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View Full Version : SE4 works much faster when there is some CD in


Fuerte
August 26th, 2001, 11:06 AM
Is this a bug? I had a Mike Oldfield Tubular Bells 3 in CD drive, and SE4 plays it... and works much faster than before.

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PBEM (http://www.sci.fi/~fuerte/pbem.htm)

geoschmo
August 26th, 2001, 02:50 PM
Some have posted before that the game seems to drag a little if you don't have a CD in. It's like it gets hung looking for the music or something.

You can turn off the music in your settings.txt file. That should speed things up.

Geo

Dravis
August 26th, 2001, 07:35 PM
Turn off CD music in the options menu and then restart SE4 (or your computer if necessary).

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Grand Admiral Dravis
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<SEIV Code>
L>L* GDX $? Fr! C-- SdS T!+ Sf* Tcp A% M++>M+++++ MpH RTY Pw++ Fq>Fq+++ Nd+++ Rp++ +/2 G%
</SEIV Code>

Saxon
August 27th, 2001, 12:37 PM
Hang on! You are saying that Tubular Bells makes the game play faster? That is odd.

When I put in a different CD, it would change tracks in the middle of the song, as if the program know to play each track on the SE4 CD for a certain time. However, it seemed slower and slowest of all with no CD. Perhaps I need to get some Mike Oldfeild.

Fuerte
August 27th, 2001, 10:44 PM
I now have the CD music option off. Still it was kind of funny and appropriate, it played track 1 when playing and hosting, and I believe track 2 when reviewing a battle. Both tracks suited to the game very well.

capnq
August 28th, 2001, 07:55 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>When I put in a different CD, it would change tracks in the middle of the song, as if the program know to play each track on the SE4 CD for a certain time.<HR></BLOCKQUOTE>I didn't know this until someone mentioned it in another thread, but there is a section of settings.txt that lets you program which tracks are played as background music and combat music.

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Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Puke
August 28th, 2001, 08:50 AM
I get the best results with 80s dance tunes. SE4 seems to perform best with some Duran Duran or the old Ministry tune, 'Every day is Halloween.'

of course, The Ultra Violence works well too, when the game is trying to process large combats http://www.shrapnelgames.com/ubb/images/icons/tongue.gif



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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

tesco samoa
August 28th, 2001, 02:24 PM
Yep Ultra Violence works great. Nothing like Industrial Opera to get the blood boiling.

You should try some Front242 on those turns when you get a new component like say computers 3 and your spending about an hour going through all the planets in each system and deciding which ones you should build them on.

'the way the wind broke this morning was quite unusual'

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L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+