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View Full Version : Mod Spell name for Moloch's summon imp(continual)


Xietor
May 29th, 2010, 09:40 AM
Has anyone run across the spell name or number for the spell that allows for the continual summoning of imps during the combat? Adding a few #onebattlespells to some throne of heroes and wanted to add this one without diving into spell modding.

In other words, in Throne of Heroes I am limiting spells to those already in the game.

fungalreason
May 29th, 2010, 08:25 PM
I don't know the first thing about modding.

However, the wiki shows some of that hidden information: http://dom3.servegame.com/wiki/Moloch

Click on "impflock", it lists spell number 49

lch
May 29th, 2010, 11:54 PM
Has anyone run across the spell name or number for the spell that allows for the continual summoning of imps during the combat?
The closest you'll get is probably fungalreasons suggestion. What you are looking for is the effect of the item Lifelong Protection (http://dom3.servegame.com/wiki/Lifelong_Protection). The magical items have a special attribute which I dubbed "recast rate" which specifies how many times their onebattlespell is being recast per combat turn. The "2 imps" spell that the item uses thus fires every turn. To get that effect on a unit you'd have to copystats one which has the recast rate since there is no modding command for it, but there is no such unit in the game at all.

Xietor
May 30th, 2010, 12:32 AM
Thanks to both.

I think the "flock of Imps" which is 10 is pretty good. The Hero it is for is the Bull for MA Pangaea. And with his other perks, he is pretty tough with that onebattlespell. Almost as tough as one of Ashdod's castle bought commanders(cough Kristopher).

I toyed with the idea of giving hin a life for a life, but that is too much. maybe i will give that to a true blood mage hero. Mictlan perhaps.

cheers.