.com.unity Forums
>
Illwinter Game Design
>
Dominions 3: The Awakening
>
Scenarios, Maps and Mods
> Spell effects 10, 11, 23
PDA
View Full Version :
Spell effects 10, 11, 23
Disenchanter
June 9th, 2008, 03:31 PM
How do these work? Is it:
#effect 10 16
for Barkskin, for example?
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.