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quantum_mechani
November 11th, 2010, 11:28 PM
I know there has been a considerable part of the community somewhat wary of recent CB changes- this is pretty understandable, I have some reservations about possible repercussions of the hammer change myself. Personally, I would like to see how they pan out, but the re-ignition of the gem gen debate has made me realize there is fundamental clash between in how some people enjoy the game completely apart from game balance per-se. Far be it from me to cast judgment on what makes the game fun for others, the result is Conceptual Balance Mod: Masochist Edition. This version is equivalent to CB 1.7 with the exception of changes of the 'nerfing' variety, including those of earlier CB versions.

Mod hosted at: http://www.mediafire.com/?qfidg9ousc2bhk4

EDIT: Ah, uneditable thread titles, I had forgotten the price of law and order.

Valerius
November 12th, 2010, 12:11 AM
EDIT: Ah, uneditable thread titles, I had forgotten the price of law and order.

After you click Edit, click Go Advanced and you'll see the title.

quantum_mechani
November 12th, 2010, 01:10 AM
Thanks, that seems to kinda work, though for some reason in doesn't seem to like adjusting caps.

Valerius
November 12th, 2010, 02:42 AM
Huh, that's really strange. Using the formatting CBM: ME it tries to correct the case of the letters. If you put another word before or after CBM: ME everything is ok. For example, CBM: ME (alternate version) works fine.

Kuritza
November 12th, 2010, 04:08 AM
Far be it from me to cast judgment on what makes the game fun for others.

Yet you do. But thanks.

Colonial
November 12th, 2010, 08:14 AM
hehehe,

I might refer to it as 'classic edition'.

Thanks alot for the thought though.

---

any chance we can get a features/updates list for this one?

(relative to 1.5 of 1.7 is fine)

Colonial
November 12th, 2010, 08:42 AM
'Master Edition' :D

WraithLord
November 14th, 2010, 11:26 AM
Thank you QM. Does it have a list of changes?- or better yet a short list of diffs from CBM 1.7?

rdonj
November 14th, 2010, 11:48 AM
Far be it from me to cast judgment on what makes the game fun for others.

Yet you do. But thanks.

Grow up.

WraithLord
November 15th, 2010, 09:25 AM
ok. I just ran a diff. I have a few Qs and comments.
1. what's that?
-- Divine Grasp
#selectweapon 510
#bonus
#end

2. What are all the rutted and rusted armors for?

3. So, is gorgon back to base price?

4. Same Q for oracle new path.

5. I actually like Forge lord nerf :)

6. I also like Hinnom nerf

After reviewing the diffs I conclude that I like CB 1.7 more than ME. However I may prefer to disable SDR/hammers uniqueness depends on feedback for 1.7.

Excellent work QM et al. A breath of fresh air to this tired game. I'm eager to see how the hammer change would pan out.

rdonj
November 15th, 2010, 11:21 AM
Rusted armors are typically for undead units... off hand I can't think of anything else using rusted gear.

TheConway
November 15th, 2010, 01:21 PM
Divine Grasp is a weapon for the Ulm Iron Angel. Before it went away when you equipped them, now its a bonus attack that stays regardless.