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View Full Version : Command to make a unit a prophet


Herode
January 9th, 2009, 01:21 PM
Hi guys,

I'm reading the mapedit.pdf & I'm unable to find how I could transform a commander into a prophet. Do you know the appropriate #command ?

Thilock_Dominus
January 9th, 2009, 01:23 PM
AFAIK It's not possible.

Gandalf Parker
January 9th, 2009, 01:40 PM
Im afraid there isnt one. But its not a bad item to add to the mappers wishlist. I had never thought about it.

Herode
January 9th, 2009, 01:58 PM
OK, thanks !

BTW, it's not really a game breaker, I was just testing some combat issues with your BattleSim, Gandalf, but I can simulate the data with a #mag_priest command as long as the so called prophet is not directly involved in combat.

Anyway, I agree it could be a cool addenda on the wishlist :)

Stavis_L
January 9th, 2009, 02:18 PM
OK, thanks !

BTW, it's not really a game breaker, I was just testing some combat issues with your BattleSim, Gandalf, but I can simulate the data with a #mag_priest command as long as the so called prophet is not directly involved in combat.

Anyway, I agree it could be a cool addenda on the wishlist :)

Depending on your purpose, you could perhaps simulate it by creating a 3H unique hero unit w/30 morale and giving the dominion spread attribute, e.g. like the Juggernaut. Of course, your AI would end up with 2 "prophet" units; this one and an actual Prophet (assuming it doesn't choose it to Prophetise.)

Herode
January 9th, 2009, 02:30 PM
True !

Also, for a battlesim purpose, the bless effect could be interesting on a prophetized unit : MR+2 and other bless benefits, not only the morale. I guess all these stats can be modded with the actual command if it is really mandatory (and that's not the case for my actual simulation, by chance : my so called prophet just has to cast Divine Bless & Smite from the rear lines).

Gandalf Parker
January 9th, 2009, 02:53 PM
feel free to post it there if you want, or I can fi you dont want credit. I think it is easy and quick so we might actually get it. And I can see where it would be a benefit to have a #prophet command for SemiRand to do pre-built nations