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View Full Version : WW2 German units mod for WinSPMBT


Marcello
May 13th, 2009, 02:04 PM
Here is the the WW2 german units mod for WinSPMBT I discussed in a previous thread.


Included are
1) Nearly all the WW2 era german armor for which icons were available. Stats are the same as found in the WinSPWW2 database.
Vehicles with "+" have an APCR heavy loadout, to give them some teeth against early 50's AFVs

2) A small numbert of experimental/hypothetical units: Panther II, Rotkappchen ATGM, armored roof Sdkfz-251.

3) A basic complement of artillery,infantry, planes and logistical vehicles for support. Infantry has a "Germany 1946" flavor, with everyone sporting StG 44/MP38-40/MG-42/Panzerschreck/Panzerfaust. No special corps are included (no SS, mountain or paratroopers), mainly to keep it simple.

Everything is available between 5/1949-10/1955
Some units/formations (barges, snipers) may retain a german name after that. Otherwise no changes to the rest of the OOB.


EDIT


A new version of the mod is up. I have added several units and formations including:

1) A fairly complete Fallschirmjager units/formations set.
2) A basic SS set.
3) A basic Volksturm set.
4) A comprehensive fortifications set, ranging from the standardized heavy concrete bunkers of the Regelbau system to fortified houses.
5) Some new vehicles such as PzKw 38e(t),PzKw IIIj, ex italian StuG M43(i), Fieseler Storch recon plane.
6) Various improvements such as some pics for some units which were without.

Akmatov
May 20th, 2009, 01:05 PM
This is bizarre! Just last weekend I was wishing for just such an OOB and POOF here it is.

Thanks a lot.

I would be delighted with any additions you might feel inclined to add. Just one suggestion. You might want to consider including the SS as they became more and more prominent as the war progressed, so I would assume they would be significant players post-45.

Imp
May 20th, 2009, 06:29 PM
As far as I know the greater prominence does not really hold true as in they were not of the same quality & do not warrant elite status modifiers. More SS by name than anything.

Akmatov
May 20th, 2009, 08:16 PM
Quality was always a variable thing with the SS.

I think they were somewhat differently organized and maybe slightly better equipped than average. Certainly not WunderSoldaten. The WinSPWW2 OOBs certainly show them as different than the Wehrmacht OOBs.

Warhero
May 21st, 2009, 04:59 PM
Thanks a lot! Great mod. Hmm how about changing W-Germany flags into Nazi-German or Wehrmacht flags?

Marcello
May 22nd, 2009, 01:33 PM
I would be delighted with any additions you might feel inclined to add. Just one suggestion. You might want to consider including the SS as they became more and more prominent as the war progressed, so I would assume they would be significant players post-45.

I did not include the SS for various reasons, some if which have already been mentioned in this thread. Note also that this mod is not supposed to fit any particular what if scenario, it is to provide playable WW2 german units for whatever you have in mind, be it a time travel scenario, a Germany 1946 situation and what not.
Units are what was or might have been available, with an eye to balance (the Rotkappchen for example is there to give the player something to use against the M48 for example).
That being said if the people want them I might include a SS leg infantry company in the next version.

Warhero
May 22nd, 2009, 01:52 PM
Any possibility add Me-262 into German arsenal? Or is it already there? I didn't noticed that...

Marcello
May 23rd, 2009, 10:27 AM
Any possibility add Me-262 into German arsenal? Or is it already there? I didn't noticed that...

Not really. There is actually a Me-262 icon available but it sports very obvious czech markings, so I did not bother. For the same reason I did not include the He-111: the only icon available is in very obvious non german markings. If I could add something it would be the Ostwind or an other SPAA, as at the moment no SPAAs are available.

Imp
May 23rd, 2009, 11:44 AM
Not my thing but cant you just look up icon for units you want in WW2 copy it & renumber to one not used by MBT then drop it in. No idea with icons but did see release note has added capability for loads. Dont see why you cant just take all units available in 45 & copy there icons adding a number. This would make renaming quick & allow easy deletion if you wanted if all are numbered after current MBT icons. If space as I think there is could use 1000 so 139 becomes 1139. Time permiting of course.

Shan
June 11th, 2009, 07:49 AM
Waffen SS units varied very much versus the end of the war - it's a big difference whether you have the various divisions formed with eastern european volunteers, usually they were badly equipped + morale wasnt the best, they were under-strength + less than a match for the red army... or the elite armoured divisions (and those did vary, too, with new inexperienced units being formed by taking miscellaneous personnel...)
Nevertheless, a great addition, and basically everyone can create the desired units by himself based on your OOB, just do some paste+copy exercise, change morale + exp as you feel appropriate,,,

Marcello
June 11th, 2009, 01:24 PM
I have alredy put in a SS infantry company, with organic support, for the next release. I won't add any other SS unit for various reasons but you can easily build a force on the basis of that using the attachment feature in the game and some light editing with Mobhack.
Infantry will be available in both the current "1946 Deluxe" (Stg 44 and Panzerschreck for everyone) version and in actual late war configuration (Kar 98 and Panzerfaust). Fallschirmjager will get FG 42 to play with as well.
I have toyed with the idea of putting in some early war infantry
but without PzKw II, 37mm gunned PzKw III and short 75mm Stug III to accompany it I am not sure if it is worth bothering.

Marcello
July 10th, 2009, 01:25 PM
A new version of the mod is up. I have added several units and formations including:

1) A fairly complete Fallschirmjager units/formations set.
2) A basic SS set.
3) A basic Volksturm set.
4) A comprehensive fortifications set, ranging from the standardized heavy concrete bunkers of the Regelbau system to fortified houses.
5) Some new vehicles such as PzKw 38e(t),PzKw IIIj, ex italian StuG M43(i), Fieseler Storch recon plane.
6) Various improvements such as some pics for some units which were without.

archita
November 1st, 2009, 05:09 PM
there are problems with turret of tanks :mad: ( i see turret moved out tank )

the flag remains West Germany, not nazi flag :(

the OOB is very little...it's impossible import WinSP OOBs in to MBT ?

troopie
November 1st, 2009, 09:24 PM
there are problems with turret of tanks :mad: ( i see turret moved out tank )

the flag remains West Germany, not nazi flag :(

the OOB is very little...it's impossible import WinSP OOBs in to MBT ?

It is possible to convert a WinSPWW2 OB to MBT, just rename it to ObatXX.obf from Spobxx.obf. But then, you have to redate EVERY unit and reassign EVERY .shp. You can't just bring the shps over and replace the MBT ones, I tried, no soap. And you have to renationalise some, Obat016 in MBT is not Germany, it's Gulf states. And the unit class numbers are different, too, some infantry units are now vehicles, some vehicles are now different, and so on. It is a gigantic undertaking, and BTB, show a little of how much work went into making the game.


troopie

archita
November 2nd, 2009, 03:55 AM
panther IIa has wrong place for turret :eek:

the nazi flag is taken from the SP Graphic folder :)

the tank Maus is not present? :confused:

iCaMpWiThAWP
November 2nd, 2009, 10:45 AM
panther IIa has wrong place for turret :eek:

the nazi flag is taken from the SP Graphic folder :)

the tank Maus is not present? :confused:
Maus Only had 3 units built, rather useless in game terms, maybe in misc section as a what-if, together with the wunderwaffen :)

Marcello
November 2nd, 2009, 11:34 AM
panther IIa has wrong place for turret :eek:

I tested it before release and I have tested it again and is fine. No idea of where the problem may be but I suspect there is some issue with your copy of the game. Do any of the other Panthers have similar issues?


the tank Maus is not present? :confused:

No.I have used only the icons already present in SPMBT, partly
because I don't have the time and the inclination to learn the arcane icon management system and partly precisely to prevent issues like the one you describe.
Further Maus and E-100 were a dead end and would not have been produced in meaningful numbers even with more resources available. At best they would filled the same role of the Neubaufahrzeug: small production run and propaganda/deception role, with only limited combat at most.

Marcello
November 2nd, 2009, 11:57 AM
If people are interested in some particular units I might add them in a future release, however there aren't many icons which I haven't used yet, so it would have to be infantry/artillery units . Though if people wanted a PzKw IIIm with side skirts I could add it for example, as the icon is already available, same for some others items (captured italian and french tanks for example).
In addition I was thinking to add hypothetical late 40's early 50's tech APDS/HEAT rounds to some tanks.

archita
November 2nd, 2009, 06:58 PM
panther IIa has wrong place for turret :eek:

I tested it before release and I have tested it again and is fine. No idea of where the problem may be but I suspect there is some issue with your copy of the game. Do any of the other Panthers have similar issues?


the tank Maus is not present? :confused:

No.I have used only the icons already present in SPMBT, partly
because I don't have the time and the inclination to learn the arcane icon management system and partly precisely to prevent issues like the one you describe.
Further Maus and E-100 were a dead end and would not have been produced in meaningful numbers even with more resources available. At best they would filled the same role of the Neubaufahrzeug: small production run and propaganda/deception role, with only limited combat at most.

turret problems here

http://img22.imageshack.us/img22/5589/modyq.jpg (http://img22.imageshack.us/i/modyq.jpg/)

Imp
November 2nd, 2009, 07:05 PM
I was thinking to add hypothetical late 40's early 50's tech APDS/HEAT rounds to some tanks

Not my thing but without looking would give some opponents. Shermans & T-34s that carried on in service in theatres like South America Africa got upgunned mainly following the HEAT route I think, been a while since played 50s.

DRG
November 3rd, 2009, 01:17 AM
turret problems here




It's not a turret problem it's a hull problem with that Icon. The rotation point for that Icon was not set on that hull. Now fixed in the master game. It's a ten second fix with SHPEdit but it would take me 1 half hour to explain how to use it so here's the corrected file. Extract it to the Graphics folder

Don

Marcello
November 7th, 2009, 01:47 PM
Not my thing but without looking would give some opponents. Shermans & T-34s that carried on in service in theatres like South America Africa got upgunned mainly following the HEAT route I think, been a while since played 50s.

Talking about the russian ammo,the T-34 got a new set of conventional but somewhat improved AP/APCR rounds postwar,the
BR-367/BR367P, as well as an early HEAT round.
Eventually the BK-2M HEAT round, with a penetration
capability around 300mm of RHA became available (in the 60s IIRC), enabling it to penetrate most of the pre composite armor MBTs even from the front.
For the Sherman I have less info but it seems that the trend was to change the original gun with something better. The israeli first installed a french developed 75mm KwK 42 L70 derivative (with AP as primary round presumably) and then a cut down
105mm (with HEAT as primary round it seems); the chileans on the other hand installed a special high velocity 60mm.
What nazi germany would hypothetically do is a pretty tricky question. Early in the war they seemed to think that squeeze bore guns were the solution but of course tungsten shortage killed them together with APCRs. OTOH they had done some development on APDS rounds but I don't remember the eaxct details.

Imp
November 7th, 2009, 02:18 PM
As hypothetical so no shortages they did produce some very good guns so probably the kinetic road as had tungsten petrol etc. Just regaining the APCR rounds makes a diffrence & if Russia improved them seems feasable to assume if carried on APDS was developed, slightly improved gun at a cost of 1/3rd the ammo load is another possibilty or MkIV chasis going to yet another TD mounting it.