View Full Version : Component Lister
Mark Walton
November 27th, 2001, 10:21 PM
I have written a small utility to help me tidy up the mess I've made of my modding.
It will read a component file then output a list, sorting the components by family, or by general group, or by tech requirements.
Not sure if there's something like this already available, but I needed the programming practice.
If you wish to use it feel free, please let me know if it does anything odd... I have tested it a bit but it might still be a bit wobbly (for pity's sake don't run it on your only copy of a component.txt file! just in case)
http://irregulars.org/ComponentLister.exe
[ 27 November 2001: Message edited by: Mark Walton ]</p>
Atrocities
November 27th, 2001, 11:21 PM
Thanks Mark. http://forum.shrapnelgames.com/images/icons/icon7.gif There are a few out, but yours is a welcome addition. http://forum.shrapnelgames.com/images/icons/icon7.gif
Mephisto
November 28th, 2001, 03:54 PM
I could use a tool for editing the "AI_AI_Construction_Vehicles.txt". http://forum.shrapnelgames.com/images/icons/icon7.gif The problem at the moment is, when you insert a new build command in one of the queues, you have to renumber all the entries and that's quite a pain.
http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Mark Walton:
Is there anything else like this I could be doing, usefully?<hr></blockquote>
Rollo
November 28th, 2001, 04:00 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by [K126]Mephisto:
I could use a tool for editing the "AI_AI_Construction_Vehicles.txt". http://forum.shrapnelgames.com/images/icons/icon7.gif The problem at the moment is, when you insert a new build command in one of the queues, you have to renumber all the entries and that's quite a pain.
http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
<hr></blockquote>
Ha, I don't believe it http://forum.shrapnelgames.com/images/icons/icon12.gif . I was just going to suggest the same thing http://forum.shrapnelgames.com/images/icons/icon10.gif . So, I guess, there is no tool for that, yet. That would be very helpful.
Rollo
Mark Walton
November 28th, 2001, 05:11 PM
OK I'll get started on that soonish.
Mark Walton
November 29th, 2001, 02:46 AM
Is there anything else like this I could be doing, usefully?
Like I said, I'm (still) learning VC++ and want to get a bit more practical experience (only way I'll learn anything). Nothing too complex please...
Ultimately, I would like to write a fully integrated mod handler and full data editor. But that's a little way in the future (should be ready in time for SE7, I think!)
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