Log in

View Full Version : Turn processing sequence


Suicide Junkie
August 29th, 2001, 08:49 AM
I couldn't find anything on this topic by searching the forum, so here we go.

Lets see what we can figure out about how turns are processed; what order things happen in.

Things may be different between sequential & simultaneous, so be sure to indicate which one you're talking about.


Sequential: Facility effects happen after construction queues are run.

Proof: My nature shrine upgraded from level 1 to level 2 on turn 2413.1, and my planet went from 150% to 152% at the same time.

CyC
August 29th, 2001, 08:58 AM
All i Know is that stella manipulation happens before ship movement in simulateous
which is excellent and makes stella manipulation so powerfull http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
CyC
L+++ GdX $!+ Fr+ C--- Sd T!- Sf++ Tcp++ A? M++ MpM RV Pw+ Fq++ Nd+++++ Rp++ G

Suicide Junkie
August 29th, 2001, 09:23 AM
Sequential:
- Natural events happen at the beginning of your turn
- Repairs happen before other players start.

I have a battlemoon sitting on a blackhole for many turns, and its armor was repaired before combat with the second player. Damage showed up on the BM during my turn.

geoschmo
August 29th, 2001, 11:01 AM
Ship movement in sim games appears to take place before construction queues. I had an enemy move into orbit around my home planet. The blockade effect reduced my resource generation and I got a "Out of resources" message and no construction on that turn.

Geo

Puke
August 29th, 2001, 12:24 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
I have a battlemoon sitting on a blackhole for many turns, and its armor was repaired before combat with the second player<HR></BLOCKQUOTE>

thats just disturbing.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)