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Taera
October 26th, 2001, 08:19 PM
I am curious, how can i insert new design types so they will work?
I mean new ship types, in addition to SHIP, BASE, FIGHTER etc.

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Commander Aliy of the Empire of TechnoLogic.
Ora Planet (http://oraplanet.tripod.com)

Atrocities
October 26th, 2001, 08:28 PM
If I understand you correctly, you want to make new ship types right? Say Juggernought, Intercepter etc?

If that is correct, then go to your DATA folder in your SEIV directory and open the VehicleSize Txt file.

From here, decide what you want to add. Say you want to add a Juggernought. Well then, you would decide whether or not to place it after the Dreadnought, before the Base Ship, or After the Base ship.

Once you have decided where to put it, you can either copy an exsisting ship type, I.E. Dreadnought, and rename it Juggernought. You can edit the cost and other items as you desire. (That is pery self explanitory as you will see)

The next thing is to assign it a Bitmap image. If you want to use a new image, simply put that image into whatever race folder you want, and then change the Juggernoughts BITMAP name to the name of the new image. (Example MyRace_Mini_Juggernought
Change the BITMAP name from say Dreadnought to Juggernought. So it looks like this:
Bitmap Name := Juggernought)

If you want all the races to have a custom Juggernought image, you will have to put one in each of their folders -or- you can simply copy the Dreadnought, and rename it, and repaste it into the folder. This way, the AI will use the Dreadnough Image for the Juggernought.

The same thing for fighters.

I hope this answeres you question.



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Taera
October 27th, 2001, 06:50 PM
Thanks for the reply, but i know how to do this.
I mean new ship types, say Retalitator design type (no comments, thats an idea i want to make on my own) - Small Retalitator, Medium Retalitator, Large Retalitator.
I remember when i myself tried doing so i received errors.


(Sorry for the wrong naming, i mean new Vehicle Type in Vehiclesize.txt)

When i try to add it (say, just copy the escort and rename SHIP to RETALITATOR), i get the following error:
'Unknown Value "Retalitator" for Vehicle Type in record "Retalitator".'
Anyone can help?

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Commander Aliy of the Empire of TechnoLogic.
Ora Planet (http://oraplanet.tripod.com)

Suicide Junkie
October 27th, 2001, 07:55 PM
The vehicle type = "ship/base/fighter/sat/troop/etc"
determines the physics used by the SE4.EXE
This is pure Hardcode.

Just decide whether your retaliator idea is closest to a ship or base or unit, and give the hull abilities and settings to fit your idea as close as possible.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>If you want all the races to have a custom Juggernought image, you will have to put one in each of their folders -or- you can simply copy the Dreadnought, and rename it, and repaste it into the folder. This way, the AI will use the Dreadnough Image for the Juggernought.<HR></BLOCKQUOTE>But also, put a bitmap in the "Pictures/RaceGeneric" folder, so shipsets that don't include a Juggernought BMP won't crash/complain.
You can then upload one picture, and have your mod work with all races.

[This message has been edited by suicide_junkie (edited 27 October 2001).]

Taera
October 27th, 2001, 08:12 PM
So bad...
The ideas i had are:
Retalitator: a ship with no true weapons bbut PDC style, which attack when an enemy comes into fire range.
Interceptor: A fighter which specializes in destroying seekers/other fighters


Well, guess i'll have to drop those ideas.

Deathstalker
October 27th, 2001, 08:19 PM
Some of these ideas 'can' be done. Just use the other ship types, ie. Boarding ships and Kamikaze ships. Just change thier abilities and rename thier 'name' but keep the ship class. I have my Red Gauntlets shipset AI for the Boarding/Kamikaze ships to use different weapons and abilities. One is a pure Point Defense ship (5 Point Defense abilities in the 'must have') and the other is a short range attack ship (point blank strat, use ripper beams)....Still needs some work but does ok (the hard code just needs to include these 'other' ships in the fleets).

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