View Full Version : Ermor undead unholy blessing command
Thilock_Dominus
December 21st, 2008, 03:35 PM
Greetings,
Is there a way to give a nation the special unholy blessing (unholy command etc.) ability which undead priests have in Ermor nation?
regards
Thilock Dominus
Edi
December 21st, 2008, 06:31 PM
No. That mechanic was removed for Dom3. Nations with unholy priests can reanimate, and there are nation modding commands for that. See the modding manual.
Thilock_Dominus
December 22nd, 2008, 12:25 AM
I know that undead priests can reanimate ;)
But it was the unholy spells that the priests have in ermor I was looking for. Is it possible to instead of #newnation to use #selectnation (select Ermor) to archieve this?
Edi
December 22nd, 2008, 03:51 AM
You need someone else to walk you through that one, as I am completely ignorant about spell modding and you would need to assign the existing holy spells that do what you want to the new nation. It is probably doable, but I have no idea how.
Endoperez
December 22nd, 2008, 04:07 AM
You can, if you use MA Ermor. Using LA Ermor would cause all kinds of trouble. ;)
You could also do something like this:
#newspell
#copyspell ermorSpell
#restricted toModNation
#end
Why do you need to give the Unholy Blessing to a nation?
llamabeast
December 22nd, 2008, 07:39 AM
Yeah, that should work nicely.
Thilock_Dominus
December 22nd, 2008, 08:07 AM
Thanks for the input guys, I really appriciate that :)
I'll take a look of your suggestins.
Why do you need to give the Unholy Blessing to a nation?
Maybe I mis-wrote my intention. I'm writting a mod that gives you a new nation of undead (so far 2000 of lines, history is built, 60% of sprites done), but I want to make my undead priests have same casting spells like the Ermor undead priest have.
So far I can make my undead priests to reanimate undead.
Thilock_Dominus
December 22nd, 2008, 08:51 AM
It worked!
Thread solved!
llamabeast
December 22nd, 2008, 10:09 AM
Can you show us some of the sprites? Sounds exciting!
Thilock_Dominus
December 22nd, 2008, 11:55 AM
Sure, quickly sample a little presentation;
http://www.imageviper.com/displayimage/131563/0/Nosophoros-presentation.png
llamabeast
December 22nd, 2008, 01:28 PM
Nice! This looks very cool. When can we look forward to a beta?
Endoperez
December 22nd, 2008, 01:37 PM
Those sprites look great!
Thilock_Dominus
December 22nd, 2008, 01:41 PM
Thanks.
I guess beta testing will be next month, depending that nothing else interupt the mod building :D
Also building a youtube trailer for this mod and writting a manual for the nation and its units.
Thilock_Dominus
December 23rd, 2008, 02:38 AM
Question; is it possible to remove a spell from a nation without other nations get involved?
If I do;
#selectspell 768
#clear
#restricted 90
#end
It will remove the spell, but then all nations looses this spell.
I noticed that Ermor: Ashen Empire only have unholy spells.
Another question: I think I found a bug. I have made a new nation (90) (era 2), but it seems that even if I restrict a new spell (divine spell) it pops up in Ermor: Broken Empire
Guess I have to report it.
-- SPELLS - Priest
#newspell
#copyspell 103
#name "Hymn Of The Dead"
#descr "Take control of an undead unit."
#restricted 90
#end
#newspell
#copyspell 104
#name "Night Gift"
#descr "Night Gift increases a vampire's magic resistance."
#restricted 90
#end
#newspell
#copyspell 105
#name "Dark Gift"
#descr "Call upon the blessing of the Vampire Gods."
#restricted 90
#end
#newspell
#copyspell 106
#name "Blood Gift"
#descr "Blood Blessings grants a vampire or another undead extra speed and attack skill"
#restricted 90
#end
#newspell
#copyspell 107
#name "Damnation"
#descr "The wraith of the Vampire Gods strikes a holy priest or a little group of holy units with a terrible curse."
#restricted 90
#end
#newspell
#copyspell 108
#name "Night Blessing"
#descr "Night Gift increases a vampire's magic resistance."
#restricted 90
#end
#newspell
#copyspell 109
#name "Dark Blessing"
#descr "Call upon the blessing of the Vampire Gods."
#restricted 90
#end
#newspell
#copyspell 110
#name "Hymn of Darkness"
#restricted 90
#end
#newspell
#copyspell 111
#name "Power of Blood"
#descr "Power of Blood grants a number of vampires or a number of undead extra speed and attack skill."
#restricted 90
#end
#newspell
#copyspell 112
#name "Greater Dark Blessing"
#descr "Call upon the blessing of the Vampire Gods."
#restricted 90
#end
#newspell
#copyspell 113
#name "Greater Night Blessing"
#descr "Greater Night Blessing increases all vampire's magic resistance."
#restricted 90
#end
#newspell
#copyspell 114
#name "Greater Power of Blood"
#descr "Greater Power of Blood grants vampires and other undead extra speed and attack skill."
#restricted 90
#end
Sombre
December 28th, 2008, 10:05 AM
You might be able to work around that bug by re-restricting the original ermor spell you're copying to ermor, after you've referenced it with your own spell.
So something like
#selectspell Ermorspell
#restricted ermorid
#end
Later in the mod file than your spell based on it. Might work.
If not, you can probably make the unholy spells that you're copying from scratch, rather thann copying them, using the more complex spell modding commands (I was never too hot with these, but the documentation is out there).
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