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View Full Version : Ultimate Mod Over?!?!


disabled
December 4th, 2001, 06:02 PM
What happened? Did Malfador close him down or something? Does he not have SE4 Gold?

[ June 13, 2003, 06:05: Message edited by: General Talashar ]

Dravis
December 4th, 2001, 11:50 PM
sniff... http://forum.shrapnelgames.com/images/icons/icon9.gif

jimbob
December 5th, 2001, 12:48 AM
Well,

I'm glad to hear that there will be an Ultimate II mod.

I'll have you the gravity tech stuff tomorrow, fell free to do what ever you wish with it.
(Oh, Last time I tried to email you it gave me a delivery error... are you using a new address?)

disabled
December 5th, 2001, 05:08 AM
YAY! Another ultimate mod! Will the first one be finished or capped off or something?

[ June 13, 2003, 06:14: Message edited by: General Talashar ]

Captain Kwok
December 5th, 2001, 06:58 AM
Ultimate Mod II - How bout' Ultimate Mod Gold? Sounds cooler...

Suicide Junkie
December 5th, 2001, 07:33 AM
"Ultimate II mod"; pushing the limits of hyperbole http://forum.shrapnelgames.com/images/icons/icon7.gif

Dravis
December 5th, 2001, 01:39 PM
How 'bout Ultimate MODē?

disabled
December 5th, 2001, 06:00 PM
Ultimate Mod - Platnium Edition

[ June 13, 2003, 06:07: Message edited by: General Talashar ]

Urendi Maleldil
December 5th, 2001, 08:43 PM
How about Penultimate Mod?

geoschmo
December 5th, 2001, 08:56 PM
"Penultimate" sounds cool, but it means "next to Last" so that doesn't really fit methinks. http://forum.shrapnelgames.com/images/icons/icon7.gif

jimbob
December 7th, 2001, 01:04 AM
Hadrian,

I've been having a hard time e-mailing this to you because... well I cheap see. I use Hotmail because it's free, but I can't put large attachments on my emails.

So here is the Gravity Manipulation Racial Trait stuff I've been working on. The first zip file is for the "Ultimate Universe" and the second is for the "P&N Universe".

1007679334.zip (http://forum.shrapnelgames.com/newuploads/1007679334.zip)

1007679226.zip (http://forum.shrapnelgames.com/newuploads/1007679226.zip)

Hopefully this will help with the completion of the mammoth thing called "Ultimate" http://forum.shrapnelgames.com/images/icons/icon12.gif

disabled
December 7th, 2001, 04:20 PM
Cool, I hope he goes with your concept!

[ June 13, 2003, 06:12: Message edited by: General Talashar ]

capnq
December 7th, 2001, 06:16 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>"Ultimate II mod"; pushing the limits of hyperbole<hr></blockquote>How many "Final" Fantasy games are there now? http://forum.shrapnelgames.com/images/icons/icon12.gif

disabled
December 7th, 2001, 06:23 PM
I think they stopped counting. lol

[ June 13, 2003, 06:11: Message edited by: General Talashar ]

disabled
December 9th, 2001, 02:27 AM
Double post

[ June 13, 2003, 06:10: Message edited by: General Talashar ]

dumbluck
December 9th, 2001, 05:30 AM
Pardon me for a pathetically newbie question, but will the new UM be 1.49 compatable? Gold compatable? Both?

disabled
December 9th, 2001, 06:35 AM
Will any of the tech trees be filled out when it's made compatible? Or will it be done later?

[ June 13, 2003, 06:09: Message edited by: General Talashar ]

Shyrka
December 10th, 2001, 02:04 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Hadrian Aventine:
I'm aiming to release a 1.49 compatible Version and that will be the Last of it.
<hr></blockquote>

That are excellent news, Hadrian. Thank you very much.

disabled
December 11th, 2001, 03:01 PM
Any due date at all? I'm dying to find out

[ June 13, 2003, 06:08: Message edited by: General Talashar ]