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Cyrus
November 9th, 2001, 03:03 AM
It's been quite some time since I used fighters, several patches at least, but I was using them today and I noticed something that struck me as odd. I have a light cruiser design that contains a Combat Sensor 3 (+65% to hit). I match this ship against a light fighter (+80% to defense). Now, all things being equal the cruiser should always have at least a -15% chance to hit the fighter, right?
During my simultations I noticed that the cruiser had a 30% chance to hit the fighter at range 6 with a phased polaron beam. At range 1 it had an 80% chance to hit.
Even if I take away the combat sensor the cruiser still has a 15% chance to hit at range 1.

Now, perhaps my memory is failing, but I don't recall it being this easy to hit fighters.

Will
November 9th, 2001, 03:44 AM
Maybe your race stats had a bonus for combat offense, and a penalty for combat defense? That's all I can think of.

Cyrus
November 9th, 2001, 05:15 AM
Actually, the exact opposite. I've got +5% offence due to being a warrior race, but I've got +20% to defence from my racial traits. Anyone else care to test this with their race, or at least tell me this is the way it's supposed to be?

*edit*
Ok, I just ran a few more test.

I have a race that I modified with Normal defensiveness (100%), Improved defensiveness (110%), and Superior defensiveness (120%). None of these seem to make any difference.
In the simulator, at range 6 my Light Cruiser has a 20% chance to hit a Large Fighter at all three levels.

Outside the simulator, going from just the design screen, my Light Cruiser has a +65% to attack and +70% to defense. Whereas my Large Fighter has +80% to attack and +90% to defense.

I would have expected, at range 6, my fighter to get 150%-170% to defense (range bonus 60%, fighter bonus 90%, race bonus varying from 0%-20%) while the Light Cruiser would get 65% to attack. My fighter should have had between 85%-105% left over for defense against a ship's normal attack, which, if I remember correctly, would have meant that a ship had about a 1% chance to hit fighters with large weapons until they got into point blank range.

As it stands now, if a maximum technology Cruiser against a maximum technology fighter gets a 20%-30% chance to hit it in the simulator, does this mean that fighters are cannon fodder against a fleet that has any semblance of training? (As in Phased Polaron Beams having a 60%-70% chance to hit fighters at range 6 if you've trained them up with Ship and Fleet training facilites)

[This message has been edited by Cyrus (edited 09 November 2001).]

DirectorTsaarx
November 9th, 2001, 05:21 PM
Part of the problem with predicting to-hit values is that the game engine doesn't just total up all the attacker's bonuses and then subtract all the defender's bonuses. The various bonuses are added/subtracted in a specific order; and, at some point, the actual to-hit is corrected to be a minimum of 1% or maximum of 99%. And THEN a couple more bonuses are added/subtracted and then the final to-hit is set to min 1%/max 99%. So, for instance, a weapon with a 10% bonus (like the Tachyon Cannon) will ALWAYS have a minimum to-hit of 11%, even if the defender has better defensive bonuses than the attacker's offensive bonuses. I'm not certain when other bonuses are added/subtracted, but I've seen other people on this forum explain the order for at least some of bonuses...

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L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+

Cyrus
November 9th, 2001, 06:18 PM
Right, I knew that part and I'd completely expect a Wave Motion Gun (Though now that I think about it I don't know if it can target fighters) to have a minimum chance of 30% to hit anything. What I'm talking about though is Phased Polaron Beams, and Anti Proton Beams which is where I noticed this to begin with, which as far as I know don't have any bonus to hit.

The scenario where I first notice this was when I sent 60 fighters after a light cruiser and a destroyer. Neither of them had point defense, they were armed with missles and Anti-Proton beams. I lost 10% of my fighters before they got close enough to fire because the beam weapons could hit them so easily. And this is very early in the game, below turn 30.

Commander G2
November 9th, 2001, 08:02 PM
Check to see if you have fleet or ship training. That will modify the to hit as well.

Cyrus
November 9th, 2001, 10:43 PM
No ship or fleet training at all for me. Don't know about the enemy ship, though it's early in the game so I doubt it. The runs in the simulator don't use experience at all though so they should be valid.