View Full Version : MP NewbsWithLowSelfEsteem - Year 8: A Dance with Illithids
iRFNA
February 5th, 2011, 05:56 PM
Another all ages newbie game! No rules and such, just chaos. Besides the whole newb thing, going with the definition of having played under 10 MP games.
Mods:
Single Age Mod (http://forum.shrapnelgames.com/attachment.php?attachmentid=6299&d=1212179279)
Llama's Streamers and Standards (http://forum.shrapnelgames.com/attachment.php?attachmentid=6545&d=1218103230)
CBM 1.82 (http://www.llamaserver.net/quantum/Conceptual%20Balance%20Mod%20v1.82.zip)
Info:
Host: Gandalf's server (game.dom3minions.com), direct connect
Port: I'll PM it, make sure your PMs are enabled!
Map: Cradle of Dominion
Players: 14
Settings:
48-72(+?) hour quickhost (discuss)
35 magic site frequency
Score graphs off
No nation info (can't read pretender names and titles in statistics)
Renaming on
15 Hall of Fame entries
Everything else default
Players:
iRFNA - MA Caelum
Thanatus del Dragos - EA Agartha
Finalgenesis - MA R'lyeh
NaivePhilosopher - MA Ermor
Soyweiser - EA Lanka - DEAD
SirMu - EA Niefelheim - DEAD
Admiral_Aorta - MA Abysia - DEAD
lwarmonger - LA Ulm - DEAD
bbz - MA Bandar Log
Hylobius - MA Vanheim - DEAD
Peacekeeper - LA Pythium - DEAD
nttea - EA Fomoria
PavlovianCat - EA Tir na n'Og
DarkAvenger211 - LA Ermor - DEAD
If you want to quit mid-game for whatever reason, please allow me to find a sub! Just post and say you're done! Having someone stale out or spontaneously go AI really sucks! It's ok if you're losing and want to quit, just say so in this thread and let me find a sub!!!
Soyweiser
February 5th, 2011, 06:04 PM
No rules? So hidden autospawn locking of castles is allowed?
iRFNA
February 5th, 2011, 06:05 PM
...I guess? If anyone knows to do that, they're not really a newb. Return to the soulless dom playing from whence you came, veteran!
Soyweiser
February 5th, 2011, 06:23 PM
Not really that hard to discover now is it ;). Just read some of the rants by Calahan and you know about them.
I just pointed that out because that trick is not really counterable. (And a nasty a-hole move). In fact at the SA forum, a place with a reputation for using as few rules as possible. The hiddencommander autospawn castlelock trick is banned, next to copying the rules of a mind controlled bogus archer to other commanders.
So, as one newbie to another, I would ban those two tricks. (And I would also consider banning scout move blocking armies).
Just to prevent a lot of drama later on.
(Edit) Thanks for calling me a vet. It made me feel all warm inside :). Sadly I'm not. Only a SP vet.
iRFNA
February 5th, 2011, 06:24 PM
Eh, I hate the idea of banning, and SA goons have an ingrained hard-on for authority. If anyone does such jerk maneuvers, put a screenshot or two in this thread and we'll gang rape them! Street justice and all that.
Ya, here you are running around with all this forbidden knowledge. My ears (eyes?) are burning from being exposed to it!
Thanatus del Dragos
February 5th, 2011, 06:31 PM
I have low self esteem and am a newb! I'll plate LA Gath.
iRFNA
February 5th, 2011, 06:33 PM
Well, there's one. Any preferences when it comes to quantity of players (10 or 16?) or hosting time? The two maps I've picked are extremely similar in format and look pretty fun, so I'm more interested in if you'd rather end up with a larger game later on (could be micro heavy or epic, who knows).
Thanatus del Dragos
February 5th, 2011, 06:34 PM
No, I'm a newb, I dont know the difference.
Finalgenesis
February 5th, 2011, 10:07 PM
Thanks for hosting! About time to try out cbm 1.71 and low gems game.
MA ryleh
I prefer Crown5, 16 ppl, 48 hrs hosting (later setting to 72 hrs as micro gets tougher)
iRFNA
February 5th, 2011, 10:35 PM
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
NaivePhilosopher
February 5th, 2011, 11:00 PM
I was debating whether or not I should sign up for this, given that I'm still in your other game and I'm signed up for a game Callahan is hosting on the other forum, but I think three games should be doable without too much of a problem if my turns remain the same amount of time as in NewbsGoneWild. I'd like to give MA Ermor a shot, I think.
Soyweiser
February 6th, 2011, 01:09 PM
I'm also wondering about joining. But I have a problem. I don't have low selfesteem. (Still a newb).
Would I still be allowed to join?
iRFNA
February 6th, 2011, 01:13 PM
Sure
Torgon
February 6th, 2011, 07:58 PM
Sign me up for MA T'ien Ch'i.
Torgon
iRFNA
February 6th, 2011, 08:31 PM
Alright, gotcha. Still deciding on a nation, soyweiser?
Soyweiser
February 6th, 2011, 09:33 PM
Demon summoning, undead raising, super PD, monkeys for me please. (EA_Lanka that is :) ).
Admiral_Aorta
February 6th, 2011, 10:44 PM
I'll take MA Abysia if that's ok. I'm not sure if we have enough interest for 16 players, we'll just have to wait and see.
iRFNA
February 6th, 2011, 10:46 PM
I guess I'll tolerate it...
And ya, we'll have to see. Personally, I'm sorta leaning toward 10 players just cause late game micro on a larger map would probably be awful. But then again, I doubt I'll survive past midgame, so...
lwarmonger
February 7th, 2011, 01:10 AM
Sauromatia please. Hopefully I have better luck than the other swamp dwellers that I am playing.
Admiral_Aorta
February 7th, 2011, 01:11 AM
This is like a reunion of the other game, except that the other game is still going.
Finalgenesis
February 7th, 2011, 06:45 AM
Nice, new CBM out. Tart spam is gone finally!
I'll shamelessly play:
MA Pangaea if map is Planes of rusty nail.
MA ryleh if map is Crown5.
Soyweiser
February 7th, 2011, 09:42 AM
At 10dgems a tart is still a strong unit. (If you get rid of the afflictions). But the endgame is less decided by who has the most nature gems. Which is great.
Thanatus del Dragos
February 7th, 2011, 11:22 AM
We should at least make rules against the cheap tactics mentioned, like the Bogus stuff. I don't want to deal with some uber nerds who desperately need a victory at any means to search the threads and find those cheap moves and use them guiltlessly. These games take months, would kind of suck to play for months only to be beaten by some dork using cheats.
Gandalf Parker
February 7th, 2011, 12:51 PM
Just my humble opinion but I think the games tactics tend to have game responses.
Its just that some people dont like the tactics or the responses.
If CBM 1.8 is going to be used then its already 13,555 commands to that purpose.
But if you really want to make a list in case you set up a game then you might look at the "unofficial Official Exploits List" thread.
http://forum.shrapnelgames.com/showthread.php?t=44768
iRFNA
February 7th, 2011, 01:15 PM
Ok, yay, I was hoping CBM 1.8 would come out before this started. If you haven't already, you may want to check out the changelog (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=313) to see if whatever you were planning is totally ruined by the small tweaks or if a different nation is now quite appealing. I've updated the OP with a link to download it, but if you're lazy grab it here (http://www.llamaserver.net/quantum/Conceptual%20Balance%20Mod%20v1.81.zip).
Since we're at 8 players, it's time to decide if we wanna stop at 10 or not. Lots of people haven't given any input. What do you guys think?
As far as rules are concerned, I say we massacre anyone that copies bogus commands, etc. It'll be great, we'll all smash into a single nation then try to be the first to backstab everyone else! And as far as motivation, look at it like this: if you don't kill the exploiter when they're using their trickery on others, you will eventually be next, and they'll be even more powerful than before.
Soyweiser
February 7th, 2011, 01:16 PM
We should at least make rules against the cheap tactics mentioned, like the Bogus stuff. I don't want to deal with some uber nerds who desperately need a victory at any means to search the threads and find those cheap moves and use them guiltlessly. These games take months, would kind of suck to play for months only to be beaten by some dork using cheats.
No worries, I won't be using any ******* tactics. Bad practice. And I think Calahan would kick me out of the other games if I did :).
Thanatus del Dragos
February 7th, 2011, 01:23 PM
10 sounds fine, the more people the more people drag their *** on turns. And I'm not really planning anything...I'm a newb, I just make units and send the them to their deaths.
iRFNA
February 7th, 2011, 01:25 PM
It is indeed a grim duty, being a newb.
NaivePhilosopher
February 7th, 2011, 01:51 PM
10 sounds fine to me, honestly, though if more people want to get in I would definitely welcome it.
Torgon
February 7th, 2011, 02:03 PM
Think I'm going to change it up and go with EA Niefelheim instead.
Torgon
iRFNA
February 7th, 2011, 02:07 PM
You monster.
In other news, the current CBM breaks my storm generals and guards. It removes their iceprot (protection mod by cold) and their ressize (increases their resource cost beyond what it should be). I doubt this was intentional.
iRFNA
February 7th, 2011, 02:42 PM
I'd suggest everyone do a quick check of their nation to make sure there aren't any odd bugs. If QM doesn't have a fix out by the time we want to start, I'll probably fix this storm guard/storm general thing myself since it's rather straightforward. If you guys find anything else, we can compile a list of changes we'll need to make for our own hotfix if necessary.
PriestyMan
February 7th, 2011, 03:13 PM
i highly suggest you wait a couple days to start. cbm 1.8 has a lot of bugs, and qm hasnt released the bugfix edition yet
bbz
February 7th, 2011, 05:31 PM
Hello all, I would like to join the game playing as Bandar Log. This will be my first proper MP game I hope I'm eligible to play:)
iRFNA
February 7th, 2011, 05:47 PM
Well, there is that law about people with 3 letter names wherein 2 are the same letter are exempt from joining any game with a name that is 22 characters long, but I'll let it slide this time.
If we're aiming for a 10 player game, which is seems to be leaning toward, then we're now a mere 1 person away.
bbz
February 7th, 2011, 06:14 PM
Thanks Ill vote for 72 hrs turn time since I might get a bit busy later on:) but Ill be fine with 48hrs aswell.
Torgon
February 7th, 2011, 06:31 PM
I'm fine with 48 hours.
Hylobius
February 7th, 2011, 07:51 PM
Sign me up please. I'll come up with my nation choice tonight.
Peacekeeper
February 7th, 2011, 08:00 PM
ill jump in if i still can as LA pythium.
iRFNA
February 7th, 2011, 08:07 PM
Looks like we'll do 16 people then, eh? Might as well, I guess we have to wait for a fixed CBM anyway.
One thing I'm beginning to worry about but hadn't spent much time considering, as I abhor all creatures of the sea, is the amount of water provs on crown5. Of course, it is currently not a prob with only 1 water player, but if more ocean freaks want to join then it could be. Does anyone know of maps that will hold a 15 prov to player ratio for this amount of players? Glory of the Gods (multiplayer) seems to roughly fit the bill, and I guess the player amount could change depending. I guess we'll just have to see how things go.
Hylobius
February 7th, 2011, 08:56 PM
I'll try MA Vanheim for a change. These guys give me fits when I meet up with them so maybe I'll find some weaknesses by playing them.
The quicker the turn around for the early turns the better for me. Also I'd be happy to wait for a stable patch or use an older mod.
Not sure what to suggest for a map.
iRFNA
February 7th, 2011, 09:25 PM
Well, cradle of dominion would work for 15 players, but it still seems on the rather low end of the water:land ratio. Galadia has quite a bit of water, and would work well with 14-15 players. Of course, I think I'd kill a couple connections between harbors on galadia so it operates via the cradle of dominion harbor rule (harbors connected only if they share an adjacent water prov).
Anyway, I'm kinda leaning toward galadia since I was hoping to use a wraparound map, makes it harder to turtle. However, with 177 land provs and 40 water provs, it'd be pretty ridiculous if we only have one water player.. I think. I'm not too sure on exactly how the land vs water thing is typically balanced, but having one nation with an advantage in a fifth of the provs seems iffy. On the other hand, it really lets nations abuse sailing, especially with the choke points formed by the harbors, which I think is cool.
edit: I've taken the liberty of implementing the fixes done with galadia 1.1 and the starting locs only with 3+ adjacent provs (of the same type, so land needs at least 3 adjacent land and water needs at least 3 adjacent water). I also fixed what TheConway mentions in the last post of the thread, and checked all coasts for any other problems.
Samhain
February 7th, 2011, 09:55 PM
In that case, I'll take Fomoria. As for hosting preferences, I like 24 hour quickhost to start. Once we start really locking horns, so to speak, 48 hours with quickhost off seems to work well.
iRFNA
February 7th, 2011, 10:03 PM
Well, I probably won't drop below 36, just due to all the timezone confusion and people having things to do. But I would be ok with a 36 hour quickhost for starting, until some undetermined point of time. Also since we've got someone sorta amphibious and it helps me drop the player count to 14, I'm gonna switch to galadia unless there are objections.
You can check out my altered version of the map on the first post. I had to change the image cause one of the docks had become obsolete. If you see anything dumb or wrong, post it!
Finalgenesis
February 7th, 2011, 10:28 PM
Some input and past experience on maps in regard to land/water ratio:
Crown5 has 245 provs total, 17 of which is water. the map averages 15 provs per player with 16 players. While it seems a lone water nation gets 17 water all to itself, but since your version has no river connection, a lone water nation can be looking at 5 water provinces at most if he's lucky enough to spawn in the middle pond, or sitting in a lone or 2 water prov pond if unlucky which pretty much means it's doomed, though more likely in a 3 water provs pond, which isn't much better. having only 1-5 water provinces realistically to start in is a huge handicap, a lone water nation should be fine there, fixed start in the 5 provs pond is also a good idea to prevent a 1-3 prov pond start. Oh, last I checked it was wrapparound. This would be a challenge map for water nation (with river connections removed).
Galadia has around 13.5 provs per player for 16 players, with 40 water provs, I'd say 2 water nations is too little, 3 water nations would be preferable, which was the case in a MP I was in, with UW mod enabled. 2 Water nations would be conceivable I suppose.
Cradle of dominion as you say has no wrapparound (I do like wrapparound), for a lone water nation with 15 ppl it is quite good though, you get quite a good swath of water to yourself, but being squeezed in the middle results in heavy dom invasion even if you temple up with high dom and allows being ganked geographically (both I had ran into in past MP games in this map with water nations), a pretty good balance I'd say.
CBM 1.81 also enables some UW mod spells, which mitigates the water nation entrenchment problem by quite some bit, as UW combat penalty can be negated (I recall a bonus to non-water troops fighting underwater with the spell too, I'll have to check to make sure) via battlefield spell, and also a vine ancient that can be cast into the water to create a cheap leader with magic leadership (kind of as an enabling water pd for land nation if I understand correctly). I should boot up 1.81 cbm and take a look...
iRFNA
February 7th, 2011, 10:36 PM
Well, with galadia, I'd prefer to do 14 (maybe 15) people to go for that 15 prov to player ratio. Since both MA ermor and EA fomoria have limited underwater capabilities, I'm sorta hoping for another underwater nation to step up to make everything roughly balanced. I've looked over some of the UW spells, and I guess they may make it easier to raid into the sea, but I dunno.
Finalgenesis
February 7th, 2011, 10:42 PM
I certainly won't complain with 2 water nations for galadia :D.
iRFNA
February 7th, 2011, 10:44 PM
Haha, I'd imagine not. Maybe we'll get 3 or 4, wouldn't that be nice.
iRFNA
February 8th, 2011, 06:37 PM
Ok, I've considered how the water prov to water nation ratio should be, and I believe that you're right, finalgenesis. 2 or less water nations on galadia will be pretty unbalanced, so I think we're going to have to use cradle of dominion if there are under 3 water nations. As much as I'd love to use a wrap-around map, it's not worth it if it unbalances the game.
Finalgenesis
February 9th, 2011, 07:36 AM
If wrapparound is a big consideration (I'm a fan myself, though cradle is a very solid map despite no wrapparound and is one of my fav map), enabling river connection for Crown5 should do as well, water nation would face the same pro/con as cradle from my brief glance at the map, pro being 17 water provs (pretty good!) but con being squeezed in the middle of everything on all sides with the same land dom invasion and geographic issues, I imagine a water nation in crown5 will play similar to Cradle (promotes heavy diplo, info broker, mercenary type of play, don't turtle or get dom stomped, just my style!).
On the other hand, if you prefer not to have water at all I'd be happy to accommodate too.
Silence0
February 9th, 2011, 11:24 AM
Hi not a total newb but sp experience mostly... Big fan of cbm latest version souds pretty cool...There´s still room for Tirnaog?
iRFNA
February 9th, 2011, 11:31 AM
Only problem with crown5 is that we'd need 3 more people now to hit 16. Of course, who knows when the CBM patch will come out... And I don't want you to swap from a water nation. It's weird when there isn't at least one and having MA/LA r'lyeh in a game is basically a requirement as far as I'm concerned.
Ya, there's room, gotcha on the list, Silence0.
Silence0
February 9th, 2011, 11:34 AM
Thanks..Time to practice fairy dancing...
Samhain
February 9th, 2011, 01:54 PM
To help things along, I'd be happy to switch to Oceania. I'll have to get back to you on which era.
iRFNA
February 9th, 2011, 02:03 PM
Just play what you want, what we're waiting on is at least one more player and the release of fixes for the current version of the CBM. One water nation on cradle of dominion is sufficient, I think. Not that there's anything wrong with more.
Finalgenesis
February 9th, 2011, 09:49 PM
If we're going cradle, I'd be okay giving the water spot to Samhain if he wants to try out water.
Oh you should clarify EA or MA Oceania too!
Torgon
February 10th, 2011, 03:29 AM
Any chance the magic site frequency would be up for debate. Been playing a couple single player test games with the settings. Adding the uniqueness of hammers in the new CBM and the reduced site frequency together leads to real restrictions on the amount of forging possible.
If this is intended or if those setting aren't up for debate please ignore this comment.
Admiral_Aorta
February 10th, 2011, 03:34 AM
I think a higher site frequency wouldn't be a bad thing. More magic gems for everyone!
Finalgenesis
February 10th, 2011, 04:11 AM
Nothing too drastic, let's say 50% site freq? EA is 45% base anyhow so 50% won't be too drastic a change. But actually I'm okay with whichever site frequency, as I've never played with a low site freq before.
Otherwise I look forward to trying my 1st hammerless game so I can accrue some actual experience on the debate...
Admiral_Aorta
February 10th, 2011, 04:21 AM
50% sounds good. :)
bbz
February 10th, 2011, 05:11 AM
I'd prefer 45-50% aswell.
Soyweiser
February 10th, 2011, 08:17 AM
Otherwise I look forward to trying my 1st hammerless game so I can accrue some actual experience on the debate...
Same here :). Not that the lack of experience would stop me!
Also, higher freq is rumored to raises the chance of a successful slave hunt. (I think it is 10 + sitefreq*blood level, in the manual sitefreq is 40).
But remember in a higher site game it mostly means that the endgame is reached quicker. As a gold based economy is easily destroyed by remote attack spells, raiders, overtaxing etc. And gems are forever. (And waaaayyy shiny).
Soyweiser
February 10th, 2011, 08:57 AM
Ps, I heard a CBM bugfix release is very close. If you have any bugs post them in the cbm thread.
iRFNA
February 10th, 2011, 11:00 AM
I'm sorta wanting 35, cause I honestly think people overreact about the need for more gems cause omgnohammers. Especially with the various discounts added in 1.8. On top of this, as soyweiser noted, gold quickly becomes obsolete as the scorched earth policy takes effect and magic rules all. Personally, I think 35% is about right for an all ages game, giving early/mid default gem income more of a relative boost vs the typically considered "more powerful" LA nations (due to their increased armor). Plus it's just less micro later on. Anyway, we're doing 35% in newbsgonewild even with CBM 1.7 (no added item discounts!), and people are forging and ritualing and such fine.
Another thing to note is that cradle of dominion contains quite a few "more magic sites" provs, and they are conveniently marked for your site searching pleasure. I find their obvious appeal and the fight to control them quite interesting.
Good news on the upcoming release, soyweiser. We just need one more player and we'll be good to go. Well, once you guys have all finally settled on your nations.
Samhain
February 10th, 2011, 11:08 AM
I like higher gem frequency myself. But, like everyone else I understood it to be 35 when I signed up. Keeping it there seems fair to me.
iRFNA
February 10th, 2011, 11:13 AM
I'll admit, I assumed most people would want more than 35%, however I'm trying to convert some of you to the dark side. I like the idea of SCs being more of a commitment than a requirement.
Thanatus del Dragos
February 10th, 2011, 11:21 AM
I want %5!!! And super-duper hard research!
Soyweiser
February 10th, 2011, 11:22 AM
You are admin. You decide. :)
5%? Then I want to play a different nation :D
Thanatus del Dragos
February 10th, 2011, 11:38 AM
Eh, I just like making demands and using exclamation points!!!
Torgon
February 10th, 2011, 09:41 PM
This falls into the territory of "ignore my request": Legitimate design decision and well thought out.
I retract my request for higher site frequency.
I'll admit, I assumed most people would want more than 35%, however I'm trying to convert some of you to the dark side. I like the idea of SCs being more of a commitment than a requirement.
lwarmonger
February 10th, 2011, 10:32 PM
I agree with 35% (or lower) site frequency. I really like magic being interesting, and well kitted out thugs/SC's to be a concerted strategy to pursue, rather than one just being able to do everything at once by late game.
NaivePhilosopher
February 10th, 2011, 10:38 PM
The 35% over in NewbsGoneWild has been really interesting; I've enjoyed it. Though, I have been burning through pearls really quickly.
DarkAvenger211
February 11th, 2011, 12:30 PM
Hey Guys. I'm new here and I would like to join in. One quick question though. Where it says 48 - 72 hours quickhost. Is that the time between turn hosts? Or the time expected to finish the game?
NaivePhilosopher
February 11th, 2011, 12:39 PM
48-72 hours means that you have that long per turn, quickhost means that the next turn will immediately go into effect once everyone playing has passed in their turn.
Soyweiser
February 11th, 2011, 12:42 PM
It will also be hosted on a direct connect server so you have to check in yourself. (I would really like to get an email, but I guess that isn't possible).
DarkAvenger211
February 11th, 2011, 12:47 PM
Ah ok. Well I'm in then. Do I need to connect to the server now and set up?
iRFNA
February 11th, 2011, 12:50 PM
The server isn't up yet as we are waiting on the soon-to-be released update to CBM 1.8. You can claim a nation now that isn't taken and I'll put it in the OP, and I'll post when the server is up and such.
When the server is up, I will PM you the port. Make sure your PMs are enabled, as I believe they are disabled by default!
Soyweiser
February 11th, 2011, 12:50 PM
I don't know. I don't think yet. You'd better first determine which nation you want to use, and what kind of pretender you want to have. And test it out. In SP.
DarkAvenger211
February 11th, 2011, 01:21 PM
I'm a little new to this. But I would like to try LA Ermor.
I'm not sure of my god yet but I'll figure it out. I don't intend on being a huge player in this game :P. Gotta learn how multiplayer works
iRFNA
February 11th, 2011, 01:32 PM
Well, you have some time to decide. Experiment a bit in SP.
Now I'm just glad I have lv 2 priests and cleansing water.
Btw, if you start messing around in SP thinking of how people might try to fight against you and decide you want to try a different nation, you are by no means locked into whatever your current choice may be until the game actually starts.
Soyweiser
February 11th, 2011, 01:56 PM
Are you sure? LA Ermor is a bit of a "Please kill me quickly" nation. I'm afraid that it would be very hard for you to stay alive. Same as LA Rlyeh, also a, everybody get water breathing items and kill his horrible dominion.
No Ashdod in this game? Damn... :)
Finalgenesis
February 11th, 2011, 02:34 PM
Deja vu, I'm in a MP game with LA rlyeh in a cradle of domination map, and I've been ganked to oblivion (stuck in a narrow waterway surround by land doesn't help!).
Agree on LA ermor, it doesn't play like most other nations and either dies quickly or rolls over everyone quickly, might not be the best choice for a 1st MP game nation pick
Soyweiser
February 11th, 2011, 03:06 PM
1st mp game LA Ermor would just guarantee you would get killed quickly. Everybody know how strong it is, and everybody fears your dominion. First time mp player, so you would be struggling against some attacks. You should try Ashdod. It is considered overpowered. But not by a newbie player. And we have some other strong nations in the game.
Ps: I have some MP tips:
- First, use diplomacy. Try to speak to your opponents, if you see a player, send a message. And not a one word message. The more time you take in diplo, the more likely people are friendly to you. (Don't overdo it, one message each turn is more than enough). I don't trust players who don't react to diplo. (And you shouldn't trust them :) ). Haven't heard anything from me ever? And I have large armies next to your lands, expect a communications blackout :). Unless we have a NAP. I wouldn't break those. That is a wanker move.
- Second, look at the battle reports, adjust your tactics to the tactics your enemy uses. If he doesn't have any archers, skip the anti archery spells. If he constantly sends flanking units, put some strong blockers at the flanks and a quick attack rear in the middle. (So you could kill his commanders). Does he use fire closest with his archers? Put fliers with attack archers up front (Somebody was bragging that he used this against Baalz in a MP game, and it worked). Sure, it won't win all battles, but it could win some, or reduce your losses, or make it to expensive to continue attacking.
- Don't break NAP's. Unless the other guy casts a I WIN spell.
- Province defense is mostly useless. Always buy one. (So you get a battle report when somebody invades). But most of the times more than 1 is useless. (Not a true rule of course, 1 pd of monkey defense cannot stop a call of winds attack, but 5 can. But 1 pd of Jotunheim pd can easily kill a call of winds attack. But higher PD will be dangerous is you use normal armies. (The pd is to weak otherwise, so easy to kill, so you reach the 75% kills -> your army flees point. Really sucks if you use strong thugs).
- Scouts, use them. Important to at least see some enemy forces a few turns in advance, you know where your enemy has forts, temples etc.
- At war with an enemy but you cannot win? Go for max damage, over tax his lands, use raiders to take out temple's. Use scripting to take out his sacreds/mages.
- Keep your supply lines clear! An enemy doesn't have to totally kill all your units if your units have no place to retreat to. Mid game this can happen without you knowing it, if your opponent has access to teleport spells or flying/hidden thugs/units.
- Mid game: put domes on your important provinces. A flames from the sky on a undomed research province can be deadly. (And remember, while AI might cast one every once in a while, a MP player will casts not one but a dozen in one turn killing everything, never expect just one casting, always expect a lot). (Thanks goes to Dragonrider for allowing me to learn this trick. :( ).
And my final hint. The monkey demons are your friends. Trust us. Would we lie to you?
iRFNA
February 11th, 2011, 03:18 PM
Never trust a monkey. It's one of the two rules I live by.
Oh, and on the "scouts: use them", don't forget indie scouts. They are recruitable in about 10% of provs or so, so you can pump out 20 gold scouts without tying your precious forts up with it. Unless your scouts are really awesome like caelum or pangaea, then you have a conundrum.
Soyweiser
February 11th, 2011, 03:26 PM
Never trust a monkey. It's one of the two rules I live by.
Oh, and on the "scouts: use them", don't forget indie scouts. They are recruitable in about 10% of provs or so, so you can pump out 20 gold scouts without tying your precious forts up with it. Unless your scouts are really awesome like caelum or pangaea, then you have a conundrum.
Never trust a monkey, you go to bed with this:
http://dom3.servegame.com/sprites/units/3376.png
And wake up next to this:
http://dom3.servegame.com/sprites/units/3374.png
Yeah I meant indie scouts. If you have a choice between a mage or a scout. Always choose mage. Mages are mucho importante. (That is why I gave the advice to go after the mages if you cannot win, target large monsters works against some type of mages :))).
iRFNA
February 11th, 2011, 03:29 PM
Never trust a monkey, you go to bed with this:
http://dom3.servegame.com/sprites/units/3376.png
And wake up next to this:
http://dom3.servegame.com/sprites/units/3374.png
No, that's alcohol.
Oh, and use mages in battle. Lots of mages. It's probably the biggest difference from how the AI plays. Mages break things.
Soyweiser
February 11th, 2011, 03:45 PM
Also, seduction, assassins, usually not worth the time. There are exceptions. But look at this unit:
http://dom3.servegame.com/wiki/Rakshasi
A 350 gold unit who can turn into in a seducer/assassin. Cap only. Not that strong in a assassination. You could use her as an assassin, but the chance of losing her to bodyguards, a well scripted mage, or even patrollers is just to high. It would be hard to get a good return on investment on the 350 gold. By using her in a assassin role you also lose a capital fort turn, a research mage etc.
Better (but not great, it takes blood 7 research to get one) is:
http://dom3.servegame.com/wiki/Samanishada
No seducer, but it is summonable. Reasonably cheap in CBM. ("only" 20 blood slaves). So cheaper, only uses a mage turn* and not a capital fort turn. Already has equipment. (The seduction mage above has no armor). Sure he cannot seduce, nor selfbless. But it is better at killing enemies. Also give him a Spirit helmet and he kills most enemies in one turn. (This tactics is especially great when you use it against enemies siegeing a castle. kill all the commanders and the sieging force autoroutes during a break siege. Also you can sneak the assassins in, so you don't need that many. (As Lanka is a nation with access to air, it can forge air boots).
Yeah, I'm giving away my own tactics here. :) But these are the kind of things you can expect. So if you expect assassins bring some cheap indie commanders along.
Edit:
*: note that this isn't totally true. To get the 20 slaves you also need to spend a few mage turns. But even a few mage turns < capital fort turns.
Also note, not everybody has capital only mages. So not all the capital fort turns are that valuable.
Also note 3, I tested some stuff, and I'm not convinced anymore that the site% directly affects the blood hunt chance. At 0% sites it was still easy to find slaves. So there is that.
DarkAvenger211
February 11th, 2011, 04:16 PM
Heh I dunno now. But I'll make sure to let you guys know if/before I change.
I only read about them in the manual. I kind of liked the whole undead horde army.
Admiral_Aorta
February 11th, 2011, 04:20 PM
You may also want to keep in mind that LA Ermor plays very differently from every other nation in the game, and later on there's huge amounts of micromanagement. Plus people are more likely to gang up on you. Edit: Nevermind, the other's covered it better.
iRFNA
February 11th, 2011, 04:29 PM
Heh I dunno now. But I'll make sure to let you guys know if/before I change.
Welcome to the unending indecision of picking a nation. It's torture.
Soyweiser
February 11th, 2011, 04:33 PM
I only read about them in the manual. I kind of liked the whole undead horde army.
I totally agree. The nation has a great lore and feel. Sadly a nation that eats everything and only leaves a barren wasteland behind has the kind of effect you would expect such a nation to have in MP. (Nuke the nation from orbit!)
NaivePhilosopher
February 11th, 2011, 05:11 PM
First thing I did when I first got the game was start up a single player game as LA Ermor, so I know the feeling :D
That said, I don't think it's the best choice for your first MP game; I ended up as them in the first game I subbed into and I got steamrolled (though it had a lot to do with the position the nation was in already, to be fair.) Diplomacy will be very difficult, and it would probably drastically shorten the game either for you or everyone else. If you do decide to take on LA Ermor, though, make sure your Pretender is awake and good at Death magic, otherwise you won't be able to get your mages unless you get very lucky.
Soyweiser
February 11th, 2011, 05:23 PM
Also if LA Ermor joins, everybody is going to get a lot of priests:
MA Ermor uses undead, main counter: Banishment using priests
Lanka uses demons and undead, main counter: Banishment using priests,
LA Ermor uses undead, main counter: Banishment using priests
Nations with access to blood, and thus demons:
Abysia (a blood powerhouse), MA Vanheim, Neifelhiem, Bandar Log, LA Pythium, Gath.
And perhaps I forgot somebody. :)
iRFNA
February 11th, 2011, 05:26 PM
I don't mind, bring on the undead and demons!
Thanatus del Dragos
February 11th, 2011, 05:28 PM
I've got powerful priest, I'm cool with the undead
Admiral_Aorta
February 11th, 2011, 06:12 PM
I don't think I'll be too worried about undead, what with powerful priests and fire magic everywhere.
bbz
February 11th, 2011, 06:22 PM
I just hope I'm not close to him at the beginning:D
iRFNA
February 11th, 2011, 06:33 PM
Don't worry, you've got.. uh.. ..markatas.
Soyweiser
February 11th, 2011, 06:42 PM
CBM adds a great markata hero. :)
Personally I love markata, they do all my diplo for me.
bbz
February 11th, 2011, 06:48 PM
xD yea if you want to get in war because the other guy thinks your pd of markatas is ****:P
Soyweiser
February 11th, 2011, 06:53 PM
I actually want to get into a war with somebody who thinks that PD really matters that much. As he is likely to be wrong about a lot more. Like that he can beat me :). (Damn I constantly fail one of the requirements for playing in this game...)
iRFNA
February 11th, 2011, 09:45 PM
I'll try to fix that
Finalgenesis
February 12th, 2011, 02:45 AM
Oh my choice about Land = MA Pan and sea = MA ryleh will need changing.
cbm 1.82 destroyed the strategy I was going to try with MA pan.
I'll stick with just MA ryleh for now and think up a land choice in case someone confirms wanting the water spot.
Admiral_Aorta
February 12th, 2011, 04:43 AM
With 1.82 out, we should be ready to start fairly soon, right?
Soyweiser
February 12th, 2011, 07:41 AM
I think so, everybody check if you can accept PM's at this forum. I think it isn't always enabled as a default.
DarkAvenger211
February 12th, 2011, 11:45 AM
Its not. But I can accept them now
iRFNA
February 12th, 2011, 11:59 AM
Alright, emailed gandalf. When the server is up, I will PM the port. Get your pretenders ready!
iRFNA
February 12th, 2011, 12:18 PM
Port sent! Send in pretenders, and please notify me of any changes to your nation in this thread so I can update the OP. Also makes seeing who hasn't submitted a pretender yet a lot easier.
Soyweiser
February 12th, 2011, 12:24 PM
When you make your pretender, make sure you enable the correct mods everybody.
Thanatus del Dragos
February 12th, 2011, 12:46 PM
Pretender sent in.
bbz
February 12th, 2011, 02:25 PM
Same here. I wish you all good luck and have fun! :)
lwarmonger
February 12th, 2011, 02:51 PM
Ok, since it didn't give me any options for what pretender I am using when I select a nation, I am going to assume that it selects the last pretender that I created for that nation (I guess we'll find out when we start and I see the name of my pretender).
Anyways, I switched to LA Ulm (I started playing them in Single Player and really liked the lore/feel for the nation), and have submitted my pretender.
iRFNA
February 12th, 2011, 02:55 PM
It only gives you an option if you have more than one pretender for that nation.
lwarmonger
February 12th, 2011, 02:56 PM
Sweet.
Torgon
February 12th, 2011, 03:20 PM
Pretender sent. Lets get this rolling.
iRFNA
February 12th, 2011, 04:22 PM
This is filling up quick. Just need Admiral_Aorta, Silence0, and DarkAvenger211, and we're good to go!
DarkAvenger211
February 12th, 2011, 05:43 PM
Alright I'm in. I decided to go through with LA Ermor. I need to learn sometime :P
Soyweiser
February 12th, 2011, 06:24 PM
Alright I'm in. I decided to go through with LA Ermor. I need to learn sometime :P
Good luck then :). For your sake I hope you don't get gangraped. But I doubt we can be friends. (Depending on your dom score of course, if you keep your killer dom out of my lands it might be okey. But I doubt it). No hard feelings of course. I'll be interested to hear your experience after the game.
(In most SP games, LA ermor is one of the few that can kill me. however I myself have never had any real success with them in mp, but I only played them during a blitz once).
Admiral_Aorta
February 12th, 2011, 06:28 PM
God uploaded, ready to go.
Finalgenesis
February 13th, 2011, 06:49 AM
Emergency, a bug that will impact this game significantly just came to light:
Kohen Gadol (the Capital SC/top giant mage for Gath) only cost 40 gold, it cost 400 gold in previous incarnations. It is also sacred H3 (20 gold upkeep anyone?).
Soyweiser
February 13th, 2011, 09:00 AM
Yeah, this would mean that Gath would totally dominate. What are we going to do about it?
bbz
February 13th, 2011, 09:37 AM
what about the Gath guy just pick another giant race? Hinnom or Ashdod:)
Soyweiser
February 13th, 2011, 10:16 AM
I actually wouldn't mind that. Pick Ashdod, go for the race that is banned everywhere. (And don't cast banquet of the dead it sucks :), you lose your d4 mage, and the units summoned are not GoRable anymore). And recruit only one sacred troop each turn because the resource cost is so high. And win.
Hinnom's strong mages generate unrest and eat pop, so that is something you need to think about. (You just dump them in a province with low population, but the unrest generation will remain a problem. Higher unrest makes it not only harder to get gold, and blood slaves, it also decreases the chance of finding stealthy units).
Edit, also, while most vets might not agree, the removal of the hammers hurt the giant nations a lot more than the other nations.
Thanatus del Dragos
February 13th, 2011, 10:52 AM
Crap crap. Give me Early Agartha instead.
iRFNA
February 13th, 2011, 11:37 AM
That works, it'll make r'lyeh sweat a bit. However, there's still a pretender in there for gath, might want to remove it.
Soyweiser
February 13th, 2011, 11:48 AM
I think the game admin has to do that.
iRFNA
February 13th, 2011, 11:59 AM
Ok, it's fixed. Now all we need is Silence0 to reappear.
Silence0
February 13th, 2011, 03:30 PM
And so the trickster is the last to arrive...What has he been up to?
Sending pretender
iRFNA
February 13th, 2011, 03:47 PM
damn portuguese, probably eating snails
All pretenders in, sending the long-awaited email to gandalf!
iRFNA
February 13th, 2011, 04:08 PM
It's up! May the worst player win!
Silence0
February 13th, 2011, 04:10 PM
Snails?We prefer the crunching sounds of delicate wings...
NaivePhilosopher
February 13th, 2011, 04:49 PM
Good luck everyone, this should be a pretty crazy game.
iRFNA
February 13th, 2011, 05:03 PM
I can imagine the marching armies of the dead already.
Soyweiser
February 13th, 2011, 07:18 PM
Good luck everybody!
Finalgenesis
February 13th, 2011, 10:05 PM
Ryleh declares that any instrusion into the central waterways will result in cost far exceeding any benefit you may receive in the short term.
lwarmonger
February 13th, 2011, 10:14 PM
Ryleh needs to shut its yap and stop writing checks they can't cash. You psyonic zombies freak me out. Lets hear it for some good, old fashioned vampires!
Besides, if everyone decides to land on you early, you don't get to become the astral monster later on in the game.
Torgon
February 13th, 2011, 10:18 PM
Good luck everyone.
Hylobius
February 13th, 2011, 10:20 PM
After one turn I can already feel the love.
Finalgenesis
February 13th, 2011, 10:40 PM
We have to laugh at Ulm's feeble attempt to instigate conflict elsewhere this early on, perhaps if you had actual early water capacity or if your vampires can take baths you could do more then flap that useless tongue?
iRFNA
February 13th, 2011, 10:57 PM
birds like water
lwarmonger
February 14th, 2011, 01:45 AM
Hey, it is incredibly easy to talk **** when I am about as far from water as I can get. That being said, we've got enough "partial" water nations in the game you should be uncomfortable.
Torgon
February 14th, 2011, 02:21 AM
Werewolves like water too. Too bad my Skratti got slightly nerfed in the latest patch, and I'm nowhere even close to the water.
Finalgenesis
February 14th, 2011, 03:27 AM
Oh I doubt comfort is a good mindset when it comes to dominion! :D
That said we occupy a position that encourages mercenary play and active diplomacy, we welcome proposals and communicate of any sort, even if only to gossip. Feel free to catch us on Skype and irc channel too.
Finalgenesis
February 14th, 2011, 05:21 AM
OOC:
A bug has been located for weightless scale armor, which gives -2 encum (but not reinvig, so I don't think your encum can go below 0), doubled for spell casting, useful for old casters or those with base casting encum 4 I suppose. I don't see this as a real problem as even with this perk it's not really overpowered, so those of you wanting a cheap -4 encum armor for caster and have Air access, go for it! This is a friendly reminder so we are all on equal footing, and a chance for anyone to voice out disagreement and move for banning bug finds so we so desire.
Everyone, please post bugs you find in game here in the spirit of gamesmanship (say if you have 1 gold thug... it'll just stink to exploit it while sooner or later everyone will find out. If harmless like weightless scale, bring it up so we can at least establish it as safe). I'll post any new bugs over to QM's bug thread for his attention too.
Soyweiser
February 14th, 2011, 08:21 AM
That will at least help, as CBM made the demon cleansing bell a bit to overpowered.
Ps, if people want to know stuff I suggest you look at the wiki. It is constanly changing. (A little bit each day). And contains a lot of interesting stuff you might not know.
http://dom3.servegame.com/wiki/Main_Page
Allow me to share my recent discoveries:
Astral bless gives MR right? Well, there is a max: 18. It cannot give more MR than that. Even if you get MR from other sources it just reduces the bless part back to 18 max. So no s10 tricks to get my default Raksharaja MR to 20. (Not that I used that of course).
We all know that dragon master works on ice drakes and wyverns. But it also works on sea serpents. Which are already great. Now you can get even more. (If you have a Water and Nature mage of course).
Silence0
February 14th, 2011, 08:42 AM
Good luck...And may we live in interesting times...
Silence0
February 14th, 2011, 08:44 AM
Thanks for the tips...The fair folk will remember when the time comes....
Thanatus del Dragos
February 14th, 2011, 10:00 AM
Die humans! This is the age of the fat, naked cyclops!
Torgon
February 14th, 2011, 11:46 AM
Hmmmm... didn't know that about the sea serpents, know I wish I was closer to the water so I could actually try it out.
Thanks for the tips.
We all know that dragon master works on ice drakes and wyverns. But it also works on sea serpents. Which are already great. Now you can get even more. (If you have a Water and Nature mage of course).
Soyweiser
February 14th, 2011, 12:04 PM
Well, some of the vets didn't even know it. I saw it on the #dominions chat logs.
Soyweiser
February 14th, 2011, 02:45 PM
Glares at Peacekeeper.
Ps: Skrattir rock. thankfully the nerf made them vulnerable to one more thing. (DragonRider has shown me most of the pre nerf vulnerablities) Life for a Life. Take 40+ unavoidable AN damage you wolf ****.
The werewolf form is a midgame strat, near the endgame they die like flies against any opposition. (The main reason BootCamp is taking so incredibly long :) ).
Peacekeeper
February 14th, 2011, 05:46 PM
its in, its in.
bbz
February 14th, 2011, 06:00 PM
rejoice!!
Soyweiser
February 14th, 2011, 06:10 PM
its in, its in.
That is what she said! :)
iRFNA
February 14th, 2011, 06:31 PM
What's with all the generic names? Oh well, at least we know how soyweiser made his armies, eh?
Soyweiser
February 14th, 2011, 06:45 PM
Betrayal! Foul deeds! Insane Magics!
Already there our Kala-Mukha speak of ill omens, curses and rumors. We do not believe that this was our own doing. And will find the foul beings who created this omen, and spread this horrible misfortune over our fine lands.
And let it be known that the armies of Lanka have started their long march. Submit, or be destroyed.
NaivePhilosopher
February 14th, 2011, 07:03 PM
I laughed at a couple of the pretender/prophet names, but Soyweiser wins by a large margin.
Edit: We, people of Ermor, live with Death in very uncomfortably close quarters, in an arrangement that could never ever possibly backfire ever (so long as we completely ignore DarkAvenger). It will take more than monkeys to frighten us, Lanka.
Soyweiser
February 14th, 2011, 07:17 PM
Well, I also have some half demon half ape, half elephant half ape, half donkey half ape, and half tiger half ape troops to 'help' the monkeys.
Everybody goes through an experimental phase in college right?
iRFNA
February 14th, 2011, 07:22 PM
Considering you'll be producing those units throughout the game, I don't think that phase will ever end...
Admiral_Aorta
February 14th, 2011, 09:01 PM
So was that message from Caelum the equation for a NAP? Math isn't Abysia's strongpoint, I fear.
NaivePhilosopher
February 14th, 2011, 09:33 PM
It's actually pretty clever. i is an imaginary number, and the equation works out to i. I think he's still a bit mad.
iRFNA
February 14th, 2011, 09:40 PM
What's wrong with an imaginary NAP?
edit: Oh, I just realized that you aren't calling me insane, but you think I'd hold a grudge. Don't worry, I sent that message to everyone! And as far as NewbsGoneWild, it just wouldn't be right if the imperium wasn't under attack on all sides, now would it?
NaivePhilosopher
February 14th, 2011, 09:52 PM
Ah, I thought I was the only one. Then the Admiral spoke up, so I thought it was just the pair of us. That makes me feel a bit better. The Imperium is above grudges, after all. Though not above carefully utilized apocalyptic weaponry.
iRFNA
February 14th, 2011, 09:53 PM
The Imperium holds no grudges because they already hate everyone. Too bad that strategy is suicidal in dom3, but I couldn't really forsake it. Of course, it isn't over yet, don't expect me to simply roll over! It's too bad I had to call in an exterminatus on all of my outlying fortresses, but I couldn't just let you have them.
Soyweiser
February 15th, 2011, 08:03 AM
I just assumed the strange caelum scribblings where part of an elaborate mind control spell. I'm not sure, but I assume that the ill omen has something to do with it. Maybe the Ill omen was even caused by the message?
PS: did anybody ever notice that MP games using misfortune always have a lot more bad events than SP games? I don't know why, but so far all my mp games with misfortune have meant a turn 2 unrest event at my cap.
Finalgenesis
February 15th, 2011, 08:07 AM
My few forays with just misfortune 1 has ALWAYS ends up with bad events out of proportion then what I'd expect to see, to the point where I never take any misfortune. Maybe I just have bad luck!
Soyweiser
February 15th, 2011, 11:07 AM
Well turn 3 shows that bad luck always follows bad luck. While our conquests are successful, our patrollers with a patrol score of at least 35+ could only find 1 guy publicly execute. We really need to shut down the internet in our nation. (Ps, markata are one of the most cost effective patrollers in the game. If they where upkeep free it was even better).
iRFNA
February 15th, 2011, 11:53 AM
My few forays with just misfortune 1 has ALWAYS ends up with bad events out of proportion then what I'd expect to see, to the point where I never take any misfortune. Maybe I just have bad luck!
I thought I was the only one! People talk about taking 1-2 misfortune, but everytime I do it I get some sort of game killing horrible event on turn 2.
Soyweiser
February 15th, 2011, 12:04 PM
I have luck 3 in FirstSteps. Got a horrible death event in turn 6 or so at my cap. 80+ unrest.
lwarmonger
February 15th, 2011, 12:58 PM
Yeah, I always try to maintain at least neutral fortune. I also dislike death (unless it is a nation that really only plays that way). That being said, I am not usually reliant much on my pretender (meaning I don't like to be... I've seen enough SC pretenders die out of the gate that I've decided decent scales are worth much more than somewhat faster initial expansion), so getting pretty good scales doesn't set me back too much.
iRFNA
February 15th, 2011, 01:12 PM
Ya, caelum's alaska is quite bountiful (http://www.youtube.com/watch?v=3Rh6vLnxD6o).
bbz
February 15th, 2011, 03:56 PM
Take a guess who I got as a neighbour:D
Soyweiser
February 15th, 2011, 04:03 PM
Nief or LA Ermor, no wait. Both!
iRFNA
February 15th, 2011, 04:17 PM
It's lanka, isn't it? Then you two can have some sort of incestuous monkey blood orgy. I hear soyweiser is into that!
Peacekeeper
February 15th, 2011, 04:21 PM
hope its not the sssssssssserpentsssssss.
iRFNA
February 15th, 2011, 04:27 PM
Why? All of your guys have tower shields! None will be stained by the markata poo flinging.
bbz
February 15th, 2011, 04:54 PM
yea good guess its LA Ermor:S My little faithful Brahmins are gonna have a busy time putting those skeletons in their resting places:)
bbz
February 15th, 2011, 04:56 PM
and if I find Lanka nearby I wouldnt mind alliance between our people we are not that different afterall:D
iRFNA
February 15th, 2011, 04:59 PM
Better get up well positioned temples and start recruiting all the indie priests you can muster, haha
Soyweiser
February 15th, 2011, 04:59 PM
First one to reach Ermor central wins!
Edit: I would love 15 dgems each turn. Which is basically the only price you get for buying loads of temples indie priests, and guaranteeing that the next guy will just take you out :)
bbz
February 15th, 2011, 05:10 PM
xD yea I really am not that bothered about getting into fight with him:P Its not in both mine and his interests.
Edit maybe a little bit in mine since I'm a bit stronger ealier but... depends on the situation
NaivePhilosopher
February 15th, 2011, 08:29 PM
bbz, any chance you have MA and LA Ermor confused? Or you sent your message to the wrong person, I'm guessing. Haven't spotted you with scouts, and my dominions isn't of the 'kill em all' variety anyway.
bbz
February 16th, 2011, 05:10 AM
Did i sent the message to you:D lol sry I must have misckicked or sth, but yea it is LA Ermor who is around. Anywas if I get extremely unlucky and see you around the message is still valid:) I'm a peaceful person:)
Finalgenesis
February 16th, 2011, 05:23 AM
This is an invitation to reveal the general or specific location of Ermor, strictly for reference of course.
bbz
February 16th, 2011, 05:35 AM
I would do no such thing since that would be dishonest:)
Torgon
February 16th, 2011, 06:38 AM
Weird, for some reason I just stalled on my last turn even though I uploaded a turn file. oh well.
Finalgenesis
February 16th, 2011, 07:17 AM
same here, I've been checking in every night to do my *EDIT:"Turn"* and apparently staled a turn...
iRFNA
February 16th, 2011, 10:49 AM
I've never heard of that one before... You guys have all the mods, right? The current version of CBM that I have in the first post of this thread? Not sure if it'd even let you play without them, but I have no idea what else it could be. I'll email gandalf and ask.
Finalgenesis
February 16th, 2011, 10:54 AM
If it helps, in the event message the "you staled ...etc" message was not there.
Soyweiser
February 16th, 2011, 11:03 AM
Then you didn't stale. :) something else probably went wrong. Did you save and quit, and not end turn perhaps?
Lovely, one of my expansion parties met "Suprise, Elephants" indies. grmb grmbl :). So much for the unstoppable lankan armies :)
iRFNA
February 16th, 2011, 11:10 AM
I knew sacrificing that goat would curse you!
...I mean... sacrificing a goat over a dom3 game would be absurd
Got an email back from gandalf, he said the game didn't say anyone staled? Are you guys sure you remembered to hit end turn before exiting?
Soyweiser
February 16th, 2011, 11:37 AM
Well I have never had a start this bad in ages. Even in MP test games. While all the lands around me are super good. The indies act like somebody gave them steroids.
iRFNA
February 16th, 2011, 11:43 AM
It's due to your lack of low self-esteem! The game senses an imbalance and seeks to correct it.
So far I've gotten a 500 gold event, and I don't even have luck scales. The indies I face simply leap onto their own swords.
NaivePhilosopher
February 16th, 2011, 11:44 AM
None of my orders appear to have gone through either. Odd. In addition, a friendly neighborhood vampire count decided that now would be the perfect time to take one of my provinces. Hurrah.
iRFNA
February 16th, 2011, 11:47 AM
Weird. Gandalf said he was going to add something for better debugging of stuff or whatever, so we'll see if we can figure this out. Just out of curiosity, you did download CBM 1.82, right?
Silence0
February 16th, 2011, 11:48 AM
Something strange...I had a bunch of stuff happening this turn but didn´t get messages for them...Nor could i see battles..As far as i can see all my orders were carried so i´m not complaining...But i never had this happen to me sp or mp
NaivePhilosopher
February 16th, 2011, 11:49 AM
I do indeed have 1.82. That turn wasn't overly important, and my start is shaping up to be very slow anyway so I'm not too worried, but it's all very odd.
Soyweiser
February 16th, 2011, 11:53 AM
I'm doing pretty well with my gold. Dead units don't need to be paid. :(
Silence0
February 16th, 2011, 12:07 PM
Well the proud folk are reduced to the use of filthy unsofisticated mercenaries...They´ll find it as coal when they wake...But the damage to my economy is done...
Torgon
February 16th, 2011, 12:07 PM
Similar odd stuff is happening to me as well. In addition to the stalled turn that didn't tell me it was a stalled turn (and I was pretty careful to hit end turn and not save and quit, actually remember specifically, because I went back in and changed what I wanted to do with it), I also experienced the same thing as Silence0 (events I'm not getting messages for on turn 4). Have CBM 1.82 installed, it is all very weird.
Soyweiser
February 16th, 2011, 12:11 PM
And you both are sure you connected to the server using the network command right, not the play an existing game button.
iRFNA
February 16th, 2011, 12:20 PM
Oh, and as a somewhat unrelated hint, you can connect to the server, download a turn, play it offline, then upload it. After the turn downloads, just exit, then "play existing game" like an offline game. Finish your turn, then connect to the server, and it uploads it. I have an irrational fear of accidentally hitting the e key mid-turn and finding out I was the last person to the submit the turn...
Silence0
February 16th, 2011, 12:25 PM
i´m pretty sure i used the network command...But looking at the turn it seems the same thing as the others happened...By the turn number i never played turn 4...So of course i received no messages..My orders were for the turn that i skipped...
Finalgenesis
February 16th, 2011, 12:53 PM
Yes everything was done kosher, the X dissappeared over my flag connecting to the server, I played in two previous Mp games using Gandalf's server (I always take my turn offline, then connect to server and watch the X dissappear). As for why I know I staled without getting a "you staled" message:
1. I accumulated 2 turns of gold.
2. I accumulated 2 turns of gems (I kept track).
3. I kept track of the turns and it jumped from 3 -> 5
4. I bid on elephant merc. And when I checked, elephants was won by someone else, with 2 turns remaining only (rather then 3 turns).
5. and so on...
In fact as previous players mentioned, I received 0 messages, but i'm unsure whether I should have any (no battles, no events that I can see...etc).
For mods I have cbm 1.82, one age, and the standards, turn 1-3 went perfectly fine.
It seems a portion of the players in this game suffered this anomaly, probably some server anomaly derecognising the turns we handed in for some reason (no problems with trn file in 1-3 though hmmm). Ah well, the rest of you punks who had your turn without issues need all the help you can get I suppose. Probably something that should be raised to Gandalf to look into.
Admiral_Aorta
February 16th, 2011, 04:27 PM
Well, I don't seem to have had any turn problems. Hopefully it gets sorted out quickly for the affected people though.
Hylobius
February 16th, 2011, 06:16 PM
It looks like my last turn did not process properly either.
DarkAvenger211
February 16th, 2011, 07:09 PM
Heh, So I made a few stupid moves so far :P. I think I've met somebody else nearby. Sorry if my dominions messes you up ;D
DarkAvenger211
February 16th, 2011, 07:43 PM
Also for some reason it didn't take my last turn...
Finalgenesis
February 16th, 2011, 09:12 PM
I've sent a pm to Gandalf, hopefully we can prevent this little monster from rearing it's head again here.
"
Greetings Gandalf,
Referring to the game "noobswithlowselfesteem".
On turn 4 the following players have been confirmed to be the subject of an unidentified time/space anomaly:
NaivePhilosopher - MA Ermor
Torgon - EA Niefelheim
Finalgenesis - MA R'lyeh
Silence0 - EA Tir na n'Og
Hylobius - MA Vanheim
Darkavenger211 - LA Ermor
For all of us, we submitted the turn to server (the X dissappeared over our flag), but our orders were not carried out and we all staled. on turn 5, all of us affected by this anomaly never received any messages at all (you staled..., luck events ... etc) resulting in an empty turn event box, for some of us there were observable events that did occur and should've been shown in the event box. We'd be grateful if you could look into it or tell us how to look into it. To my knowledge as confirm by players affected we all had the right mods enabled and had no problems from turn 1-3.
Let me know if there are any other information we can provide to you to help!
For the games setting: http://forum.shrapnelgames.com/showthread.php?t=47017
Allow us to reiterate our thanks again for your time and effort in maintaining the server for our enjoyment!
"
Let me know if certain assumptions above is inaccurate, and if there are any other observations you have, or if you're also affected but not included in the above list. From the number of us affected, the timing and the message box phenomenon I'd say it's probably not originated from the user-side.
iRFNA
February 16th, 2011, 09:29 PM
Don't worry, I've been in communication with him about this all day.
Finalgenesis
February 16th, 2011, 09:39 PM
On the ball iRFNA! I should have known better :doh: Rather then add to Gandalf's limit break meter.
NaivePhilosopher
February 16th, 2011, 09:59 PM
As a note, I did get my event messages for the turn, however the attack that I ordered didn't occur, and the mercenary squad that I tried to rehire didn't get my bid (I wasn't outbid, as no one appears to have hired them.) My mage didn't start researching, scout didn't move, etc.
Hylobius
February 16th, 2011, 11:18 PM
Yes, it happened just as you listed Finalgenesis.
We are playing with new mods that may not have been tested enough, so that could be part of the problem.
Admiral_Aorta
February 16th, 2011, 11:49 PM
I don't think any mod could cause this sort of problem, it's probably some kind of server issue.
Samhain
February 16th, 2011, 11:55 PM
A server issue would be my guess as well. In a previous game on dom3minions, two turns in a row, the commanders recruited from my capital did not show. I am also fairly confident that the gold allocated to recruit the commanders was taken.
Samhain
February 16th, 2011, 11:58 PM
I should also mention, I have had similar issues on llamaserver in the past as well. In my first game, again two turns in a row, a force that was to move to combine with another force for a major battle failed to move. The result was catastrophic for both battles and nearly lost me the game. I consider this rare server randomness just part of the quirks of Dominons3. My opponent, in that game at least, was also affected.
lwarmonger
February 17th, 2011, 12:06 AM
Better add me to the list of people who didn't get their turn accepted. I played it, and nothing happened. It was just like before, except I had more gold and gems now.
Finalgenesis
February 17th, 2011, 12:11 AM
For llamaserver I've so far ran into a very rare issue occuring only in this one game I'm in, where the host timer gave me a time later then the actual host time, causing me to stale to catastrophic results, though it's a problem that can be avoided as long as you keep track of host time without relying on the server timer (Once I'm aware of this...). Otherwise llamaserver has been exceptionally stable for me with 0 problems for all other games.
For Gandalf server, the past 2 games has also been perfect and problem free.
I've generally been impressed by how stable the 2 servers have been.
I also look at these as super bad luck events "stale a turn" or "Some of your orders did not go through", which I consider to range from very bad to hugely catastrophic events.
On another note, the worst I've seen was an event that decreases dom on turn 2 (I thought they were all disabled, but apparently there's 1 or 2 event that could happen on turn 2 that hits your dom) causing insta nation kill to a player in this MP game I played. Imagine my surprise when I read a "xxx nation died" message on turn 2!
lwarmonger
February 17th, 2011, 12:52 AM
Well, shouldn't have been too big of an issue... I think I'm doing all right insofar as expansion goes.
NaivePhilosopher
February 17th, 2011, 01:30 AM
My turn that time went through perfectly. Not sure if it was a one time deal or not
bbz
February 17th, 2011, 06:15 AM
I would like to add to your list of super bad luck having your capital beseiged by vampires turn 2 (having an imprisoned bless pretender).That one game true I had taken misfortune 2 but that was nasty.
iRFNA
February 17th, 2011, 12:20 PM
Since there isn't much of a mention of it, I'm guessing The Doom didn't strike anyone this time?
Finalgenesis
February 17th, 2011, 12:33 PM
No problems here, let's hope it doesn't happen again, though in my experience server-side anomalies tend to stick with the specific game it showed up in.
If my past experience is any judge recurrence is quite rare even then, cross your fingers!
lwarmonger
February 17th, 2011, 10:00 PM
No issues (and a lot of success, even though everyone else seems to be snapping up the mercenaries).
Admiral_Aorta
February 21st, 2011, 09:41 PM
Sorry about those troops of yours Lanka, I didn't realise you were attacking that province. :)
iRFNA
February 21st, 2011, 09:44 PM
This game will destroy your confidence yet, soyweiser.
Soyweiser
February 21st, 2011, 09:51 PM
Ow, it already has. Worst. Start. Ever. :)
Gandalf Parker
February 21st, 2011, 10:05 PM
More and more Im getting requests for game-check links on private games.
So we now have two.
One for ALL games (private and public)
http://game.dom3minions.com/bin/games_chk.cgi
And a smaller list of just the private games (like this one)
http://game.dom3minions.com/bin/privategames.cgi
Gandalf Parker
Finalgenesis
February 22nd, 2011, 08:10 AM
They say knowledge is power.
As we occupy a somewhat central position, we see and hear much, we would be willing to sell information at our disposal for small token fees.
Soyweiser
February 24th, 2011, 11:25 AM
Ow herrow Ermor.
How are you doing?
DarkAvenger211
February 24th, 2011, 05:29 PM
Man those units of yours are tough. Though my zombies are pretty crap though.
Thanatus del Dragos
February 24th, 2011, 05:45 PM
You guys should try to hug out your differences, instead of fighting.
bbz
February 24th, 2011, 05:49 PM
how would you like hugging a half rotten corpse?
Thanatus del Dragos
February 24th, 2011, 05:51 PM
My guys are giant, fat, pale, bloatd naked cyclops, I'm not sure wich I would prefer a hug from, them or a corpse. At least the corpse might be wearing pants...
Admiral_Aorta
February 24th, 2011, 05:55 PM
But pale ones are super cute. What kind of a god are you if you don't want to hug your loyal subjects?
iRFNA
February 24th, 2011, 05:57 PM
There's nothing wrong with despising your subjects and only keeping them alive to prolong their suffering. Right?
bbz
February 24th, 2011, 06:10 PM
depends on the religion I guess, my subjects love me coz "Now I'm the king of the swingers Oh, the jungle VIP"
rings a bell anyone?:)
Soyweiser
February 24th, 2011, 06:16 PM
Ow, and LA Ermor, this means war. You killed one of my units.
DarkAvenger211
February 24th, 2011, 06:26 PM
really? I got one?
iRFNA
February 24th, 2011, 06:52 PM
Get on the wire to every nation around the world. Tell them how to bring those sons of *****es down.
http://i.imgur.com/WDR9k.jpg
Peacekeeper
February 24th, 2011, 07:35 PM
pythium has one idea
http://media.giantbomb.com/uploads/0/3107/270057-sawn_off_shotgun_super.jpg
Soyweiser
February 24th, 2011, 10:45 PM
really? I got one?
According to the report you did.
So... there is that...
lwarmonger
February 25th, 2011, 09:14 AM
Ermor killed four of mmy templars! Four in exchange for 80 (although it seemed like a lot more than that... had quite a bit of PD in that province Ermor?). I'd say that was an exchange that Ermor won.
Soyweiser
February 25th, 2011, 10:51 AM
Yeah, Ermor just killed a lot more of my troops. :). Sucks. Don't think I can win this.
NaivePhilosopher
February 25th, 2011, 01:50 PM
Don't give up Lanka! You'll sully the name of I did not have sex with that monkey!
DarkAvenger211
February 25th, 2011, 05:28 PM
Iwarmonger. I had PD of 35 there :P. I brought it up to 20 and I got an event that got it higher. You still wiped the floor with me though
lwarmonger
February 25th, 2011, 11:40 PM
Iwarmonger. I had PD of 35 there :P. I brought it up to 20 and I got an event that got it higher. You still wiped the floor with me though
Ah, yeah it seemed like you had quite a few more undead there than I had seen (or killed, according to the statistics). If I may make a recommendation though, as Ermor the resource you are horribly short on is money. Other than the obligatory 1PD, I would strongly recommend that you use all of your gold on temples, labs and forts. The more of these you have the more, and better, your spawns will be. And as you can see, even though you get quite a lot of bang for your buck with PD compared to other nations, you have an ever dwindling supply of gold (and you still don't get that much benefit from it, unlike when you build infrastructure).
lwarmonger
February 26th, 2011, 10:33 PM
Sooo... I fight my way past more PD and patrolling undead to lay siege to Ermor's home citadel only to find... 15 supplies in that territory. Now, I'm not exactly using a large army here, but 15 supplies? Sadly late age Ulm isn't exactly brimming with nature magic to overcome that little problem early on either. Gah!
Admiral_Aorta
February 26th, 2011, 10:48 PM
And that's why everyone hates LA Ermor. It's like trying to invade the moon, if the moon was full of reanimated corpses that want to kill you.
Thanatus del Dragos
February 26th, 2011, 11:26 PM
My fat cyclops don't get hungry, I think we eat rocks or something, not sure, going to have to look into that.
Also, if you are the last person to take your turn, be the first person to take it on the next. Do turn, turn it in, take next turn. That way, if you have a habit of stalling, at least you will only stall every other turn.
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