View Full Version : Pyrochette and Aquilaeian update
Master Belisarius
October 28th, 2001, 09:50 PM
You can find them in the Mod Archive: http://www.shrapnelgames.com/ubb/Forum25/HTML/000017.html
These are the same AI files that will be released in the next TDM-Modpack.
Tampa_Gamer
October 29th, 2001, 03:06 PM
Master- Looking good so far http://www.shrapnelgames.com/ubb/images/icons/icon7.gif You might want to remove the Recon Sat from your build queue, based on the bug Mephisto found/mentioned in the AI Text Modder thread here:
http://www.shrapnelgames.com/ubb/Forum23/HTML/003981.html
This is a nasty little one that will effectively freeze your build queue until the unit limit is reached with non-stop building of recon sats.
Rollo
October 30th, 2001, 12:59 AM
Hi MB,
I'll include both of them in my next test game. I'll let you know how they fare and if I notice anything.
Rollo
Master Belisarius
October 30th, 2001, 03:41 PM
Thanks Rollo and Tampa!
I have tested the Recon Sats again and was unable to see any problem.
Currently I believe that the bug was fixed after the patch 1.41, but who knows? Is not the first time that I'm wrong!
PD: sorry Rollo for not test the Vikings... but I'm out of my house during the week, and then, I have not enough time to do hard tests until the weekend.
Tampa_Gamer
October 30th, 2001, 04:19 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
Thanks Rollo and Tampa!
I have tested the Recon Sats again and was unable to see any problem.
Currently I believe that the bug was fixed after the patch 1.41, but who knows? Is not the first time that I'm wrong!
<HR></BLOCKQUOTE>
Do you mean 1.49?
Master Belisarius
October 30th, 2001, 04:30 PM
Since the 1.41 I have not experienced more problems with Recon Sats, because the 1.49 have not created to me, problems with Recon Sats (at least in my tests! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ).
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