Log in

View Full Version : Discovery of one more magic class?, Turmoil required?


GFSnl
January 12th, 2012, 09:37 AM
I was working on a new EA mod nation Dystopia when I made the spell 'Q'.

The numbers are not correct yet for this spell.

In this configuration one of the casting requirements of this spell is to have a turmoil of 4.
This is not some artifact of the #selectspell as Summon Likho (820) doesn't require Turmoil.
Take a look at the spell under Construction.

http://dl.dropbox.com/u/56917571/Dystopia%20v0.5.rar


P.S.

What do you all think of my Morphing/Transforming Colossus unit. It's not finished though. I'll have to add a lot of OneBattleSpells for the various forms. These need to be research first before they activate.

P.P.S.

How did one make spells that OneBattleSpell only when they are researched.
I thought this was possible, no?

From the Modding Tips & Tricks (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=39)
- When using #nextspells, make sure that the #nextspell is researchlevel 0. Apparently the game will not cast the nextspell unless you have it researched! I don't know if this is the case for vanilla spells, but I got hit by this when using my own modded spells. You could also use this to your advantage and make a spell that gains #nextspells as you advance in research.

Does this work? Cause I can't seem to get it working.