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View Full Version : magic items - bonus attack items


Psientist
March 19th, 2009, 04:26 PM
Looking at Edi's database, items like Chi Shoes, Stone Bird etc. seem pretty straightforward to duplicate, but in practice, I usually can't get "bonus attack" items like these to work. Any thoughts why the following would consistently produce nada?


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#newweapon 790
#name "Paralyzing Blast"
#att 6
#armornegating
#aoe 0
#def 0
#dmg 5
#magic
#sound 3
#range 50
#explspr 10206
#flyspr 297 -- just for testing so I can see it happen
#nostr
#bonus
#dt_paralyze
#secondaryeffectalways 283 -- paralyze; overkill, but still nada
#end

#newitem
#name "Lesser Circlet of Blasting"
#copyspr "Ring of Water Breathing"
#weapon 790
#descr "This arcane device contains a gem charged with psychic energies, which allows the wielder to cast powerful paralysis blasts at enemies."
#constlevel 4
#mainpath 4 -- astral
#mainlevel 3
#type 6 --helmet
#end

#newitem
#name "Greater Circlet of Blasting"
#copyspr "Ring of Water Breathing"
#weapon 311
#descr "This arcane device contains a gem charged with psychic energies, which allows the wielder to cast powerful mind blasts at enemies."
#constlevel 6
#mainpath 4 -- astral
#mainlevel 5
#type 6 --helmet
#end

chrispedersen
March 19th, 2009, 07:30 PM
My suggestion would be to simplify.
Start with a simple melee weapon and make it bonus. See if it works.

Add the paralyze effect.. test again.
Add the range effect....

In other words, find out where its breaking.

Sombre
March 20th, 2009, 06:14 AM
#bonus has always worked for me. I have never tried it in conjunction with items though.

Psientist
March 20th, 2009, 01:05 PM
Thanks... the old programmer's method of debugging then.