View Full Version : Troubling Times: Game over, Marverni wins
Amhazair
July 29th, 2010, 10:44 AM
The people of Faerun will not quickly forget the chaotic events they collectively refer to as "The time of Troubles" In those days the gods walked the earth, warring and killing. And dying. Ambitious mortals took advantage to claim godhood for themselves. Nations shattered and others were born. And people died. So many people died.
In the aftermath measures were taken to prevent anything similar from happening again. Gods were bound to their divine planes and forbidden to directly intervene in the affairs of mortals, only being able to influence events through their worshippers. War once again became the - hardly bloodless - domain of human lords and orc chieftains.
No-one however had counted with the possibility of outside influence. Seemingly overnight several dozen alien peoples - some human, some far stranger - settled the rich lands of Faerun, bringing their own would-be gods with them. All of them claiming to be the one true power.
Faerun stands on the brink of a repeat of that earlier age, with god poised to make war upon god. Only this time the gods have entire nations following them. The native powers gather their forces and prepare for war, but cannot fool themselves. Everyone knows that the future will be forever changed, and that the change will not be shaped by the original inhabitants. Night is falling for the gods of the Faerunian Pantheon and their followers.
The future will be decided by the foreign invaders, but by which of them?
For in the end, there can only be one...
I've been on a sabbatical for Dominions for over a year now, but lately I've been feeling the urge to start again. And since there's currently no game recruiting (unless I'm beeing blind, always a distinct possibility) I've decided to make my own, using the Llamaserver to host it. Since the first big multiplayer game I ever played was on an earlier version of the Faerun map and I'm kinda nostalgic, we'll be playing over the newer version of this map for a nice 'full circle' kinda feeling. The map is huge. It is unbalanced. It has hard-as nails indepent VP provinces. And it's totally fun. (Untill you grow too big to stomach the micro.) So anyone intrested in a huge free-for-all is in the right place.
Settings:
Discussion about settings has been finialized.
Era: Early
Players: All nations
Independents: 6
money/Resources/supply: Standard
Reseach: Normal
Special Sites: 50
Hall of Fame: 15
Random events: common
Renaming: on
Graphs: Off(I have always thought too many games played with graphs on, so now I finally have the chance to tiranically impose my opinion I'm not going to pass on it. :) Use scouts, watch battles, talk to other players. Many ways to gain information about your opponents.
Victory: Conquer 40VP and keep control of them for 3 turns. This means anyone reaching the benchmark should post a list of his VP's in the main thread for everyone to see and then hold on against all commers. (Note: It is not required to specifically keep hold of all VP provinces listed. Conquering enough new ones to make up for the lost ones is perfectly fine. As long as you still control a total of 40VP at the end of the 3 turns that's ok.)
Mods: CBM obviously. Endgame Diversity Mod and UWGIM also made the cut after discussion in the thread. There's a combined mod attached to this post. (Thanks Pyg)
Hosting: 24h quickhost at start, going to longer intervals as soon as necessary. Currentely at 72h
Who can play?: Everyone is welcome. Be aware however of the commitment involved. This is a very big map, so even if you "only" survive to mid game you might be dealing with empires of several dozen provinces.
Nation choice: Each player should list the three nations he'd prefer to play in order of preference. Once all slots are filled nations will be assigned, attempting to give everyone one of their choices. Earlier experience suggest that almost all players will get one of their 3 picks. If you're worried about not getting one of your 3 choices (Especially if you pick 3 'popular' nations.) feel free to add one or two nations you definitely don't want to play.
Players:
Pantokrator:
Marverni/Amhazair: Declared winner through concession on turn 80
True survivors:
Ulm: Verjigorm
Mictlan: Yandav
Caelum: Numahr
Vanheim: don_pablo
Pangaea: Ghoul31
Sauromatia: Aethyr
C'tis: Trumanator (Pretender Design: Executor, Calahan up to turn 5, Ferrosol turn 6 till turn 45.)
R'lyeh: Eximius Sus
Helheim: Nrasch (Taking over from Rytek on turn 69.)
Atlantis: Priestyman
Honorable Dead:
T'ien Ch'i: Samulus ==> Gone Ai on turn 18, eliminated turn 22.
Hinnim: Graem Dice ==> Eliminated turn 29.
Yomi: Waterhazard ==> Eliminated turn 41.
Kailasa: Mockingbird ==> Eliminated turn 43.
Oceania: Blackguard ==> Gone AI turn 49, eliminated turn 51.
Tir na N'og: Hadrian_II ==> Gone AI turn 47, eliminated turn 57.
Arcoscephale: Herode ==> Eliminated turn 57.
Lanka: Finalgenesis ==> Eliminated turn 58.
Abysia: Executor ==> Eliminated turn 61. (Played by Camobeercan till turn 26)
Niefelheim: Inindo ==> Gone AI turn 48'ish; Eliminated turn 74.
Agartha: DrPraetorius ==> Eliminated turn 75. (Welltimat till turn 56.)
Fomoria: Executor ==> Eliminated turn 76. (Zeldor till turn 63)
Ermor: Baalz ==> Gone AI turn 77, eliminated turn 78. (Grijalva till turn 54.)
Amhazair
July 29th, 2010, 10:45 AM
Phew, hope I didn't forget anything. :)
Anyway, my nation choises:
1. Marverni
2. Caelum
3. Sauromatia
Amhazair
July 29th, 2010, 10:46 AM
Also: Yeah Baby! I'm Back!
Finalgenesis
July 29th, 2010, 01:24 PM
1. Lanka
2. Helheim
3. Ermor
Verjigorm
July 29th, 2010, 01:37 PM
1. Arcoscephale
2. Vanheim
3. Ulm
I also like the following (additional) mods:
1. Endgame Diversity ***
2. Worthy Heroes **
3. Standards & Streamers *
Finalgenesis
July 29th, 2010, 01:57 PM
I'll also vote for:
Endgame diversity
Otherwise no preference with the settings you have there.
Graeme Dice
July 29th, 2010, 03:13 PM
1. Mictlan
2. Hinnom
3. Ermor
Amhazair
July 29th, 2010, 03:46 PM
I also like the following (additional) mods:
1. Endgame Diversity ***
2. Worthy Heroes **
I seem to remember Worthy Heroes - or many of the heroes in the worthy heroes mod maybe? My memory seems a bit fuzzy. Must be an age thing. - being included into CBM at some point. Am I totally imagining things? Or was it removed at some later point? If it isn't included in CBM I'm totally onboard for including it, I used to love it.
The Endgame Diversity project was just gathering steam when I quit playing, so I have no idea how it turned out, though I did notice it enjoyed a certain popularity. I wasn't planning on including it, but am prepared to change my mind if a clear majority wants to use it.
Graeme: I can't seem to remember you being active in multiplayer for the longest time while I was still about. Did you jump back in (relatively) recently? Or does my memory of past events not conform to reality again?
welltimat
July 29th, 2010, 05:34 PM
1. Tir'Na'Nog
2. Arcoscephale
3. Agartha
How about making research difficult? Otherwise it will be too fast for large nations on such a large map. Worthy Heroes (if i remember correctly) were included in CBM. And i don't really want endgame diversity mod.
Juffos
July 29th, 2010, 05:48 PM
Worthy Heroes is integrated into CBM.
You should use EDM. We have seen enough tartarian clusterfests.
I would like to play with S&S.
You should increase the amount of magic sites at least to 50 because of no gem gens.
If these are acceptable, I would like to join.
13lackGu4rd
July 29th, 2010, 06:10 PM
1. Sauromatia
2. C'tis
3. Helheim
Zeldor
July 29th, 2010, 07:29 PM
Hmm... Lanka? :)
Verjigorm
July 29th, 2010, 07:52 PM
I'll second the motions for:
1. Increase Magic Site Frequency to 50.
2. Increase Magic Research to Difficult.
mockingbird
July 29th, 2010, 07:53 PM
I would like to join this game, please.
My choices:
1) Kailasa
2) Fomoria
3) Niefelheim
chrispedersen
July 29th, 2010, 07:55 PM
The people of Faerun will not quickly forget the chaotic events they collectively refer to as "The time of Troubles" In those days the gods walked the earth, warring and killing. And dying. Ambitious mortals took advantage to claim godhood for themselves. Nations shattered and others were born. And people died. So many people died.
In the aftermath measures were taken to prevent anything similar from happening again. Gods were bound to their divine planes and forbidden to directly intervene in the affairs of mortals, only being able to influence events through their worshippers. War once again became the - hardly bloodless - domain of human lords and orc chieftains.
No-one however had counted with the possibility of outside influence. Seemingly overnight several dozen alien peoples - some human, some far stranger - settled the rich lands of Faerun, bringing their own would-be gods with them. All of them claiming to be the one true power.
Faerun stands on the brink of a repeat of that earlier age, with god poised to make war upon god. Only this time the gods have entire nations following them. The native powers gather their forces and prepare for war, but cannot fool themselves. Everyone knows that the future will be forever changed, and that the change will not be shaped by the original inhabitants. Night is falling for the gods of the Faerunian Pantheon and their followers.
The future will be decided by the foreign invaders, but by which of them?
For in the end, there can only be one...
I've been on a sabbatical for Dominions for over a year now, but lately I've been feeling the urge to start again. And since there's currently no game recruiting (unless I'm beeing blind, always a distinct possibility) I've decided to make my own, using the Llamaserver to host it. Since the first big multiplayer game I ever played was on an earlier version of the Faerun map and I'm kinda nostalgic, we'll be playing over the newer version of this map for a nice 'full circle' kinda feeling. The map is huge. It is unbalanced. It has hard-as nails indepent VP provinces. And it's totally fun. (Untill you grow too big to stomach the micro.) So anyone intrested in a huge free-for-all is in the right place.
Settings:
Settings in bold are set in stone and will not be changed. Everything else is up for discussion.
Era: Early
Players: All nations
Independents: 6?
Reasearch/money/Resources/supply: Standard
Special Sites: Default is 45 I think? I have no real opinion. Also haven't played a game without gemgens yet, so no real reference.
Hall of Fame: 15
Random events: common
Renaming: on
Graphs: Off(I have always thought too many games played with graphs on, so now I finally have the chance to tiranically impose my opinion I'm not going to pass on it. :) Use scouts, watch battles, talk to other players. Many ways to gain information about your opponents.
Victory: It seems a shame to play on a map with so many special VP provinces and the not to use them to determine victory, so I would go for a VP victory, but I'm willing to change my mind if there's an outcry against it. The one downside to VP's is that it might end games prematurely, however with the number of VP's on this map - and the fact that the big ones are heavily guarded by indies - reduce this possibility. I will also admit that using VP's is one of the best reasons to use graphs, but since I'm dead set on finally playing a graphless game that's a no go in this case. If we do go the VP route, how many should be enough? Half? (100VP's on the map. 5 provinces are worth 4VP's each, but the majority is 1 or 2.)
Mods: CBM obviously. I'm also open to the idea of one or two mod nations joining in (the map definitely is big enough for it) but I'm not aware of any EA mod nations of the required quality and balance to fit the bill. If you do have a candidate, feel free to suggest it.
Hosting: 24h quickhost at start, going to longer intervals as soon as necessary.
Who can play?: Everyone is welcome. Be aware however of the commitment involved. This is a very big map, so even if you "only" survive to mid game you might be dealing with empires of several dozen provinces.
Nation choice: Each player should list the three nations he'd prefer to play in order of preference. Once all slots are filled nations will be assigned, attempting to give everyone one of their choices. Earlier experience suggest that almost all players will get one of their 3 picks. If you're worried about not getting one of your 3 choices (Especially if you pick 3 'popular' nations.) feel free to add one or two nations you definitely don't want to play.
Players:
1. Amhazair
2. Verjigorm
3. Finalgenesis
4. Graeme Dice
I'm sorry to splash some cold water, but I really think a game as large as faerun is not advisable.
The size of the map means that you really can not have unit swawners like pangea, la ermor, la-rlyeh.
Additionally, just due to the size of the game you are talking something like a two year commitment to finish it - with probably 18 months of that spent in very time consuming endgame.
Additionally, you will have probablems retaining players, and very likely the game will crash. I admire all 4 of you gentlemen for your enthusiasm - but I'd really suggest something quite a bit less epic.
Suggestion: use only a portion of the map.
Verjigorm
July 29th, 2010, 08:08 PM
I would tend to agree with Chris on the map size thing. The game will never finish well, and we don't want to include AIs anyway, so why not scale down to a smaller map based on the number of people?
Also, if you've been gone awhile, there has been a schism in the community between the people who can still talk on this board and those who have been banned. If you want to recruit the Banished Ones, they can be found here:
http://z7.invisionfree.com/Dom3mods/index.php?showforum=3
Hadrian_II
July 29th, 2010, 08:10 PM
I would like to join:
Nations:
1. Tir na n'Og
2. Mictlan
3. Lanka
About VPs i would not use the VP victory condition in the game, but just make a house rule that someone needs a certain amount of VPs and has to hold them for 3 turns, to prevent aprupt endings of games.
btw. i even remember the original Faerun game :D
Graeme Dice
July 29th, 2010, 10:45 PM
I seem to remember Worthy Heroes - or many of the heroes in the worthy heroes mod maybe? My memory seems a bit fuzzy. Must be an age thing. - being included into CBM at some point. Am I totally imagining things? Or was it removed at some later point? If it isn't included in CBM I'm totally onboard for including it, I used to love it.
There's a new version 1.9 that adds several new heroes.
Graeme: I can't seem to remember you being active in multiplayer for the longest time while I was still about. Did you jump back in (relatively) recently? Or does my memory of past events not conform to reality again?
I started playing again about six months ago.
Numahr
July 30th, 2010, 02:17 AM
I would be happy to join the game.
I am quite unexperienced but I see some fellow players from my generation so I will not be the only one...
Prefered nations are:
- Agartha
- Caelum
- Arco
I would like to support the following suggestions made by other players:
- inclusion of the End Game Diversity Mod
- map adjusted based on the number of players
- difficult research
Zeldor
July 30th, 2010, 05:39 AM
Anyway, for me:
- Lanka
- Hinnom
- Atlantis, if it's sole uw nation
Herode
July 30th, 2010, 07:05 AM
Welcome back, Amhazair. Great idea you had launching this game, I was looking forward some EA game to start.
I will suggest Indies 8-9 and OK, I know research difficulty is in bold but I agree with welltimat about research being difficult as an interesting option.
I also would like to enforce some gaming principles as the "Baalz' good player pledge". My last MP game has been crippled by staling players and big nations going to IA when their ruler no longer 'has fun'. I do not really enjoy playing against staling indies or IA nations. My SP games are enough for that.
My choices :
- Arcoscephale
- Ulm
- Agartha
WaterHazard
July 30th, 2010, 07:47 AM
I'd like to join as either:
1. Yomi
2. Caelum
3. Abysia
Numahr
July 30th, 2010, 08:20 AM
After 2nd thought, I'd like to change my list of prefered naitons to:
- Tien Chi
- Caelum
- Ermor
Zeldor
July 30th, 2010, 09:02 AM
Keep indies at reasonable levels, there are garrisons anyway. 6-7 max. Don't take too many players, but make premade starting positions, as this map can get very ugly random starts.
don_Pablo
July 30th, 2010, 10:37 AM
I'll join if play with EDM
1 Arco
2 Tir na n'Og
3 Vanheim
Inindo
July 30th, 2010, 12:23 PM
Hinnom
Niefelheim
Helheim
Amhazair
July 30th, 2010, 01:02 PM
Allright, many points raised, so bulletpoints time! All bow down and admire my professionalism! :smirk:
I'm sorry to splash some cold water, but I really think a game as large as faerun is not advisable.
Objectively speaking, you're absolutely right. Yet I still want to try it. My enthousiasm is boundless. :D There's been warnings in the OP, and a couple more in the thread. (Thanks for that.) Anyone who thinks he won't be up for it please, please bow out and find/start a smaller game, I will only applaud your common sense. Of course, if we don't get a full complement of players we'll have to find an alternative map, but if enough people sign up I really want to go for it. Sometimes you just have to test the limits. :smirk:
The size of the map means that you really can not have unit swawners like pangea... Good point, I did not think of that. I wouldn't think this would grow into a problem, but to be certain we might ask the kind Pangaea player if he would forgo turmoil scales this game? The nation is also quite playable without Maenad spam, although it is an option less. The second megagame went this route, and I can't remember any hitches with ~75 players, so I don't forsee real problems here.
* Endgame Diversity Mod has been suggested and endorsed by several people, with one vote against. I have tentatively added it to the OP, but feel free to make your feelings - for or against the mod - clear. I have no objections against using it myself, but since I didin't add it to the options at the start I'll lend heavier weight to any nay-voters out there. And I guess I'd better go take a look at how the mod turned out then. Last time I checked it out it was still in the brainstorming stage. :smirk:
* Streamers and Standards has also been suggested. I see absolutely no reason to include it, but then again the only downside is having to download it, so... /shrug. Unless anyone objects, it's in.
* No objections to site frequency of 50. Changed in the OP, remains open for discussion.
* I really like the Idea of difficult research, so it takes a bit longer to reach the massive endgame spells, and especially to have access to every spell you might need. The massive downside however is in early game, where it basically eliminates the option for 'average' nations to try and counter or slow (bless-)rushers with a couple of well chosen low-level spells. As such I will veto this proposal. (Hence the bold in the OP :smirk:)
The Megagames came up with an - imperfect - solution to this by using difficult (or very difficult?) research, but modding all lower lvl spells down a level, so early research was equally fast, but mid- and late game slowed down considerably. That's a very heavy handed solution though, and the hypotethical mod would have to be written from scrach - I think - Since CBM already fiddles a lot with spells in the game. If any white knight feels inspired to try something like this and everyone agrees, then be my guest, but otherwise normal research it will remain.
I will suggest Indies 8-9 With one countervote to keep as is. I don't really like max strength indies (appart from the VP Provinces of course) but will change it if most people prefer this.
About VPs i would not use the VP victory condition in the game, but just make a house rule that someone needs a certain amount of VPs and has to hold them for 3 turns, to prevent aprupt endings of games.
So far the only opinion voiced about victory conditions. I quite like the idea. This would require the player attaining the agreed upon limit to post his list of VP's in the thread, and then hold them for 3 turns. (Or conquer enough new ones to cover the lost ones of course.) The limit can also be a bit lower in this case. Perhaps 40? With 20 points to be gained from 5 provinces I don't think I'd go lower than this.
Don't take too many players, but make premade starting positions, as this map can get very ugly random starts. I'm definitely not starting this without a full complement, the map is empty enough as is. Personally I also don't mind if starting positions are a bit wonky, the entire point of this map is that it's not perfectly balanced. That said, fixed locations would probably be an improvement. If you (or anyone else) wants to fiddle with the map to achieve this that would be great. (I have heard that adding start locations to a map is pathetically easy, but I have 0 idea about mapmaking and about the same amount of intrest in learning about it, so I'll wash my hands in innocence.)
Atlantis, if it's sole uw nation It won't be, so either choose another nation, or man up and prepare to face dual-blessed Oceanian Knights of the Deep. :smirk: (Or hope to end up alone in the Middle Sea.)
Also, if you've been gone awhile, there has been a schism in the community between the people who can still talk on this board and those who have been banned. If you want to recruit the Banished Ones, they can be found here:
I had heard about that. Is it usual to cross-recruit? If so I suppose I can go make me a login overthere.
btw. i even remember the original Faerun game :DThose were the days. :) You played Man in that game, didn't you?
Welcome back, Amhazair Thanks. Glad to be back too. :)
* 15 Players on the list so far, 3 of which I've played with, and one more I know from posting. I feel old... :(
* And Finally: 13lackGu4rd: I hate your name! If we wind up next to each other I'll rush you on sight, just to avoid having to type that name in PM's. Fair warning. :smirk:
Hadrian_II
July 30th, 2010, 02:12 PM
btw. i even remember the original Faerun game :D
Those were the days. :) You played Man in that game, didn't you?
Yep, i think it was my first MP game i survived more than 20 turns, also the only one i ever hosted (pbem hosted manually :D)
btw. i object to indies stronger to 6, as it forces a strong bless or a sc pretender on you.
13lackGu4rd
July 30th, 2010, 04:45 PM
* Endgame Diversity Mod has been suggested and endorsed by several people, with one vote against. I have tentatively added it to the OP, but feel free to make your feelings - for or against the mod - clear. I have no objections against using it myself, but since I didin't add it to the options at the start I'll lend heavier weight to any nay-voters out there. And I guess I'd better go take a look at how the mod turned out then. Last time I checked it out it was still in the brainstorming stage. :smirk:
personally I don't have a problem with EDM, but for such a large game I think we better keep it simply, with as few mods as possible(besides the standard CBM that is).
* Streamers and Standards has also been suggested. I see absolutely no reason to include it, but then again the only downside is having to download it, so... /shrug. Unless anyone objects, it's in.
agreed, Streamers and Standards is almost a necessity for single age games, but in regular games there's not much need to it.
* No objections to site frequency of 50. Changed in the OP, remains open for discussion.
no objections either, in fact I like this idea :hurt:
* I really like the Idea of difficult research, so it takes a bit longer to reach the massive endgame spells, and especially to have access to every spell you might need. The massive downside however is in early game, where it basically eliminates the option for 'average' nations to try and counter or slow (bless-)rushers with a couple of well chosen low-level spells. As such I will veto this proposal. (Hence the bold in the OP :smirk:)
The Megagames came up with an - imperfect - solution to this by using difficult (or very difficult?) research, but modding all lower lvl spells down a level, so early research was equally fast, but mid- and late game slowed down considerably. That's a very heavy handed solution though, and the hypotethical mod would have to be written from scrach - I think - Since CBM already fiddles a lot with spells in the game. If any white knight feels inspired to try something like this and everyone agrees, then be my guest, but otherwise normal research it will remain.
the thing is that on such a large map bless rushes are not as strong as they are in smaller maps. even if you manage to rush and kill an opponent early on, you won't be able to rely on your bless for much longer, and will eventually need to catch up with everybody else. moreover, most bless rush nations rely on their holy commanders to lead their first sacred expansion parties, which slows down their early research compared to the others, so it's not as black and white as you're trying to make it sound.
With one countervote to keep as is. I don't really like max strength indies (appart from the VP Provinces of course) but will change it if most people prefer this.
I agree, max indy 6 Imho, with stronger(custom?) garrisons in VPs only.
So far the only opinion voiced about victory conditions. I quite like the idea. This would require the player attaining the agreed upon limit to post his list of VP's in the thread, and then hold them for 3 turns. (Or conquer enough new ones to cover the lost ones of course.) The limit can also be a bit lower in this case. Perhaps 40? With 20 points to be gained from 5 provinces I don't think I'd go lower than this.
yeah, some form of mutual concession type victory is the best Imho.
I had heard about that. Is it usual to cross-recruit? If so I suppose I can go make me a login overthere.
well, it's not unusual to do so, and considering the size of this game I'd say we need as many players as we can get, so it's definitely a good idea to cross recruit. :angel
* And Finally: 13lackGu4rd: I hate your name! If we wind up next to each other I'll rush you on sight, just to avoid having to type that name in PM's. Fair warning. :smirk:
just use copy paste, like I do for PMs. I can't bother with spelling each and every name for a PM, especially since a single typo will mess it up entirely, especially for mass PMs...
ghoul31
July 30th, 2010, 06:29 PM
1. Pangea
2. Hinnom
3. Agartha
rdonj
July 30th, 2010, 09:51 PM
Something like this (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=54), amhazair? :D
Also, we had a game recently on the other forums that showcases just how bad maenads really are. If I were the pangaean player, I'd have no difficulty agreeing to take no turmoil, or perhaps just 1.
Numahr
July 31st, 2010, 12:16 AM
I can take care of the map editing. Coding is indeed a piece of cake; but agreeing on the starting locations is more sensitive. I woulod appreciate if 2-3 guys accept to work with me on this. THe only thing I want from them is to give me feedback on suggested locations so that it gets balanced. The reason why I say 2-3 guys is to have a workable small group. Then we can suggest the end result to the whole game community.
Let me know what you think.
Grijalva
July 31st, 2010, 06:56 AM
I just can't resist, so lets get crazy:
1. Ermor
2. Maverni
3. Ulm
Squirrelloid
July 31st, 2010, 07:51 AM
I might point out that there is absolutely no reason to use Standards and Streamers unless the game is going to be multi-age. Anyone who wants to look at the S+S banners can simply copy the code portion of the S+S mod and paste it at the bottom of CBM, and you'll change all the nation banners. This way you don't inconvenience people who don't like the S+S banners, because forcing them to have a blank copy of S+S to avoid looking at it leads to problems when they do play in an all-ages game. (Also, you get to look at S+S banners all the time, no matter what game you play in, so long as it uses whatever mod you pasted it into - CBM in this example).
Amhazair
July 31st, 2010, 12:57 PM
Something like this (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=54), amhazair? :D
Something like that, yes. :D
My preference would have been for difficult research with lvl 3 spells modded down to lvl 2 too, but I guess it's close enough. I suppose those that advocated difficult research can be happy with this (small) compromise. Any objections from players who prefer normal research?
I might point out that there is absolutely no reason to use Standards and Streamers unless the game is going to be multi-age. Anyone who wants to look at the S+S banners can simply copy the code portion of the S+S mod and paste it at the bottom of CBM, and you'll change all the nation banners. This way you don't inconvenience people who don't like the S+S banners, because forcing them to have a blank copy of S+S to avoid looking at it leads to problems when they do play in an all-ages game. (Also, you get to look at S+S banners all the time, no matter what game you play in, so long as it uses whatever mod you pasted it into - CBM in this example).
Well, that takes care of that I guess. Anyone wanting to use S&S can use this method, to save everyone else a (tiny) little bit of hassle. Thanks for the tip Squirrelloid.
And finally: Anyone intrested in hashing out balanced start locations, report to Numahr's offices. :)
We've got 17 signups now, provided Juffos confirms the settings are to his liking and no-one backs out, so 7 slots left. (And a marked lack of intrest in playing water nations for some reason.)
Aethyr
July 31st, 2010, 01:28 PM
Amhazair, welcome back! You gave me my first MP butt-whipping a while back (in the armadillo game I think). Please sign me up. I'll send in my nation choices later.
Aethyr
July 31st, 2010, 03:56 PM
OK, here are my choices:
1. Ulm
2. Sauromatia
3. Fomoria
I'm good with all the settings in the OP, and definately support CBM + EGD mods. I do not want to play Agartha.
Amhazair
August 1st, 2010, 03:52 PM
Back from a (short) weekend with the parents and we have one new singup. And actually another known face. I can't quite remember though... were you Atlantis in that game? I remember a war with Pangaea "and ally" but am not positive that the allied nation was indeed Atlantis.
Zeldor
August 1st, 2010, 04:01 PM
I was Atlantis in Faerun, that game was a disaster. And EA Atlantis is utter crap. Slightly better with uwgim and cbm, but still crap. Even in small lake :)
Anyway, my selections are:
1. Fomoria
2. Hinnom
3. Niefelheim
So Fomoria, I hope :) Smth new to try would be cool.
Aethyr
August 1st, 2010, 04:06 PM
Yes, I was Atlantis in that game, subbing in for Llama about half way through. You were the "great power" in the east (C'tis) with hoards of tarts and artifacts. Your ever-changing battle tactics and bag of tricks really gave me a crash course in MP end-game play. I was crushed again and again, but it was a blast. :)
Executor
August 1st, 2010, 05:35 PM
First, I hate you for organizing this game Amhazzir, if I fail my exams I blame you. :p
(I reserve the right to bow out if I bring myself to reason)
Second, I was Fomoria in Fearun, and that was a damn good game.
Kailasa
C'tis
TC
Amhazair
August 1st, 2010, 05:45 PM
First, I hate you for organizing this game Amhazzir, if I fail my exams I blame you. :p
I could write you a note, if you wish. :smirk:
I don't know what good it'll do, mind, but I can write one...:angel
Executor
August 1st, 2010, 05:54 PM
Send me some of that fine Belguim chocolate to ease my pain...
Zeldor
August 2nd, 2010, 11:43 AM
We should really use UWGIM if we want anyone to enjoy playing uw nation. And it should make game really more interesting, especially for less mobile EA uw nations.
camobeercan
August 2nd, 2010, 04:51 PM
I'd love to join this game. My picks are
1. Arco!!!!!!
2. Lanka
3. Tien Chi
I'd also love not having to play Yomi.
Verjigorm
August 2nd, 2010, 10:26 PM
There are now, officially, too many people on Arco for my tastes, so I'll bow out in favor of a better chance on Ulm....
Shift me to this:
1. Ulm
2. Vanheim
3. Marverni
Amhazair
August 3rd, 2010, 12:36 PM
Well, we now have a 21st signup, (Welcome Camobeercan) but signups seem to have slowed to a trickle, and I fear if we keep waiting more people will bow out than sign on. Seems people are too sensible for a game like this one. :(
Additionally, the water nations are horribly unpopular, with 0 out of 63 nation picks being a water nations.
I believe we now have a couple of choises on how to proceed:
1) Forget about the glorious madness that's the Faerun map, :cry: choose a different map that's suitable for ~20 people, and play a regular largish game. (Preferably a map with not too many water provinces I suppose.)
2) Play the game as planned on the Faerun map, but utilise the dead seas map, which makes water provinces essentially worhtless. The 21 signups exactly match the number of land nations in the EA, so this could be a decent solution. I/we will have to check how the dead seas mod interacts with the fixed special provinces though, and whether all mods are compatible. (If someone could kindly point me to that mod that would be fantastic by the way, as I never downloaded it before, and couldn't find it with a quick search.)
3) The most proactive option: we wait a while longer, and see who turns up.
I'll run a quick vote untill tomorrow, and we can kick things of from there. I don't think it would be a good idea to let things drag on much longer. (Feel free to suggest good maps in case we go for option number 1 btw.)
Herode
August 3rd, 2010, 12:47 PM
IMHO :
- keep the map, no matter it is full or not
- wait for new candidates until sunday evening
- if no water nation declared, either set 3 IA for the water nations (mighty or so) or just ignore. I don't like dead seas
:capt:
Verjigorm
August 3rd, 2010, 01:31 PM
I vote no on AI of any kind and feel that the map size should reflect the number of players. Waiting until Sunday is acceptable, but we could lock in current players' nations so we can start building pretenders and strategizing.
Zeldor
August 3rd, 2010, 02:12 PM
Map has many garrisons that limit the number of provinces you can expand into until mid/late game. But still 15+ provs per land nation. Much more per water nation.
With UWGIM included, you can convince some people to play water nation. Didn't Maerlande want to join as R'lyeh?
Eximius Sus
August 3rd, 2010, 03:24 PM
I'll play. I'd really like to try that Underwater mod.
R'lyeh
Sauromatia
Marverni
Amhazair
August 3rd, 2010, 03:34 PM
I don't like dead seas
:capt:Neither do I, there's a reason it's not on my disc. :)
With UWGIM included, you can convince some people to play water nation. Didn't Maerlande want to join as R'lyeh?Changes to gameplay from UWGIM seem quite extensive. (Just went looking for the mod.) and there's almost no comments in the thread. Has it been used extensively in MP? What do people (Apart from you ;) ) think about it? Also, is it compatible with EDM? (Which it looks like we will end up using.) If it works fine I'm not opposed to the principle of using it though.
Even if it makes people want to play water nations, it still leaves us short a few spots though. I haven't heard anything from Maerlande myself, (Perhaps a comment in IRC or something?) but she'd most definitely be welcome, never played a game with her before. (She's a she, right? Or do I have her confused with someone else?)
Edit: I'll play. I'd really like to try that Underwater mod.
Well, Zeldor's magic plan seems to be working. ;)
yandav
August 3rd, 2010, 04:00 PM
Count me in with:
mictlan
c'tis
kalaisa
No agartha for me, please.
pyg
August 3rd, 2010, 04:05 PM
With UWGIM included, you can convince some people to play water nation. Didn't Maerlande want to join as R'lyeh?Changes to gameplay from UWGIM seem quite extensive. (Just went looking for the mod.) and there's almost no comments in the thread. Has it been used extensively in MP? What do people (Apart from you ;) ) think about it? Also, is it compatible with EDM? (Which it looks like we will end up using.) If it works fine I'm not opposed to the principle of using it though.
Inversions III (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=113) is playing with CBM 1.6 + UWGIM .93 and EDM 1.1 all rolled into one. If you want to test it you can find it here (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=113&view=findpost&p=669323).
Even if it makes people want to play water nations, it still lives us short a few spots though. I haven't heard anything from Maerlande myself, (Perhaps a comment in IRC or something?) but she'd most definitely be welcome, never played a game with her before. (She's a she, right? Or do I have her confused with someone else?)
Edit: I'll play. I'd really like to try that Underwater mod.
Well, Zeldor's magic plan seems to be working. ;)
She's a banned user and it looks like someone else beat her to the punch. :)
Aethyr
August 4th, 2010, 02:53 AM
I agree that we should lock in nations for those who have signed up so far, and wait until Sunday to see if anyone else wants to join.
Keep the map, but no dead seas. No water nations unless we have more than one.
Numahr
August 4th, 2010, 09:36 AM
I secound Aethyr's post, all these points make sense.
I am waiting to know how many we are for sure before to work on the pre-defined locations.
Eximius Sus
August 4th, 2010, 10:21 AM
Well, unless you kick out the last two players you have 23. So two people get water nations. However, it looks like you are going to get a lot of nation conflicts.
Amhazair
August 4th, 2010, 01:02 PM
All right, general opinion has spoken:
* We definitely play on the Faerun map
* We start on sunday at the latest, whether the last few spots are filled or not.
Due to previous general acceptance in the thread i've bolded a few more sections of my OP. Most notably, we'll definitely be playing with the Endgame Diversity Mod.
I'll allow one more day of discussing/voting on the remaining issues, before assigning nations tomorrow.
Issues still to be resolved:
* Do we use the Underwater Gameplay Improvement Mod: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=44?
This mod aims to make transition from land to water and vice versa easier, Make gameplay more intresting for water nations and any nations venturing underseas in general, and improving the weaker water nations. Zeldor suggested it and Eximius Sus joined specifically out of intrest for this mod, while so far there have been no objections. The changes it brings are quite extensive though, so anyone objecting to it, please feel free to do so.
* Victory: so far it has hardly been discussed. Options seem to be: Conquer 40? VP and hold for 3 turns; Conquer 50?VP; and I suppose Standard victory (Kill 'em all) remains an option.
Since only Hadrian voiced an opinion so far your solitary vote may even be decisive! ;)
* Research: I vetoed difficult research, and there didn't seem to be much intrest in using the mod lowering lvl 2 spells in exchange for difficult research. (To be honest I'm not very keen on it either.) So unless there's a storm of protest I'm going to keep it at normal. (Also if we go with UWGIM I'll be sticking with normal in any case to prevent more mod compatability headaches.)
Amhazair
August 4th, 2010, 01:24 PM
Juffos has bowed out, and Maerlande let me know she's at her limit of games and will not be joining either, so at the moment there's 22 players. As I said in the previous post I'll allow one more day to finalize settings and then go about assigning nations, so if anyone feels like still changing their choices now's the time to do so.
I took a first look at the nation picks and compiled a few useless(?) stats:
* Arco and Ulm! are tied for "Most popular" Each with 3 first choice picks and 5 picks total.
* T'ien Ch'i and Ermor seem to be the ideal '3rd choises', each with 3 of those (and 1 first choise)
* Caelum and C'tis each have been picked 2nd 3 times out of 3 times total, whil Hinnom has also been picked 2nd 3 times, but is also 1st choice pick once.
* Atlantis and Oceania are the only nations who haven't been picked, while Yomi, R'lyeh, Pangaea and Abysia have each been picked once.
So, to improve the chances of everyone getting a nation they're happy with, any player not willing to risk a possible roll off can from this moment on claim either Atlantis or Oceania* by just posting in the thread they do so. The same possibility exists for Abysia, since the only player who picked Abysia (Waterhazard) is currently getting his first choice (Yomi) uncontested.
* I imagine for some people choosing one of these two nations might depend on whether we use the UWGIM or not, which is still to be decided. If that's the case, feel free to claim them "conditionally." (ie: I claim Oceania, but only if we use UWGIM, else I stick with my previous 3 picks.)
Verjigorm
August 4th, 2010, 01:37 PM
I only saw two #1 picks on Ulm, me an Aethyr.
Amhazair
August 4th, 2010, 01:46 PM
I only saw two #1 picks on Ulm, me an Aethyr.
There's one more from Samulus, the only player who signed up on the "other" forum. (Does it have a name, or do we just call it/them "the other(s) ) He went with Ulm/Arco/T'ien Ch'i, in that order.
Zeldor
August 4th, 2010, 01:47 PM
Well, I want to have some fun, not really win it. And water nations are not fun. Atlantis is the nation I'd like to like, but it's not possible. So I want to play nice giant nation for a change :) Fomoria would be best, as it's least powerful of them, so weaker players can get Hinnom and Niefel.
13lackGu4rd
August 4th, 2010, 02:30 PM
ok I'll switch to Oceania if we use UWGIM, which we should if we want UW nations in the game to begin with. otherwise my original picks still stand.
camobeercan
August 4th, 2010, 04:48 PM
I'm down for taking Abysia.
Aethyr
August 4th, 2010, 10:59 PM
I've never played with the UWGIM, but since some have joined to give it a try let's go for it.
I agree that we should use a percentage of the VP total, whatever folks believe makes the most sense, AND we definately add the requirement that the VP's be held for at least 3 turns for a win.
A question: this game will be hosted on Llamaserver, right? If so, we'll be able to see stats & VP's via the "score table" (which I think is groovy). I don't think there's a way to turn this feature off. If not, why not play with graphs on?
Finally, depending on when nation selctions are finalized players may need several days to tinker/experiment with their builds (I know I will), so I think we should have a start date of "x" days after nations are distributed rather than a fixed date (Sunday?) as previously suggested.
Eximius Sus
August 4th, 2010, 11:09 PM
Eh?
Inindo
August 4th, 2010, 11:10 PM
A question: this game will be hosted on Llamaserver, right? If so, we'll be able to see stats & VP's via the "score table" (which I think is groovy). I don't think there's a way to turn this feature off. If not, why not play with graphs on?
There is definitely a way to turn off the llama scores, my other game MonkeyParadise has them off along with graphs, I don't know how but you can ask the admin of that game if there isn't an easy setup option.
Finally, depending on when nation selections are finalized players may need several days to tinker/experiment with their builds (I know I will), so I think we should have a start date of "x" days after nations are distributed rather than a fixed date (Sunday?) as previously suggested.
I agree, I think that would give us some time to play around and design pretenders since we don't even know what nation anyone is playing yet. Can't really do anything until we know who we are playing. Hoping x > 4 days personally since I have never played any EA
Aethyr
August 4th, 2010, 11:14 PM
Thanks Inindo, I did not know there was a way to turn off the scores.
Eximius Sus
August 4th, 2010, 11:24 PM
The off button?
Verjigorm
August 5th, 2010, 12:02 AM
I don't mind playing with the UW Mod, but the hosting site where the file has been posted is annoying and I refuse to download their stupid software, so if we're using the mod, could someone share it on the thread?
13lackGu4rd
August 5th, 2010, 12:49 AM
A question: this game will be hosted on Llamaserver, right? If so, we'll be able to see stats & VP's via the "score table" (which I think is groovy). I don't think there's a way to turn this feature off. If not, why not play with graphs on?
we can, and should, turn off the automatic victory conditions and ignore the VP option built into llamaserver. that way we shouldn't be able to see the VP graphs, so we won't know exactly how many VPs each 1 of us has, which is what you're aiming for I think.
instead we should do it manually, once a player reaches a certain amount of VPs he must announce it to everybody, so the rest will have 3 turns to take at least 1 of those VPs away from him, otherwise he wins.
Aethyr
August 5th, 2010, 05:09 AM
I'm OK with doing it manually, it's not a big deal either way.
Zeldor
August 5th, 2010, 06:11 AM
I think llamaserver automatically disables score graphs if game is set so - it takes them from turn files, and with score graphs turned off, they are not there, so llamaserver cannot process anything.
Manually watching over so many VP provs will be a nightmare, but well...
Hadrian_II
August 5th, 2010, 06:23 AM
you can see how many VPs you have if you click on a temple. (VPs spread dominion)
Amhazair
August 5th, 2010, 10:39 AM
Well, it seems we've reached an agreement. :) I updated the OP with the final settings.
I can't seem to get to the combined CBM/EDM/UWGIM mod Pyg posted the link to though. When I follow the link I get an error message and am then redirected to the Filefront home page. Is that just me, or does it happen to everyone?
I'll throw myself into nation assignment now, so everyone's nations should be up (relatively) shortly.
pyg
August 5th, 2010, 10:54 AM
Try this.
Amhazair
August 5th, 2010, 11:37 AM
Thanks Pyg, you're the best.
Finished nation assignment now, and am very proud to say everyone got one of his three picks.
Helheim and Atlantis remain unclaimed at the moment. Anyone having a change of heart and deciding either of these nations sound cooler than the one they got (and picked in the first place) feel free to switch. Also, anyone who hasn't signed up yet, but feels the urge to jump in, can claim either nation as their own.
Final paragraph for those wondering how I arrived at the final list. (Also known as: "Why did he get nation X while I'm stuck with sucky Y")
Short answer: Because I said so! Now shut up and play!
Longer answer: My first priority was to get everyone one of their 3 picks, rather than get as many players as possible their first pick. This does mean there will be a few instances where player A will see his first pick played by a player B who picked that nation only second or third, because player A was the only one(or one of the few) who picked the nation they picked second or third and ended up with.
If that explanation is a bit obscure just read the short answer again. :) Or if you are really, really desperate to know, PM me, and I'll see if I can remember the reasoning. No guarantees there though, it was a bit of a puzzle to get everyone one of their picks.
Zeldor
August 5th, 2010, 11:44 AM
Oh, Graeme picked the strongest nation :P
Amhazair
August 5th, 2010, 11:50 AM
Say, I don't think it's utterly crucial, but if anyone can explain to me - very slowly - how to go about attaching a file to a post, I'll add the combined mod to the OP. (Best in PM though, wouldn't want to clutter the thread with my technical ineptitude. :D)
ghoul31
August 5th, 2010, 11:54 AM
Grijalva just quit a game right in the middle of it. He said he didn't have time to play DOM3 anymore. We couldn't find a sub so we had to end the game.
So I don't understand why he is playing in this game. He will just do the same thing again.
Rytek
August 5th, 2010, 11:57 AM
sign me up as Helheim
Zeldor
August 5th, 2010, 04:09 PM
Ok, my pretender is ready. When are we starting? :)
PriestyMan
August 5th, 2010, 09:06 PM
atlantis for me.
Grijalva
August 6th, 2010, 02:04 AM
Grijalva just quit a game right in the middle of it. He said he didn't have time to play DOM3 anymore. We couldn't find a sub so we had to end the game.
So I don't understand why he is playing in this game. He will just do the same thing again.
"quit?" really?
Wow Ghoul, your are just sore aren't you? That's not true and was more than three weeks ago anyway.
I was declared winner by a clear majority of players (and also by the top nations) despite your moaning, I certainly didn't just "quit" as you say. And please don't outright lie by saying it was the "middle" of the game when it was clearly the endgame.
I also didn't say that I didn't have time for dom3, just the gargantuan endgame and being the most powerful nation by far, with my schedule + computer problems at that time.
Anyone who's interested can look at the thread here : http://forum.shrapnelgames.com/showthread.php?t=44982&highlight=greenstone
But this is the best quote to look for, where ghoul himself declares me the winner.
I think we should declare Bandar Log the winner in this game
In addition to that being three weeks ago, I do believe it will be a few more weeks before turns of this game take more than a few minutes, so don't worry about me Ghoul (rl schedule won't be a problem anymore even for long turns), you just make sure you play a more active game this time. :)
ghoul31
August 6th, 2010, 07:05 AM
here is a quote from Grijalva
"This was, at first, simply because of my crazy rl work these days. The final straw happened with the last stale: my laptop decided to finally quite on me. I tried to solve the problem and even delayed the game by 24hours, but it seems as though the real only solution is to find a sub to take over. Its possible to play my other two games on my work computer as they are in their early stages, but spending several hours at work playing dom3 just isn't feasible.
Sorry guys, and thanks for being so patient, it was great playing with everyone. I'll post a sub thread now."
It is clear from that, he quit the game, and posted for a sub. I just hope he won't do it again
Verjigorm
August 6th, 2010, 08:29 AM
Drama already! We haven't even uploaded pretenders yet. ~,~
Eximius Sus
August 6th, 2010, 08:33 AM
The famous Ghoul31. I've heard of you.
Grijalva
August 6th, 2010, 11:25 AM
Right ghoul, I offered to find a sub and we agreed that I should just be declared winner instead...then you cried.
Ok, I've said my piece, this shouldn't have been spilled into this thread anyway, I just hope ghoul doesn't complain about losing this time too.
Amhazair
August 6th, 2010, 12:54 PM
Well, I went over to the other thread, and can't say I could find any objectionable action by Grijalva. He only announced that he couldn't keep up with his turns due to temporary work spike and technical difficulties, and that he would be looking for a sub. A pity, certainly, but in the end his actions were fit and proper as far as I can see. God knows unexpected events can pop up in RL. After that not he but others declared him the winner. Whether that was premature or not I don't know since I wasn't in the game. Possibly it would have been better to allow everyone more time to make their feelings about the situation clear, but in the end I don't see how Grijalva can be blamed for that, nor why the discussion should affect this game.
So, since he assures us that his RL will most certainly return to a more manageable situation by the time turns begin getting longer in this game, I see absolutely no problem, and wellcome Grijalva to our game. (again)
Executor
August 6th, 2010, 03:31 PM
I agree Grijalva, this arguing shouldn't spill over to this thread, so would everybody please refrain from position things irrelevant to this game here, not everybody has the time to read through all the threads and may very well miss something relevant to this game with all this gibberish.
Aethyr
August 6th, 2010, 05:53 PM
Just to confirm, we're using the Faerun -466 Adventure Map thats on Llamaserver?
Verjigorm
August 6th, 2010, 08:13 PM
I also still need the underwater mod if we're using it. I'm not downloading some stupid proprietary download manager just to get a 300k file.... or just put the most recent (0.94) version on the server. The current llamaserver version is still 0.7.
(I have also reviewed the mod notes, and approve of the use of the most recent 0.94 version of the Underwater Gameplay Enhancement mod).
Aethyr
August 6th, 2010, 08:15 PM
Check the first post
rdonj
August 6th, 2010, 10:25 PM
Also, nakido doesn't require you to install a download manager. It only wants you to think that it does. Just for future notice.
Verjigorm
August 6th, 2010, 11:56 PM
I know it doesn't, but it was equally a pain in the *** to keep clicking the download link and then having to hit the back button (because once you click the download link, it changes to a "get stupid download manager" link after it fails to download due to server capacity.
In actual game news...
My pretender is ready. Is the game running yet?
Amhazair
August 7th, 2010, 06:47 AM
Is the game running yet?
It is not. Numahr said he would look into fixing starting locations a while back. I PM'd him yesterday to see if he was still planning to do that. If there's no reply by this evening I'll just go ahead and start the game with random locations.
Just to confirm, we're using the Faerun -466 Adventure Map thats on Llamaserver?Yep. Uploaded it myself to see if I could figure out how to do it. (And guess, what I did! I'm so proud! :D) Apparently no-one else has been stupid...erm... I mean original enough to use it in MP. (Not on the Llamaserver at least.)
Zeldor
August 7th, 2010, 07:16 AM
Amhazair:
You don't need final map to create it, you can change settings later. So you can wait till all pretenders are in with fixed positions [which we really want] and create the game with normal Faerun map, without premade starts.
Amhazair
August 7th, 2010, 12:03 PM
Well, in that case:
The game is up!
A reminder/help for those rare people who haven't used the Llamaserver before:
- Make sure you have the same mods enabled as the game you're playing in (Preferences->Mod Preferences) although only mods affecting pretender design, such as Conceptual Balance, actually matter (For us, this is the 'inversions' mod attached to the first post.)
- Go to Game Tools -> Create a pretender god in Dominions. Don't set a password, since for PBEM games they're not helpful and occasionally annoying (e.g. if you need a sub)
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name in the subject line of your e-mail. That would be TroublingTimes in this case. (Without a space, llamaserver doesn't accept spaces apparently)
I hope to start on sunday/monday, so have your pretenders up by then.
Good luck everyone.
Numahr
August 7th, 2010, 04:06 PM
I can take care of the custom starting locations as suggested earlier, but is it too late? I can send the edited map tomorrow morning (i.e. in about 12 hours). It would be nice to have these custom starting locations, I think. Sorry that I was not available during the last 2-3 days to do it.
Amhazair
August 7th, 2010, 05:45 PM
According to Zeldor it's not too late. ;)
But yes, I can still alter all game settings, (including the map) so as long as you have it ready before the game starts I can still switch it around.
PriestyMan
August 7th, 2010, 06:24 PM
will it be special starts for all nations, or will there be a bunch of start locations and all nations will be randomly assigned one of the start positions?
Zeldor
August 7th, 2010, 06:32 PM
2nd option, faster and easier :)
Numahr
August 8th, 2010, 07:32 AM
Working on the map now.
It will be random starting locations, each of us will be attributed one randomly.
It can be nice to have "thematic" starting locations, but then we can know where each nations is exactly and it removes an element of mystery and the fun of exploring. Plus, I don't feel comfortable from a balance point of view about deciding who is who's neighbor.
Numahr
August 8th, 2010, 09:00 AM
OK here is my proposition. Do not hesitate to comment / suggest now.
I did my best to try to produce something balanced for all 24 starting locations. For each location, I asked myself: if I were starting here, would I complain or would I rejoy myself due to its unbalanced nature?
But at the end it is a difficult exercise, so feedback is welcome... as long as it comes soon enough to be taken into account.
Grijalva
August 8th, 2010, 09:18 AM
I think its great. Although I wouldn't particularly like to be 20, 16 or 14, I still say the map looks pretty balanced and would accept any of those positions anyway. *knocks on wood*
Numahr
August 8th, 2010, 10:21 AM
Thanks Grijalva for feedback.
New version, with these changes:
- # of the exact target provinces
- less density in the centre, for players surrounded by other players (those mentionned by Grijalva)
- analyzed connections made by Edi on the map. In particular, some locations are not the deadend they look like at first glance due to connected neighbors; islands are all connected to each other and finally to the main continent at severl points, so no reason to exclude them for land players. That also helped to reduce density in the centre.
- moved starting locations giving already a VP or located on a "non start province" defined by Edi, since he must have had good reasons for those.
I still have the technical part to do, but now I wait for more feedback, or at least confirmation by the game admin to implement this scheme.
Amhazair
August 8th, 2010, 12:10 PM
Looking great for the most part. The second version definitely is an improvement. Only problem I see is starts 19 and 20 being too close to each other. (Only 2 provinces between them.) I think moving start #20 to province number #24 (just south of where it is now) would be better.
Aethyr
August 8th, 2010, 01:19 PM
Agree with Amhazair's observation.
Looking good Numahr, thanks for your hard work on this!
13lackGu4rd
August 8th, 2010, 03:18 PM
oops wrong thread, disregard ;)
Verjigorm
August 8th, 2010, 03:44 PM
There hasn't been a turn yet. Not all players have joined.
http://www.llamaserver.net/gameinfo.cgi?game=TroublingTimes
Numahr
August 8th, 2010, 03:49 PM
Thanks for feedback.
So:
- starting locations in the South have been generally tweaked to give more space to every one, at the expense of a starting location close to the edge.
- map file moded.
You can find attached both the new map overview and the .map file. I double checked it, there should be no surprise.
All this took quite some time to do, so please understand that I may be one of the last to upload my pretender...
Edit: for some reason, uploading the files did not work. I will try again later.
Numahr
August 8th, 2010, 05:30 PM
Here are the files
Amhazair
August 9th, 2010, 12:24 PM
We're still waiting for 6 of our Pretenders. I PM'd the players in question. If they're all submited in the next couple of hours I can start up the game tonight before bed, otherwise we'll start tomorrow.
Zeldor
August 9th, 2010, 01:11 PM
Oh, I was sure mine is in. Let me double-check if I have correct pretender and I will submit it asap :)
Aethyr
August 9th, 2010, 01:53 PM
Amhazair, have you settled on what the VP announcement "threshold" should be?
Amhazair
August 9th, 2010, 03:09 PM
First post: Victory: Conquer 40VP and keep control of them for 3 turns.[...]
If the first post doesn't have an answer to your question it is either not known, or not worth knowing. ;)
Aethyr
August 9th, 2010, 03:29 PM
Ah. :doh:
I misread this initially. Thanks
Eximius Sus
August 10th, 2010, 09:49 AM
Who's the slacker?
Amhazair
August 10th, 2010, 12:05 PM
We're waiting for Agartha. Unfortunately I forgot to ask for a read receipt with my previous PM, so I don't even know if he saw it. I sent him a last PM just now.
In the meantime I guess I'll re-open the recruiting in case anyone wants to take over this powerhouse nation. If Welltimat shows up by midnight my time (which is in 6 hours) he retains his spot and I start the game, otherwise, anyone posting in this thread and having a pretender uploaded and ready by the time I come home from work tomorrow can take over his spot, and we start the game then.
Amhazair
August 10th, 2010, 03:43 PM
Well, we're off. Have fun all.
And may you eventually all bow to the inevitable dominance of the Druids.
Zeldor
August 10th, 2010, 04:05 PM
Wanna NAP?
Zeldor
August 10th, 2010, 04:07 PM
Huh, game started with wrong pretender somehow, anyone has that problem?
I guess I misclicked smth while submitting, so not game breaking. So unless there are other problems, I won't ask for restarting the game.
Amhazair
August 10th, 2010, 04:46 PM
No issues here. I set the timer to 48h for the first turn in case something pops up, but I'll set it back to 24h for turn 2.
Zeldor
August 10th, 2010, 05:41 PM
Turn1 is automatically 48h, even on 24h hosting :)
Amhazair
August 10th, 2010, 06:12 PM
Yes, I noticed. After changing it, obviously. :)
ghoul31
August 10th, 2010, 08:41 PM
where is the tga file for this map?
Grijalva
August 11th, 2010, 07:01 AM
you might need to download the original faerun map first, and add Numahr's files...not sure though.
Zeldor
August 11th, 2010, 07:22 AM
Only original, you don't need .map file at all :)
Eximius Sus
August 11th, 2010, 07:41 AM
72 hours for turn 1. Wow. This game is going to take forever. What takes so long about turn 1?
Verjigorm
August 11th, 2010, 08:09 AM
Probably long to make sure everyone's here. Apparently... everyone's not...
Zeldor
August 11th, 2010, 08:17 AM
Let's kill the slow ones :) It's big map, long game, so we want only people that can submit turns fast :)
Amhazair
August 11th, 2010, 02:04 PM
72 hours for turn 1. Wow. This game is going to take forever. What takes so long about turn 1?
Yeah, I set the turn to 48h (instead of 24) for the first turn right after starting the game in case people had trouble with the map, or mods, or whatever, so we had time to solve it. But apparently the llamaserver already adds 24h to the first turn (for this very reason presumably) so we ended up with 72 instead of 48. In any case, I'll set the next turn to 24h again, so the pace should pick up soon.
Hadrian_II
August 11th, 2010, 06:03 PM
i just noticed, that i made my turn and then forgot to send it in, so i am rather grateful for the long time on the first turn :)
Eximius Sus
August 11th, 2010, 06:18 PM
Only C'tis left? Executor? Is there a penalty for last? Can't expand on Turn 2? Give all gems to random opponent? Abandon hope Ye who enter here.
Verjigorm
August 12th, 2010, 11:40 PM
What exactly is the holdup? It's turn friggin' 1.... Wake up. Take turn. It takes literally 5 seconds.
I propose an all-against-one alliance against C'tis just to speed the game up.
Grijalva
August 13th, 2010, 12:45 AM
the "penalty" for an early stale is usually an early defeat, at least that's been my experience :)
don_Pablo
August 13th, 2010, 12:59 AM
I've played some games with Executor but I don't remember him to be a slow player.
There should be reasons for that...
Aethyr
August 13th, 2010, 02:36 AM
I'm in another game with him right now. He was in the process of moving and I believe that there is an internet issue.
Amhazair
August 13th, 2010, 12:10 PM
Thanks for letting me know. He certainly hasn't opened the PM I sent him yesterday yet. Could you point me to the game thread in question, I'll see if there's more info there and/or if that game's admin knows something.
Aethyr
August 13th, 2010, 12:37 PM
It's the Song of Ice & Fire game; Perhaps Corwin has some news.
http://forum.shrapnelgames.com/showthread.php?t=45767
Amhazair
August 13th, 2010, 12:58 PM
Thanks, I PM'd Corwin, let's see if he knows more.
In the meantime, I'll ask for a quick show of hands: If Executor has having internet trouble at his new place, I'd hate to have him stale because of this, but on the other hand there's no way to know if it'll be solved fast or not at all.
On the other hand since we're still on the first turn it might be easy to find a sub, or possibly even restart the game with a new C'tis player. (Though I am quite anxious to get this show on the road to be honest.)
Hosting is scheduled less than 3 hours from now, so one way or another I'll make a decision by then.
Aethyr
August 13th, 2010, 01:19 PM
Tough call. I vote to postpone the host, give EX a little more time (although his last post was almost a week ago), and simultaneously see if we can find a sub.
Zeldor
August 13th, 2010, 02:05 PM
Yeah, add 12h, post for a sub, with a note that it may be temporary [and give Executor 3-5 turns to show up]. Or even offer permament sub, if he does not like the pretender etc. Executor should have informed you about his potential problems, especially if he did it in the other game thread.
Calahan
August 13th, 2010, 02:34 PM
I've played more games with Executor than any other player, and know him well enough to say that bailing isn't his thing at all. So I'd say it's very likely that he's having trouble getting an internet connection at his new place. (since he did say on IRC that it might take him a few days to get setup there.)
I'm definitely not looking to sub-in here on a full time basis, but if there's no word from Executor in the next X hours (X being however long you want to delay it for him), then I can offer myself up for playing the first few turns until he comes back (as I'm very confident he will be back).
@ Amhazair - PM me, or find me on IRC if Executor doesn't show and you want me to play his turns. But bare in mind I'm on UK time, so if you delay 12 hours for Executor, I'll likely need another few hours to get setup. As for example, 12 hours from the current deadline is early hours of Saturday morning for me, and there's little chance me being up at that time on a Saturday unless I'm just getting in :)
rdonj
August 13th, 2010, 02:49 PM
@ Amhazair - PM me, or find me on IRC if Executor doesn't show and you want me to play his turns. But bare in mind I'm on UK time, so if you delay 12 hours for Executor, I'll likely need another few hours to get setup. As for example, 12 hours from the current deadline is early hours of Saturday morning for me, and there's little chance me being up at that time on a Saturday unless I'm just getting in :)
I know you are always bare in my mind. But I could never bear to tell you before. Until now :)
Amhazair
August 13th, 2010, 02:51 PM
Excellent timing Calahan, and it really helps out. PM sent. (Just as I had the entire "looking for sub" thread ready, but luckily just before I posted it. ;))
Verjigorm
August 13th, 2010, 09:36 PM
I wasn't expecting an introduction to the hassles of huge MP games for at least a few turns... Hopefully these will be minimal. ^_^ I foresee a lot of weekend pausing...
Aethyr
August 13th, 2010, 10:44 PM
These things do happen from time to time, but I for one am still excited about an opportunity to face off against such worthy foes on a truly unique map. I'm sure it wil be worht the wait(s). :)
Calahan
August 14th, 2010, 04:57 AM
Just woke up folks, and no reply from Executor to the emails and PM's I sent him. (btw, "Hi Everyone", I'm subbing for Excutor / C'tis until he returns)
I've got a bit of a hangover from last nights activities, but I'll sort my head out, get the map and mods etc setup (I've got the turn file), and submit the missing C'tis turn so the game can get running properly, at some point soon.
Give me say two hours (noon my time) and I should have the first turn ready to roll. (main delay, if any, will be working out exactly what Executor was planning to recruit. But that shouldn't take me that long)
Amhazair
August 14th, 2010, 08:29 AM
Well, we're off. Have fun all.
For real this time. I swear!
Amhazair
August 15th, 2010, 06:50 AM
Well, we're off. Have fun all.
For real this time. I swear!Ahum... Llamaserver appears to be down...
Looks like we'll need a little patience again.
Amhazair
August 15th, 2010, 08:10 AM
Well, we're off. Have fun all.
For real this time. I swear!Ahum... Llamaserver appears to be down...
Looks like we'll need a little patience again.And it's up again. Not that much patience has been needed this time. :)
Also, quoting yourself is fun, makes you feel like you're having an important conversation. :p
Herode
August 15th, 2010, 10:11 AM
For real this time. I swear!Ahum... Llamaserver appears to be down...
Looks like we'll need a little patience again.And it's up again. Not that much patience has been needed this time. :)
Also, quoting yourself is fun, makes you feel like you're having an important conversation. :p
It also makes true believers feel like you were Legion, for you are many :angel
Eximius Sus
August 15th, 2010, 05:47 PM
Must be some tough scripting going on.
Zeldor
August 16th, 2010, 03:22 AM
Anyone else gets a feeling that we are playing at indies 9? [I know, it's 6]
Numahr
August 16th, 2010, 04:38 AM
About half of the provinces receive special script regarding their indy garrisons. This is unrelated to the level for independants decided in the game settings (6 or 9). Mostly these provinces are those with VP but not only. When the map designer did not create a special script for a given province, then only the 6 level is applied to random indies.
What you are discovering is an old world with a life of its own, with entities unwilling to bend by the new God(s) trying to extend their Dominions...
Amhazair
August 16th, 2010, 12:25 PM
Anyone else gets a feeling that we are playing at indies 9? [I know, it's 6]
Hmm, let's see, I seem to remember saying: If the first post doesn't have an answer to your question it is either not known, or not worth knowing. ;)And look:
The native powers gather their forces and prepare for warSeems I was right! (And also posses the powers of foresight and am in general even awesomer than I thought.) :p
Also: quoting yourself is fun, makes you feel like you're having an important conversation.still applies. :D
(Seriously though, so far I haven't fallen victim to any surprises, but I am looking forward to the clump of Air mages ready to orb lightning and shock wave me to death in an otherwise innocuous looking province.)
Zeldor
August 16th, 2010, 12:29 PM
I know in which province those air mages are. Are you around? Wanna NAP? :P
Anyway, it should be fun game. Too bad we can't see huge army size drops on score graphs, they must be happening. And probably some people got stuck in their cap, scared of surrounding wilderness.
Amhazair
August 16th, 2010, 01:15 PM
I think there are several of those air mage clumps, at least I seem to remember running into them a couple of times testing expansion. No idea if there are any close to my start location though. :)
Amhazair
August 17th, 2010, 12:08 PM
Not feasable in any way. People have a daily schedule, you know, which for most of us involves at least sleaping, eating and going to work, which in my case leaves me with a daily ~5hr period between 19h00 and 24h00 in which to do my turn, and an absolute impossibility to play in the 19 hours in between. (on the average weekdays) Can't imagine the poor people with kids who have to wait till after putting them to bed to take their turns.
Edit: Hey! The post I replied to has magically disappeared! This might leave me looking slightly stupid. ;)
Eximius Sus
August 17th, 2010, 05:01 PM
Did someone postpone the game?
Inindo
August 17th, 2010, 06:53 PM
Not feasable in any way. People have a daily schedule, you know, which for most of us involves at least sleaping, eating and going to work, which in my case leaves me with a daily ~5hr period between 19h00 and 24h00 in which to do my turn, and an absolute impossibility to play in the 19 hours in between. (on the average weekdays) Can't imagine the poor people with kids who have to wait till after putting them to bed to take their turns.
Edit: Hey! The post I replied to has magically disappeared! This might leave me looking slightly stupid. ;)
Um... has our esteemed admin quoted himself so much that he has begun arguing with himself as well?
Amhazair
August 18th, 2010, 01:45 AM
Heh? Damnit! Somehow none of my orders from last turn got carried out. :( This happen to anyone else or is it just me?
Amhazair
August 18th, 2010, 01:46 AM
Um... has our esteemed admin quoted himself so much that he has begun arguing with himself as well?Hey! No mocking of the all-powerful admin here! You might end up sorry, you know... :)
Calahan
August 18th, 2010, 04:33 AM
Reading Corwin's comments in the 'Fire+Ice' thread, I get the impression that Executor might not be back for a while yet, so I'm going to start looking for a sub for C'tis. Since I am currenty over my game limit, and the size of this game could see it become a rather large time sink very quickly. Which would cause me a problem or two. (plus take me down the "spending too much time playing too many Dominions games" road, which I promised myself I'd never do again)
But I'll obviously keep playing until I find a sub. As I hate seeing staling nations in games more than anyone. Although if anyone knows anyone who might be interested in taking C'tis on, then please ask them to PM me :)
Zeldor
August 18th, 2010, 10:32 AM
I will be leaving in 3-4 hours for at least 24h, so if I don't managed to do new turn [it's 5 mins, but it needs to host], I may need up to 12h more on next one.
Eximius Sus
August 18th, 2010, 10:34 AM
Um... has our esteemed admin quoted himself so much that he has begun arguing with himself as well?Hey! No mocking of the all-powerful admin here! You might end up sorry, you know... :)
Imzahair, Don't get too pompous. Folks just might start making fun of you.
Calahan
August 18th, 2010, 11:50 AM
Reading Corwin's comments in the 'Fire+Ice' thread, I get the impression that Executor might not be back for a while yet, so I'm going to start looking for a sub for C'tis. Since I am currenty over my game limit, and the size of this game could see it become a rather large time sink very quickly. Which would cause me a problem or two. (plus take me down the "spending too much time playing too many Dominions games" road, which I promised myself I'd never do again)
But I'll obviously keep playing until I find a sub. As I hate seeing staling nations in games more than anyone. Although if anyone knows anyone who might be interested in taking C'tis on, then please ask them to PM me :)
Just letting you all know that Ferrosol has very kindly agreed to take over C'tis for me on a more permanent basis than I was signed-up for. So can you all please direct diplomatic envoys, tributes, and pleas of mercy regarding C'tis in his direction from now on :)
@ Amhazair - I've PM-ed you Ferrosol's email address for you to do the switch over.
@ All - Best of luck with the game everyone :up:
Amhazair
August 18th, 2010, 01:13 PM
Just letting you all know that Ferrosol has very kindly agreed to take over C'tis for me on a more permanent basis than I was signed-up for. So can you all please direct diplomatic envoys, tributes, and pleas of mercy regarding C'tis in his direction from now on :)All right. Thanks a lot Calahan, first for subbing, and then for finding a sub for yourself before I had even learned you were looking for one.
Welcome to the game Ferrosol, I sent you a new turn, should be in your mailbox any minute now. I'll be around from now till hosting time, so if needed I can extend the timer.
Amhazair
August 18th, 2010, 01:15 PM
Heh? Damnit! Somehow none of my orders from last turn got carried out. :( This happen to anyone else or is it just me?
Anyone? Anyone? No? :(
Blergh. I was hoping for a massive responce so I could abuse my powers to roll back the game, but looks like it ain't happening. I'll just have to catch up then.
On the bright side: one turn with no recruitment did leave me some spare cash. Waiter: One castle please, pronto!
Zeldor
August 18th, 2010, 01:42 PM
Ok, I guess I won't need extension, as turn arrived and I can play it :)
Zeldor
August 18th, 2010, 01:48 PM
camobeercan:
Can you enable PMs? :)
Amhazair
August 18th, 2010, 02:22 PM
camobeercan:
Can you enable PMs? :)Ooh! A hint. Are the Mighty nations of Fomoria and Abyssia each other neighbours? What suspence! What exitement!. :)
Herode
August 18th, 2010, 02:53 PM
Should we extermine them, Master ? :happy:
camobeercan
August 20th, 2010, 12:07 PM
Ooh! A hint. Are the Mighty nations of Fomoria and Abyssia each other neighbours? What suspence! What exitement!. :)
I had no idea :shock: it's a good thing we're sure to be fast friends.. Also PM's are now on for me, sorry about that Zeldor.
Zeldor
August 21st, 2010, 02:07 AM
Guys, wake up and submit your turns...
Grijalva
August 21st, 2010, 02:43 AM
I sent my turn in...but not because you told me to...:)
don_Pablo
August 21st, 2010, 02:49 AM
I'll be able to send just in 5 hours.
Not earlier.
Eximius Sus
August 21st, 2010, 10:20 AM
Greetings from Phloogh'thlog, Greatest Mind Lord of R'lyeh,
The central seas are ours. Enter at your peril. But we wish all of our coastal neighbours good fortune and offer them our assistance in their trials with each other and the barbarians inhabiting these lands. Let us bring these lands under the yoke of enslavement and enjoy our rightfully deserved control.
Our mind lords will soon be ready to provide timely and secret assistance.
Amhazair
August 22nd, 2010, 11:42 AM
We've had our first stales in the last couple of turns. One stale doesn't necesarily have to mean much, but I think I'll be making a habit of checking in on every staling player just to make sure.
So if you happen to receive a PM after you stale, don't feel singled out or attacked, it's just a safety precaution.
P.S. No one has staled twice for now, so, as I said, probably norhing going on so far.
Zeldor
August 22nd, 2010, 11:44 AM
Yeah, talk to them, it'd be good to stick to 24h till turn 25. Especially with so many players and so many delays.
Amhazair
August 23rd, 2010, 01:40 AM
Since Weltimat, who plays Agartha and staled last turn has neither submitted a new turn yet, nor read the PM I sent him, I postponed hosting for 3 hours, so I'll be home before hosting time so I can assess the situation if needed. I'd rather not have a player stale twice in a row at this stage of the game if I can help it.
The few people who still have to submit their turn: Unless you have a good reason for delay, don't wait till the new dealine please. Anyone knowing for certain that Agartha's position is currently 'walk away' material due to poor expansion and/or being defeated by a rush, please let me know so at least the nation can be set to Ai. (No idea why I think that this might be the case after only 11 turns, but I do have a hunch.)
Zeldor
August 23rd, 2010, 06:05 AM
Agartha submitted, only Vanheim left.
Amhazair
August 23rd, 2010, 11:55 AM
So much the better. :) Everyone on schedule today, no delays, and no need for me to worry. :)
Grijalva
August 24th, 2010, 08:19 AM
The Mighty Micro Empire of Ermor has come under attack! Unfortunately, the great city was founded near the Spine of the World, just Northwest of mighty Hinnom...
But all is not lost, the legions have rallied and native peoples have been conscripted to join the fight, desperately trying to keep the giants at bay. The legions have even slain a few of the mighty Melqarts, but this luck will surely be fleeting.
So this call to arms goes out to any other nations who border Hinom: Attack the man-eating giants now lest you be consumed yourself in due time. To those who doubt this warning, heed the long spoken mantra, "Hinom Eats EVERYTHING!"
- (The) Rod, Prophet of Marduke, Savior(?) of Ermor
Zeldor
August 24th, 2010, 01:44 PM
Fomoria is looking for Thistle Maces and water boosters! We are also trading gems - W and A for sale, N,D and S acceptable in exchange.
Amhazair
August 24th, 2010, 01:52 PM
Grr! I need a scout province! My kingdom for a scout province! I'm (almost) blind to my surroundings, and that's not a nice feeling. And whose idea was it anyway to make this game graphs off! Grr! Again.
Anyone feel like selling me a scout province I can teleport to, conquer, and start buying scouts from? I would greatly appreciate such a gesture. ;) (Not that I can teleport yet, but whatever...)
Zeldor
August 24th, 2010, 01:53 PM
Just build a fort :) I have strange feeling that someone removed poptypes with scouts from the map.
Amhazair
August 24th, 2010, 02:04 PM
Dominions Axioma: Out of forts come mages. (Full stop, hard return.)
13lackGu4rd
August 24th, 2010, 03:37 PM
Dominions Axioma: Out of forts come mages. (Full stop, hard return.)
well, in LA you sometimes recruit spies or even assassins from them, and there are those odd times you'd recruit non mages commanders as well.
but anyway, this is EA we're talking about, indy scouts aren't that common in EA as opposed to the other eras... but hey, you're complaining about the lack of scouts? what will I as an UW nation say? indy scouts are just not available, not *rare*, *not available*...
Amhazair
August 24th, 2010, 04:39 PM
Pfft... conquer a land province then. (Not mine, I don't have any scouts provinces)
Eximius Sus
August 24th, 2010, 10:38 PM
Staling is a disease.
Verjigorm
August 25th, 2010, 09:40 PM
This is an early announcement of an absence:
I will be camping on Labor Day weekend (Sept. 4th-6th) and will not have access to any Internet or computer.
Herode
August 26th, 2010, 04:38 PM
Internet without computer is not very useful anyway ^^
Rytek
August 28th, 2010, 01:20 AM
Heh, The province of Calinport's defenders:
4f,4a,4e wizard fully decked out with runebreaker,lucky coin, ethereal cloak, etc.
Fully thugged firelord, firebrand, gleaming shield, etc
Fully decked out stalker, boots of quickness, heartfinder swords, etc
4 Gargoyles, 15 Wyverns, 20 knights, 10 magma childeren,15 summer lions, 20 longbows, 40 deer tribes.
yandav
August 28th, 2010, 04:08 AM
40 deer tribes!!!!!!! :eek:
;)
Amhazair
August 28th, 2010, 07:03 AM
Yeah, they're fun. Just be happy they aren't scripted though. :)
Finalgenesis
August 28th, 2010, 08:42 AM
Make sure you bring plenty of empty commanders to pick up the loot when you take it! (and give me a small tip :p)
Zeldor
August 28th, 2010, 10:26 PM
TC is going to stale again? I think he needs to be subbed out.
Amhazair
August 29th, 2010, 08:44 AM
No point, their position is unsalvageable. I'll look for someone to turn them AI.
Amhazair
August 30th, 2010, 05:25 PM
Since [Ferrosol], who plays [C'tis] and staled last turn has neither submitted a new turn yet, nor read the PM I sent him, [And also hasn't showed up on IRC which I'm told is unusual] I postponed hosting for 3 hours, so I'll be home before hosting time so I can assess the situation if needed. I'd rather not have a player stale twice in a row at this stage of the game if I can help it.
The few people who still have to submit their turn: Unless you have a good reason for delay, don't wait till the new dealine please. Quoting myself again for bonus points. Except this time I'm postponing till tomorrow morning. (going to bed now) Hopefully by then the situation will have resolved itself. If not, all I will be able to do in those few minutes before I leave for work is to extend the timer again, so I hope that won't prove necessary.
Amhazair
August 31st, 2010, 01:46 AM
Still no show, so extended again. Off to work now. Anyone knowing anything feel free to solve the situation by the time I'm back. ;)
Zeldor
August 31st, 2010, 01:50 AM
You are sure you extended? Anyway, no idea what could happen to Ferrosol...
don_Pablo
August 31st, 2010, 04:05 AM
frustrated by tons of afflictions on Winnie?..
Aethyr
August 31st, 2010, 05:13 AM
...and the massing of the Dreadlord's servants to the North...
Amhazair
August 31st, 2010, 12:14 PM
Whatever the reason (Haven't heard from Ferrosol yet) his turn is now in, so once again we're on the road without me having to expend too much effort. (The last part of that sentence obviously being the most important. ;)) Hurrah for idleness!
Amhazair
September 2nd, 2010, 01:51 PM
Well, Verjigorm's camping trip is comming up this weekend. I think the best way to deal with this without inconveniencing everyone else is to finish this turn normally, and then have the next two turns at 48h no quickhost. (Hosting times will then be 14h55 (Llamaserver=GMT time) on friday, sunday and tuesday) After which we can return to 24h. (I'm guessing we're all still good for 24h turnaround for a bit longer?)
Verjigorm, will this hosting arrangement allow you to submit all turns? (One friday afternoon and the other monday evening/tuesday morning.)
One tiny little problem though: I'm going to be out of town myself from Friday till Saturday, (no internet access either) and might be back home just too late to extend the timer myself. So, looking for a volunteer to do that for me. Anyone intrested just let me know and I'll forward the Master Password. (Warning: Do not volunteer if you don't consider yourself trustworthy. ;))
Herode
September 2nd, 2010, 03:32 PM
Hi guys !
1 - can I have an extension for the next turn ? (scheduled 14h55 GMT, +6 hours would be great for I am not at home this evening and I may be short of time tomorrow morning)
2 - I can sub you for the admin if you want. But the simpler the better : just extend the turn to Saturday ;)
Zeldor
September 2nd, 2010, 03:38 PM
I have no problems with slower hosting etc for one weekend. I can even survive no hosting, if it prevents any staling/mess that could happen otherwise.
Amhazair
September 2nd, 2010, 04:22 PM
Hi guys !
1 - can I have an extension for the next turn ? (scheduled 14h55 GMT, +6 hours would be great for I am not at home this evening and I may be short of time tomorrow morning)
2 - I can sub you for the admin if you want. But the simpler the better : just extend the turn to Saturday ;)I had hoped to avoid that, since Grijalva won't be able to play a turn before leaving if hosting is delayed too much. Still, if you need 6 more hours, you need 6 more hours, n'est ce pas?
I added 6 hours right now, and I'll PM you the password. If Grijalva manages to play the next turn before leaving, then we extend the two weekend turns with 24 hours, if he doesn't then I guess we all have a weekend without homework. ;)
Verjigorm
September 2nd, 2010, 08:43 PM
!! Notice of Absence !!
As previously indicated, I will not have access to a computer starting 12pm CDT Saturday Sept. 4th through around 6pm CDT Monday September 6th as I am going camping over the Labor Day weekend.
Additionally, I am noticing that it is taking a really long time to get diplomacy responses done within the turn time frames and I would like to request that the turns be permanently extended to either 36 or 48 hours.
Thank you,
~ Verjigorm
Grijalva
September 3rd, 2010, 08:07 AM
Hi guys !
1 - can I have an extension for the next turn ? (scheduled 14h55 GMT, +6 hours would be great for I am not at home this evening and I may be short of time tomorrow morning)
2 - I can sub you for the admin if you want. But the simpler the better : just extend the turn to Saturday ;)I had hoped to avoid that, since Grijalva won't be able to play a turn before leaving if hosting is delayed too much. Still, if you need 6 more hours, you need 6 more hours, n'est ce pas?
I added 6 hours right now, and I'll PM you the password. If Grijalva manages to play the next turn before leaving, then we extend the two weekend turns with 24 hours, if he doesn't then I guess we all have a weekend without homework. ;)
am I going somewhere? I don't think so....at least not that I'm aware of...:confused:
I guess you were talking about Verigorm?
Amhazair
September 4th, 2010, 07:56 AM
am I going somewhere? I don't think so....at least not that I'm aware of...:confused:
I guess you were talking about Verigorm?Indded I was. :blush: (Where's that blush smiley when you need it)
But hey, at least I got it right in my first post about the subject, right? :)
Amhazair
September 4th, 2010, 09:16 AM
Note to self: Taking old mages into enemy territory with heavy death dominion in winter is a bad idea. :(
I actually forgot that. Really need to stack up some playing time again.
Finalgenesis
September 4th, 2010, 12:52 PM
Lanka seeks Earth gems or hammers, and has a surplus of Death gems for trade.
Grijalva
September 5th, 2010, 06:13 AM
Note to self: Taking old mages into enemy territory with heavy death dominion in winter is a bad idea. :(
I actually forgot that. Really need to stack up some playing time again.
Ha, I recruited an old-age mage just as that "old-age affliction" turn in winter hits: He had great picks, but started with disease AND...mute! :doh:
don_Pablo
September 6th, 2010, 09:30 AM
Is it possible to move to 36h or 48h schedule?
I feel a necessity for that due to RL reasons. :o
Numahr
September 6th, 2010, 01:01 PM
Well, I think Don Pablo and Verjigorm's requests make sense, maybe it is time to extend a little bit the turns' delay...
Amhazair
September 6th, 2010, 01:07 PM
I was about to ask how people felt about it after this leasurely weekend. :)
Since there's two people who requested it already I will indeed change it to 48h.
Also: Damn! I submitted an updated turn just after hosting. Couldn't you stay camping 10 minutes longer Verjiform? ;) Hope it doesn't cost me. I'm off to look at my turn.
Zeldor
September 6th, 2010, 01:32 PM
They requested 36h, so can't it be 36h? :)
Amhazair
September 6th, 2010, 02:01 PM
They requested 36h, so can't it be 36h? :)
Heh. :)
I would have liked to keep it on 24 a few more turns myself, I have to admit, but what you gonna do. I do hate intervals that aren't multiples of 24h though, it totally screws up my sence of timing.
Zeldor
September 6th, 2010, 02:03 PM
Nah, it does not. And it's much better for those that can manage 24h anyway. Try 36h, until people complain :P
Amhazair
September 6th, 2010, 02:41 PM
Nah, it does not. And it's much better for those that can manage 24h anyway. Try 36h, until people complain :P
They requested 36h, so can't it be 36h? :)
I do hate intervals that aren't multiples of 24h though, it totally screws up my sence of timing.
Bolded the relevant part. Though if you insist I can put it on 36h now, and complain about it tomorrow, after which the game's admin will add 12 more hours. :D
Herode
September 6th, 2010, 02:41 PM
I would prefer 37h because prime numbers are cool. Also, they take into account the time drift.
Only false gods do not acknowledge time drifts. :cool:
Amhazair
September 6th, 2010, 04:10 PM
I'm looking to trade for one or two water boosters. Preferably the rings since they're cheaper, but if no one has reached const. 6 yet, the robes will do. I'd prefer to pay in W, N and or F gems.
Verjigorm
September 7th, 2010, 01:32 PM
I'm looking to trade for one or two water boosters. Preferably the rings since they're cheaper, but if no one has reached const. 6 yet, the robes will do. I'd prefer to pay in W, N and or F gems.
It's not a ring, it's a bracelet. :P
Amhazair
September 7th, 2010, 04:31 PM
Just a question of scale. I'm deliberately caling it a ring, since I assume it'll be like Atlantis or Niefelheim who can forge this for me. By asking for a ring I'm assuring it'll fit nicely around my thin bony wrists. :D
<= Whistling innocently while trying to keep a straight face.
Finalgenesis
September 8th, 2010, 09:20 AM
The Lankans wishes to procure 2 more hammers for 30D gems, or 30D worth of craft up to DD.
Zeldor
September 8th, 2010, 10:35 AM
I will be out from this Sunday for a week. Squirrelloid has agreed to sub for me, but if you want to do any diplo, please try to do it now, with me :)
camoobeercan: Check your PM :)
Eximius Sus
September 13th, 2010, 02:04 PM
Llamaserver won't accept my turn file. It seems to be confusing it with another game. In the other game we are working on a fix with Llamabeast but for now could I get a 24 hour extension?
Squirrelloid
September 13th, 2010, 02:32 PM
Greetings fellow rulers, I, Squirrelloid, have usurped Zeldor's throne. Fortunately he left copious notes of his various agreements, however brief, and I am inclined to honor all treaties, trading agreements, and other miscellania. However, because these notes are brief, I may inadvertently fail to make good on an agreement due to ignorance of all its conditions. If you have made agreements with the former exiled ruler that involve immediate actions on my part, do please contact me (by PM or IRC) so i can make this coup a smooth and painless one.
El Potente Squirrelloid
Military Dictator of Fomoria
Amhazair
September 13th, 2010, 02:46 PM
Llamaserver won't accept my turn file. It seems to be confusing it with another game. In the other game we are working on a fix with Llamabeast but for now could I get a 24 hour extension?
Extension added. Keep me up to date if anything changes? Which other game is this?
Amhazair
September 13th, 2010, 02:48 PM
camoobeercan: Check your PM :)Anybody has any contact with/news from Camobeercan/Abysia? He staled last turn, didn't respond/read my PM, and hasn't submitted this turn yet either. There's still some time, especially now I also extended the turn for R'lyeh, but anyone with any info, feel free to share.
Amhazair
September 13th, 2010, 02:49 PM
And here I was, thinking the game thread was too quiet, and about to sink from the first page. I'll never consider that a bad thing again. ;)
Eximius Sus
September 13th, 2010, 05:47 PM
The other game is on dom3mods. Legendary Ordeals. Annoying bad luck that both ended up on the same turn.
Squirrelloid
September 13th, 2010, 06:54 PM
So, uh... as a -sub- revolutionary leader, the cartography department seems to have left with the previous ruler. We are anxious to begin implementing our new revolutionary policies, but we can't seem to find a map of the world. This has thus far hampered any substantive discussion. I don't suppose anyone could kindly provide a link...
(It should be linked in the first post, for shame =p )
Ferrosol
September 13th, 2010, 08:16 PM
come on guys I am getting bored here. Four of you invading me and you have still not managed to kill me off. you just cannot get the enemies these days. Arcosphale with its useless windriders Sauromatia with those waste of space poison archers come on and now one of you is staling pffah. Seriously though I am having more fun in this game then any of the last 4 :P
Squirrelloid
September 13th, 2010, 08:27 PM
Ok, i have no map yet, can this turn be extended so i have time to actually look at and play it.
-Geographically clueless Grand Commandante Squirrelloid
Aethyr
September 13th, 2010, 10:31 PM
Ok, i have no map yet, can this turn be extended so i have time to actually look at and play it.
-Geographically clueless Grand Commandante Squirrelloid
Squirrelloid, see page 12 of this thread.
Amhazair
September 14th, 2010, 01:40 AM
Ok, i have no map yet, can this turn be extended so i have time to actually look at and play it.
-Geographically clueless Grand Commandante Squirrelloid
Squirrelloid, see page 12 of this thread.If I remember correctly, that was only the .map file with the updated start locations (which you don't even need to play really.) The map image itself can be found here: http://forum.shrapnelgames.com/showpost.php?p=643390
Amhazair
September 14th, 2010, 01:43 AM
camoobeercan: Check your PM :)Anybody has any contact with/news from Camobeercan/Abysia? He staled last turn, didn't respond/read my PM, and hasn't submitted this turn yet either. There's still some time, especially now I also extended the turn for R'lyeh, but anyone with any info, feel free to share.96h and no sign of life. If I haven't heard anything by the time I'm back from work I'll start looking for a sub. Any of his neighbours can give me a hint as to how describe their situation for potential takers? (Strong/weak/hopeless, at war/peace, etc.)
Ferrosol
September 14th, 2010, 03:36 AM
camoobeercan: Check your PM :)Anybody has any contact with/news from Camobeercan/Abysia? He staled last turn, didn't respond/read my PM, and hasn't submitted this turn yet either. There's still some time, especially now I also extended the turn for R'lyeh, but anyone with any info, feel free to share.96h and no sign of life. If I haven't heard anything by the time I'm back from work I'll start looking for a sub. Any of his neighbours can give me a hint as to how describe their situation for potential takers? (Strong/weak/hopeless, at war/peace, etc.)
Well Aby is at war with me and it was going fairly well for him before he staled. I would say they are still in a fairly strong position.
Eximius Sus
September 14th, 2010, 11:37 AM
Okay folks. Thanks for the patience. My turn finally got accepted by llamaserver. It would appear that llamaserver takes it for the next game to host when you have nation and turn conflicts. And my other game was postponed again since it has big problems.
Amhazair
September 14th, 2010, 12:09 PM
Anybody has any contact with/news from Camobeercan/Abysia? He staled last turn, didn't respond/read my PM, and hasn't submitted this turn yet either. There's still some time, especially now I also extended the turn for R'lyeh, but anyone with any info, feel free to share.96h and no sign of life. If I haven't heard anything by the time I'm back from work I'll start looking for a sub. Any of his neighbours can give me a hint as to how describe their situation for potential takers? (Strong/weak/hopeless, at war/peace, etc.)
Well Aby is at war with me and it was going fairly well for him before he staled. I would say they are still in a fairly strong position.
Still haven't heard anything, so I'll post a looking for sub post. Any of the guys allied to him have heard from him in the last 108h or have contacted him in another way as through the forums?
Amhazair
September 14th, 2010, 12:11 PM
Ok, i have no map yet, can this turn be extended so i have time to actually look at and play it.
-Geographically clueless Grand Commandante Squirrelloid
Squirrelloid, see page 12 of this thread.If I remember correctly, that was only the .map file with the updated start locations (which you don't even need to play really.) The map image itself can be found here: http://forum.shrapnelgames.com/showpost.php?p=643390 Are you good to go with this Squirreloid, or do you need more time? (In any case it's likely I'll have to extend the timer for Abysia, but you never know if that situation gets resolved fast.)
Amhazair
September 14th, 2010, 12:13 PM
Okay folks. Thanks for the patience. My turn finally got accepted by llamaserver. It would appear that llamaserver takes it for the next game to host when you have nation and turn conflicts. And my other game was postponed again since it has big problems.Good, good. Official verdict is then that this tiny problem didn't cost us any time at all. :)
Herode
September 14th, 2010, 02:19 PM
No news from Abysia here despite 2 MP waiting to be read. I hope all is OK for him.
@Ferrosol : those were not real Wind Riders, as you may have already guessed.
I was only experimenting a mutation spell cast on some big flies my scouts found in your former marshes.
Success ! Nobody (almost) noticed the difference before the fight comes to contact.
Now, my next experiment is : try to disguise Wind Riders into big flies and release the swarm on whatever hostile nation around. My astrologers foresee a lot of fun ^^
Amhazair
September 14th, 2010, 04:07 PM
Well, it looks like Executor got his moving-house-acquiring-internet-problems sorted exactly at the right time to take over the reigns of Abysia to make war upon the pretender he designed. If that isn't a delicious turn of events, I don't know what is.
Welcome back Executor.
Squirrelloid
September 14th, 2010, 04:25 PM
I should be able to get the turn in by tonight. Sorry, this weekend was short on time, so i'm clearing my turns in the order they're due.
Amhazair
September 14th, 2010, 04:42 PM
Nah, that's okey. Three issues got together on this one turn anyway. Better like this, that way (hopefully) all the other turns can go ahead as planned.
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