View Full Version : DevNel Mod
mottlee
September 21st, 2001, 11:23 PM
Any word on an update to 1.41?
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mottlee@gte.net
"Kill em all let God sort em out"
Suicide Junkie
September 21st, 2001, 11:24 PM
Most mods do not require changes, going from 1.35 to 1.41
Have you had any problems with it under 1.41?
Puke
September 21st, 2001, 11:27 PM
i have run DevNullMod games under 1.41
in fact, there is a game currently accepting players on the PBW server.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
dogscoff
September 22nd, 2001, 03:02 PM
Haven't heard from Devnullicus in about 2 months now. A bunch of us were in a really promising PBEM game and then he just disappeared... Maybe he moved on to other things? I know he has a pretty busy life offline and on...
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages (http://www.sandman43.fsnet.co.uk/se4main.htm) to generate your own code.
mottlee
September 22nd, 2001, 11:11 PM
I have not upgradeded from 1.38(?) to 1.41 how ever if there is not a proglem I'll run the patch, I hope Dev is OK has a good mod http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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mottlee@gte.net
"Kill em all let God sort em out"
[This message has been edited by mottlee (edited 23 September 2001).]
Stockman
September 23rd, 2001, 06:51 PM
I too miss Dev and hope he is ok. He has really put together the most awesome mod and at his Last written word he did say that he was realy busy to further it right now.
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