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View Full Version : Mod question CBM1.44


Scarlioni
February 23rd, 2009, 04:41 AM
In CBM 1.44 the EA argatha boulder throwers aren't very effective. The boulders they throw have a max damage of one.

Why would that be?

Gregstrom
February 23rd, 2009, 06:29 AM
Are you throwing them against mistformed enemies?

Burnsaber
February 23rd, 2009, 07:33 AM
That's a modding quirk. The vanilla boulders can parried by shields which is quite unthematic when you think about it. So, In CBM the boulder has secondaryeffect "boulder" which does the real damage. the max dam 1 attack might be parried, but the secondaryattack won't. Tyr them out on the battlefield and see for yourself.

Now that were talking about DBM, is there a list anywhere what monsternumbers/weaponnumbers(etc... does it use? I didn't find anything on the mod readme file.

lch
February 23rd, 2009, 11:28 AM
Burnsaber, I posted an awk script on the Mod tools thread some time ago which does exactly that, find out which ID numbers are being added in mods. This is what it prints out for CBcomplete_1.41.dm:
Monster IDs: 2800,2802-2806,2808-2816,2818-2821,2823-2824,2826-2840,2842-2845,2846,2850-2851,2877-2883,2888,2891-2892
Weapon IDs: 659,708-711,751-757,768-771
Armor IDs: 252-265,380-382
Site IDs:

chrispedersen
February 23rd, 2009, 03:51 PM
Burnsaber, I posted an awk script on the Mod tools thread some time ago which does exactly that, find out which ID numbers are being added in mods. This is what it prints out for CBcomplete_1.41.dm:
Monster IDs: 2800,2802-2806,2808-2816,2818-2821,2823-2824,2826-2840,2842-2845,2846,2850-2851,2877-2883,2888,2891-2892
Weapon IDs: 659,708-711,751-757,768-771
Armor IDs: 252-265,380-382
Site IDs:


Is there any word on how to run awk scripts - lch? I wouldn't mind running this on cCBM1.44

chrispedersen
February 23rd, 2009, 03:55 PM
Also,

The next version of cCBM will remove a lot of old ages from many mages that it seems unthematic. So far I have removed from some of the Abysias, and a couple of other nations.

If you have suggestions as to which nations should have old age removed, I'd be happy to read 'em. Saves research time. However, nations that I perceive as strong (Niefle, Hinnom, Sauromatia etc), MP game play trumps theme - they won't be getting old age removed.

llamabeast
February 23rd, 2009, 06:48 PM
PLEASE call it something other than cCBM Chris. chrisCBM would be fine. Or chrisMod or something. As it is it's massively confusing.

chrispedersen
February 23rd, 2009, 07:57 PM
PLEASE call it something other than cCBM Chris. chrisCBM would be fine. Or chrisMod or something. As it is it's massively confusing.

Sure, already in the works.

lch
February 23rd, 2009, 07:58 PM
Is there any word on how to run awk scripts - lch?

Download Gnu AWK from http://gnuwin32.sourceforge.net/packages/gawk.htm
Put it in the same directory like the awk scripts
Run "gawk -f script.awk INPUTFILE"

iceboy
February 23rd, 2009, 10:46 PM
Where is this CBM 1.44 everyone speaks of? I thought the current version was 1.41?

chrispedersen
February 24th, 2009, 12:27 AM
Iceboy, I apologize for the confusion (making llama's and QM's point for them).

There were a few bugs in CBM1.41, which I took it upon myself to correct. I also made some more changes which I thought improved balance some more.

The mod in question I called cCBM1.44 for ChrisCBM - which is what it will be called hereafter.

The mod can be found here: http://forum.shrapnelgames.com/showthread.php?t=42159

or on the llama server in the list of mods (last one)