View Full Version : Affliction/horror marking/cursed, what can be modded?
Question
October 6th, 2011, 02:45 AM
Just to confirm, basically nothing at all about these statuses can be modded?
For horror marks, can you accelerate/decrease the rate of horror marking?
Im trying to think of a way to make nature magic less of a "must have" by giving all priests some minor healing ability based on priest levels(with priest focused nations having better chances). Right now afflictions = useless unit, and you are screwed if you have no access to nature magic. Something like 5% heal per priest level for all priest units. How do-able is this?
rdonj
October 6th, 2011, 04:42 AM
The only thing you can do is either mod them out of the game completely, or make them a lot less commonly used by upping the requirements/gem costs to cast the spells that cause the effects.
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
GFSnl
October 6th, 2011, 05:05 AM
Every unit is expendable in Dominions, even your pretender.
Don't worry to much about afflictions and just make new units.
Question
October 6th, 2011, 05:09 AM
How do i mod them out of the game entirely or give priests healing abilities?
Deathblob
October 6th, 2011, 05:32 AM
To make a unit a healer give it this attribute:
#healer 100
To make a unit auto-heal its own afflictions use:
#heal
There is a pdf in the "doc" folder in your Dominions install folder, called modding.pdf
It's searchable. For instance, you could search it for "heal".
Soyweiser
October 6th, 2011, 07:56 AM
I guess you have not seen the curse 'ability' yet have you?
http://dom3.servegame.com/wiki/Curse
If you want to remove horrormarking you need to remove all the items and spells that horror mark. (There are a few items, mostly artifacts). And a few spells that either summon horrors, or give horror marks. (the last are all astral).
It is not possible to cleanly remove the horror mark abilities from some of these spells/items, you must remove them entirely. (horror marking items are hard to mod for example). Blood will be crippled. (As will certain abysia nations, as you remove the entire blood+astral and research bonus part of the nation).
Personally, I think you are crippling the game by doing this. Just because of personal issues with permanence and loss :).
Also, horror marking is one of the many ways you can fight SC's. It is an equalizer. Horror marking also matters little on normal units. Only commanders get random horror mark attacks.
Question
October 6th, 2011, 09:10 AM
My issue with horror marking is that all you need is a L2 astral to cast horror mark and you can assassinate a god(granted, over a period of time). Its just too easy IMHO, considering the permanence and guaranteed destruction.
It also encourages sucidal strategies, especially with artifacts that horror mark the wielder.
If i wanted to edit healers, i would have to edit every single priest?
GFSnl
October 6th, 2011, 09:38 AM
Well,
if it is that easy and powerful you should play some multi player games with it. I'm sure you'll obliterate any oppositon :D.
It's not that bad. And afflictions can be dealt with or ignored.
Soyweiser
October 6th, 2011, 09:42 AM
If i wanted to edit healers, i would have to edit every single priest?
If you want every unit with holy levels to have healing. Yes you have to.
Soyweiser
October 6th, 2011, 09:50 AM
My issue with horror marking is that all you need is a L2 astral to cast horror mark and you can assassinate a god(granted, over a period of time). Its just too easy IMHO, considering the permanence and guaranteed destruction.
If the god has astral levels, you can even magic duel him. Lot quicker on the kill. And iirc you only need S1.
GFSnl
October 6th, 2011, 09:58 AM
I would suggest you play Arcoscephale.
The nation has healers.
Astral magic, so you can horror mark the opponents.
No death, so no undead afflictions.
And some big stompy elephants for the lulz.
Adept
October 6th, 2011, 11:15 AM
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.
Big effect on gameplay.
rdonj
October 6th, 2011, 02:10 PM
It's not that easy to assassinate a god with horror marks. Returning/appropriate gear can make a pretender nearly immune to the majority of horrors, and even some doom horrors aren't nearly autodeath.
Question
October 6th, 2011, 11:28 PM
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.
Big effect on gameplay.
Hmm, what about prophets?
Foodstamp
October 7th, 2011, 02:56 AM
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
Squirrelloid
October 7th, 2011, 04:51 AM
If you plan on using a combat pretender past about turn 18, you should be giving that pretender a sweet gear load so he can just solo doom horrors. I don't think there's a single one that a well-equipped SC pretender can't take.
At which point, how horror marked your pretender is doesn't really matter.
Soyweiser
October 7th, 2011, 07:04 AM
Eventually your pretender is going to fail a MR check against a horror and get soul slayed. And Kurgi makes units insane.
Question
October 11th, 2011, 07:09 AM
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
I could only find this thread : http://forum.shrapnelgames.com/showthread.php?t=37138&highlight=remove+horror+mark but its basically full of people telling the threadstarter it cant be modded in any way.
Was the mod posted here or somewhere else?
Deathblob
October 11th, 2011, 07:47 AM
Perhaps it's on the mods forum? You could try asking there:
http://z7.invisionfree.com/Dom3mods/index.php?act=idx
Foodstamp
October 11th, 2011, 09:35 AM
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
I could only find this thread : http://forum.shrapnelgames.com/showthread.php?t=37138&highlight=remove+horror+mark but its basically full of people telling the threadstarter it cant be modded in any way.
Was the mod posted here or somewhere else?
It's in that thread, and I am pretty sure it is not on the gossip...err I mean troll...err I mean mod (LOL) forum.
Question
October 12th, 2011, 06:29 AM
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
I could only find this thread : http://forum.shrapnelgames.com/showthread.php?t=37138&highlight=remove+horror+mark but its basically full of people telling the threadstarter it cant be modded in any way.
Was the mod posted here or somewhere else?
It's in that thread, and I am pretty sure it is not on the gossip...err I mean troll...err I mean mod (LOL) forum.
I cant find it in the thread despite doing several searches...got a link?
Foodstamp
October 13th, 2011, 12:52 PM
I intended to. I randomly clicked back through pages (The thread is huge) until I found it or a link to it. Then I closed out my new tab before I remembered to copy the url. Instead of digging through again, I decided you should try to find it. I will look for it again within the next week. I know that sound unreasonable but I have full time shifts at both my jobs and a wedding to attend this weekend, so I only have time to troll.
Foodstamp
October 17th, 2011, 10:42 AM
Page 12, the post is by illuminated one.
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