PDA

View Full Version : Artists, Shipset designers, and other creative types, please read.


geoschmo
December 14th, 2001, 08:14 PM
Since I have been playing SEIV I have been in my spare time developing and tweaking my own Space Empires IV race called the Daitoon Consortium. I use this for games from time to time, and also for role play on the Space Empires IV ladder.

I have had several Versions of it over the months, but basically all have used the Norak shipset. I have also blatently used a racial pic that I found somewhere on the internet and copied, without expressed written, or even implied consent from the artist. (I am so ashamed. http://forum.shrapnelgames.com/images/icons/icon12.gif )

I wish to cease and desist from this activity, but I do not have a bit of creative ability to make my own racepic or shipset.

Well.... TA DA!

Announcing Geoschmo's shipset design contest.


Any of you that feel like you have some talent in this area are invited to make submissions. You can make as many submissions as you wish.

Each submission needs to meet the following specifications.

1. A 128 x 128 Race_Portrait bitmap of the Daitoon race. The Daitoon are a feline humanoid species that originated on a slightly colder than normal rock planet.

2. A 128 x 128 Daitoon_Portrait_BattleCruiser and a 36 x 36 Mini_BattleCruiser bitmap.

3. At least one other 128 x 128 Portrait and 36 x 36 Mini of a ship or unit of the artists choice. (I would not ask you to make an entire shipset until you win the contest!)

All contest entries will be judged by me, geoschmo.

What you get if you win...

1. The respect and admiration of your peers.

2. My personal grattitude.

3. Ten U.S. Dollars! (No it's not much, but hey you an amature afterall.)

Once the winner is decided, the artist will complete an entire shipset that is Neo-Standard compatible. The winner of the contest will receive credit as the original artist, but in exchange for the ten dollars will sell to me the rights to use of the end product. This includes the right to copy, distribute, and modify the images as I see fit.

All submissions must be the original work of the artist submitting it. No copying others work. I could do that myself!

Send contest submissions to dayton_dragons@yahoo.com. Zip up the images please!

Dealine for entries will be no earlier than January 31st, 2002. Deadline may be extended if a suitable entry is not received.

Void where prohibited by law.

This contest is not affiliated with Shrapnel Games, Malfador Machinations, SEIV Play-By-Web, or the Space Empires ladder.

Geoschmo

Captain Kwok
December 14th, 2001, 09:44 PM
I'm sorry I won't be able to make any submissions - I have enough trouble focusing on making more than two ships for one race - let alone 50! I never finish anything I start! http://forum.shrapnelgames.com/images/icons/shock.gif

geoschmo
December 14th, 2001, 09:49 PM
That's funny. I never start anything I finish. http://forum.shrapnelgames.com/images/icons/icon12.gif

Mark Walton
December 15th, 2001, 01:36 AM
Do you have the race files for download? Like, the full descriptions bit. I might give this a go if I get time.

I had a go at a race pic - guidance?

Hey, why don't we all do one pic each and make him send us each a quarter?!?

http://www.irregulars.org/meow.jpg

[ 15 December 2001: Message edited by: Mark Walton ]</p>

geoschmo
December 15th, 2001, 06:57 AM
Here you go Mark. <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
Homeworld: Ohanna III
Empire Leader: Chairman Gergar

Biological Description:
The Daitoon are a feline humanoid race. The average is taller, but the range within the species is similar to the range of Terrans. Their feline characteristics and heavy musculature give them a ferocious appearance that belies their basically peaceful nature.

Social Structure:
Daitoon Culture is very work oriented with a strong emphasis on accumulating wealth. An individual's place in society is based on their position within their place of employment and also upon their net worth. Daitoon that live on the home worlds are almost exclusively employed by one of 32 Mega-Conglomerates. These corporations are all represented in the "Board of Directors" which handle any issues which fall within the "public sector". These issues include planetary defense, and mediating disputes between corporations.

History:
The Daitoon emphasis on trade and business ventures have allowed them to avoid large scale conflicts with other races. There have been times that they have showed a tendency towards imperialism, however they prefer to couch their actions and words in a framework of their "legitimate business interests".
<hr></blockquote>

That race pic is pretty neat. Is that your work? It's very good. But for the Daitoon I am thinking a little more mountain lion, and a little less mexican hairless. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

Atrocities
December 15th, 2001, 07:40 AM
I am not much of an artist, but here you go.

Gizmo (http://www.angelfire.com/tv2/NewAgeShipyards/myfiles/daotppm.html)

Do you need a ship set? I would be honored to return the favor for the banner.

Mark Walton
December 15th, 2001, 11:56 AM
OK next attempt -

http://www.irregulars.org/leonine_1.jpg


muscular, lionish, and with visible wealth.

(Yes this is my work, I just use Poser and muck about with magnets props etc.)

Atrocities
December 15th, 2001, 04:16 PM
I still like mine better. http://forum.shrapnelgames.com/images/icons/icon7.gif j/k

Nice work man. http://forum.shrapnelgames.com/images/icons/icon7.gif

Mark Walton
December 15th, 2001, 06:43 PM
http://www.irregulars.org/leonine_new.jpg

another (still in progress)

geoschmo
December 15th, 2001, 09:37 PM
Very nice work Mark. After your 2nd one I was going to ask if you could make the eyes a little bigger, but you did it in the third one before I could ask. Very close to what I had in my mind. Can you put some clothes on him? Remeber, Ohanna III has a fairly cold climate. http://forum.shrapnelgames.com/images/icons/icon7.gif Do you do shipsets too?

Atrocities. Gizmo was great. I laughed my arse off! http://forum.shrapnelgames.com/images/icons/tongue.gif

Yes I need a shipset too, but I am not sure the work involved is quite the same as the little time I put into the NASY banner. Doesn't seem like it would be a fair exchange to me.

So I had the idea for the contest kind of tounge-in-cheek, but I do intend to keep my end of the deal with the artist for whichever one I choose.

Geoschmo

Mark Walton
December 15th, 2001, 09:59 PM
http://irregulars.org/leonine_clothed.jpg

How's this? Utility space suit style, available in a range of colours.

Andrés
December 15th, 2001, 10:29 PM
Well here's my first attempt for a race pic.
http://se4kdy.cyberwars.com/temp/daitoon01.jpg
About the ships, you said used the Norak most times. Would you like the ships to resemble the Noraks either in their shape or color scheme?

Captain Kwok
December 16th, 2001, 12:03 AM
I really like Mark's third attempt with the space utility suit - very nice.

Mark Walton
December 16th, 2001, 02:53 AM
Idea #1 for ship set;
hope I still think this looks OK after I've had some sleep

http://irregulars.org/ship_a.jpg

geoschmo
December 16th, 2001, 06:14 AM
Mark, excellent race pic. Very nice.

The ship is interesting. Very original.

Oh, and by the way. I didn't mean anything bad by asking before if this was all your work. I was just amazed at how fast you were able to crank them out. I hope I am not keeping you up at night.

Andrés, I am not set on the Norak. That was simply my favorite of the original races that came with the game.

Your race pic is nice. Looks a little like Atrocities cat though. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

[ 16 December 2001: Message edited by: geoschmo ]</p>

Baron Munchausen
December 16th, 2001, 07:38 AM
I'd like to know why there is so much race/shipset creating and hardly any new components or facilities. There are all sorts of images we could use.

A decent 'armored bulkhead' image is the first component that comes to mind for me. An internal reinforcement, as used in several popular mods, should look different than an external armor plate. Organic and crystalline armor flavors should be included in the project. http://forum.shrapnelgames.com/images/icons/icon7.gif Also, just larger/heavier looking Versions of the existing armor for 'capital ship' Versions of armor. Missiles with funky looking warheads for various special weapon types are another obvious component that no one seems to have made. Plague armed missiles anyone? Or neutron bomb tipped missiles? Any number of new styles in beam weapons are possible. There is a very clear sameness about the weapons in the default set. There are many other ways to depict a beam weapon.

Quite a few of the facilities images are re-used even in the default configuration of the game. Where are the new images? Surely the people who enjoy making all these ship sets so much can make some facilities? We could use 'specialty' faciltities to go with the racial techs, for example. Shiny, multi-faceted buildings for crystalline techs... Textured, multi-lobed and rounded buildings for organic techs... and just lots more distinctively different 'ordinary' buildings to relieve the re-usage of the default set.

Does someone have to offer money to get these made, too? http://forum.shrapnelgames.com/images/icons/icon7.gif

[ 16 December 2001: Message edited by: Baron Munchausen ]</p>

Mark Walton
December 16th, 2001, 10:36 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baron Munchausen:
I'd like to know why there is so much race/shipset creating and hardly any new components or facilities. There are all sorts of images we could use.

<hr></blockquote>

Good Morning All!

I was in fact working on some new component/facility pics for the MarkMod (My ongoing full mod... one day it will be stable and complete enough to release)

One of the problems with these pics being modded in general, is probably agreement over which pic numbers to use. Remember there is one file for the collected mini-images, so we can't just drop new items into the game as easily as we can with Races.

And yes, you DO need to offer money! That $10 could make or break me... (j/k, I'll be broke either way)

Andrés
December 17th, 2001, 12:41 AM
What about this ship?
http://se4kdy.cyberwars.com/temp/ship01.jpg

Mark Walton
December 17th, 2001, 02:00 AM
What about this?

http://irregulars.org/entirely_original.jpg

geoschmo
December 17th, 2001, 05:32 AM
Now, you guys aren't taking my comments personaly I hope. http://forum.shrapnelgames.com/images/icons/icon7.gif I only wish I could come up with something like this. I'd be hard pressed to draw a decent Eee ship.

Andres, a little chunky. But I like the mettalic coloring.

Mark, You've go the geometric figure thing down. http://forum.shrapnelgames.com/images/icons/icon7.gif

What about your first ship, but stretching it a little, more oval then circular. And with some more physical features. Not too much though. Not looking for Trekish nacelles or anything, but I'd like to have an idea where the engines are.

Geoschmo

Andrés
December 17th, 2001, 07:58 PM
NP with your commets. I prefer constructive critics rather than everybody saying it's cool.
That chunky blocky look may be exactly what I was looking for my Bruenna shipet to contrast with the organic looking snail shells they use.

Here's another Version of the same ship, it may still need a few more details.
http://se4kdy.cyberwars.com/temp/ship02.jpg

geoschmo
December 17th, 2001, 08:12 PM
http://forum.shrapnelgames.com/images/icons/shock.gif Oh, my! &lt;blush&gt;

What exactly are we going for here Andres? ROFL.
http://forum.shrapnelgames.com/images/icons/icon7.gif

It's not quite what I had in mind, but my wife loves it for some reason... http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

[ 17 December 2001: Message edited by: geoschmo ]</p>

capnq
December 17th, 2001, 09:18 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>If anyone else wants to try a ship, one of the ideas I had was a twin-hulled vessel (which I belive, in nautical circles, is called a "cat")<hr></blockquote>Yep; short for "catamaran".

Captain Kwok
December 17th, 2001, 10:18 PM
Andres, I like the ship, even if Geoschmo doesn't like it, you should use to create a whole ship set.

I would move the bridge module forward, so it's centred with the nascelles. Give the two turrets on the main hull their own little step or notch lower than the main hull. Make the middle prong shorter - about half the length, so it merges into the dark hull and then at the round portion in front, you could place a dish or torpedo/missile launcher. Also, make the nascelle wings on an angle about 15 degrees, so that the nascelles are slightly lower than the rest of the ship.

Seriously, this could be a great ship set. The basic parts of the ship lend themselves to easy and creative editing to build other ships, like carriers or transports. I think you should pursue this into a full set.

Val
December 17th, 2001, 10:39 PM
Out of curiosity (no jokes about how it killed the cat), what programs are y'all using to design the different ships and stuff? DoGA? Bryce?

geoschmo
December 17th, 2001, 11:40 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Captain Kwok:
Andres, I like the ship, even if Geoschmo doesn't like it, you should use to create a whole ship set.<hr></blockquote>

I am not saying I don't like it. It's just that it's a little, um, "suggestive"? Or maybe I just have a dirty mind. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

Mark Walton
December 18th, 2001, 12:23 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Val:
Out of curiosity (no jokes about how it killed the cat), what programs are y'all using to design the different ships and stuff? DoGA? Bryce?<hr></blockquote>

I'm using Poser. It's totally unsuited to the job(for ships, pretty good for race pics) but I can't be bothered to learn anything else at the moment.

Baron Munchausen
December 18th, 2001, 01:08 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:


I am not saying I don't like it. It's just that it's a little, um, "suggestive"? Or maybe I just have a dirty mind. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo<hr></blockquote>

After looking at it myself, I'd go for the latter. If it were a single shaft it'd be one thing. But as it is, I don't see the problem. Your wife must be really thrilled by the rockets on the pads at NASA, Geo. http://forum.shrapnelgames.com/images/icons/icon7.gif

Mark Walton
December 18th, 2001, 02:28 AM
http://irregulars.org/ship_adjusted.jpg

Is this more like?

For different ships extra engines can be added, or different surface details / scale.

If anyone else wants to try a ship, one of the ideas I had was a twin-hulled vessel (which I belive, in nautical circles, is called a "cat")

dogscoff
December 18th, 2001, 02:39 AM
This is a great idea, and I'd love to enter. Don't expect any images this side of new year's though...

(BTW: Gizmo=lol!)

Andrés
December 18th, 2001, 04:30 AM
Geoschmo I never intend to give it a "suggestive" look. You can be sure that if I ever want to make a dirty looking shipset I'll go straight to the point. http://forum.shrapnelgames.com/images/icons/icon12.gif

Don't worry Kwok I intend to finish this shipset even if Geoschmo doesn't choose it for his race. And thanks for your suggestions.

And the program I use to make the ships is 3d studio max r2 (yes I know it's old, r4 is out there, but it's the one I could get and don't intend to buy such an expensive program).

Captain Kwok
December 19th, 2001, 01:27 AM
Andres, be sure to post the followup designs - I'm interested in seeing more of the ships...

Andrés
December 19th, 2001, 01:56 AM
Ok here's a newer Version
http://se4kdy.cyberwars.com/temp/ship03.jpg

Andrés
December 19th, 2001, 06:54 PM
The same ship and a smaller one. Probably battlecruiser and escort.
http://se4kdy.cyberwars.com/temp/ship04.jpg

Captain Kwok
December 20th, 2001, 05:17 AM
Keep up the good work!

I still think you should move the middle 'prong' back and make some sort of torpedo/missile launcher or deflector dish thing...

Puke
December 20th, 2001, 05:51 AM
very cool. but i have to make one remark, please dont be offended:

i know they appear in all sorts of clasic sci-fi work, but i have to ask.. turbines in space? sure, sure, for that matter, why conning towers and wings. but turbines? must be to propel the ship thru the 'ether.'

i remember some William Gibson comment about a pLastic raygun he had as a kid. seems it was equipped with a ram-rod. no doubt for unclogging stuck-on globs of fussion power.

Puke
December 20th, 2001, 05:54 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baron Munchausen:


After looking at it myself, I'd go for the latter. If it were a single shaft it'd be one thing. But as it is, I don't see the problem. Your wife must be really thrilled by the rockets on the pads at NASA, Geo. http://forum.shrapnelgames.com/images/icons/icon7.gif <hr></blockquote>

sorry to jump on the bandwaggon late, but i had to get my snide comment in:

what, you only have one?

Suicide Junkie
December 20th, 2001, 06:07 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>i know they appear in all sorts of clasic sci-fi work, but i have to ask.. turbines in space? sure, sure, for that matter, why conning towers and wings. but turbines? must be to propel the ship thru the 'ether.'<hr></blockquote>They could easily be multi-armed centrifuges for an extremely high artifical G-Force. Virtual G's used in a tractor/repulsor beam, or maybe a WMG? Those kind of things you'd need to keep on the outside anyways.

The wings are so you can bank left, then turn right, catching the enemy by surprise http://forum.shrapnelgames.com/images/icons/icon10.gif

The tower could be for the sensitive equipment/supplies/etc that need to be kept isolated from the main hull for security or safety reasons.

[ 20 December 2001: Message edited by: suicide_junkie ]</p>

Puke
December 20th, 2001, 06:22 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by suicide_junkie:
The wings are so you can bank left, then turn right, catching the enemy by surprise http://forum.shrapnelgames.com/images/icons/icon10.gif
<hr></blockquote>

HA! got me to laugh out loud on that one!

Val
December 20th, 2001, 03:40 PM
The tower could also be used as a tempting target to draw enemy fire away from the more important body of the ship.

Maybe the fans are like hydrogen scoops that take in fuel for the engines.

Can't top SJs use for wings though...

geoschmo
December 20th, 2001, 04:19 PM
Well, I hate to state the obvious here, but perhaps the turbines don't do anything in space. The ship could be designed to land on planets as well as fly through space and the turbines are for atmospheric flight. Using your ion engines for atmospheric flight would not be very polite to the planetary inhabitants, or terribly efficent if I understand how they are supposed to work.


And I have a suggestion for anyone working on submissions for my contest. I kind of like the Generic Race pics that come with the game. Something in that vein would be well received. But not that bleached aluminium coloring. A new colring and texture would be appreciated.

Geoschmo

Andrés
December 20th, 2001, 06:08 PM
Yeah the turbines. I guess I just wanted to make the engines look different, I think the turbines matched nicely with the rest of the ship, mechanical but sleek. I’m tired of trek warp nacelles, and rockets aren’t even visible in se4 unless I place big flames behind them.
Many sci-fi ships have atmospheric flight capability. That’s when turbines are used, and that also explains their wings and aerodynamic shapes. Wings are also used to provide a better position for weapons and thrusters (it’s easier to turn if the maneuver thruster is farther from the center of mass).

Kwok, I like the position of the three 'prongs'. Maybe I can place a rocket launchers between them, or replace some turrets with somekind of missile turrets. I don’t want a trek-like blue shiny dish, maybe a parabolic antenna and some other gadget in the main hull instead of those grey-yellow 'tanks'.

DirectorTsaarx
December 21st, 2001, 06:40 PM
There's a very simple explanation for wings, bridges, turbines, and all sorts of other things on these spaceships: tradition! And no, I don't mean sci-fi shows, I mean that oceangoing vessels, land-based vessels, and even airborne vessels all have some kind of bridge, and some have turbines; airships (and some oceangoing vessels) have wings; and so on. So each race, as it develops spaceships, naturally follows the old pattern of vessel design. That's why good shipsets have a distinctive pattern: it shows the character of the race.

Also: to bring up an older post, in Star Fleet Battles (at least the old tabletop Version I played in college) the Lyrans used catamaran (and, on larger ships, trimaran) hulls. Made for some neat-looking ships...

geoschmo
December 31st, 2001, 07:26 PM
One month to go!

I'd say Mark definetly has the inside track, but there is plenty of time left. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Val
January 2nd, 2002, 10:11 PM
Thought I'd give this a shot. Let me know what you think http://forum.shrapnelgames.com/images/icons/icon7.gif

Leonine.zip (http://forum.shrapnelgames.com/newuploads/1010002116.zip)

I included a Battlecruiser and Race pics. The race pic was originally modelled in DoGA then brought into Paint Shop Pro 7 for "Lionizing". Came out more feline than humanoid, but it is the first attempt.

geoschmo
January 3rd, 2002, 05:00 AM
Val,

This ship is awesome. Very nice.

Geo

Val
January 3rd, 2002, 03:53 PM
Thanks. Now if I could only get the hang of this dang poser program maybe I could make a decent racial pic.

Val
January 3rd, 2002, 11:28 PM
Been working in Poser and I was trying something different, let me know what you think so far, I still have to add the ears and clothing, but I didn't want to go too far if it didn't look good at this point.

Leonine_Race_Portrait.bmp (http://forum.shrapnelgames.com/newuploads/1010092944.bmp)

Played around a bit and made some ears (sort of)

Leonine_Race_Portrait2.bmp (http://forum.shrapnelgames.com/newuploads/1010097809.bmp)

[ 03 January 2002: Message edited by: Val ]</p>

Mark Walton
January 4th, 2002, 12:51 AM
Val,

Dunno what Version of Poser you are using, but you probably have lion and cat figures under Figures/Animals

Load one of them up, and start mucking about with the dimensions - also select the head and create a magnet, see what sort of effects you can come up with.

PvK
January 4th, 2002, 02:37 AM
I really like Val's battlecruiser - it looks very lethal.

I hope all of you finish these sets - they all look quite good.

Ya, even the cat snapshot. I have some pictures of my cats taken with a flash that makes them look like energy beings... er, ok, just kidding here. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

geoschmo
January 4th, 2002, 02:46 AM
Val,

I really like that ship. I'd probably have to give the edge to Mark so far on the racepic though, so far. (Maybe I should have had seperete contests. http://forum.shrapnelgames.com/images/icons/icon7.gif )

Try making the person a little more alien looking. It doesn't have to be a cat head on a human body.

Geoschmo

Mark Walton
January 4th, 2002, 11:21 AM
If you like I could send Val the Poser file for the race pic... it will show what outrageous shortcuts and botches I use to make my pics though! Or, just use my race pic if you end up preferring it to others.

I don't mind not winning $10,000 (I know you are only offering $10, but I still won't win $10,000 will I?)

Val
January 4th, 2002, 11:23 PM
Actually, I prefer Marks race pic too, having a heck of a time with Poser, can't seem to find the animal figures, just people. (Scratch that, just found them - helps to read the instructions once in a while) Still playing around though, for fun http://forum.shrapnelgames.com/images/icons/icon7.gif

Mark : I would love to see the Poser file you used though, just to see how the heck you did that. Most of what I did was take a human face and shape it more feline than human. Then I'd import it into Paint Pro and add the fur, paterns and such not.

Regardless of win/lose, I'll most likely finish off the shipset, just for the practice alone.

Thanks for the compliments.

[ 04 January 2002: Message edited by: Val ]</p>

Mark Walton
January 5th, 2002, 01:04 AM
Val check your private Messages, my poser file is ready for your perusal

Val
January 7th, 2002, 04:19 PM
Mark: Thanks! I've been trying to learn how to use the magnets, but largely unsuccessful.

Mark Walton
January 7th, 2002, 05:41 PM
yeah magnets are something you just have to play around with until it looks right (or you get bored)

Val
January 14th, 2002, 10:40 PM
Mark -

Thanks for sending me the poser model. It helped, but those magnets drive me NUTS! How do you append multiple files - Lion head and human body?

Geo -

Saw that you would like to see a second sample ship. Prefer to see a Battle Station, Carrier, Troop, Transport?

[ 14 January 2002: Message edited by: Val ]</p>

geoschmo
January 14th, 2002, 10:46 PM
Your pick. I like your battle cruiser a lot.

Praetor
January 14th, 2002, 11:14 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by suicide_junkie:
They could easily be multi-armed centrifuges for an extremely high artifical G-Force. Virtual G's used in a tractor/repulsor beam, or maybe a WMG? Those kind of things you'd need to keep on the outside anyways.

The wings are so you can bank left, then turn right, catching the enemy by surprise http://forum.shrapnelgames.com/images/icons/icon10.gif

The tower could be for the sensitive equipment/supplies/etc that need to be kept isolated from the main hull for security or safety reasons.

[ 20 December 2001: Message edited by: suicide_junkie ]<hr></blockquote>

This is a little OT, but a good place to point this out. The beauty of sci-fi is that the elements of a ship can have
whatever function you want. If it doesn't make sense, you make something up. They do this in all kinds of sci-fi, but I think Star Trek is the worst culprit: the Enterprise will be surrounded by about six hundred borg ships with all its shields gone. Instead of throwing up his hands and saying "well, we're screwed" Picard will ask Geordi for advice, and Geordi will save the day by making up entirely new scientific facts, something along the lines of "Well, if we reroute a depolarized tachyon field through the subspace isometric plasma conduits, it might just completely paralyze the whole Borg hive mind." And then Picard says "make it so".

Now don't get me wrong; I eat that stuff up. But my point is that the writers of Star Trek don't know a real tachyon particle from a hole in the ground, and as long as it soundssophisticated and futuristic it might as well be real. When the whole universe is imaginary you can make up things as you please http://forum.shrapnelgames.com/images/icons/icon7.gif

Val
January 14th, 2002, 11:54 PM
Ok, here's a Battlestation.

BattleStation.zip (http://forum.shrapnelgames.com/newuploads/1011044328.zip)

Mark Walton
January 15th, 2002, 04:16 AM
[QUOTE]Originally posted by Val:
[QB]Mark -

How do you append multiple files - Lion head and human body?


[QUOTE]

To add an extra model into poser, select it from the list then use the double-tick icon at the bottom of the list (instead of double clicking the model). Memory permitting, you now have two models loaded at once.

All I did then is made certain body parts transparant (in object menu / properties), and positioned the models.

Val
January 15th, 2002, 04:19 PM
I'll play around with it later tonight. Thanks!

Val
January 29th, 2002, 12:31 AM
Leonine.zip (http://forum.shrapnelgames.com/newuploads/1012256913.zip)

Don't want you to think I forgot http://forum.shrapnelgames.com/images/icons/icon12.gif Here is a cross sample of ships.

The transports are bland and slow looking, didn't think a feline race would consider transports too important, just necessary. Gave the fighter a feline style cockpit, to strike fear into the heart (or whatever passes for a heart) of their enemies. Carrier has a fighter bay and landing strip down the top center. Space stations have their docks on the underside.

I also have a Troop that is a mecha cat, a simple mine and satellite, and a drone (though I can't find where I saved the images, I will look for them tonight).

Hope y'all enjoy!

PvK
January 29th, 2002, 12:40 AM
I think these all look really good!

Val
January 29th, 2002, 12:43 AM
Thanks!

I'm redoing the Battleship, think the back end should be bulkier looking.

Val
January 29th, 2002, 05:41 PM
Leonine.zip (http://forum.shrapnelgames.com/newuploads/1012318651.zip)

This is formatted to SE IV standards.

Includes Small & Medium FIghters, Med & Large Transports, Colonyships, Escort, Frigate, Destroyer, Light Cruiser, Battle Cruiser, Battleship, Space Station, Battle Station, Satellite, Small-Large Troops and Mark's Race pic.

Still working on new Battleship, Dreadnought, Star Base, Small Transport, Large Fighter, Cruiser, Drone, Mine and WPs.

Val
February 5th, 2002, 08:41 PM
&lt;Bumped for SJ&gt;

geoschmo
February 5th, 2002, 09:25 PM
Well, it looks like we have a winner. http://forum.shrapnelgames.com/images/icons/icon7.gif

So Val, this is an official submission or were you just using this thread for discussion? If you are officially submitting it I will declare it the winner and buy it from you for the stated prize of ten U.S. dollars.

Or are we splitting the prize between you and Mark since he made the race pic, or did he give that to you?

Geoschmo

Val
February 5th, 2002, 09:50 PM
I do still have to finish the shipset, just wanted to see if you liked/wanted it or not, otherwise I would use it for something else.

Send Mark 1/2 and give my half to any charity you want (including the can't wait for SE V fund) http://forum.shrapnelgames.com/images/icons/icon12.gif I was in it for the challenge http://forum.shrapnelgames.com/images/icons/icon7.gif

I'll try to finish it this weekend for you, are there any ships you want redone/had visualized differently?

geoschmo
February 5th, 2002, 10:23 PM
My only suggestion would be on the battlestation pic. The turrets appear to me to be a little large considering the scale of the station picture. I am thinking with that size of a vessel I would have to be fairly far away to get it all in the viewscreen, and the turrets would appear smaller, or not be visable at all from that distance. Visible weaponry isn't really neccesary IMHO.

The rest of the set is great. I can't wait to start using them. http://forum.shrapnelgames.com/images/icons/icon7.gif

A 5 dollar donation will be made to the PBW fund in your name.

Mark, what about your half?

Geoschmo

geoschmo
February 5th, 2002, 10:26 PM
Oh, and by the way, it's not neccessary to make the full neo-standard compliant set as I had orignally requested. Just the stock set will be fine. Except I already have a main pic, so I don't need that.

Geoschmo

Val
February 5th, 2002, 10:48 PM
I'll knock the turrets off and repost with the other missing ships.

When I get a bit more time I'll work on fleshing it out for the neo-standard set, though I would ask Mark to do the infantry pic!

Val
February 12th, 2002, 09:19 PM
Removed the turrets, added some more ships, mines, shields, explosion.

Still working on Dreadnought, Heavy Carrier, Small Transport, Starbase and Large Fighter.

Need to do top down of Cruiser and Drone.

Val
February 12th, 2002, 09:22 PM
Removed the turrets, added mines, shields, explosion, weapon platforms and some new ships (Light Carrier, Cruiser, Drone).

Still working on Dreadnought, Heavy Carrier, Small Transport, Starbase and Large Fighter.

Need to do top down of Cruiser and Drone.

Leonine.zip (http://forum.shrapnelgames.com/newuploads/1013541735.zip)

[ 12 February 2002: Message edited by: Val ]</p>

Suicide Junkie
February 13th, 2002, 01:47 AM
http://forum.shrapnelgames.com/images/icons/icon10.gif My neoshipset builder gives a pretty cool overview of the shipset's progress.

Screenshot.gif (http://forum.shrapnelgames.com/newuploads/1013557601.gif)

I note you are also lacking one image for all three weapon platforms. If you have actually made them, you spelled the name wrong http://forum.shrapnelgames.com/images/icons/icon12.gif

Val
February 13th, 2002, 03:22 AM
Gadzokos! Yuor wright! Splelin wuz allways m'week pernt!

Mark Walton
February 17th, 2002, 12:34 AM
Sorry, been away. Hopefully you put my half in a high-interest account while I was gone and it is now worth about $40,000.

I suggest since I am in England and I don't want to ruin your country's economy with a large cash drain, that you use the money to open a hospital ward in my name instead.

zen.
February 19th, 2002, 09:24 PM
So, um, SJ...are ya ever going to release that nice Neoshipset builder viewer for public consumption? http://forum.shrapnelgames.com/images/icons/icon10.gif

zen

Suicide Junkie
February 19th, 2002, 10:12 PM
I posted it into the neoshipset mod thread (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=004185).

Neobuilder.exe (http://forum.shrapnelgames.com/newuploads/1013363707.exe)

There are still some tweaks to be made as to the minimum requirements that the program demands.

I'm going to upload the more forgiving Version tonight that no longer demands "bigexplosion" or "shields" or even "main" to be present.
Instead, there will be a warning displayed, to the effect that the shipset is still incomplete.
As well, infantry should default directly to the race image, rather than trying to use troop images first.
I've already made these changes, but I don't think I've uploaded yet.

[ 19 February 2002: Message edited by: suicide_junkie ]</p>

zen.
February 19th, 2002, 10:48 PM
You rock! Thanks! I can't access shipsets here at work, but I'll have to try it out tonight. Keep up the great work!

zen

TerranC
February 19th, 2002, 11:11 PM
*Ohhmmm*
*Ohhmmm*

Thank you for this heavenly providence http://forum.shrapnelgames.com/images/icons/icon7.gif

*Ohhmmm*
*Ohhmmm*