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View Full Version : P&N: Crossover Techs


dumbluck
November 25th, 2001, 07:46 AM
I'm trying to figure out what all the crossover techs are, and I'm coming up blank on a couple. Here's what I've got so far:

O-C: BioCrystaline Armor
O-P: Telepathic Armor
O-T: Temporal Cloning
O-R: Drop Pod

C-P: P. Stun Crystal
C-T: Harmonic Shields
C-R: Healing Crystal

P-T: The huge bonus combat sensors I can't remember the name of http://forum.shrapnelgames.com/images/icons/blush.gif
P-R: ????????

T-R: Spirit Crew Quarters

Am I way off base on any of these? Can/will anyone tell me what the P-R crossover tech is?

Thanx in advance for all your help!

Suicide Junkie
November 25th, 2001, 07:09 PM
P-R: Forced Religious Recruiting (intel op)
Using Psychic pressure to gather a following and cause trouble on enemy planets.

P-T:
Accelerated Psychic Sensors I to III
Sensors which increase the chance to hit an enemy ship by detecting its crew's future thoughts.

O-R: Drop Pod, plus:
Bio-Engineered Fanatic
An single elite commando with amazing healing powers and weapons imbedded into its body. Prefers to use a drop pod to attack the enemy on foot, but can pilot full-size troops with a cybernetic interface.

S-A: Hardened Mini-Shield Generator

E-A: Armored XYZ Engine

SM-RE: Monoliths I to XX
Standard monoliths, with a +200/+250 bonus if you have a higher level in a resource extraction tech.
Researching MineralsExtraction 2, makes your Monoliths into Monoliths IV, with +200 mineral production, and +250 mineral storage.

[ 25 November 2001: Message edited by: suicide_junkie ]</p>

dumbluck
November 26th, 2001, 04:17 PM
Thanx!