View Full Version : Your favourite Ship/Fleet Designs
ZzZ
November 27th, 2001, 01:09 AM
Hi
I'm interested to learn something about your favourite ship designs ... which of your ships rock your enemies? What components are a must have? How do you configure your fleets ... give me everything that leads to success in space battles ... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
Best regards, ZzZ
evader
November 27th, 2001, 01:29 AM
PPB are must for standard attack ship(at least still the the enemy gets phased shields).
Arrowhead for standard attack fleets. Modifield turbine(my own creation(might post if I ever get some filed compiled together with a readme and a zip file)) for invading planets.
I use mines a lot. I perfer Defensebases and WP to sats.
Hope that helps
Taqwus
November 27th, 2001, 06:41 AM
Hrm. One of the more sadistic weapon combinations I used combined an ionic disrupter (trashes engines (and only engines), but only medium range), null-space projectors (bypasses shields and armor, but short-medium range and takes significant time to reload) and a repulsor beam. It kills very slowly, but cripples quite readily. And crippled ships cost full maintenance...
(Incidentally, the same weapon mix would be pretty nasty for Deeply Religious starbases using the Talisman (100% hit) and heavy starbase mounts (extended range) -- they could immobilize attacking ships before the attackers get in range, and then fling 'em across the tactical map).
Rollo
November 27th, 2001, 12:28 PM
Hehe, to that question you'll probably get as many different opinions as answers (if not more). Since you asked about "must have" components, I'd say it is combat sensors and ECM. If you have better Versions than your enemy, even a peashooter will defeat superior high-tech weapons and/or combination hokus-pokus. Advanced weapons are nice, but if they can't hit you, they are useless. IMHO, it all comes down to who can score more hits with any kind of weapon. Try to get as many combat bonuses as possible from components, training, culture, and/or race. Then you will have success in battle.
Rollo
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