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capnq
October 2nd, 2001, 12:16 AM
I think I've uncovered another clue in the mystery of how ships behave.

It appears that when following individual orders (rather than fleet orders), a ship which has been retrofitted uses the strategy for its original design, rather than the one for its current configuration.

If this observation is correct, it also explains why some obsolete designs stay on the ship list long after you've retrofitted/scrapped all the old Versions; the design would still be considered "active" as long as any of the original hulls are still in service.

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Cap'n Q
My first mod! Hypermaze quadrant (http://www.shrapnelgames.com/ubb/Forum25/HTML/000018.html)
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Baron Munchausen
October 2nd, 2001, 03:02 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
I think I've uncovered another clue in the mystery of how ships behave.

It appears that when following individual orders (rather than fleet orders), a ship which has been retrofitted uses the strategy for its original design, rather than the one for its current configuration.

If this observation is correct, it also explains why some obsolete designs stay on the ship list long after you've retrofitted/scrapped all the old Versions; the design would still be considered "active" as long as any of the original hulls are still in service.

<HR></BLOCKQUOTE>

If that's true it's definitely a bug. Send a savegame where you think this is occuring to MM.

capnq
October 2nd, 2001, 11:03 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Send a savegame where you think this is occuring to MM.<HR></BLOCKQUOTE>This happened in a PBW game, so sending that savegame would be difficult. I'll try to set up the same situation in a solo game.

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Cap'n Q
My first mod! Hypermaze quadrant (http://www.shrapnelgames.com/ubb/Forum25/HTML/000018.html)
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"