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View Full Version : Aksum: Glory of Kings. (old thread)


HoneyBadger
August 7th, 2008, 10:18 PM
Not quite playable, but getting close!

EDIT-Please Read!:

Now that I've got all the initial art for the recruits, commanders, and most of the summons done, and have most of the stats worked out for this nation, and it's nearly ready to play, I'm just gonna go ahead and finish it myself. So it's officially no longer a "Placeholder Nation". Which means it's no longer available for anybody else to take over-any more than anybody else's mod, anyway. If I disappear off these forums/haven't posted for a year (which would mean I've suffered a significant sea-change), feel free to do whatever you want with it (It'll probably need updated by then, anyway...). In the meantime---Hooray for me!

This is an Ethiopian flavored nation featuring the Queen of Sheba and the kingdom of Aksum, influenced by the Yoruba, early Christian and Jewish mysticism, Western Africa history, and my own demented imagination.

Eventually, it will be followed by a middle era nation more heavily based on Yoruba concepts, and Voodoo practices-which are, themselves, influenced by the Yoruba religion.

Aksum:

Images (All squished together):

http://forum.shrapnelgames.com/attachment.php?attachmentid=6887&stc=1&d=1221694750

Likes Heat 1.

Advantages:
Disadvantages:

Starting Units:
30 Shewans.
Mekwanint.
Obelisk of Aksum.

Starting Sites:
Great Stelae. Earth 2, Astral 1.
Yeha Temple. Blood 1, Allows recruitment of Razor Wife, Gugi Oromo, Oyo Esho.
Amba Sel. Allows recruitment of Jantirar, Black Lions, Dejazmach.
Opone Ta Netjer. Nature 2 Allows recruitment of Opaani Fortress-Beast, Blatta.

PD: 1-20 1xAddi, 1xAbbabor. Commander: Mekwanint. 21-125 , 1xManz, 1xAmhara. Commander: Jantirar, Quomos.


Units:
Gugi Oromo: The young women of the Society of the Razor, before they learn to ride the fierce black lions of the Oyo Esho, sharpen their skills on swift zebras, both as messengers throughout Aksum, and as calvalry support. Although they wear no armour and are armed only with a shotel and a single javelin, the speed and agility of the zebras and the skill of the riders is enough to support their fellows and to see them through many battles-giving them a chance to earn a place in the Oyo Esho. As it is in the Oyo Esho, the two-handed Ida is too dangerous a weapon to be employed from horseback, and so the sabre-like Shotel is used instead. Gugi Oromo Stats: Hp 12, Size 3, Str 10, Att 12, Def 18, Prot 3 (2), Mor 12, MR 12 Mv 21(3), Prec 12. Weapons: Shotel (Dmg 6, Lng 2), 1 Javelin. Armour: Loincloth
(Prot 2). Second Form: Razor Wife.
Cost: Gold 20, Res 9.

Addi: The Addi tribe holds a collection of farming villages on the outskirts of Aksum. Loyal to the Aksumite kings and queens for generations, they willingly send their young men to fight and die for the Aksumite cause, when called upon to do so. Although they are not trained soldiers, they are not without experience, having defended their farms from wild animals and raiders, their whole lives, and are quite brave. They fight with heavy knobkieries and light javelins.
Stats: Hp 10, Size 2, Str 10, Att 9, Def 9, Prot 2 (0), Mor 12, MR 10,
Mv 12(3), Prec 9. Weapons: Knobkierie (Dmg 4, Len 2), 2 Javelins. Armour: Headdress (Prot 2), Loincloth (Prot 2), Hide Shield. Cost: Gold 5, Res 1.

Ababor: Like the Addi tribe, the Ababors are loyal vassals to Aksum. They support themselves as nomadic goat-herders, and fight with the Assegai spear and javelins. They are more skilled with their javelins than the Addis, but not quite as fierce.
Stats: Hp 10, Size 2, Str 10, Att 9, Def 10, Prot 2 (0), Mor 10, MR 10,
Mv 12(3), Prec 10. Weapons: Assegai (Dmg 4, Len 4, Def +1), 2 Javelins. Armour: Headdress (Prot 2), Loincloth (Prot 2), Hide Shield. Cost: Gold 5, Res 1.

Manz: The Manz tribe are nomadic cattle-herders that operate mostly within the borders of Aksum. Although they have not been a part of the Empire for as long as some other tribes, they have been in business with Aksumite merchants for over a century, and are skilled and dependable fighters. They fight with the Assegai, to which they attach brightly dyed cow tails, and with the deadly Hunga-Munga, with which they are unusually adept.
Stats: Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 2 (0), Mor 11, MR 10,
Mv 12(3), Prec 10. Weapons: Assegai (Dmg 4, Len 4, Def +1), Hunga-Munga (Dmg 6 + Str, Prec +2 (12), Rng Str, Ammo 1). Armour: Fila (Prot 2), Loincloth (Prot 2), Hide Shield. Cost: Gold 6, Res 2.

Amhara: The Amhara tribe are cousins of the Shewans, the main Aksumite tribe.
They are loggers, woodcrafters, and merchants, supplying Shewans with the raw goods needed to keep the empire running. They are a tall people known for their strength, and for the skill and craftiness of their traders. In battle, the powerfully built Amhara men wield heavy Agadengbe sword-axes, and Hunga-Mungas.
Stats: Hp 10, Size 2, Str 12, Att 10, Def 8, Prot 2 (0), Mor 10, MR 10,
Mv 12(3), Prec 8. Weapons: Agadengbe (Dmg 7, Len 2, Def -2), Hunga-Munga (Dmg 6 + Str, Prec +2 (10), Rng Str, Ammo 1). Armour: Headdress (Prot 2), Loincloth (Prot 2), Hide Shield. Cost: 6 Gold, 2 Res.

Bouda: (Werehyaena)
The Bouda are a tribe who are also closely related to the Shewan, though some Shewans would rather that were not the case. The Bouda are a small tribe of miners and metalsmiths who came from the far east many ages ago, when they were brought back by Bilqis, Queen of Sheba, from the court of King Solomon the Wise. Curse by Solomon for consorting with demons, the entire tribe was given to Bilqis to be her slaves and to bear Solomon's many gifts back to Aksum. Upon reaching Aksum, they took into themselves the spirits of hyaenas, befrending and worshipping them (some even claim they mate with them). They interbred with the Shewans freely at that time, and still do occasionally-although this is now rare, and frowned upon by the ruling Shewans, who respect and even fear the Bouda, but don't necessarily want them marrying their daughters. The Bouda still serve Aksum as fine metalsmiths, indomitable warriors, and cunning magicians, and they still bear the taint of Solomon's Curse. They can assume the shape of hyaenas and of monstrous hyaena-men. Though their demonic blood makes them stronger and faster than most men, it also allows holy magic the power to cause them harm.
Bouda Stats: Hp. 12 Siz. 2 Str 14 Att. 14 Def. 12 Prot. 6 (4)
Mor. 16 MR. 12 Mv. 15/2 Prec. 10 Weapons: Agadengbe (Dmg 7, Len 2, Def -2). Armour: Leather Kilt (Prot. 2), Headdress Prot. 2). Darkvision (50). Demon.
If GORed, Boudas have Forge bonus +5% and Earth 1, Blood 1.
Secondform: (Bultungin)
Hp. 16 Siz. 3 Str. 16 Att. 14 Def. 14 Prot. 6 (6)
Mor. 16 MR. 12 Mv. 18/2 Prec. 8. Darkvision (100), Regeneration (5%), Demon. Weapons: Claw, Bite.
Cost: Gold 25, Res 3

Shewan: The Shewans are the largest, oldest, and most powerful tribe in Aksum. It is from this tribe that Queen Bilqis came, and it is from this tribe that the Negusa Nagast are most often chosen. Shewans are artisans and artists, merchants and soldiers, architects, stonecutters, engineers, and great sailors.
Stats: Hp. 10 Siz. 2 Str 10 Att. 12 Def. 12 Prot. 2 (0)
Mor. 12 MR. 12 Mv. 12/3 Prec. 10 Weapons: Shotel (Dmg. 6 Lng. 2), Hunga Munga (Dmg 6 + Str, Prec +2 (12) Ammo 1). Armour: Dashiki (Prot 2), Fila (Prot 2), Bronze shield.
Cost: Gold 8, Res 4. If GoRed, Shewans have Sailing (0).

Black Lions: The Black Lions are an elite force drawn exclusively from veteran soldiers who have survived atleast 3 battles. The design of the force was heavily influenced by encounters with armoured Arcoscephalie hoplites (as was the use of Fortressbeasts, from Arcoscephalie elephants.), and they are easily the heaviest human troops at Aksum's disposal.
As a military unit, the Black Lions have existed for centuries, and they have a rich tradition of patriotism and military victory. The Empire itself was built with the Black Lions at it's core.
Stats: Hp. 12 Siz. 2 Str 12 Att. 15 Def. 15 Prot. 12 (0)
Mor. 18 MR. 12 Mv. 14/2 Prec. 12 Weapons: Trident, Hunga-Munga. (Dmg 6 + Str, Prec +2 (14) Ammo 3). Armour: Bronze Armour, Bronze Helmet, Bronze Tower Shield. Defensive Bonus (2)
Cost: Gold 15. Res 15.

Sarwe: The Sarawit (Sing: Sarwe) are not a tribe, but the name given to Aksumite army regulars, drawn from all the peoples of Aksum. Although they are lightly armed, and wear little armour, their large numbers, rock-solid discipline, and high level of training see them through almost any encounter.
Stats: Hp. 10 Siz. 2 Str 12 Att. 12 Def. 14 Prot. 3 (0)
Mor. 15 MR. 12 Mv. 12/3 Prec. 11 Weapons: Shortbow (12 Ammo), Knobkierie (Dmg 4, Len 2), Armour: Leather Cap (4 Prot), Loincloth (2 Prot).
Cost: Gold 7. Res 3.

Opaani Fortressbeast-These ancient creatures are beloved by the Aksumites, who view them almost as demi-gods. They train and armour them for war, but they're also cherished as pets, and symbols of greatness, majesty, and spirituality. If the immense animals weren't so stubborn, difficult, and dangerous-requiring constant hands-on training, they might have reached sacred status. As it is, Opaani meat is only ever eaten during religious holidays, and only from an animal which has died in battle-in order that the power of it's spirit might enter the hearts of the feasters. Opaani hides and bones may only be handled, used, or worn by veteran Aksumite warriors. With several layers of metal and leather covering their own immensely thick hide, Opaani become almost unstoppable in battle, serving as a sign to all Aksumites of victory in war.

Baluchitherium are prehistoric hornless relatives of rhinocerous, and the largest land mammal ever known, standing an incredible 18' high at the shoulder. While the animals themselves are tramplers with very high Prot, more HP and better morale than an elephant, they're very slow and mainly serve as archer's nests.

Each Opaani carries fully 4 archers on it's broad back, and they have Standard (20). Extremely resource-intensive, and my little nod to the At-At walkers from the Battle of Hoth.
Hp. 60 Siz. 6 Str. 30 Att. 12 Def. 12 Prot. 16 (6) Mor. 15 MR. 12 Mv. 6/1 Prec. 10 Weapons: Shortbow x4 (120 ammo). Trample, Macheti x4 (Dmg 14, no Str.). Armour: Beast Armour (Prot 8) Howdah Armour (Helm, Prot 12) Animal. Gluttony (12). 25% Resistance to all elemental forms of damage (Fire, Cold, Shock, Poison).
Secondform: Hp. 60 Siz. 6 Str. 30 Att. 9 Def. 12 Prot. 12 (6) Mor. 9 MR. 10 Mv. 9/1 Prec. 6 Weapons: Hoof, Trample. Armour: Beast Armour (Prot 8) Animal.
Gluttony (12) Berserk (0) 50% Resistance to all forms of elemental damage (Fire, Cold, Shock, Poison).
Gold 300, Resources 150.

Razor Wife: Razor Wives are the widows of Aksumite warriors who have died in battle, or women who either can't have children, have failed to find a husband in their youth and are now past marrying age, have not yet found a husband, or simply choose not to get married, but wish to support Aksumite society in other ways. Inducted into the powerful and influential Society of the Razor-part secret society, part cult-in a ceremony in which they "wed" the razor-like swords they wield in battle, the Razor Wives follow the military tradition of Bilqis, Queen of Sheba, devoting themselves to her example, and the nation she founded, worshipping her almost as a god. Should a member someday find a husband, the Razor Wife-now known as a 'Blood Widow' must leave the Society, giving up all authority and military standing, although relationship with Society members often remains cordial and close. Love, family, and the married life, are often postponed or set aside for power. Although the feared society itself is mysterious, powerful, and extremely secretive, it's whispered that members bathe in the blood of male infants, kidnap young girls to forcibly induct into their ranks, and even perform acts of human sacrifice. What is know for certain is that razor wives will often paint their bodies with the blood of their enemies, and even drink it, when they are caught in the grip of their battlerage.
Razor Wife Stats: Hp. 9 Siz. 2 Str. 9 Att. 12 Def. 12 Prot. 4 (0) Mor. 14 MR. 12 Mv. 14/2 Prec. 9 Weapons: Ida (Dmg. 6 Armour-piercing, Len. 3.) Armour: Bone Skirt (Prot 6)
Berserk (4) If GORed, Razor Wives have Blood 1 and Bloodhunting (+1)
Cost: Gold 10, Res 6.

Oyo Esho: The black lion is a powerful symbol of Aksum, and the female black lion is thought to possess the spirit of Bilqis. The Society of the Razor accepts women, young and old, into it's ranks, but only the youngest and strongest-women who willingly give up the chance to have a family, or who no longer have the ability to bear children, but are still young and otherwise fit, are physically able to join the ranks of the Oyo Esho, riding fearlessly and skillfully into battle on enormous black lions. They fight with Assegais as the deadly Idas are too sharp and too unwieldy to use in mounted combat.
Oyo Esho Stats: Hp. 12 Siz. 4 Str. 10 Att. 12 Def. 16 Prot. 10 (4) Mor. 14 MR. 12 Mv. 21/3 Prec. 9 Weapons: Assegai Lance (Dmg. 4, Len 4, Def +1 first strike), bite, claw. Armour: Lion Skull Helmet (Prot 6) Bone Skirt (Prot 6)
Berserk (3) If GORed, Oyo Esho have Blood 1 and Bloodhunting (+1)
Deathform: Lion (standard).
Second Form (no Deathform): Razor Wife.
Cost: Gold 40, Res 15.

Kabaro: Aksum moves and lives and fights to the rhythm of the drum. The name of these drums is 'Kabaro', and it is also the name of the players. It is the drum, fashioned from wood and covered in cowhide, that is sacred, but it confers this sacredness to the player as well. Kabaro are veteran soldiers who have given up the weapons of war and turned to the power of music, but they still retain their essential skills.
Kabaro Stats: Hp. 9 Siz. 2 Str. 9 Att. 12 Def. 8 Prot. 4 (2) Mor. 14 MR. 14 Mv. 12/3 Prec. 9 Weapons: Kabaro Drumstick (Dmg. 2, Len. 2, does x3 damage to demons), Kabaro Drumstick. Armour: Daishiki (Prot. 2), Slouch Hat (Prot. 2)
Standard (2), Sacred, Ambidextrous (4), may start elderly.
Cost: Gold 15, Res 5.

Shewan Quallu:
Although all of Aksum acknowledges and embraces the faith of the new Pretender, some of the Shewans go even further, making that faith the center of their lifestyle. Although they are not fully trained as priests, Quallus study the holy books and other works, pray daily, testify their faith to others, and even travel to other lands as missionaries. Although they are their friends and neighbors, who may work alongside them and break bread with them every day, Qallus are considered lay priests and holy men by other Aksumites.
Hp. 10 Siz. 2 Str 10 Att. 12 Def. 12 Prot. 2 (0)
Mor. 12 MR. 16 Mv. 12/3 Prec. 10 Weapons: Shotel (Dmg 6, Lng 2), Hunga Munga (Dmg 6 + Str, Prec +2 (12) Ammo 1).
Armour: Dashiki (Prot 2), Slouch Hat (Prot 2), Bronze shield.
Sacred.
Cost: Gold 20, Res 5. If GoRed, Shewan Qallus have Sailing (0), Holy (1).

Commanders:
Blatta (Scout). Blattas are famous hunters from both inside and outside the Empire. The poorest of the poor, belonging to tiny fringe tribes, or nomadic peoples, or the true indigenous bush-folk, Blattas have an almost otherworldly connection to the land, and are able to find food or track an enemy, anywhere. They are masters with the Assegai, or the Hunga-Munga, which they coat with a powerful toxin and use to bring down prey. Attached directly to the royal Aksumite house and lineage, they often serve as advisor, tutors, and bodyguards to young Mesafints, and if successful at that, they sometimes attain position as diplomats and councilors for the Negusa Nagast.
Hp. 14 Siz. 2 Str 14 Att. 16 Def. 14 Prot. 2 (0)
Mor. 12 MR. 16 Mv. 15/3 Prec. 14 Weapons: Assegai (Dmg 6, Lng 4, Def +1), Poisoned Hunga Munga (Dmg 6 + Str, Prec +2 (16) Ammo 1, Deadly Poison.).
Armour: Dashiki (Prot 2). Nature 1. Need Not Eat. Forest Walk, Mountain Walk, Swamp Walk. Darkvision (50) Scout (30) Poison Resistance 25%, Patrol Bonus (5) Assassin.
Research Penalty -25.
Cost: Gold 10, Res 2.

Mekwanint (Commander)
Hp. 12 Siz. 2 Str 14 Att. 14 Def. 12 Prot. 1 (0)
Mor. 16 MR. 12 Mv. 10/3 Prec. 10 Weapons: Knobkierie(Dmg 4, Len 2), War Rattle (Dmg 2 Len 1). Armour: Loincloth (Prot. 2). Poor Leader.
Cost: Gold 20, Res 2.

Mesafint (Prince)
Hp. 14 Siz. 2 Str 14 Att. 14 Def. 14 Prot. 4 (0)
Mor. 16 MR. 15 Mv. 10/3 Prec. 10 Weapons: Shotel (Dmg 6, Lng 2) Armour: Dashiki (Prot.2), Leather Armet (Prot. 6). Sacred, Poor Leader, Poor Magical Leader.
Cost: Gold 60, Res 5.

Bahr Negus (Commander with Sailing)
Hp. 15 Size. 2 Str. 14. Att. 16 Def. 16 Prot. 4 (0) Mor 16 MR. 12 Mv. 12/3 Prec. 12
Weapons: Shotel (Dmg 6, Lng 2), Shortbow (12 Ammo). Armour: Ethiopian Suit (Prot. 4), Knitted Cap (Prot. 4). Good Leader. Sailing (30).
Cost: Gold. 60, Res. 15.

Nagus (King)
Hp. 15 Siz. 2 Str 14 Att. 16 Def. 16 Prot. 11 (1)
Mor. 18 MR. 15 Mv. 12/3 Prec. 12 Weapons: Shotel (Dmg 6, Lng 2) Armour: Bronze Armour (Prot. 12), Crown (Prot. 8), Golden Shield. Earth 1, Sacred, Good Leader, Poor Magical Leader.
Cost: Gold 125, Res 15.

Dejazmach (Commander with defensive bonus)
Stats: Hp 18, Size 3, Str 14, Att 16, Def 18, Prot 15 (3), Mor 18, MR 12 Mv 18(3), Prec 10. Weapons: Assegai Lance (Dmg. 4, Len 4, Def +1 first strike), Hunga-Munga. (Dmg 6 + Str, Prec +2 (12) Ammo 5 ). Armour: Bronze Armour, Bronze Helmet, Bronze Tower Shield. Average Leader. Defensive Bonus (2).
Secondform: Dejazmach Hp 12, Size 2, Str 14, Att 16, Def 16, Prot 12 (0), Mor 18, MR 12 Mv 12(3), Prec 12. Weapons: Assegai (Dmg. 4, Len 4, Def +1), Hunga-Munga. (Dmg 6 + Str, Prec +2 (14) Ammo 5 ). Average Leader. Defensive Bonus (6)
Cost: Gold 125, Res 30.

Itege (Consort)
Hp 10, Size 2, Str 10, Att 15, Def 12, Prot 2 (1), Mor 18, MR 18 Mv 10 (3), Prec 12. Weapons: Staff of Office (Dmg 3, Len 4, Def +4). Armour: Diashiki (Prot. 2) Earth 1, Nature 1. 100% chance Earth, Nature. Sacred. Average Leader. Awe (0) Healing 5%.
Cost: Gold 250, Res 1.

Quomos (Priest)
Hp. 14, Size 2, Str 12, Att 14, Def 14, Prot 3 (1), Mor 16, MR 18, Mv 12 (3), Prec 12Weapons: Assegai (Dmg. 4, Len 4, Def +1). Armour: Daishiki (Prot 2), Fila (Prot 2).
Earth 1, Holy 2. 25% Chance Earth 1, Nature 1, Astral 1. Sacred. Poor Leader, Poor Magical Leader, Poor Undead Leader.
Cost: Gold 150, Res 2.

Aqabe Sa'at (High Priest)
Hp. 8, Size 2, Str 8, Att 10, Def 12, Prot 6 (3), Mor 14, MR 20, Mv 8 (3), Prec 12. Weapons: Staff of Earth and Heaven (Dmg 4, Len 4, Magical. x3 Damage vs Demons). Armour: Robes of Office (Prot. 3) Mitre (Prot. 3)
Earth 2, Astral 2, Holy 3. 25% Chance Earth 1, Nature 1, Astral 1. Sacred. Poor Leader, Poor Magical Leader, Poor Undead Leader. Starts Elderly.
Cost: Gold 350, Res 1.

Mahan Bouda (wizard-smith)
Hp. 24, Size 2, Str 18, Att 16, Def 12, Prot 6 (4), Mor 12, MR 18, Mv 12 (3),
Prec 12. Weapons: Spirit Hammer (Dmg. 6 Len. 2 Magical, Armour Negating) Armour: Leather Apron (Prot 4).
Earth 1, Blood 1. Forge Bonus 15%. Demon. Darkvision (100). Stronger in Darkness (2) Starts Elderly, Starts Disabled. Research -25. Poor Leader, Poor Undead Leader. Causes Unrest.
Secondform: (Mahan Bultungin)
Hp. 24 Siz. 3 Str. 18 Att. 16 Def. 16 Prot. 6 (6)
Mor. 16 MR. 18 Mv. 18/2 Prec. 8. Darkvision (100), Regeneration (5%), Demon. Ambidextrous (2) Stealth (5) Gluttony (20), Causes Unrest. Assassin. Summons vultures in battle. Weapons: Claw, Claw, Bite.
Cost: Gold 400, Res 15

Masenqo (Singer)
Hp. 10, Size 2, Str 10, Att 10, Def 14, Prot 2 (0), Mor 14, MR 18, Mv 12 (3), Prec 12Weapons: Knobkierie (Dmg 4, Len 2)., Armour: Ethiopian Suit (Prot. 4). Sacred. 2% Chance to Avoid Bad Events.
Awe (0). Air 1, Astral 1. 5% Chance Air 1, Astral 1, Nature 1, Earth 1. Research -25.
Cost: Gold 125, Res 1.

Jantirar.
Hp. 12 Size. 2 Str. 12 Att. 14 Def. 12 Prot. 10 (0) Mor 15 MR 16 Mv 10 (1), Prec. 12
Weapons: Mangbetu (Dmg 5, Len 2), Shield Spikes (Dmg 1, Len 2), Hunga-Munga. (Dmg 6 + Str, Prec +2 (14) Ammo 2). Armour: Bronze Scale (Prot 11), Ivory Mask (Prot 9), Hide Shield. Sacred. Blood 1, Nature 1. Seige Bonus (2). Fear (0). Causes Unrest. Poor Leader, Poor Magical Leader, Poor Undead Leader. Summons Ife Guards.
Cost: Gold 250, Res 25.

Ife Guard.
Hp. 1 Size. 2 Str. 15. Att. 12 Def. 9 Prot. 6 (1) Mor 50 (Berserk) MR. 16 Mv. 15 (0) Prec. 1 Weapons: Mangbetu (Dmg 5, Len 2), Mangbetu (Dmg 5, Len 2). Armour: Ivory Mask (Prot 9), Loincloth (Prot 2). Ambidextrous (2). Fear (0) Fatigue (0) Seige Bonus (1) Pillage Bonus (2).
Secondform:
Zombai Guard.
Hp. 15 Size. 2 Str. 17. Att. 9 Def. 6 Prot. 9 (4) Mor 99 MR. 12 Mv. 9 (0) Prec. 1
Weapons: Mangbetu (Dmg 5, Len 2), Mangbetu (Dmg 5, Len 2), Bite (Att + 3 (12), Str -2Cause Disease). Armour: Ivory Mask (Prot 9), Loincloth (Prot 2). Mindless. Fear (0) Fatigue (0) Undead. Fire -50% Vulnerability. Deserts after 1 battle.

Ogboni Itan (mage-earth, nature, astral)
Hp. 18 Size. 3 Str. 16. Att. 14 Def. 14 Prot. 6 (4) Mor 16 MR. 18 Mv. 10 (3) Prec. 12
Weapons: Staff of the Woman (Dmg 4, Len 4, Magical, Drains Strength), Juju Seed Rattle ( Dmg 2, Len 1, Magical, Horror Marks). Armour: Daishiki (Prot 2.), Turban (Prot 2.). Earth 1, Nature 1, Astral 1. 100% Earth 1, Nature 1, Astral 1. 50% Earth 1 Nature 1, Astral 1. 25% Earth 1, Nature 1, Astral 1. Stealth (0). Fear (0). Starts Elderly. Poor Leader, Poor Magical Leader.
Cost: Gold 400, Res 5.


Summons:
Crocotta.
Hyaenadon.
Sun Stelae: Sacred, Immobile (can't be teleported). Has the ability to summon Lions-combat only. Astral 2/Fire 2
Moon Stelae: Sacred, Immobile (can't be teleported). Has the ability to summon Hyaenas-combat only. Holy 2/Death 2

Raamah. Unique, high-level summon.

Other Units: Obelisk of Aksum: Hp. 100 Size. 6 Str. 10. Att. 12 Def. 3 Prot. 25 (25) Mor 30 MR. 20 Mv. 0 (0) Immobile. Prec. 10 Weapons: None. Armour: None. Earth 1. Nature 1. Death 1. Sacred. Immobile (can't be teleported). Stone Being. Summons Aksumite Longdead-combat only.

Aksumite Longdead:
Hp. 6 Size. 2 Str. 9. Att. 12 Def. 10 Prot. 2 (2) Mor 99 MR. 12 Mv. 12 (0) Prec. 1 Weapons: Rusty Shotel (Dmg 5, Lng 2) Armour: Rotten Shield. Sacred. Undead.


Heroes:
Queen Makeda
King Menilik
King Ezana
Leult Yeshashework Yilma
Abune Kesate Birhan
Garmat

Multiheroes:
Negusa Nagast (King of Kings)
Lique Liqawint (Priest Scholar)
Tsehafi Tezaz (Scholar Mage)
Abune (Head of Church)
Azmari (bard)
Awon Iya Wa (Elder of the Society of the Razor)

Reserved for later Age:
Kanembu-Bornu: Heavy (Horse) Calvalry w/heavy lance, Shotel

Here's the complete (the ones I've completed so far) images for Aksum, with better resolution than the top image.

Recruits (Some of these are likely going to get a makeover, when I get around to it. Sacreds are the two on the far right):

6883

Summonables and Other units (Incomplete, but mostly done, and I'm happy with these so far):

6884

Commanders (Complete, except ofcourse for Attack Sprites. I *might* include another Ogboni commander, but I haven't decided yet):

6885

Let me know if this display works for everyone.

HoneyBadger
August 7th, 2008, 11:27 PM
Reserved for graphics.

Poopsi
August 8th, 2008, 12:04 AM
EDIT: WRONG THREAD

HoneyBadger
August 8th, 2008, 12:20 AM
That's quite a good idea, thanks Poopsi! I'm definitely planning on doing a nation based on Zanzibar at some point, which will likely be the Aksum-flavored middle age nation.
First though, I'm going to make a Great Kush nation, which will in part be based on the Imaro series of novels by Charles R. Saunders.

LDiCesare
August 8th, 2008, 06:52 AM
Just one nitpicking bit: Hoplites name comes from hoplos meaning shield, so maybe you should rename aksumi hoplites to aksumi retiari or give them a shield?

HoneyBadger
August 8th, 2008, 11:31 AM
Yeah, I'm planning on them having a shield http://forum.shrapnelgames.com/images/smilies/happy.gif I'm just working things out at this point, but thanks for the info, I wasn't aware of the source of their name.

HoneyBadger
September 11th, 2008, 12:36 AM
My first graphic for Aksum (and my first attempt at shadows, along with it).

Sun Stelae (free image borrowed and modified from Wikipedia):

HoneyBadger
September 11th, 2008, 12:38 AM
Here's a version for the Forum:

HoneyBadger
September 11th, 2008, 12:53 AM
Here's the moon stelae (another real Aksumite stelae that has, ofcourse, been heavily modified):

HoneyBadger
September 11th, 2008, 12:54 AM
Here's the viewable image:

HoneyBadger
September 11th, 2008, 12:58 AM
If any moderators are around, I'm wondering why the one image would be an attached image, while the other is a thumbnail? That seems kind of strange...the forum image of the sun stelae is nearly identical in size and file type to the moon stelae. It can't just be arbitrary though.

Aezeal
September 11th, 2008, 04:52 AM
extension is the difference...

HoneyBadger
September 11th, 2008, 11:48 AM
Same extension on both: .jpg

Here's the graphic on the Razor Wife:

HoneyBadger
September 11th, 2008, 11:54 AM
And the forum preview:

lch
September 11th, 2008, 02:46 PM
*nix laughs about your stupid file extensions reminiscent of DOS times.
RazorW.bmp: PC bitmap data, Windows 3.x format, 32 x 32 x 24
This is not a file format for the internet and web browsers. MSIE doesn't count.

llamabeast
September 11th, 2008, 02:56 PM
Well, bear in mind he's using MS Paint.

HoneyBadger
September 11th, 2008, 05:28 PM
*pokes Ich until he gets a clue, and until he starts talking English, or something reasonably similar*

You're a moderator now, Ich-it's your job to translate whatever weirdness us forum-goers are spouting, and conjure us miracle solutions to our indecypherable problems :)

And I miss DOS, thank you...unlike Windows, if there was a problem in DOS I had a chance to fix it *WITHOUT* relying on Microsoft-and without a million new bugs and a$50+ pricetag for every solution they did come up with.

lch
September 11th, 2008, 05:55 PM
Right, yay for 640K conventional memory and boot floppies.

It doesn't matter what file extension you use, it matters what's inside. If you upload JPEG or GIF or PNG data it will create a thumbnail. If you upload BMP or TGA data or other useless binary blobs, it won't create a thumbnail.

HoneyBadger
September 11th, 2008, 07:15 PM
But that's what I've been uploading, Ich, JPEG. The BMP is 24 bit, so it'll show true color for DM file purposes, but the forum won't display it, so I've posted both. And I'm wondering why-since I did exactly the same thing with both pics, the one creates a thumbnail that you can click on to show actual size, and the other just creates an embedded, stationary "dumb" image.

HoneyBadger
September 11th, 2008, 07:40 PM
Here's the Opaani Fortressbeast. The baluchitherium himself is just a modified picture I found on the web (it's hard for me to draw something realistically, that actually existed, that I've never actually seen walking around--dragons are easier, because I don't have to keep to a strict form), but as he's mostly covered in armour, and topped with a howdah, and all of that's original, I don't feel too lazy.

The bitmap file is too big to post to the forum (almost 80 units). Is there any possible way we could get this limit raised to 80?

Translation of the picture (in case it's hard to tell what you're looking at):

His armour is iron links (and an iron plate protecting his head) and partially brass-studded leather, with heavy bronze plates protecting the main howdah strap. The howdah itself is made of woven straw over hardwood. The horn on the front is from a cape buffalo, held in place by bronze, gilded at the tips, and the symbol on the side is from the actual modern Ethiopian flag:

HoneyBadger
September 11th, 2008, 08:48 PM
Here's the image for the Addi unit:

HoneyBadger
September 11th, 2008, 08:49 PM
And a version for the forum:

HoneyBadger
September 11th, 2008, 09:22 PM
Ababor Pic:

HoneyBadger
September 11th, 2008, 09:23 PM
And for the forum:

HoneyBadger
September 11th, 2008, 09:49 PM
Manz image:

HoneyBadger
September 11th, 2008, 09:49 PM
Manz Forum:

HoneyBadger
September 12th, 2008, 01:15 AM
Amhara graphic:

HoneyBadger
September 12th, 2008, 01:16 AM
Amhara for the Forum:

HoneyBadger
September 12th, 2008, 01:48 AM
Bouda (Humanform):

HoneyBadger
September 12th, 2008, 01:49 AM
Bouda (Forum):

HoneyBadger
September 12th, 2008, 02:43 AM
Shewan:

HoneyBadger
September 12th, 2008, 02:44 AM
Shewan Forum:

Sombre
September 12th, 2008, 02:57 AM
Why not post them all in one image?

HoneyBadger
September 12th, 2008, 03:19 AM
Unfortunately, I can't. I can't post them in a zip file because I don't have a zip compiler on this computer (and can't download one), and I can't create a website to host them, because again, it's a work computer. I'd love to post them together, but I just don't have a way to do it.

HoneyBadger
September 12th, 2008, 03:35 AM
I might be done for tonight-I did all these today, and I'm running out of steam. If anyone wants, I can try to email a copy of the Opaani Fortressbeast in it's unaltered form. Just let me know.

Eventually, I hope to mug somebody with a zip drive, and get the nation ready to play.

Sombre
September 12th, 2008, 04:06 AM
Unfortunately, I can't. I can't post them in a zip file because I don't have a zip compiler on this computer (and can't download one), and I can't create a website to host them, because again, it's a work computer. I'd love to post them together, but I just don't have a way to do it.

Well like I said, why not post them all in one image? You can post images, so why not combine them into one big bmp or jpg (or better yet, a png, placed on freeimagehosting)

HoneyBadger
September 12th, 2008, 04:11 AM
The forum won't let me-the image would be too big to post. I can't even post the Opaani as a bitmap, because it's too large.

The Opaani itself is nearly twice the allowed file size. I guess I could try posting them all as .jpg's, but the images already tend to run together.

Sombre
September 12th, 2008, 04:17 AM
I'm confused as to how you think I post previews with large numbers of units. Bmps are absolutely massive and you shouldn't really be uploading them anywhere. png offers the same quality at a fraction of the size. I realise paint probably can't do pngs though.

However since you're already posting things up converted into jpg, you shouldn't have a problem in terms of filesize. If you still can't get a combined jpg to work on this forum, upload the file on freeimagehosting or something.

HoneyBadger
September 12th, 2008, 04:33 AM
Right now, I'm just getting units up so that people can see them and possibly make use of them. It looks like I can use .pngs though, thanks! (I've had no experience using .pngs before, and didn't realize they're smaller files that can handle better resolution.). I'll see about posting a group picture tonight or tomorrow. Grrr...I wish I'd have known about this before I posted my dragons, since I've lost the original bitmaps when my computer was last reimaged. In the meantime, here's the unadulterated Opaani:

HoneyBadger
September 12th, 2008, 05:12 AM
There, I posted atleast a thumbnail group image. Tomorrow I'll try to knock out a few more graphics, and figure out whether or not I'm going to keep all the commanders-Aksum has a huge number of units, and while they're very fun to draw (colorful! and mostly human sized), I don't want *too* much bloat.

lch
September 12th, 2008, 06:40 AM
It is rather pointless to post BMPs. What I was trying to tell you is that web browsers don't support image formats that don't have a good compression algorithm. They display GIF, JPG, PNG, because those image formats can compress their image data to a fraction of the size of an uncompressed bitmap. If you're on Windows Vista, then AFAIK zip file functionality should be built in into your OS, maybe even on Windows XP, I'm not sure. Don't ask me what Microsoft calls it, "archive files", "compressed file" or whatever.

Edratman
September 12th, 2008, 09:31 AM
Sombre,

With the advice you have given in this thread I learned how to post the sprites for my mod Gem Valley, and actually accomplished it using Free Image Hosting as you recommended. (Who says an old dog can't learn new tricks? Other than my wife.)

But my image is not full size like I've seen on your mods or others. I cannot figure out how to make it full page.

Could you tell me how to make the image full page? Thank you.

lch
September 12th, 2008, 09:53 AM
Ed, the fastest way to find out how somebody did something on the forums is to quote his post and then look at the text in the quote. I think you only need to use the "insert image" button, though? You need to give it the full image URL to the graphic for that.

Sombre
September 12th, 2008, 10:56 AM
Freeimagehosting gives you a number of links. The one marked 'URL for posting an image in a forum' is the one you want. You just copy and paste that.

Edratman
September 12th, 2008, 12:02 PM
Thank you both.

HoneyBadger
September 12th, 2008, 06:11 PM
Well, in any case, they're posted, and I'll continue to post the ones I can in .bmp, because the colors stay "fresher", but I'll be using .pngs as well, from now on, for larger sprites, and for forum images.

Sombre
September 12th, 2008, 06:16 PM
I'm pretty sure .png is lossless compression, therefore there's no change in the image between .bmp and .png

But I could be wrong I guess.

lch
September 12th, 2008, 06:25 PM
I'll continue to post the ones I can in .bmp, because the colors stay "fresher", but I'll be using .pngs as well, from now on
Only JPEG has a lossy compression which smears image quality to be able to compress them better, GIF and PNG is lossless compression. GIF is limited to 256 colors, so they might look worse than original graphics, too, but it's impossible that colors from .bmp's are "fresher" in any way that those from .png's. Unlike maybe it's a full moon and you passed under a ladder while the black cat from the neighbors has been crossing your path. ;)

HoneyBadger
September 12th, 2008, 06:27 PM
I thought so too, but I actually compared the thumbnail in .png to the one on my computer, and some of the sprites don't show up-the two axe-swords of the recruits on the top left should be identical (they're just the same sprite with different body and shield colors), but they look different on the thumbnail. It could just be the forum itself doing it.

HoneyBadger
September 12th, 2008, 08:01 PM
The latest graphic is the Black Lion unit. I borrowed the name "Black Lions" from a patriotic organization of Ethiopian intellectuals opposed to Italian conquest and occupancy. The Italians sought to invade Ethiopia and turn it into a colony, but the Ethiopians were ultimately victorious against the Italian army, and were successful in both sueing for peace, and retaining their independence, despite the Italians possessing modern (circa 1936) equipment and tactics. It was one of the few major indigenous African victories against a European power.

Here's the image for the 'Black Lion' unit:

HoneyBadger
September 12th, 2008, 08:02 PM
And here's the forum pic:

HoneyBadger
September 13th, 2008, 03:15 AM
Sarwe:

HoneyBadger
September 13th, 2008, 03:17 AM
Sarwe for the forum:

HoneyBadger
September 13th, 2008, 04:19 AM
Kabaro image:

HoneyBadger
September 13th, 2008, 04:20 AM
Kabaro for the Forum:

lch
September 13th, 2008, 09:40 AM
Looks like you're getting better with practice. I like the Black Lion graphic.

HoneyBadger
September 13th, 2008, 01:29 PM
Thanks!

Nounours
September 13th, 2008, 02:07 PM
This mod seems more and more interesting... ;)

Do you plan other national spells or summons, apart from hyaenodons ?

HoneyBadger
September 13th, 2008, 03:31 PM
Yes, there will be the two sacred stelae-which summon lions and hyaenas, respectively-and there will also be a unique summon, Raamah, who will be more or less along the lines of Gath's most powerful summons.

I might include 1 more, an evil summon or an evil stelae, possibly both, but I haven't decided yet. I don't think that I want these guys to be National Summon heavy, I've got nations that do that already.

HoneyBadger
September 13th, 2008, 06:34 PM
Shewan Qallu:

HoneyBadger
September 13th, 2008, 06:36 PM
Shewan Qallu Forum:

HoneyBadger
September 13th, 2008, 08:56 PM
Oyo Esho:

HoneyBadger
September 13th, 2008, 08:57 PM
Oyo Esho for the Forum:

HoneyBadger
September 13th, 2008, 10:39 PM
Redone Shewan Qallu (I didn't like his sash, so I changed to more of a belt):

HoneyBadger
September 13th, 2008, 10:42 PM
And the new forum pic:

HoneyBadger
September 14th, 2008, 01:30 AM
Gugi Oromo (The last of the Aksumite recruits, yay!):

HoneyBadger
September 14th, 2008, 01:32 AM
Gugi Oromo Forum Image:

HoneyBadger
September 14th, 2008, 03:35 AM
First Commander, Blatta:

HoneyBadger
September 14th, 2008, 03:36 AM
Blatta Forum Pic:

Nounours
September 14th, 2008, 03:45 AM
:D I like the Hunga-Munga !!!

HoneyBadger
September 14th, 2008, 04:24 AM
It's fun, isn't it? Doesn't look like much when it's reduced to bits, but you can't beat a weapon named the "Hunga-Munga". It's found all over Africa, in various versions, but I knew I had to include it here. I'll probably put it on atleast 1 unit in all my African nations. There's a similar weapon called the "Nzappa Zap" (just as fun, namewise, if not more so). Expect that to show up, too.

Nounours
September 14th, 2008, 06:02 AM
There's also a very similar weapon called "thrumbash". Did you know that certain african tribes used throwing knives like that as money ?

HoneyBadger
September 14th, 2008, 02:02 PM
I think I've heard of that...well, as you can imagine, they're pretty hard to counterfeit, and always retain a certain level of value-even if only as objects of curiosity.

HoneyBadger
September 14th, 2008, 04:08 PM
Here's the Mekwanint:

HoneyBadger
September 14th, 2008, 04:11 PM
And the forum version:

lch
September 15th, 2008, 11:21 AM
You know, you CAN actually attach more than one file to a post with the current forum software. Since you still insist on posting .bmp images.

HoneyBadger
September 15th, 2008, 01:04 PM
The way I'm doing it now works for me, so I'm going to keep doing that.

HoneyBadger
September 15th, 2008, 01:54 PM
Mesafint Image:

HoneyBadger
September 15th, 2008, 01:55 PM
Mesafint for the Forum:

HoneyBadger
September 15th, 2008, 03:58 PM
Nagus:

HoneyBadger
September 15th, 2008, 03:58 PM
Nagus for the forum:

HoneyBadger
September 15th, 2008, 06:18 PM
Dejazmach:

HoneyBadger
September 15th, 2008, 06:18 PM
Dejazmach for the forum:

HoneyBadger
September 15th, 2008, 07:08 PM
Dejazmach Secondform:

HoneyBadger
September 15th, 2008, 07:08 PM
Dejazmach Secondform for the Forum:

HoneyBadger
September 15th, 2008, 08:26 PM
Itege:

Aezeal
September 15th, 2008, 08:30 PM
Honey is spamming to get more posts..

to bad your not busy with a Dom 3000 nation though.

hint hint hint

HoneyBadger
September 15th, 2008, 08:31 PM
If I wanted to spam to get more posts, believe me, I could do it a lot more efficiently and more easily than this :) Besides, I don't need to spam, I've got plenty of posts already :p

Itege for the Forum:

HoneyBadger
September 15th, 2008, 10:34 PM
Aqabe Sa'at:

HoneyBadger
September 15th, 2008, 10:36 PM
Aqabe Sa'at for the Forum:

HoneyBadger
September 16th, 2008, 12:19 AM
Quomos:

HoneyBadger
September 16th, 2008, 12:22 AM
Quomos Forum Pic:

HoneyBadger
September 16th, 2008, 01:32 AM
Masenqo:

HoneyBadger
September 16th, 2008, 01:33 AM
Masenqo for the Forum:

HoneyBadger
September 16th, 2008, 02:27 AM
Can a moderator please delete both of the above Masenqo posts? I screwed up and put him facing the wrong direction :rolleyes:

And please delete this post too. Thank you!

HoneyBadger
September 16th, 2008, 02:35 AM
Masenqo:

HoneyBadger
September 16th, 2008, 02:38 AM
Masenqo Forum Pic:

HoneyBadger
September 16th, 2008, 05:40 PM
Jantirar (Disclaimer: I borrowed the name 'Jantirar' from a real Noble/Royal family of Ethiopia-the real world versions are nowhere near as shadowy as I'm portraying them, but they do rule the ancient fortress of Amba Sel, and they do have a somewhat mysterious past. I just took it to an evil extreme, and then added my version of the beautiful Edo ivory mask found here:

http://www.google.com/imgres?imgurl=http://upload.wikimedia.org/wikipedia/commons/1/1f/Edo_ivory_mask_18472.jpg&imgrefurl=http://commons.wikimedia.org/wiki/Image:Edo_ivory_mask_18472.jpg&h=2816&w=2112&sz=1807&tbnid=cg77ebdnuK0J::&tbnh=150&tbnw=113&prev=/images%3Fq%3DIVORY%2BMASK%2BIMAGES&hl=en&usg=___7n5Dkxiz3reER8abuNYqFsT5IY=&sa=X&oi=image_result&resnum=3&ct=image&cd=1

):

HoneyBadger
September 16th, 2008, 05:42 PM
Jantirar forum pic:

HoneyBadger
September 16th, 2008, 05:44 PM
Ife Guard:

HoneyBadger
September 16th, 2008, 05:50 PM
Ife Guard for the Forum:

HoneyBadger
September 17th, 2008, 12:18 AM
Obelisk of Aksum:

HoneyBadger
September 17th, 2008, 12:19 AM
Obelisk of Aksum Forum Pic:

HoneyBadger
September 17th, 2008, 12:20 AM
Aksumite Longdead:

HoneyBadger
September 17th, 2008, 12:28 AM
Aksumite Longdead for the Forum (I did this guy from scratch, by the way, as are almost all of these-The Opaani and the Oyo Esho's lion I borrowed and modified, and the stelaes, the zebra, the masenqo, the ivory mask, and part of the kabaro I shrunk down and adapted, but everything else is hand-drawn by yours truly :p ):

HoneyBadger
September 17th, 2008, 02:31 AM
Ogboni:

HoneyBadger
September 17th, 2008, 02:32 AM
Ogboni for the Forum:

HoneyBadger
September 17th, 2008, 04:25 AM
Mahan Bouda:

HoneyBadger
September 17th, 2008, 04:26 AM
Mahan Bouda for the Forum:

HoneyBadger
September 17th, 2008, 05:59 AM
Zombai Guard:

HoneyBadger
September 17th, 2008, 06:00 AM
Zombai Guard for the Forum:

Kristoffer O
September 17th, 2008, 11:52 AM
I'm inclined to chime in with lch here. When every other post is junk I do not bother with looking at your sprites and just get a bit annoyed and scroll down to the end. If your sprites were collected in some kind of collage I would probably take a closer look and compare them and appreciate them more.

Ballbarian
September 17th, 2008, 02:20 PM
HB,
Make a single, large (530x460), blank image and copy/paste your units into this image. By doing this, you can fit an estimated 10x10 or 100 unit images. I have attached a blank png and it is only 879bytes.

http://forum.shrapnelgames.com/attachment.php?attachmentid=6869&stc=1&d=1221675447

The size limit for png on the forums is somewhere around 48KB so file size should not be a problem, but the way you are doing it now is not good. :)

HoneyBadger
September 17th, 2008, 05:20 PM
That's what I'm having a lot of trouble with, actually getting that image into the *body* of a post-I asked for some help on this a little while back, and never got a satisfactory answer on what code one actually needs to type in, to make it show up. I've read the forum explanation, and it doesn't seem to work. I'm just not getting the hang of it, and I've invested hours into trying to make it happen. I need an "posting images into posts" course for dummies.

If someone will please work with me on this (someone patient with idiots), I'd be more than happy to clean this thread up! I don't like it as messy as it is, but this has been the only way I know to get my stuff out there for everyone to see.

lch
September 17th, 2008, 05:32 PM
1. Hit the "Post Reply" button, or click on "Go Advanced" in the Quick Reply box
2. Hit the "Manage Attachments" button under "Additional Options"
3. Upload your files, one at a time. You can upload as many files as you want. Yes, more than one. :re:
4. Write something
5. If you want to control where an attachment is placed in the post then click on the paperclip. You'll be presented with a list of uploaded files. The attached file you select will be inserted at exactly the position the cursor is at at that time. If it's an image, it'll get displayed. Even if it's a BMP image, I checked! :smirk: Unused (not inserted) attachments will be appended to the end of the post.

I think that's all there is to know. A collage where all the stuff is shown together in the first post would make sense, too.

HoneyBadger
September 17th, 2008, 06:09 PM
Thanks for your help, Ich!-I followed your instructions up to #5, but there is absolutely *no* paperclip anywhere to be found. Atleast, I'm not seeing one anywhere.

lch
September 17th, 2008, 06:19 PM
http://forum.shrapnelgames.com/attachment.php?attachmentid=6873&stc=1&d=1221690407

If you want to display a big attached image then you need to do it like Ballbarian and I did here.

After you are done uploading, right click on the image filename in the "Additional Options" / "Attached files" menu below, copy the image URL to the clipboard and paste it when inserting an image (the landscape icon).

HoneyBadger
September 17th, 2008, 06:42 PM
Ohhhh....! Ok! The problem was, I had my preferences set to Basic Editor. You have to reset it to the most advanced version, in order to get the little paperclip to even show up. Even if you go into Advanced Editing-and you're still in basic editor-it won't show up.

I feel a lot less stupid now, and can simply focus my ire on the new forum setup, where it properly belongs :)

Thanks again, Ich! I just wasn't seeing what you were seeing, and by showing me that, I finally figured it out.

HoneyBadger
September 17th, 2008, 06:46 PM
]Let's see if this works now...If it does, I'll just put these all into the main post, and let you nice monitors clean up the mess I've made. :) My latest, Bahr Negus: 6877

Woohoo!

Ok, now to get everything together in the main post...

lch
September 17th, 2008, 06:48 PM
I have to apologize to HB, apparently the forum DOES auto-convert pngs to JPG data, maybe based on filesize. Then again, it should do the same to bmps.

HoneyBadger
September 17th, 2008, 07:19 PM
That's alright Ich, you just made up for it by helping me fix most of my image-display problems :)

Can you take a look at the main page and tell me whether everything seems to display for you ok?. Thanks x 3

If it looks ok, could you then delete all the .bmp and .png posts I've put into this thread? That should make it a lot neater, and then I'll just create a few posts for people to download images from. Thanks a million.

Ballbarian
September 17th, 2008, 08:38 PM
Much better HB!

HoneyBadger
September 17th, 2008, 08:46 PM
Great! Would it be possible for you to just copy the whole first post into a new thread and get rid of everything else? I got some good comments, but this thread is mostly a junkpile by now-sorry.

lch
September 17th, 2008, 09:11 PM
Make a new thread and I'll lock this one. Deleting posts only makes their text go away, not the posts. Then you'd have 10 pages with about 1-2 comments in them per page.

HoneyBadger
September 17th, 2008, 09:51 PM
Will do.