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View Full Version : One Battle Spell questions:


Epaminondas
October 7th, 2008, 05:57 PM
Does the spell cast even if:

1. You don't have the spell researched?

2. You don't have the path requirement, even if the spell has been researched?

3. You don't have the requisite gems, even if you have met both the path and research requirements?

Deadnature
October 7th, 2008, 08:53 PM
1: research is completed before the battle-phase. So, if you finish researching a spell "that" turn AND you script your mages to "cast spells" or no script at all (or their scripted spells run out before the battle ends), then there is a chance that said mages will casts the newly researched spells.

2: If you don't have the path requirement, then you can't cast the spell. Unless, of course, you use gems to boost an existing path, or you use a communion to boost your mages' paths. Check the manual.

3: If a spell has a gem cost, then your mage needs to have the required gems in his inventory, I think that if the mages ability is greater then the spells required path, then you get a cost reduction if the gem cost is greater than 1-- not sure about this one though.

Epaminondas
October 7th, 2008, 10:36 PM
1: research is completed before the battle-phase. So, if you finish researching a spell "that" turn AND you script your mages to "cast spells" or no script at all (or their scripted spells run out before the battle ends), then there is a chance that said mages will casts the newly researched spells.

2: If you don't have the path requirement, then you can't cast the spell. Unless, of course, you use gems to boost an existing path, or you use a communion to boost your mages' paths. Check the manual.

3: If a spell has a gem cost, then your mage needs to have the required gems in his inventory, I think that if the mages ability is greater then the spells required path, then you get a cost reduction if the gem cost is greater than 1-- not sure about this one though.

Deadnature,

You may have misunderstood my question. Or perhaps I misunderstood your reply.

I do recognize that you need to have a spell researched, path levels met, and gems in possession (if the spell requires them) in order to cast spells.

But I was not referring to such ordinary circumstances but the "onebattlespell" (or something like that) command you give to a particular unit when you mod units.

Deadnature
October 7th, 2008, 11:18 PM
oh, yeah I did misunderstand your question. :)

Endoperez
October 8th, 2008, 01:36 AM
Does the spell cast even if:

1. You don't have the spell researched?

2. You don't have the path requirement, even if the spell has been researched?

3. You don't have the requisite gems, even if you have met both the path and research requirements?

Get a Mandaha, somehow. They autocast Darkness. I prefer to use my testmod, which makes Wish and Gift of Reason researchlevel 0, path 1, 1-gem rituals. IIRC, the mod goes like this:

#modname "testmod"
#selectspell "Wish"
#fatiguecost 100
#researchlevel 0
#path 0 1
#end
#selectspell "Gift of Reason"
#fatiguecost 100
#researchlevel 0
#path 0 1
#end



This is what I suspect will happen: A single Mandaha without any equipment or gems brought into battle will cast it into Darkness, even if you haven't researched anything but Blood.

Aezeal
October 8th, 2008, 07:32 AM
I wonder about the path requirement though..

lch
October 8th, 2008, 07:36 AM
Moving this to the Mods subforum.

Edratman
October 8th, 2008, 09:46 AM
I haven't researched or tested #onebattlespell extensively, but I do know it will cast without research. I have avoided using spells that require gems or higher level because of that.

Sombre
October 8th, 2008, 09:49 AM
1. Yes
2. Yes
3. Yes

A #onebattlespell will always cast.

Aezeal
October 8th, 2008, 10:49 AM
But holy spells are different right? My fanatasicm didn't work on a creation of mine I seem to remember.

Sombre
October 8th, 2008, 10:53 AM
Fanaticism worked for me as a onebattlespell.

Epaminondas
October 8th, 2008, 12:05 PM
1. Yes
2. Yes
3. Yes

A #onebattlespell will always cast.

Wow, serious over-powerage then :)

Aezeal
October 8th, 2008, 12:32 PM
Sombre did it also work on someone who couldn't cast it normally?

(if so I probably spelled it wrong or something)

Sombre
October 8th, 2008, 12:35 PM
Wow, serious over-powerage then :)

Well it isn't inherently overpowered.

Aezeal - I don't remember. I don't believe it makes any difference though.

Aezeal
October 8th, 2008, 01:15 PM
no it's not overpowered an sich, cleary it depends on the spells used and the price of the unit etc etc.

Personally I'd not put things like this on recruitables though.. but on mid to high level summons it can be nice and thematic and give new options to make differences between units.

Amos
October 8th, 2008, 11:10 PM
Divine Blessing didn't work on a unit I tested it on.

Sombre
October 9th, 2008, 03:35 AM
How odd, that worked for me too. Maybe something changed in a recent patch?

I'll test it out a bit tonight.

Edratman
October 9th, 2008, 06:31 AM
Divine blessing has never worked on holy2 or holy1 since the #onebattlespell was released.

I remember clearly, it was the very first #onebattlespell I experimented with.

Fortunately the lack of limits of the command line can be controlled by the mod maker. Amos, Sombre, Lamabeast and many others are very concerned with balance. Whereas you could put my honor and integrity in a thimble and rattle it.

Epaminondas
October 9th, 2008, 07:02 AM
Divine blessing has never worked on holy2 or holy1 since the #onebattlespell was released.


So it does work when the priest is holy 3-plus?

Edratman
October 9th, 2008, 07:43 AM
Divine blessing has never worked on holy2 or holy1 since the #onebattlespell was released.


So it does work when the priest is holy 3-plus?

Yes.