View Full Version : Is there a list of modding commands anywhere?
iceboy
December 1st, 2008, 01:51 PM
I have searched but cannot find how to mod AI difficuly and type on a map file!
Edi
December 1st, 2008, 02:06 PM
You are talking about mapmaking, and those commands are in the mapmaking manual in the Dom3/docs folder, the file called mapedit.pdf. Modding stuff is in modding.pdf.
iceboy
December 1st, 2008, 03:27 PM
You are talking about mapmaking, and those commands are in the mapmaking manual in the Dom3/docs folder, the file called mapedit.pdf. Modding stuff is in modding.pdf.
Thanks! But unfortunately I still cannot find out how to change AI types to agressive, defensive, normal on my map. Maybe this is not possible?
Gandalf Parker
December 1st, 2008, 03:37 PM
A short quickie list of Map commands is here.
http://www.dom3minions.com/docs/map_qref.txt
Unfortunately I have not done the same for Mod commands.
The map commands can be used to define an AI. But adding it and setting its level in a game is done when the game is started. Either from the menu, or the command line. A list of command line commands can be found here.
http://www.dom3minions.com/docs/CommandLine.txt
Endoperez
December 3rd, 2008, 03:31 AM
I don't think it's possible. I guess no one has noticed the omission before.
Edi
December 3rd, 2008, 07:20 AM
Endo is right. New map commands to set AI type as standard, defensive or aggressive would be an improvement.
Gandalf Parker
December 3rd, 2008, 12:21 PM
Im sorry. I take that back. There is a map command
5.9 #computerplayer <nation nbr> <difficulty>
but I havent used that one in a long time
Edi
December 3rd, 2008, 05:12 PM
Im sorry. I take that back. There is a map command
5.9 #computerplayer <nation nbr> <difficulty>
but I havent used that one in a long time
Yep, but it only sets level, not type, which is what he was asking. Something like #computerplayertype [nbr] or modifying the #computerplayer to work as #computerplayer [level] [type] would be needed.
Poopsi
December 4th, 2008, 03:46 AM
what about non-map modding commands? is there any modding manual avaiable? preferibly one that includes the latest updates?
rdonj
December 4th, 2008, 04:04 AM
You are talking about mapmaking, and those commands are in the mapmaking manual in the Dom3/docs folder, the file called mapedit.pdf. Modding stuff is in modding.pdf.
From earlier in this thread.
Gandalf Parker
December 4th, 2008, 11:46 AM
Edi put in a TON of greatly appreciated work gathering data to update the modding and the map-making manuals. They can be found in the sig of many of his posts but if I remember right the latest copies were included in the latest patch so they should be in the dominions3/doc directory on your machines.
Take the time to give Edi a thank-you point by hitting the thanks button on one of his appropriate posts, or clicking the scales button on any of his posts.
Edi
December 4th, 2008, 03:06 PM
Thanks, Gandalf!
Actually, my sig links don't link to the manual threads. The 3.21 versions of the manuals came with the 3.21 patch, which replaces the oiriginal modding.pdf and mapedit.pdf files in the Dom3/docs folder, but prior to that the 3.20 patch contained only the 3.18 manuals for the Windows version and the 3.20b patch for Linux didn't have any updated manuals. The 3.20 manuals were thus attached here (http://forum.shrapnelgames.com/showthread.php?t=40404), but they are obsolete by now.
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