View Full Version : 3.22 patch update?
Psientist
March 3rd, 2009, 02:39 PM
Any news on when the next patch might be forthcoming? That #com site mod bug (that only produces non-commanders instead) really is hampering my update and balancing of my Antilarium metamap.
Edi
March 3rd, 2009, 05:35 PM
In time. It's being tested.
Endoperez
March 3rd, 2009, 06:40 PM
You don't want to hurry testing. The #com command doesn't work because the LAST patch wasn't tested properly. And if you've looked at the forthcoming stuff, things like setting custom battlegrounds or custom ground colors would be very suitable for something like Antilarium.
Edi
March 7th, 2009, 05:59 AM
I'll add the note that I just tested the #com command today and it works as advertised, so you can get started on those mods and they will work as they should when the new patch comes out.
Aezeal
March 10th, 2009, 04:09 PM
10th march 2009
* Version 3.23
7th march 2009
* AI learned how to use the seduction, lure and corrupt special abilities.
28th february 2009
* Version 3.22
* Hovering over an equipped item and pressing 'l' sends it directly to the lab.
10th february 2009
* Crash during turn generation
I was gone a few days but this seems to imply the 3.22 patch is out but as usual I can't find it.
Gregstrom
March 10th, 2009, 04:37 PM
Nope, it just means they've gone up a version number. 3.22 wasn't quite complete enough for a release, or some such.
Aezeal
March 10th, 2009, 05:16 PM
dammit
ps thx for the answer though
VedalkenBear
March 11th, 2009, 09:56 AM
I was under the impression that the rest of the Jomon changes would be put in before the next patch release? Is this true?
llamabeast
March 11th, 2009, 10:04 AM
I think there are some still not in there. But yes, there is lots of new Jomon stuff.
VedalkenBear
March 11th, 2009, 10:16 AM
Er, llama, are you saying that there's a lot of stuff in there for Jomon that is not mentioned in the progress notes to date, or something else?
Sombre
March 11th, 2009, 10:27 AM
Llama says all, means all.
llamabeast
March 11th, 2009, 12:03 PM
What is in the patch is, to my knowledge, exactly what's on the progress list. I think KO still had another beastie in mind that he wanted to add to Jomon in the future though.
Kristoffer O
March 11th, 2009, 01:38 PM
I have some intended adds to Jomon that I haven't finished. Most of the intended news are there, but some stuff will have to appear at a later date. A few high lvl summons mostly (dragon kings and myoo). And a turtle sage of less majestic stature.
The myoo should be several uniques led by Fudo, so they will take some effort to draw. The dragon kings (also uniques) are closer to finished, but need attack sprites and burning pearls.
Sombre
March 11th, 2009, 01:44 PM
There's already a nice eastern dragon graphic in the game that you can see via a mod error.
VedalkenBear
March 11th, 2009, 02:15 PM
Myoo? IIRC, those are fallen monks? Sounds cool!
I'm _very_ interested in hearing about nation-specific unique summons. :)
Gregstrom
March 11th, 2009, 02:21 PM
Mmm... Dragon Kings...
Psientist
March 14th, 2009, 01:23 AM
LOL I found the gold dragon sprite by modding accident too.
Don't take my post to mean I want the patch rushed - just antsy is all. In the meantime, I created a kludge in Antilarium - cheap GoR spells in every magic path. I'm certain it will have ... unanticipated... consequences but should be interesting nonetheless, and make the #com bug moot.
Custom battlefields... hmmmmmm.... intriguing
Psientist
March 14th, 2009, 01:25 AM
I may have to drop my Gold Dragon pretender from my Mytheology mod when the Dragon Kings comes out! looks nice!
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