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Atreidi
June 25th, 2008, 10:24 PM
MA: ATREUS, CURSE OF THE GODS

CURRENT VERSION 1.03 FINAL
Last Update Date: March 31 2010

Brought to you by Atreidi. With Sprites from forum community.

ADDED CONTENT:
New Nation 89
New Units: 2667 - 2686
New Weapons: 953
New Site: 957 - 958

Curse of the Atreus Dynasty

The Atreus Dynasty was once an ancient oriental Empire ruled by a Powerful
Dragon Emperor. After many succefull victorious wars a gathering of the rival
dynasties occured. The leaders of the many dynasties decided to request
the Ancient Gods to impede the quick and overwhelming growth of the Atreus
Dynasty. The Gods hastily agreed, underestimating the Dragon Emperors power;
they gathered and toghether cast spell that would forever curse the Dragon
Emperor. He was mophed into a weak and old Human. The now cursed Emperor
countered this by casting an equally powerfull spell. With the help of a
hundred thousand human sacrfises, the Cursed Emperor opened a portal that
conected this world to his. This ritual came at a excesively high cost,
however, since the Cursed Emperor is now in need of human blood to prolong
his now shorter lifespan. Despite the rival Dynasties efforts, the Atreus
Dynasty kept growing at an even more accelerated rate, thanks to the spread
of Dragon/Human breeding and Dragon migration.

Overview

The Curse of the Gods brought forth a new age of destruction to the once
successfull human population. Their blood was now more sacred than ever.
The human's celestial bloodlines were hunted, imprisioned, and bred. Their
blood mixed well with the dragon's had a more potent effect on blood rituals.
A couple of new Human'Dragon races, commonly refered to as Hudracs, emerged.
Among them were the Atrex, Krodox and Asturr. The Atrex were the race
that were direct decendants of the Dragon Emperor and thus had the most
influence on with the inferior races. They were also in charge of the
human breeding farms that were common in the Atreus Empire.

Ritual Guidelines BOOK II "The Rituals of ancient Atreus"

"From early childhood, pure human slaves are thought the ritual of self
sacrification. The child is educated in early draconic culture and the
value of the blood that they carry. The ritual consists of them cutting
important blood vessels and splashing blood on new Draksar Eggs. This
ritual ensures the well being of the Cursed Emperor, as well as the birth
of a great Atrex Commander. The children are kept alive until age of sixteen
when they are required to cut their throats inside the Temple of Urzag."

Empire Army

The Atreus Empire is Characterized by its huge powerful dragons and Hudrac
halflings. Because of their mixed ancestry, the Warlocks are stil unable to
freely choose their elemental specialty and thus had varied focus and
strenghts. The strong Imperialistic goverment ensures the army is always
in the best conditions equipping them with the best armor.

Characteristics:

Powerfull Dragons Units
Heavy Armored Infantry
Able to perform Blood Sacrifices
Couple of Blessed Mages
High HP and Prot
Solid Commanders
No archers
Random Magic
Expensive Units
High Upkeep
Few unit options
Unit Small Size


Race: Hudracs Human-Dragon halflings, Dragons, human slaves
Magic: Random Elemental, Random Strengh, Random Blood
Miltary: Hudracs, Draksar Infantry, Bearseker Dragons
Priests: Average, Can perform Blood Sacrifices

All TGA files were borrowed from the Dominions 3 community. I am not certain
who the creator is but I just wanted to give credit to them. :)

UPDATES:


1.01

-Added missing TGA FILE. Fixed the error. http://forum.shrapnelgames.com/images/smilies/happy.gif


1.02

-This patch mainly fixes bugs associated with inefficiencies when the nation is controlled by the AI. This will make it a little more harder to deal with.

-Astral Spit (previusly coursed touch), Causes Stun, Chance of Horror Mark and Chance of Enslavement, very limited range and ammo 4

-Increase Resource Production in Capital

-Cursed Emperor, Add Astral Spit

-Atrex Prince, Add 1 Magic, Add Astral Spit, Add 1 Magic, Add 1 Misc Slot

-Atrex Lord, Add Astral SPit, Add 1 Magic Add 1 Misc Slot

-Draxar Egg, Lower Age, Remove Immobile, Change to Movement 1 and AP 3, added chance to get astral 1, (the AI was overproducing and would not use them appropiately)

-Berserk Krumox, Lower Protection, Lower Resource Cost, Lower MR

-Avalox, Lower Protection, Lower Resource Cost, Lower MR

Patch 1.03 FINAL

General Balance fix.

Fixed gcost and rcost of most Capital only units.

Improved AI efficiency with cost fixes.

Fixed units secondshapes.

Balanced Pretenders.

Enjoy!

Atreidi
June 26th, 2008, 06:21 PM
Fixed. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atreidi
March 31st, 2010, 01:35 PM
UPDATE:
March 31, 2010
Fixed some "balance" issues. The AI should now be much more powerful with this nation. Enjoy. :)

1.02

-This patch mainly fixes bugs associated with inefficiencies when the nation is controlled by the AI. This will make it a little more harder to deal with.

-Astral Spit (previusly coursed touch), Causes Stun, Chance of Horror Mark and Chance of Enslavement, very limited range and ammo 4

-Increase Resource Production in Capital

-Cursed Emperor, Add Astral Spit

-Atrex Prince, Add 1 Magic, Add Astral Spit, Add 1 Magic, Add 1 Misc Slot

-Atrex Lord, Add Astral SPit, Add 1 Magic Add 1 Misc Slot

-Draxar Egg, Lower Age, Remove Immobile, Change to Movement 1 and AP 3, added chance to get astral 1, (the AI was overproducing and would not use them appropiately)

-Berserk Krumox, Lower Protection, Lower Resource Cost, Lower MR

-Avalox, Lower Protection, Lower Resource Cost, Lower MR

Sombre
March 31st, 2010, 02:13 PM
Preview graphic plox!

Swan
March 31st, 2010, 02:19 PM
I would like a preview too

Atreidi
March 31st, 2010, 03:07 PM
There you go, a preview of the sprites. I got all of them from this forum. :)

Swan
March 31st, 2010, 03:40 PM
i really like the egg

Atreidi
March 31st, 2010, 04:05 PM
i really like the egg

It hatches eventually! :) Once enough virgin's blood is spilled on it of course.

Trumanator
March 31st, 2010, 04:07 PM
Impressive sprites, though I notice you borrowed heavily from Amos, an excellent decision!

Sombre
March 31st, 2010, 05:36 PM
And Saulot too!

Atreidi
March 31st, 2010, 06:49 PM
I used more sprites. I just did not include all of them in the preview. :D

Radio_Star
April 2nd, 2010, 09:46 AM
i really like the egg

It hatches eventually! :) Once enough virgin's blood is spilled on it of course.

I guess I'm just being slow, but I don't see the mechanic to make this happen. Help?

Atreidi
April 2nd, 2010, 03:19 PM
i really like the egg

It hatches eventually! :) Once enough virgin's blood is spilled on it of course.

I guess I'm just being slow, but I don't see the mechanic to make this happen. Help?

Wuaa, Sorry for the misleading info. The ability for it to convert to a different unit when killed was removed in one of the previous expansions. I will add it in the next one.

It used to be that, when the Egg was killed you would get one of the Avalox Dragon. :(

Sombre
April 2nd, 2010, 06:15 PM
You can make an egg hatch after n turns into a different unit btw.

Atreidi
April 19th, 2010, 03:52 PM
Patch 1.03 FINAL

General Balance fix.

Fixed gcost and rcost of most Capital only units.

Improved AI efficiency with cost fixes.

Fixed units secondshapes.

Balanced Pretenders.

Enjoy!

Atreidi
October 16th, 2010, 09:13 PM
Any comments or suggestions for this nation. Its been a while that I don't check back on the forums. :D

mehrunes_dagon
November 4th, 2010, 09:21 AM
Two errors prevent use of the mod on case-sensitive filesystem

Problematic files are Cursed1a.tga and Cursed2a.tga