View Full Version : Mod Missing Flags for the Standards&Banners
Herr Heimlich
May 4th, 2010, 06:35 AM
I hope you forgive me for the rather poor quality, I whipped them up in a matter of half a hour, so they are rather acceptable only.
Anyway, I always wondered, why Hinnom/Ashdod/Gath and Bogarus were missing their Variant of these Standards, which I always found rather sad.
So, anyway, have fun with them. Included are the 4 new flags and a modified .dm for the normal Streamers & Standards-Mod.
Edit: Small error in the .dm. Sorry, fixed.
Jack_Trowell
May 4th, 2010, 09:47 AM
They didn't have flags because the original mod was made before those nations were added to dominions in a patch.
But llamabeast has already made a new version of the original mod with flags for the new nations : http://forum.shrapnelgames.com/showthread.php?t=39989
Herr Heimlich
May 4th, 2010, 11:35 AM
I....I never knew that! :doh:
I apologize deeply for this, mine mistake. This is most unpleasant.
Edit: After reviewing that thread, I have basically been a blind idiot. Great.
Sorry for that folks...
Gandalf Parker
May 4th, 2010, 12:35 PM
Oh we will never fault you for jumping in and helping (well not anymore).
Consider it "experience". And thanks for the effort.
If you want to expand it abit beyond that.....
There are "stub" nations which exist in the empty slots. Turning them on is fairly easy and can be interesting. I often turn them on and give them units but the flags are are all much alike, and particularly stand out if the banner mod is in use. So if you want, those are wide open
llamabeast
May 4th, 2010, 12:41 PM
Certainly no need whatever to apologise, Herr_Heimlich! People who see a problem and leap in to fix it are exactly the kind of people who lead to a good community. :)
Daynarr
May 4th, 2010, 12:49 PM
Exactly, and you can use this very post if you decide to expand your flag selection as Gandalf suggested.
Herr Heimlich
May 4th, 2010, 12:54 PM
Oh we will never fault you for jumping in and helping (well not anymore).
Consider it "experience". And thanks for the effort.
If you want to expand it abit beyond that.....
There are "stub" nations which exist in the empty slots. Turning them on is fairly easy and can be interesting. I often turn them on and give them units but the flags are are all much alike, and particularly stand out if the banner mod is in use. So if you want, those are wide open
Can you elaborate on that? What exactly are these stub nations? Are they just like empty slots for future patched-in nations?
Gandalf Parker
May 4th, 2010, 01:08 PM
For expansion, or for peoples modded nations to slip into.
If you turn on 75 thru 90 thru command added to the map, or by command switch, then they arent quite empty. They have very basic starting armies, a castle, etc and do act as AIs. Mostly just "fill material" waiting for someone to put in something better. They flags those nations default to also give the impression of being Kristoffers playground. They arent all the same. There are slight differences, But they arent ALL different. There are many that use the same flag.
If you check my mod page Ive got some that show me playing around with them. Just filling them with minor nations so that the SingleAge mod fills up more of the giant maps I like to use :)
http://www.dom3minions.com/mods.htm
Lingchih
May 5th, 2010, 01:12 AM
Thanks anyway Herr
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