View Full Version : StellarAbilityTypes.txt question
tesco samoa
October 3rd, 2001, 10:07 PM
WHat % chance do you use for your Ancient ruins and Unique Ancient ruins
I have 3 and 8 respectivly and the chance is set to 5.
In the game I am playing ( large cluster max systems 254 ) I have explored 25 systems and still have not found one single ruin.
Attached is the file as well.
If anyone can see any problems or if this is normal let me know.
Thank you in advance
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Inter arma silent leges
Puke
October 3rd, 2001, 10:14 PM
the chance is in tenths of a percent, so a value of 5 gives you 1 in 200 planets with ruins. a value of 50 give you 1 in 20.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
DirectorTsaarx
October 4th, 2001, 09:08 PM
There's also a bug that appeared in 1.41 where NO ruins would appear on maps generated before the game starts. There's a thread on it here somewhere...
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L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
tesco samoa
October 4th, 2001, 09:11 PM
is that true ???????????
If it is, is it being play tested for the new patch ?????????????
That 'Bites'
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Inter arma silent leges
DirectorTsaarx
October 4th, 2001, 09:26 PM
I hope it's being fixed in the upcoming patch; however, a little research shows we figured this out in JULY (!!), and MM's website indicates they lost some of their e-mail in July. So the bugreport for it may be lost.
I'll re-send (unless I can find the thread where Richard posted upcoming patch information, and find something about ruins generation being fixed)...
EDIT: I found the thread where Richard posted the 1.42 Version history; no mention of the ruins bug, so I'll send MM a bugreport.
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L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
[This message has been edited by DirectorTsaarx (edited 04 October 2001).]
tesco samoa
October 4th, 2001, 11:37 PM
yep only occurs when you generate map now.
Never noticed it before.
Oh well.
Thanks for the info
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Inter arma silent leges
capnq
October 5th, 2001, 12:11 AM
There was also some speculation that it was a deliberate design decision rather than a bug.
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Cap'n Q
My first mod! Hypermaze quadrant (http://www.shrapnelgames.com/ubb/Forum25/HTML/000018.html)
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
tesco samoa
October 5th, 2001, 05:39 AM
away around it is to do the maps in 1.35
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Inter arma silent leges
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