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View Full Version : ATTN: All players for "P&N on PBW, take 2"


dumbluck
September 29th, 2001, 08:47 AM
Didn't you all want to play as a pirate against other people!!! Here's your chance! This game will be starting soon (possibly on 9-30-01!), but I'm willing to give any Last minute joiners a couple of days to set up their emp files. Heck, half the people that joined a week ago are still working on their emp files http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

Game description
Inspired by the Big Fat Zero series of games, played in the Pirates and Nomads Universe.

--NOTE-- Intel is off, so turn your cunning down to -50%.

-Starting resources: 100000 (to give P&Ns a good start)
-Starting planets: 1
-Home planet value: Bad
-Score display: All (All those spies didn't just vanish into thin air, you know)
-Technology level: Low
-Racial points: 2000 (Its no fun to play in P&N if we can't afford any of the cool stuff!!!)
-Quadrant type: Ancient (lots of nebulas for P&Ns to hide in, low Black Hole occurances (I hope...) We are also considering using SJ's FTL map!
-Quadrant size: Medium
-Event frequency: Low
-Event severity: Catastrophic
-Technology cost: High (My Favorite)
-Victory conditions: 1st place player's score is 300% of 2nd place player's
-Maximum units: 5000 (of coarse)
-Maximum ships: 5000 (of coarse)
-Computer players: None (if I wanted to play a computer, I'd play a solo game!)
-Neutral empires: No
-Other game settings: NO INTEL (lower your cunning accordingly). Also, please be sure to upload your shipset if you plan to use a custom shipset.
I made the turn schedule "after Last upload". This can be changed once we get going.

Game information
Owner: dumbluck
Turn number: Not Started
Players/max: 5/10
Last turn:
Next turn:
Turn duration: 60 hours
Turn automation: Fully automatic turns (key)
SE4 Version: v1.41 + Pirates and Nomads 2.3

[This message has been edited by dumbluck (edited 29 September 2001).]

[ November 15, 2002, 10:07: Message edited by: dumbluck ]

Suicide Junkie
September 29th, 2001, 05:32 PM
You should look into the Version: P&N2.3c has been uploaded to PBW.

dumbluck
October 1st, 2001, 06:18 AM
REALLY???????


Cooolness!

Yea, it will definately run 2.3c.

edit=
Or maybe not.... How do I change the game from 2.3 to 2.3c???

[This message has been edited by dumbluck (edited 01 October 2001).]

geoschmo
October 3rd, 2001, 02:22 PM
P&N Version 2.3c has been uploaded to the file library section on PBW. All that means is you can download it there. Before you can have PBW run turns using that Version it actually has to be installed on the server and set up so you can select it as a game Version. At this time the latest Version of P&N that has been installed is 2.3.

You can still use PBW for a P&N 2.3c game, but you have to run the turns offline. You can use the server to collect and distribute the turns for you though.

SJ, If I upgrade the P&N on PBW to 2.3c, will that cause problems with anyone running games using Version 2.3? For that matter is anyone running games on PBW using Version 2.3? If the second answer is no, then I guess the first question is moot.

Geoschmo

Suicide Junkie
October 3rd, 2001, 03:25 PM
Upgrading from 2.3 to 2.3c will not kill savegames. It will change the properties of some components, such as the Heavy Shield Generators, but nothing too drastic.

As far as I know, there are no P&N games actually started. (Perhaps the PBW games list could use a Mod Used entry)

geoschmo
October 3rd, 2001, 03:30 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
(Perhaps the PBW games list could use a Mod Used entry)<HR></BLOCKQUOTE>
Yeah, I've been pushing for that too. Along with some other info like number of players, time limit, etc. Hopefully that will get implemented at some point. Unfortunatly the guy who handles that stuff doesn't have any more free time than I do. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
Geoschmo

dumbluck
October 4th, 2001, 01:03 AM
bump

anyone able to answer my ??? for me?

[This message has been edited by dumbluck (edited 03 October 2001).]

dumbluck
October 4th, 2001, 10:16 AM
I'm not sure, but I think mine is the only P&N game on PBW, and it hasn't started yet. I think I'm only going to get 5 players, tho.

geoschmo
October 5th, 2001, 05:06 AM
Ok, I updated the PBW server now. It's running P&N Version 2.3c.

As always, let me know if you have any problems.

Geoschmo

dumbluck
October 5th, 2001, 12:35 PM
coolness!!!

BTW, Last chance for anyone who wants to join up. We will probably be starting the game by week's end.

Suicide Junkie
October 5th, 2001, 02:14 PM
Are you players going to have some sort of discussion thread? I'd really be interested to see what you think of the mod as you go. It would also be a good place for quick questions of details of the mod.

dumbluck
October 14th, 2001, 07:38 AM
News Flash:
I would have liked start the game Monday, Oct 15, @12:00am CDT (Approximately 24 hours from now.) Then I realized that I'm giving a couple of players only 24 hours to get their emp files set up and sent in. So I am adding 52 hours to the start date, which puts the deadline for entering emp files at Wed, Oct 17, at 4am. Why so flippin' early in the morning, you ask? Because I get off work at 3am!

Also, by a vote of 374 - 0 (or was it 2-0-1?), we will be using SJ's FTL map. This should make for an interesting game!!!

Suicide Junkie
October 14th, 2001, 05:38 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Also, by a vote of 374 - 0 (or was it 2-0-1?), we will be using SJ's FTL map. This should make for an interesting game!!!<HR></BLOCKQUOTE>Yep. I hope you've got WP manipulation turned off, or the map will be trashed pretty quick http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Everyone should be sure to note that ships can only follow orders that invlove a "line of sight" action.
You cannot ever order ships to do something in a system that they are not currently in.

If you give an order to simply move to a resupply depot 3 systems away, they will ignore it.

Instead, the order must be:
-move to WP, Warp.
-move to next WP, Warp.
-move to next WP, Warp.
-move to planet with resupply depot.

Additionally, there is a pattern to the 12-WP stack from Hyperspace to normal space.
Those who figure it out early will have an advantage http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

capnq
October 15th, 2001, 11:07 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Everyone should be sure to note that ships can only follow orders that invlove a "line of sight" action. You cannot ever order ships to do something in a system that they are not currently in.

If you give an order to simply move to a resupply depot 3 systems away, they will ignore it.<HR></BLOCKQUOTE>Does that mean that the Supply at Nearest (S) and Move to Waypoint (ctrl-W, ctrl 0-9) commands won't work either? (I really should download the map and test it myself.)


------------------
Cap'n Q
My first mod! Hypermaze quadrant (http://www.shrapnelgames.com/ubb/Forum25/HTML/000018.html)
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Suicide Junkie
October 15th, 2001, 11:33 PM
Usually. Ships will only follow an order if they can see their destination from their current location.

If the resupply depot/Waypoint was in the same system it would work. If it wasn't, you'd have to give orders to warp.

You can chain together orders, so you can have a ship move after it warps into a new system. You just have to be explicit about each leg of the journey.

dumbluck
November 15th, 2002, 12:07 PM
He-he. Time to resurrect another old thread. Hmmm. I can't believe I actually said "coolness!" in public! http://forum.shrapnelgames.com/images/icons/blush.gif

Anyway, all players need to take a look at the game forum, specifically the thread, "Replacement BEFORE run turns". An important decision is being made there (one that could actually get this game moving again!). Everyone's input is important on this issue...

edit: my keyboard can't spell!

[ November 15, 2002, 12:55: Message edited by: dumbluck ]

dumbluck
November 17th, 2002, 10:05 AM
budda BUMP

Baron Grazic
November 18th, 2002, 11:36 PM
Does someone wish to remind me what the 'SJ's FTL map' does for the game.

Sorry, but I'm to tired to search for forum for the answer at the moment.

Thanks.

Fyron
November 19th, 2002, 12:27 AM
Originally posted by dumbluck:
I'm not sure, but I think mine is the only P&N game on PBW, and it hasn't started yet. I think I'm only going to get 5 players, tho.<font size="2" face="Verdana, Helvetica, sans-serif">LOL! Only 5 players... you were quite wrong there. What did we get, 14, 15? http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie
November 19th, 2002, 12:53 AM
Does someone wish to remind me what the 'SJ's FTL map' does for the game.

Sorry, but I'm to tired to search for forum for the answer at the moment.<font size="2" face="Verdana, Helvetica, sans-serif">The map features a "Hyperspace" area in the center of the map. It is 4x4 systems in size, and each galaxy map square is represented by a single sector in Hyperspace.
In order to enter or leave Hyperspace, you Warp.
Warppoints to/from Hyperspace are liberally distributed around the edge of all starsystems (12 per system) in addition to the standard warppoints created by a "Not all connected" random map.

Hyperspace exerts a random movement effect on all objects.

The effects, in terms of gameplay are as follows:
1) A ship with Two (2) movement points can warp from one side of a system to the other.
2) Ships with only 1 MP are generally stranded in Hyperspace, and can only escape if the random movement pulls them over top of a known warppoint.
3) Warppoint Blockades are generally useless. With at least 12 entrances per system, the defenders are much too spread out to be effective.
4) Blockades on the Hyperspace side of the system's warppoints is difficult at best, due to the random movement.
5) AIs cannot play this map. Ship pathing is restricted to in-system only. Presumably this is due to the extreme numbers of warppoints per system. The key is to have line of sight to the ship's next order location. You cannot tell it to move across the empire, but you can tell it to warp here, then warp to the next system, then warp through to the next system.

The map does a decent job of simulating B5, StarTrek, and StarWars movement at FTL speeds between starsystems.

Baron Grazic
November 19th, 2002, 03:04 AM
So in essence, in our P&N PBW game, I could move a ship to the edge of the map, and tell it to warp and if a FTL Warp point exists in this location it will randomly warp to another location. Correct?

Is it always a random warp, or can you specify where to warp to, or once you know where is going it always goes there?

Suicide Junkie
November 19th, 2002, 03:16 AM
No, not unless the game is using the FTL map.

But if it were, you would see 12 blue swirlies arranged around the edge of the system.
If you gave an order to move to one of them and then warp, you would end up in Hyperspace, and in a sector corresponding to the system you came from.

If you then wanted to travel to a system 30 lightyears away (3 map squares, quite close), then you would spend 3 MP to fly in that direction, to a stack of 12 blue swirlies. You'd give an order to warp into one of the twelve, and would appear in realspace, at the edge of the new starsystem. Where exactly you appear depends on which warppoint you give the order to travel through.
It is not random, there is a pattern to it. IIRC, the first WP in the stack goes to the top left of the realspace system, and the rest follow in a clockwise direction.

Baron Grazic
November 19th, 2002, 03:31 AM
Thanks SJ.
I now understand how it works, which only leaves 1 question.

Are we using the FTL Map? Cause I can't remember any "blue swirlies arranged around the edge of the system"

Suicide Junkie
November 19th, 2002, 03:58 AM
Nope. If we were, your map would have a very cool 3D effect because of all the warplines going to the hyperspace systems.
Plus, you'd have aliens crawling uncontrollably all over your empire.

[ November 19, 2002, 01:58: Message edited by: Suicide Junkie ]

Baron Grazic
November 19th, 2002, 04:07 AM
I have enough of a nuisance with Vorlon's all over my system, let alone having Alien's too. http://forum.shrapnelgames.com/images/icons/icon7.gif

Thanks SJ.

Fyron
November 19th, 2002, 07:28 AM
Originally posted by Baron Grazic:
I have enough of a nuisance with Vorlon's all over my system, let alone having Alien's too. http://forum.shrapnelgames.com/images/icons/icon7.gif

Thanks SJ.<font size="2" face="Verdana, Helvetica, sans-serif">What's wrong with Vorlons? They bring order to a troubled people.

Kamog
November 19th, 2002, 07:46 AM
Yeah! Vorlons rule! They're so powerful, advanced, and wise! Even vampiric Vorlons... Hmm, Imperator Fyron, are you still a vampiric Vorlon? If so, if you bite me, will I get super P12+ telepath powers?

Fyron
November 19th, 2002, 09:08 AM
Originally posted by Kamog:
Yeah! Vorlons rule! They're so powerful, advanced, and wise! Even vampiric Vorlons... Hmm, Imperator Fyron, are you still a vampiric Vorlon? If so, if you bite me, will I get super P12+ telepath powers?<font size="2" face="Verdana, Helvetica, sans-serif">Umm... the Vorlon Encounter Suit was a disguise. http://forum.shrapnelgames.com/images/icons/icon12.gif I am still a vampire though. http://forum.shrapnelgames.com/images/icons/icon10.gif

dumbluck
January 9th, 2003, 12:29 PM
I CAN'T STAND IT ANYMORE!!!

I want to run the game turns offline until PBW comes back up. There's only one problem: I failed to keep your email addys. http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/blush.gif

1. If anyone still has an old news email that I've sent out, we can get this game moving again. Just private message me the list...

2. If you failed to upload the new game turn before "The Crash", send me a private message w/your email addy, your player #, and your reason for calling http://forum.shrapnelgames.com/images/icons/icon12.gif . I'll email you the .gam file so that you can run your turn.

3. If you had played the current turn, send me a PM with your email addy, your player #, and your reason for calling. I'll send you a quick email, which you can then add to your address book as you send your .plr file as a reply.

In other words, everyone needs to send me a PM with their email addy and player #. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 09, 2003, 10:31: Message edited by: dumbluck ]

dumbluck
January 10th, 2003, 12:24 PM
Heh. I should throw temper tantrums more often. PBW is back up, so I don't have to worry about all this now. http://forum.shrapnelgames.com/images/icons/icon7.gif

dumbluck
May 5th, 2003, 05:32 PM
Let's get those .plr files in so that we can get this game moving again.

Don't make me beg!!!

dumbluck
May 10th, 2003, 10:26 PM
Check the new news item. I'd like some feedback on this one.

Captain Kwok
May 10th, 2003, 11:05 PM
I would like to see the game continue.

dumbluck
June 14th, 2003, 09:32 AM
The player password for player 10 (narf) is bad, so I asked the PBW gods (err, admins) to reset it for him. We shouldn't be on alpu long.