View Full Version : Events.txt in Multiplayer games
Aristoi
September 25th, 2001, 11:10 AM
If I modify my Events.txt file in a multiplayer game I am hosting, will the new events effect all players or will they be required to get a copy of the modified file?
Thanks!
tesco samoa
September 25th, 2001, 02:06 PM
When you say your hosting it does that mean that your doing a sim game.
I would recommend not implimenting the update into your game.
You never know what might happen.
But from experience when we update our mod's we usually send it out to everyone. I do not know if that is required.
one of the other modders would be able to answer that question in greater detail.
Good luck
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Inter arma silent leges
Aristoi
September 25th, 2001, 02:21 PM
I'm hosting a game with 5 other human players. As I generate the games on my machine, I thought that perhaps it would not be required to send out the new Events.txt file to everyone.
I could just as easily send it out, but I was curious.
Also, I'm not sure what you mean by a "sim game."
Suicide Junkie
September 25th, 2001, 02:29 PM
sim = simultaneous turns/movement
as opposed to sequential.
Aristoi
September 25th, 2001, 02:37 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
sim = simultaneous turns/movement<HR></BLOCKQUOTE>
Ahh, of course! Don't I feel silly. Yes, it is a simultaneous game. Thanks for the clarification.
[This message has been edited by Aristoi (edited 25 September 2001).]
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