View Full Version : Dismountable Cavalry?
Double_Deuce
December 3rd, 2008, 08:15 PM
I'm working on a project that will utilize dismountable cavalry and I am wondering if anyone else has tried to simulate this.
What I will be doing is modifying pack horses to represent cavalry mounts to use them as part of the players OOB in a campaign. Obviously you would not be able to replace these units if eliminated BUT you could repair them during the campaign.
To give some background, this will be a hypothetical incursion into northern Mexico by horse mounted US Cavalry around January 1941.
Cross
December 3rd, 2008, 11:43 PM
Check with Welk, he created a Napoleonic mod a year or so ago. Don't know if there were dismountables or not.
Here's a thread about it:
http://forum.shrapnelgames.com/showthread.php?t=27379&highlight=steel+empire
cheers,
Cross
DRG
December 4th, 2008, 03:02 PM
There are already dismountable cavalry in some OOB's. The German "Unbritn Kav Zug" ( formation 409 ) is an example.
Don
Double_Deuce
December 5th, 2008, 04:23 AM
There are already dismountable cavalry in some OOB's. The German "Unbritn Kav Zug" ( formation 409 ) is an example.I see them now. :doh: In the US OOB, they are the "Cav Transport Tm".
iCaMpWiThAWP
December 5th, 2008, 09:35 AM
the bad thing is that the cavalry dont disappears after you unload, so you get 2 units(but usually 1 light armed cavalry unit with low ammo loads)
DRG
December 5th, 2008, 10:54 AM
There are already dismountable cavalry in some OOB's. The German "Unbritn Kav Zug" ( formation 409 ) is an example.I see them now. :doh: In the US OOB, they are the "Cav Transport Tm".
....and in a few weeks you'll have a US OOB with formations built to use them with the already existing dismounted troopers
Don
Double_Deuce
December 5th, 2008, 03:06 PM
....and in a few weeks you'll have a US OOB with formations built to use them with the already existing dismounted troopers
DonSounds good. ;)
Marek_Tucan
December 5th, 2008, 04:00 PM
the bad thing is that the cavalry dont disappears after you unload, so you get 2 units(but usually 1 light armed cavalry unit with low ammo loads)
Actually that's perfectly logical - someone has to keep the horses ;) It's the same situation as with Motorcycle units.
(For example during and after the American Civil War, the cavalry usually deployed dismounted, forming a skirmish line, with 1 man out of 4 (or, in extreme cases, of 5) keeping horses.
iCaMpWiThAWP
December 5th, 2008, 09:28 PM
the bad thing is that the cavalry dont disappears after you unload, so you get 2 units(but usually 1 light armed cavalry unit with low ammo loads)
Actually that's perfectly logical - someone has to keep the horses ;) It's the same situation as with Motorcycle units.
(For example during and after the American Civil War, the cavalry usually deployed dismounted, forming a skirmish line, with 1 man out of 4 (or, in extreme cases, of 5) keeping horses.
yeah, so both, the number of men on the transport must be low, 3 or 4 man against ~6 man on the ground maybe?
RichP
December 6th, 2008, 08:19 AM
Check with Welk, he created a Napoleonic mod a year or so ago. Don't know if there were dismountables or not.
Here's a thread about it:
http://forum.shrapnelgames.com/showthread.php?t=27379&highlight=steel+empire
cheers,
Cross
Sorry to hi-jack the thread slightly, is this mod still 'live'? All of the d/l links in the quoted thread are dead, but it sounds like this gent did some very interesting work.
Cross
December 6th, 2008, 10:07 AM
Check with Welk, he created a Napoleonic mod a year or so ago. Don't know if there were dismountables or not.
Here's a thread about it:
http://forum.shrapnelgames.com/showthread.php?t=27379&highlight=steel+empire
cheers,
Cross
Sorry to hi-jack the thread slightly, is this mod still 'live'? All of the d/l links in the quoted thread are dead, but it sounds like this gent did some very interesting work.
No, Welk is not working on it any more. You could contact Welk directly or ressurrect the Napoleon thread by posting on it.
Firestorm
June 23rd, 2009, 07:49 AM
the bad thing is that the cavalry dont disappears after you unload, so you get 2 units(but usually 1 light armed cavalry unit with low ammo loads)
Actually that's perfectly logical - someone has to keep the horses ;) It's the same situation as with Motorcycle units.
(For example during and after the American Civil War, the cavalry usually deployed dismounted, forming a skirmish line, with 1 man out of 4 (or, in extreme cases, of 5) keeping horses.
I consider this to be something of a good thing.
At the Battle of Brice's Crossroads, Nathan Bedford Forest employed dismounted cavarly in a defensive line against Federal infantry, and changed out his holders to counterattack and pursue the enemy forces with fresh men and horses.
I do something similar in alot of my early campaigns, with the addition of tankettes and armoured cars.
DRG
June 23rd, 2009, 10:53 AM
[QUOTE=iCaMpWiThAWP;657510]the bad thing is that the cavalry dont disappears after you unload, so you get 2 units(but usually 1 light armed cavalry unit with low ammo loads)
Actually that's perfectly logical - someone has to keep the horses ;) It's the same situation as with Motorcycle units.
(For example during and after the American Civil War, the cavalry usually deployed dismounted, forming a skirmish line, with 1 man out of 4 (or, in extreme cases, of 5) keeping horses.
That is EXACTLY why it was done that way......here I was thinking evenyone knew you had to leave a man to deal with the horses when the troops dismounted and WHY would they disappear??? The whole point of dismountable cavalry was to allow troops to dismount AND REMOUNT.
Don
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