View Full Version : Viscious Circle 3
GrudgeBringer
February 24th, 2010, 11:15 PM
Depending on if we get our turns in or not there will be an extension until Monday Midday.
I have been asked for a 12 hour increase in turns...I have the smallest and easiest nation to play so Ihave no problem with the time as it is. Lets hear from you big dogs out there...do we want another 12 hours? Please let me know by thursday evening. If we get our turns in by thursday evening we won't have a long extension.
Squirrelloid
February 25th, 2010, 12:47 AM
I'm fine with whatever other people want.
Kietsensei
February 25th, 2010, 03:17 AM
Personnally, I am not really happy with a longer delay for turns as it is already very long (4 days?). Each time I have to try to remember what I wanted to do as I just cannot remember my initial strategy due to the long delay. I have got the feeling that longer delay makes people lose interest in the game itself as well.
However I agree that RL is more important so I will follow the majority. I was just voicing my opinion.
aaminoff
February 25th, 2010, 05:27 PM
I am OK with the current length of turns, but would not mind them longer.
- Alex, Helheim
Fakeymcfake
February 25th, 2010, 09:30 PM
I've no opinion, I'm good with the current length and this is the only game I'm playing at the moment cause life just got much busier. However, by that same note I would not be opposed to another 12 hours, but would recommend not increasing beyond that.
Belac
March 5th, 2010, 07:30 PM
OK, Snalltrippin has agreed to sub out for me. I have sent in a turn for this turn, but he should be assigned the position as soon as practical.
Thanks for letting me take a turn at this. It's been quite good fun, and I hope to at least have stabilized the situation and done better than the AI would have.
aaminoff
March 8th, 2010, 11:56 PM
Thank you for stepping up, Belac. It has been fun fighting you.
I'm afraid my computer died and the one I am using now is horribly slow. I am pretty sure I will get the turn in on time however, I guess this is a warning that I might have to ask for an extension.
- Alex, Helheim
GrudgeBringer
March 9th, 2010, 12:28 AM
Have him contact me with his e-mail address so I can qwitch it over.
GrudgeBringer
March 9th, 2010, 12:46 AM
Please don't anyone D/L the new patch to we see if we want to finish this game first.
Opinions please
Lihaässä
March 9th, 2010, 12:22 PM
I cant play turn 72 before 16.3. Could you delay hosting until that?
SnallTrippin
March 9th, 2010, 03:14 PM
My god thank god I have days to look this over...
GrudgeBringer
March 9th, 2010, 04:40 PM
Do you mean 3/16/10 a week from today?
GrudgeBringer
March 9th, 2010, 04:49 PM
The game is supposed to host tomorrow (3/09/10), I have beed getting some flack already about extensions and we just had a short one last week.
You are asking for a weeks extension, while I know it is an important turn (all of them are at this point), I don't think I can grant a weeks extension as we have almost 4 days to do the turn now....without inmput from other players left in the game.
I have the smallest nation left and it takes me about 1 hour to do my turn, so I have no problem remembering what I want to do from turn to turn, but some are having a problem if the turns are not on schedule remembering what they where trying to do.
At this stage of the game I do NOT want to see it die because we let it go on too long. If you got this turn in, i think you might find the guys a little more sympathetic to a couple day extension than a week.
Help me out here folks...its your game, what say you in regard to a week extension.
aaminoff
March 9th, 2010, 08:43 PM
My guess is that Lihaa:ssa: meant that he needed extra time on the *next* turn, but I'm just guessing. Hopefully he will say something to clarify.
aaminoff
March 9th, 2010, 08:45 PM
Although if the person taking over Sauro from Belac needs more time to get their act in gear it would seem reasonable to let them have some.
SnallTrippin
March 10th, 2010, 12:47 AM
I could do today if necessary, I thought we were gonna have till 3/16 now. But I'll send it in today.
EDIT- Llama is saying 3/11 right now.
Lihaässä
March 10th, 2010, 09:45 AM
Aaminof is correct - I believe I sent turn 71 already. I cannot play the upcoming turn (72) before march 16th. It's only 1 days extention.
GrudgeBringer
March 10th, 2010, 03:01 PM
No problem then...we probably won't have a concensus on the dang patch anyway.....
Enjoy your trip...
GrudgeBringer
March 11th, 2010, 09:49 AM
From all I have read, questions asked, and info from friends and foes alike....
I am going to go ahead and load the new patch and recommend we all do the same. From what I understand, you can go ahead and submit your waiting turn NOW either with or without the patch.
But next turn you will need to have it patched.
Everyone one here has played before and I am just relaying what I understand. Any other comments are welcome.
Fakeymcfake
March 11th, 2010, 10:49 PM
Actually, on the subjects of delays, I'm going to be away for a week starting sunday. I'll get the current turn in (the one due the 16th) but I won't be returning home until the 21st. This will probably only result in a couple days delay and I hope it won't be a big deal.
Edit: Odd note, I sent in a turn and got a stale back. No biggy, not much happened.
Kietsensei
March 24th, 2010, 03:26 AM
Hello, I would like to announce that I will be away for vacations from the 29th of March to the 21st of April (3 weeks).
I don't want to look for a sub as it will be too much trouble for just a duration of 5 turns.
Unless everyone agree for a 3 weeks break, I will stall for 5 turn (I will be able to submit my turn on friday). I only request that you do not forcehost when everyone but me has submitted his turn during this period.
I hope that it won't be too penalysing and that I won't miss all the action :)
Fakeymcfake
March 25th, 2010, 07:06 PM
Personally I've no issue, though to be honest, a delay like that can kill a game. In my own case a break would be welcome since I've just entered a particularly busy point of my life and I don't have time to consider turns as I would like. I was actually going to be posting that I'm looking for a replacement. However, a break of that length would see me through my troubled times and hopefully I'll have time again to play.
That is, of course, up to everyone else. I'll be looking for a sub if we do not break and only be turning in token turns.
Squirrelloid
March 25th, 2010, 07:33 PM
No preference either way. I'm trying to figure out what the hell my plan is for this game anyway. If it goes on break for 3 weeks, i probably wouldn't even notice... 'Oh look, a turn to do'.
aaminoff
March 26th, 2010, 12:00 AM
Hm. I would not mind a break. And yet, things are just at the cusp of getting interesting...
I wonder if we could do something like actually reduce the turn time a little once the break is over, to give folks the feeling that there is momentum picking up again.
OTOH, I really understand what everyone says about late-game MM getting to you.
- Alex
If we do break, I think I will try to start up another game in a format I've been thinking about for a while. You are all invited to play. I will post here when I put up the new game thread.
Lihaässä
March 26th, 2010, 04:37 AM
This game has been alive a long time and we are finally getting some results. I think 3 weeks of break is too tempting to start another game - and that would lead me forgetting this one.
I would recommend continue hosting every 4 days - then maybe we could get this one finished before summer. Ofcourse this would give an edge to those not staling. In a game of this size it's always a bad timing for someone - especially when the game lasts more than 6 months.
aaminoff
March 26th, 2010, 10:32 AM
Hm. Hinnom is not that I know of in any major wars right now. Except with AIs of course. We could all agree not to take advantage of the player's absence to attack them.
It would be nice if one could set the nation to AI and then un-AI it later.
Alternatively, how hard would it be to find a sub for just those 5 turns? Especially if the sub has explicit instructions to just fight off the AIs and do basic maintenance.
GrudgeBringer
March 26th, 2010, 03:51 PM
As admin (AND the smallest nation) I will do what everyone wants done...personally I feel the game is about to heat up and 3 weeks off will make most forget what we where trying to do.
I kind of like the idea that no one attack Hinnom in his absence, most of the forging has been done, and its pretty much casting now.
What if we figure a way to extend the turn maybe 24 or 36 hours (and of course I wouldn't force host it). That might just get him 2 stale and with no one at war with him, I think we could keep it going and then reduce it (I CAN reduce the turn length can't I?) back to the original we had before he left...
It might also help Mcfake get more time so he can continue....
Opinions?
Kietsensei
March 26th, 2010, 06:53 PM
Finding a sub for just a few turn will be very hard and not very fun for the one subbing. It is ok for me to stall a few turn, as I think a long break will kill this game and it is starting to become interesting.
But if you increase the delay a little so that I only stall for 3 or 4 turn instead of 5-6 I won't mind at all :D
Squirrelloid
March 26th, 2010, 07:10 PM
I wasn't planning on attacking Hinnom in the next 5 turns... This whole not even sharing a border with them thing, would make a war hard.
Oh, i suppose i do have a 1 province border with them now. Still, not especially convenient. I think I can avoid warmongering in that direction =)
aaminoff
March 27th, 2010, 10:25 AM
The only other nation in a position to take advantage of Hinnom's staling would be Niefel. Since FakeyMcFake posted about looking for a sub I presume Niefel will not mind being sportsmanlike about this.
GrudgeBringer
March 27th, 2010, 10:43 AM
So...do I add another 24 or 36 hours to the turn or do we take a break? AND can I take it off once i add it?
Concensus please
Kietsensei
March 27th, 2010, 11:21 AM
My last turn before vacations has been sent. I wouldn't mind about a 24h increase before decreasing the delay but I prefer to stall rather than to see people losing interest in the game
aaminoff
March 28th, 2010, 09:42 PM
Unfortunately no clear consensus seems to have emerged. Fakey would like a break, it might avoid him needing to find a sub, but he and others are also worried that a long break might effectively kill the game.
Hm. I guess I don't think bumping up the turn timer is really going to accomplish much except frustrate those of us still playing. I would say we should take a half-break, like take 1.5 weeks off, and then return to normal schedule. That way the delay is all in one lump, so we can choose to go off, forget about this game for a while, and then come back refreshed and ready to find the path to dominance :)
Perhaps a small break will give Fakey time to deal with his busy life, and Hinnom fewer stales, without risking getting people losing interest entirely.
GrudgeBringer
March 28th, 2010, 10:35 PM
OK...since your the only one who responded I will postpone hosting 240 hours (10 days) Starting NOW.
Have a safe trip and will see you when we return.
aaminoff
March 28th, 2010, 10:43 PM
Regardless, I decided to post my game thread: Small slow streamlands for busy newb parents (http://forum.shrapnelgames.com/showthread.php?t=45217) You are all welcome to play.
Squirrelloid
March 28th, 2010, 10:53 PM
I don't think i qualify either as a parent, or a newb at this point, but thanks for the invitation.
GrudgeBringer
April 5th, 2010, 02:01 PM
first page
Fakeymcfake
April 9th, 2010, 03:52 PM
Sorry folks, I still have no time. I'm going to be putting up a post for a sub and I'm going to direct them to talk to Grudge since I can't check this every day reliably. If you want a sub I'd ask some buddies who might be interested as they do tend to drag on.
Good luck with the rest of the game and I hope to see you guys in future games (when I have time again)
-Fakey
GrudgeBringer
April 10th, 2010, 09:00 AM
Could you at least do this turn so we have time to get a sub?
rmcolosimo
April 10th, 2010, 06:44 PM
Sent PM to Grudge, I'll take over if you need a sub.
End game experience is always nice, and it helps me learn.
:)
GrudgeBringer
April 10th, 2010, 08:19 PM
OK we have a sub...WELCOME rmcolosimo.
I have sent him his turn and will extend turn 24 hours to make sure he gas the time to look it over....If we don't need the extension lets get the turns in so we can go on with the game.
BTW, Thankk you Hadrian for also responding to the call for a sub!!!:)
GrudgeBringer
April 12th, 2010, 06:57 PM
We had somewhat of a confusing time with the sub issue. We got 2 qualified applicants, so we had to turn down 1.
Then the one we got we got confused on who was doing what so he had work issues and pyg grasiously said he would bring his expertise in and sub without a delay on hosting.
So EVERYONE get there turn in as there will be no rollback.
WELCOME Pyg to a very strange game that I think you will enjoy.
Fakeymcfake
April 12th, 2010, 08:46 PM
Well, I'm glad you guys have it figured out. I don't like ducking out of games, but I'm way too busy. I sent along a quick overview of what's up to pyg so it should work out well. Hopefully he can make some waves with what I left him.
Again, good luck to everyone involved and I hope to see you all in later games.
GrudgeBringer
April 12th, 2010, 09:45 PM
Take Care...Thanks for setting Pyg up!:)
GrudgeBringer
April 13th, 2010, 11:31 PM
I have contacted Everyone by PM...we are going again. Everyone should have had their turn in by the 9th.
It is set to host in around 13 hours...I will set 12 Additional hours to get the turn in and then we will proceed...there will be no rollbacks as we have all had time to get our turns in.
If there is a problem, please contact me.
Squirrelloid
April 13th, 2010, 11:48 PM
GB: We got the last turn on the 9th! This turn would have originally hosted today (the 13th) at 19:00 GMT. (And I'd have had mine in then if I didn't foresee a likely need to talk to the new Niefl player).
GrudgeBringer
April 14th, 2010, 06:00 AM
Your right, does ANYBODY need more time than whay is on the clock?
I need to know, we have big turns now.
Kietsensei
April 18th, 2010, 10:29 PM
Hello,
Unfortunately, I won't be able to be back on wednesday as scheduled. All flights towards europe have been cancelled because of the volcanic ashes. Just proceed as planified and as soon as I am back I will start sending my turn again.
GrudgeBringer
April 21st, 2010, 09:42 PM
first page
Kietsensei
April 25th, 2010, 11:39 AM
I am back finally :) Hinnom has awaken from his long sleep...
GrudgeBringer
April 25th, 2010, 02:08 PM
Welcome Home...That had to be an ordeal.
Squirrelloid
April 27th, 2010, 02:12 PM
Beginning turn 80, I am giving 3 turn notice on all my NAPs (turns 80, 81, 82 are the notice turns - offensive actions can be ordered turn 83). I'm sure this isn't a legitimate way to end some of them, but I can't actually remember what the conditions are! So don't consider this a declaration of war - this is an invitation to come renegotiate terms with Caelum so i can know what agreements I actually have! (This game has gone on so long that I had to clear out whatever messages there may have been, and I certainly can't remember at this point!)
Of course, if you don't communicate with me then any NAP we had will be void. I encourage communication.
GrudgeBringer
April 27th, 2010, 02:43 PM
deleted
GrudgeBringer
April 27th, 2010, 02:52 PM
We have a sub for Sauro...A person would like to see an endgame up close and personal....so be it.
Extended 10 hours for Squirrelloid (and to get the new guy up and running)
GrudgeBringer
April 28th, 2010, 02:39 PM
I will be leaving town to play ball in Indy, early afternoon Friday and back Sunday evening.
IF we have our latest turn in The extension will be short lived...
If we don't I will require an extension thru Sunday.
Trumanator
April 30th, 2010, 03:20 AM
I have ROTC basically all weekend (31-32), so if it would be possible to make sure I don't stale that would be great.
GrudgeBringer
April 30th, 2010, 06:12 AM
I have extended it another 24 hours for Trumanator who has ROTC and I will be gone till Sunday night anyway so we needed the rxtension already.
aaminoff
May 1st, 2010, 11:11 PM
Hi everyone. So, I was working on my turn and realized that I had so many magic items that I had to start dumping them on random commanders just to get enough room in the 40-slot lab to do stuff. The micromanagement required to run a turn 80 nation on a large map is just insane. And I'm beginning to realize that it's not that much fun anymore.
So I'm going to propose that we stop on the grounds of exhaustion. We can then postmortem the game and argue for a while about who was doing well, but first of all I would say anyone who played and had a good time is a winner.
(do not by the way take this as a request for an extension, I will get my turn in, don't worry. If everyone else is gung ho to continue I won't even look for a sub, though I may consider it in another 5 turns :smirk: )
- Alex, Helheim
Lihaässä
May 2nd, 2010, 04:23 AM
Well said! This game has continued beyond my beliefs and I second Alex's proposal.
Squirrelloid
May 2nd, 2010, 05:53 AM
I do not mind the game ending. I've been considering just what would be required to actually win this game and crazy does not begin to cover it.
That said, I do have a lot of crazy at the moment, so there is certainly entertainment to be had in the game continuing...
Basically, I'll abide by whatever consensus decides.
GrudgeBringer
May 2nd, 2010, 01:22 PM
Dang..I would like to continue (of course it takes me about 30 min to do my turn as I am so little,
But I wanted to do some things with my 3500 S gems,
Lets see I have 3 wish casters so I could cast 3 Armageddon's every turn for around the next Month (until you find and kill me). Or perhaps alchemize and cast Burden of time and Utterdark, and THEN the occasional Armageddon.
Seriously, it is hard to see this game end on an exhaustion note.
I started this game...geeez, 6 or 7 months ago maybe? And learned a LOT watching you guys, It is like putting your dog to sleep or something.
Well, We have heard from 3 of the big dogs (lol, no pun intended:p)....let's figure it out as there is no use prolonging the inevitable.
aaminoff
May 2nd, 2010, 11:05 PM
Sigh. So after promising that I would get my turn in, I staled. Missed the deadline by 8 minutes. What I get for failing to send in my turn yesterday when it was 99% finished. Bah.
The sad thing is, the strategic impact of staling is nearly nil as far as battles & territory lost. I just dread having to re-enter all of those orders again.
Lets see what Hinnom has to say.
- Alex
Kietsensei
May 3rd, 2010, 02:27 AM
Heh welcome to Dominion Endgame :) I hope in a patch or dom4 that they add more ways to automatise your orders...
I am having a lot of fun at the moment even with the impressive micromanagement, and thus wouldn't mind continuing for a while.
However I am aware that it won't be possible to finish this game before another 50 or 60 turns. This is why I prefer to stop here before everyone start looking for a sub or staling.
By the way, gems factory add too much to micromanagement and it is better to not use them on the next game. At turn 80 I have so many earth and astreal gems income that I cast a wizard tower each turn and wish for powers on my main scs.
GrudgeBringer
May 3rd, 2010, 06:03 AM
This is what I mean about learing...
1. What extra benifites do you get from Wizards Tower?
2. What extra powers can you wish for on a SC.
Since we won't finish anyway don't worry about 'Trade secrets:p'
Squirrelloid
May 3rd, 2010, 01:33 PM
The wiki has a good description of Wish, see: http://dom3.servegame.com/wiki/Wish
Wizard's Tower is just 'fast', because you spend gems instead of time and cash. Ie, you get the tower immediately in the magic phase.
Kietsensei
May 4th, 2010, 08:56 AM
Squirelloid is right about Wizard tower. This is especially useful for Hinnom when all their city take 6 turn and a huge amount of cash to build.
It is most of the time considered as a waste of gem to cast wish to improve your scs as sooner or later they will die to a well designed counter
But in the case of Hinnom, they got unique unwishable scs... So I was taking the bet that even if they are killed I just have to summon them again and they retain their ability. I wanted to check if my theory was correct but unfortunately didn't have the opportunity to do it.
GrudgeBringer
May 4th, 2010, 02:11 PM
Well, it looks like we have lost Trumanator also. He has only 8 provinces and I am not sure if he just quit Dom or what the situation is (Squirrelloid, can you help me on this please as FL and Truman are in every game I am in).
Helheim, I honestly believe is worn out in this game, Hinnom has seconded the honorable death of the game.
I 'think' ( he will speak for himself) Squirrel is ok either way.
I am just going along for the ride and learning exp, so what ever we do I can live with.
In fact I am in 3 games all in the 70's to 90's in turns and this one is the only one that I would consider I am here 'By your leave'.
It seems Frozen lama is a big part in 1 game (squirrel and I are both in) and he has 'retired' and I guess after trying to keep up with these longer and longer turns and the fiasco of the NVsV game, Ball season is here and my traveling every other weekend...
I am ready for a break from the game also...
So, if everyone agrees, I am ready to allow you guys to either declare a winner (me, me, me,:p)or we say job well done and let it die an honorable death.
Please voice some kind of a opinion asap.
I just wanted to thank everyone for allowing me to stick around and watch!!:up:
Squirrelloid
May 4th, 2010, 02:28 PM
Frozenlame and Trumanator are both banned from the forums, but they're still playing their games. If you want to PM them or chat with them you'll have to head to IRC or the New more-Sombre Forums (http://z7.invisionfree.com/Dom3mods/index.php?act=SC&c=1). Not that Trumanator has much left to do in this game except be a prick and make it hard to invade Pan.
Lihaässä
May 5th, 2010, 11:46 AM
I would declare Helheim as the winner of this game on base what I've seen so far, including:
1. Battles
2. Graphs
3. Diplomacy
GrudgeBringer
May 5th, 2010, 01:06 PM
Helheim IS the biggest in most scores and has played an excellent game.
However, We are in the throes of a Late mid game/Early endgame and I would suppose Caelem would have something to say about the winner, as might Hinnom...especially if they allied.
Of course there is always the dark horse in the race (me me me)that could swing victory one way or the other with my massive forces.
You guys figure it out, I am just along for the ride, But I want either a victor or an agreement to let it die an honorable death as I don't think at this time I could condone a split decision as there are too many excellent players left.:up:
GrudgeBringer
May 5th, 2010, 01:09 PM
LOL, and if he is in this long, why wouldn't he make it hard to invade Pan...Truman can be hard headed and won't quit easily is my expieriance with him:p
aaminoff
May 5th, 2010, 03:56 PM
Thanks for the vote, Lihaassa.
I do think it is premature to declare any "winner". As I said before, everyone who played and had fun is a winner.
I still want to kibbitz around the end game though.
So, the 3 big powers, me, Caelum, and Hinnom, made a pact to band together against Sauro. When Sauro finally is done, fighting might break out among the 3 of us. I was of course hoping not to be the ganged-up on, and had started tentatively negotiating with Hinnom to that effect. I think it is too early to say who would have ended up ganging up on whom; I had long-term productive alliances with Switzerland (er, Arco) and Ulm.
Caelum had a huge gem income. Was this mostly from the Well of Misery? (Does that show up in income? see, we're still noobs here). I was worried about that. So my judgement was that Caelum was more dangerous than Hinnom. Hinnom's SCs are uber, but he only has 7 of them (or is it 9?), and in Dom3 eventually any SC can be taken down with the right SC counter.
Which led to the epic wish tug of war for the Chalice. Ulm was doing the wishing, I was supplying him with astral gems. I am 90% certain that the power at the other end of the tug of war was Caelum. The thing is, after a while I realized that Caelum's gem income was such that they could keep the wish tug of war for The Chalice indefinitely. Yikes.
I got The Chalice very early, around turn 30-40, and produced about a tart per turn for a long time, but I kept losing them in battle, so by the end I think I was down to no more than a dozen fully capable Tarts.
VC3 was played under CBM 1.5, which now gets the dubious distinction of "the last version of CBM with gem gems". I would have to look to be sure, but I think at the end I had about 80 blood stones and about 30 clams. I noobishly did not grasp how important gem gens were until a bit late. Oh, and one fever fetish, just for the heck of it.
Another thing I am curious about is how close is my threat profiles to reality.
Hinnom has the 7 Grigori and some number of Baals/Melquarts. Are those Baal/Melquarts decent raiding SCs? By which I mean, can they all teleport, or only some of them? Did you have enough equipment to kit them all out fully? About how many did you have by the end?
Caelum has Eagle Kings, which are great raiders, but I was figuring that with that huge Death income the main threat from Caelum would actually be Tarts. About how many de-afflicted, GoRd Tarts did you have by the end, and how fast were you producing them? The other thing I wonder about Caelum is how much it matters that all of my thugs can cast resist lightning - by this late stage of the game, how capable is Caelum of using other than lightning attacks.
As for my own threat profile, it is difficult to overstate how cool Vanjarls are. I recruited one a turn from most of my castles most of the game. I put the new recruits to blood hunting, swapping out the ones with an experience star to do the actual fighting. With E9N4 bless, mistform, a golden shield and some brand, they are incredible thugs. What surprised me was how many spells that go against MR they would shrug off: paralyze, soul slay, enslave, etc. I suppose it helped that I had S4W4 in my bless as well. Even against Sauro's (admittedly rather poorly equipped) SCs, the careful plans I set up would not work, but then the Vanjarls would walk up and beat on the SC while being immune to whatever they were trying to do. (I was careful about making them eg fire-immune when I was going after the Fire Royalty, but, thats obvious). I think those experience stars matter a lot.
I'm curious to hear others' postmortems.
- Alex
Squirrelloid
May 5th, 2010, 04:16 PM
We actually calling this? Because I don't want to disclose state secrets unless we are =)
Oh, since its something that's pretty easy to figure out from the gem graphs, gems from global spells are shown in your gem total (you'll note i spiked exactly when Sauro dropped on the turn i put up the Well and took it from him).
aaminoff
May 5th, 2010, 08:25 PM
It looks pretty clear to me that we are calling it, but Grudge being the admin should formally announce it I guess.
Kietsensei
May 6th, 2010, 04:03 AM
Hinnom has potentially 12 "uber" SCs, the 6 grigoris and their 6 children. The children are unique heroes with stats of a titan pretender and nice magic power as well. The most awesome thing is that those sons of Grigori can have heroic ability despite the fact they are unique.
Melquart are powerful thug (or light Scs :)). Some of them can teleport. Ba'al could be used as light Scs as well but I prefer to use them as battlemage to cast flame from the sky, earthquake, army of lead and spam petrify on Scs.
Because I played a nation that everyone consider unbalanced, my strategy was to not draw attention on me while keeping close to the leading nation. The longer the game last, the more powerful Hinnom become. I relied on luck scale to get powerful scs at the start and managed to get 2 grigoris' sons before turn 10. With trades agreement (thanks to Hellheim and Arco :D), I fully equiped them with magical items
On the SCs issue I had at the end the 6 grigoris (some powered by a wish spell) and 4 sons of grigori as main Scs. I had a dozen of melquarts designed as raiders or tartarian killers and a dozen ba'al as battlemage. Hinnom signed a pact with all demon lords as well as a few devils and for diversification I had a tart factory running (but without the chalice or GoF it wasn't very effective...)
After Sauro's fall my strategy was to either ally with Hellheim against Caelum or declare war on Hellheim while Caelum was busy elsewhere :D. I wanted to defeat Hellheim with a domkill. I started slowly and as soon as he would have seen the trick, I would have equipped all my sacrificers with a jade dagger and started to wish for more candles on the map. And this was how I plan to win the game as well: by turtling while spreading my dom.
Well thanks everyone for this long game I really enjoyed it and see you on another game.
Squirrelloid
May 6th, 2010, 04:38 AM
Ok, that looks like an official we're done, since Hinnom finally weighed in.
I have a mere 5-6 kitted tarts I think. Plus some random spellcasting tarts and a couple monstrum that came as commanders. However, I'm summoning between 2-4 tarts per turn - my limiting factor is definitely nature gems. I wasn't planning on relying as tarts for SCs in general (although raiding is definitely a possibility, but EKs also do that well).
I have ~12 un-GoRed Monstrums, which make a pretty convincing hit squad when Weapons of Sharpness is dropped on them and Army of Gold is cast (both trivial to accomplish)
I have a several dozen EKs fully kitted (I think the actual number is over 50), plus another dozen or so anti-demon/undead kitted EKs equipped to quickly eliminate tarts and uber-demon threats. (pretty minimal gear: Boots of Quickness + appropriate weapon + a useful armor to reduce fatigue accrual) These are all easily cloud trapezed at a moment's notice with my 500+ air gems that I've been stockpiling.
Full kit includes a flamebrand, shield of gleaming gold, silver hauberk, horror helm, boots of quickness, AMA and luck pendant. (They're also sacred and i have an E9N4S4 bless)
I have somewhere in the ballpark of 70-90 clams and am producing 2/trn every turn. I also have some number of bloodstones and am producing a little less than 1/trn.
I can drop about a dozen penetration +5 mindhunts at a moment's notice, in case anyone tries to raid me with non-astral combatants. Producing more is trivial - i could easily scale up to around 20 in a turn.
I have all 6 of my national summon uniques + a QoA.
I have quite a few Yazatas, and can summon vast numbers at a moment's notice. (Easily a couple hundred if i needed them).
I only use thunderstrike when I know my opponent is not prepared against it. It is hardly the most effective weapon in my arsenal.
I have around a dozen liches, most with staves and boots of flying. (4 of them are my tart summoners)
I have a Conj 20 site, and an Ench 30 site.
I have pretty easy access to E5, W5, A6+, S5+, and D7. I have limited access to F5 and N5. Almost all of this is teleportable or cloud trapezeable.
I have about a dozen stone spheres (mostly produced recently) with which i've been scanning the globe over the last 5-10 turns to see what the situation looks like.
If it wasn't for the chalice tug of war I was thinking about overcasting AN with a 999 gem investment, but I kept having to blow S on wishing for the chalice =p
So my endgame strategy was to (1) figure out who I'm at war with next, (2) figure out where they're vulnerable, (3) Use my capability to rapidly redeploy in order to sequentially eliminate all relevant assets with overwhelming force.
If both Hinnom and Helheim came after me, I was planning on killing Helheim first while dispatching whatever raiders Hinnom fielded. I was sort of hoping one of Helheim and Hinnom would go after the other, and I could hop in on the side of the losing participant (and this looks like it had a 50% shot of happening, based on Hinnom's comments). The Grigori sort of worry me, but I'd have to see them in action (something I have thus far managed to fail at doing).
But really, i didn't want to have to actually micro all that. I'm not joking when I say that I was seriously considering 1-turn 80-province air drops wherein the occasional fully geared EK was an acceptable loss.
GrudgeBringer
May 6th, 2010, 08:43 AM
Wow...and my only strategy was to cast Burden of time a(as I have been hoarding boots of youth and a couple of other spells.
Is 999 the top amount you can put in a global because I thought I put more than that into AN.
It has been a learning exp and if everybody is done with the Micro-management and cringing at another 50 turns, I will call the game....But PLEASE can I hear 3 definite YES answers as I feel I owe that to you guys for letting me be the buffer and hanging around long enough to try stuff I have never done before,
I must say I have enjoyed this game as much as any I have played, I have played with new and old friends and watched them weave their magic. I am not near the same level as you guys but be careful...you guys have raised me several levels and you might...just might, find me in your backyard one of these days when you least expect it.
Let me know a definitive yes or no answer...I don't see a CLEAR winner and I know it is like kissing your sister, so i will leave it in your hands.
There will not be another turn hosted until we have a consensus.
Thanks for making my first real attempt at hosting a game a success!!!
Squirrelloid
May 6th, 2010, 01:40 PM
Is 999 the top amount you can put in a global because I thought I put more than that into AN.
Base cost of global +999 is max. When I said 999 I actually meant 999 extra. (so 1149?)
aaminoff
May 6th, 2010, 02:52 PM
call the game: definite YES from me.
Interesting. I think I was right in guessing that Caelum was the bigger threat between H and C. I also think I was right in guessing that I was actually the weakest power of the 3 of us. I just took too many casualties in my wars with Tir na Nog and Sauro. Likewise, I used up too much of my gem supply in those wars - I ended with only about 60 air gems stockpiled, which is not enough for a serious late game cloud trapeze airdrop.
And I was right in suspecting that it was late enough that Caelum had diversified what they can do and lightning resistance alone was no longer important.
Domkill: that is a good idea, though I think by itself I could have countered it with my own blood saccing once I saw what was happening. Combined with raiding to destroy my blood hunting however it could well work; but in a full on war we would presumably have mutually destroyed each others blood economy with raiders. I had an income of around 50 blood slaves per turn at the end.
It is really impossible to say what would have happened. I think Hinnom and I were clever enough to figure out that Caelum was the biggest threat and ally against them. Would the two of us + Ulm have been enough to take them down? Who knows. Would fighting among the big 3 have weakened all of us to the point where Ulm had a chance? Maybe.
Very interesting game, indeed.
GrudgeBringer
May 6th, 2010, 03:08 PM
(Sigh) NOBODY gives Switzerland any respect...Don't we protect the Pope for Heavens Sake (pun intended)!!!
GrudgeBringer
May 6th, 2010, 03:12 PM
Well since everyone gave away their secrets, And I get a yes from Hinnon and Helheim....I am going to give this game the death it deserves, I will end it now with a smile, no one mad at each other and only positives came out of the game.
I hope you join my next one (it will be awhile though), but I think I will use CBM 1.6 from now on as I am finding out in these other games that if you don't have the gems to Gem Gen up, you are DEAD!!
Congratulations Men, you may delete your files. GOOD GAME TO ALL
Lihaässä
May 7th, 2010, 01:33 PM
Thanks for all, this was a good game. I survived pretty much because of my PoD and good politics ;)
I still wait for a game without any subs needed.. but you can't have everything.. right?
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