View Full Version : Map Etruscae: Random "donut" map pruned for MP
OmikronWarrior
July 25th, 2008, 11:45 AM
This map was my attempt to create a donut world for MP play. It is randomly generated, but I hopefully managed to edit the start locations so players will only begin with four or five neighbors. I made a small edit to the north-western lake province (turned it into land) to get to complete the donut. I hope to make a better one of these in the future, but its the best I could for the moment.
Sombre
July 25th, 2008, 01:05 PM
Ah yes, choosing the rar format to confuse n00bs. Excellent.
Oh and an rgb as well! Couldn't you have included a short readme in pdf format also?
llamabeast
July 25th, 2008, 01:08 PM
Biting.
Nice map, thanks.
Aezeal
July 25th, 2008, 03:34 PM
and add a pic to the thread http://forum.shrapnelgames.com/images/smilies/laugh.gif
Ballbarian
July 25th, 2008, 04:03 PM
Thanks OmikronWarrior.
Will look closer at it this weekend when I get home from work.
@Sombre,
Ah yes, choosing the rar format to confuse n00bs. Excellent.
Oh and an rgb as well! Couldn't you have included a short readme in pdf format also?
Dom3 random maps are generated in rgb format. What is the problem?
No I would not have recommended the rar format to compress the file, but it is a fairly common format and if somebody is having problems figuring out how to extract the file I am sure that they will ask for help or request that someone upload it in a different format.
(For anyone who cares, I personally would prefer not to have a bloated pdf file included with a map download when a text file would suffice. http://forum.shrapnelgames.com/images/smilies/happy.gif )
Aezeal
July 25th, 2008, 04:50 PM
That last remark of Sombre was sarcasm... somewhere I fear yours wasn't
Sombre
July 25th, 2008, 05:29 PM
Looks like quite a nice map though. As random maps go.
Luckmann
July 28th, 2008, 10:56 AM
Sombre said:
Ah yes, choosing the rar format to confuse n00bs. Excellent.
Oh and an rgb as well! Couldn't you have included a short readme in pdf format also?
I'm not wanting to start anything here, but as Ballbarian said, the maps are generated in .rgb but to stress this even more..
Ballbarian said:
@Sombre,
Ah yes, choosing the rar format to confuse n00bs. Excellent.
[...]
[...]
No I would not have recommended the rar format to compress the file, but it is a fairly common format and ... [...]
What? I don't think I've had a file in years that isn't .rar. It's way beyond "fairly common". Didn't .zips and .arjs more or less go extinct, several years ago?
I wouldn't know, because I use WinRAR for all my compression/decompression needs, but doesn't Windows itself support the extraction of .rars?
I'm sorry, I'm just kinda stunned to hear someone refer to .rar as something alien, and then another chimes in and calls it "fairly common". http://forum.shrapnelgames.com/images/smilies/shock.gif
Oh, and before I forget, thanks for the map. Looks neat, as far as random maps go (not really a fan of those; has nothing to do with you http://forum.shrapnelgames.com/images/smilies/fear.gif )
Ballbarian
July 28th, 2008, 12:12 PM
Sorry Luckman, but windows environments (XP & Vista) do not support the rar format natively as they do zip. Perhaps rar is common in many circles, but in this community (and the others that I personally frequent) you will find that the majority of the available downloads use zip. I am not saying all, but most.
I am sure that it just boils down to where we are and what forums we happen to frequent as to which is more common. http://forum.shrapnelgames.com/images/smilies/happy.gif
llamabeast
July 28th, 2008, 12:40 PM
I have to agree that the majority of Windows users will not have encountered the rar format.
OmikronWarrior
July 28th, 2008, 03:26 PM
Luckmann said:
Oh, and before I forget, thanks for the map. Looks neat, as far as random maps go (not really a fan of those; has nothing to do with you http://forum.shrapnelgames.com/images/smilies/fear.gif )
I do prefer random maps for MP, since many of the current prerender maps are "unfair." They create theme areas, like a large desert or forest. That means whatever player gets to the field heavy area has a tremendous advantage versus the player stuck in the mountains. Random maps give an even spread of the different territory types through out the map, especially if you go through an eliminate the bad and too good start positions which is what I did here. The "donut" was to try to minimize the number of neighbors a starting player might have, thus limiting the advatageous of a "corner" start positiong. Definitely could have had a better "donut," but c'est la vie.
Now, if only I can figure out how to convert the rgp to a jpeg to post a pic...
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