View Full Version : Displaying modifers?
Phoenix-D
September 2nd, 2001, 11:45 PM
Some weapons- like Wave Motion Guns and my Captial Ship Rockets- have built in +/- to hit chances.
The problem is, SE4 doesn't display these! Is there any way, aside from editing the decription of each component, to display these modifers?
Phoenix-D
Baron Munchausen
September 3rd, 2001, 12:30 AM
There is a work-around. Give the weapon an ability that doesn't do anything for a component. Supply Generation, for example. Then write in the bonus to hit for the ability description. It will then appear in the component description window as an ability. This is what I put in the Ripper Beam.
Number of Abilities := 1
Ability 1 Type := Supply Generation
Ability 1 Descr := +20% bonus to hit.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
This does still require editing each component, of course. There is no option in the game to display modifiers. It would be a good suggestion to throw on the heap with all the others. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
[This message has been edited by Baron Munchausen (edited 02 September 2001).]
Suicide Junkie
September 3rd, 2001, 01:38 AM
See P&N; I've had accuracy bonuses marked using "phased shield generation, amount = 0" for quite a while.
You could copy it if you wish.
Phoenix-D
September 3rd, 2001, 02:12 AM
Thanks, I'll do that.
Phoenix-D
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.