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View Full Version : Magic does not work in old Mods


Curtio
August 17th, 2008, 02:01 PM
I am having a problem. After one of the patches, when I use the nation mods, the magic users do not have spells. When looking at the magic users, even if they have levels in the magic paths, it is not displayed. This applies to the nations as opponents as well as when I choose one to be my player nation.

Is there a command I can use in the dm file to reactivate the magic?

Thanks

Foodstamp
August 17th, 2008, 10:56 PM
It's a bug scheduled to be fixed next patch. Sucks for now though :(.

Curtio
August 18th, 2008, 09:46 PM
Thanks for letting me know. I was going crazy trying to fix it. I love the nation mods. If anyone else has a a "wworkaround" let me know.

Thanks

Endoperez
August 19th, 2008, 01:37 AM
Disabling some of the mods might work. There's a limit to the amount of magic paths that can exist at once, or something close enough.

Humakty
August 19th, 2008, 11:27 AM
I tested morrowind with partial CBM 1.3 (all but pretenders and nation), and it worked fine. I think the game can't actually handle more than one pretender and/or nation modifications/addons. IE : cbm complete & morrowind (tested with other mods, but forgot which ones) does give this weird no magic picks result

Curtio
August 20th, 2008, 11:47 PM
I will try it out.

It is disappointing though.

I know there are some purists who think all the original nations are enough, but I do appreciate the richness and complexity added by those who take the time and try to improve the game.

Thanks to all who responded.

Curtio

Edi
August 20th, 2008, 11:53 PM
I tested morrowind with partial CBM 1.3 (all but pretenders and nation), and it worked fine. I think the game can't actually handle more than one pretender and/or nation modifications/addons. IE : cbm complete & morrowind (tested with other mods, but forgot which ones) does give this weird no magic picks result
It is a problem with the number of modifications, not the number of mods. So mods that modify a lot of different magics cause the problem. It has been fixed in v3.18.

Curtio
August 21st, 2008, 09:18 AM
Just tried the Greyhawk mod with worthy heroes enabled as well and no problems. Anyone know when patch 3.18 will be available?

Thanks for the responses.

Curtis

Aezeal
August 21st, 2008, 10:19 AM
ehm Edi could you explain.. cus I'm working on my dominions 3000 thingie.. which features a fair number of new troops including about 10 new mages (and about 7 extra 2nd forms with magic) and a few copied ones (with new number) and about 7 new spells

and since yesterday I've lost the magic skills they just don't show up.

Would it help if I created seperate mods for each of the nations I'm creating (and would that work since they all use the same pool of weapons?)

Edi
August 21st, 2008, 10:48 AM
Probably won't help. Wait for the patch.

Aezeal
August 21st, 2008, 12:08 PM
hmm ok need to make a correction, accidentaly I also had full CBM enabled.. without that one it's allllll good.