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View Full Version : Important idea for modders


Baron Munchausen
October 23rd, 2001, 05:35 PM
Well, when the forums screwed up yesterday I was about to post an idea for the modders to include in their final stuff for the new CD!

For those of you who are making modded data files and not just adding races how about making star systems that are nebula but DO have planets. They should have a large combat sensor deficit and heavy shield penalties, just don't use the 'sight obscuration' ability since that would make the planets unfindable. I guess the technobabble would be that these areas are less dense nebula than the sight-obscuring ones. (Psst, remove the small storms from these systems. A small storm floating in a nebula system looks silly! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif )

These nebula "border" systems might be an excellent 'terrain' feature to add variety to the game, and could be an ideal place for the missile using races to dominate. Someone might even make a map with carefully balanced 'regions' of each type of system rather than just random distribution. Having regions in every game that require 'grit tech' tactics sounds exciting to me. There is of course the same old problem with the adaptability of the AI. Each AI will continue to use its standard programmed tactics in either sort of system. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif But hey, this could still be great fun for multi-player human games.

Suicide Junkie
October 23rd, 2001, 06:10 PM
Another thing along the same lines is to have a proto-star system. You can leave the sight obscuration in, but no planets. Just asteroids, and maybe tiny rock/ice worlds.
Those races with sensors could see through the murk, while others could have to scout around blindly with remote miners until they find something to mine...

PS: can remote miners get resources from a cloaked, uninhabited world?

geoschmo
October 23rd, 2001, 06:18 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
PS: can remote miners get resources from a cloaked, uninhabited world?<HR></BLOCKQUOTE>Yes, you can mine an uninhabited planet or asteroid in a sight obscuring nebulae. You don't have to know it's there to be able to mine it. I took advantage of this feature in my Voyager Scenario.

Geoschmo

Puke
October 23rd, 2001, 08:15 PM
THATS what those things were doing!