View Full Version : MP The Good, the Bad intermediates and the Ugly noobs // Team BAD (Bbz - Bullock) WIN !!
Excist
April 8th, 2012, 12:56 AM
Hinomm- The Caelum Empire is feeling the effects of your vile dominion from all the way on the other side of the world.
...currently am generating 33 temple checks/ turn. My peak was 44 when I had temples in the countryside and a 5th fort to sac out of.
Tone it town, or else we will make it so that you are no longer able to generate that ridiculous amount of dominion spam.
Toning it down, and I should be able to stop it completely in a turn or two.
As for trying to make it so that I cannot generate ridiculous amounts of dominion spam, you'll have to fight with Arco over who is going to seige my forts and stop me from generating it.
The slaves are already in my pocket. I'm just using them to do what he accused me of earlier to put Arco out of business after he violated our NAP.
Bullock
April 8th, 2012, 04:00 AM
Ah well, nothing major. Didn't lose anything too valuable.
Yeah you are damn lucky the zmey who attacked your cap fled against your PD.
I ve never been that pissed after one of zmey. If i could blood sacrifice him i would do it.
DAMN MERGOS THE ZMEY
Legendary League
April 8th, 2012, 04:26 AM
Events adding 60-70 PD, aww yeah.
Also, tch, none of my sleepers aimed for your Zmeys, I set my bane lord to trample, and I apparently fail reverse communions 1 on 1, since the major evocations I was planning on casting...were never cast.
Bullock
April 8th, 2012, 04:38 AM
doesnt look like a 60 70 PD but more like 25 30
and they were already fleeing !
Vanguard X
April 8th, 2012, 04:46 AM
I sent the Ulm militia several sacks full of guano to use to poison their weapons with.
Bullock
April 8th, 2012, 04:50 AM
It explains everything :)
Nosantee
April 8th, 2012, 11:25 AM
Dawn of the 39th month - 14 candles remain.
Betrayal so cruel, Now that Fomoria and Hinnom are working together to continue the heinous blood sacrifice against Arcoscephale it seems our fate it sealed!
In our will we shall leave all of our possessions to... The new players whom have been most gracious to Arcoscephale! Caelum even donated a Ring of Lightning with their limited resources for us free of charge. To return, we shall forge the last artifacts and magic boosters most hastily, and bring them upon our allies in a most festive manner. Praise be to Chi'ra-din the generous, the kind.
Caelum and Ulm, PM with your picks, we will divide our goods amongst you. If you have a request of something you cannot yet forge, we will get it to you. We have many duplicates in addition to a few things we probably forgot to put on the list.
bbz
April 8th, 2012, 12:23 PM
Dawn of the 39th month - 14 candles remain.
Betrayal so cruel, Now that Fomoria and Hinnom are working together to continue the heinous blood sacrifice against Arcoscephale it seems our fate it sealed!
In our will we shall leave all of our possessions to... The new players whom have been most gracious to Arcoscephale! Caelum even donated a Ring of Lightning with their limited resources for us free of charge. To return, we shall forge the last artifacts and magic boosters most hastily, and bring them upon our allies in a most festive manner. Praise be to Chi'ra-din the generous, the kind.
Caelum and Ulm, PM with your picks, we will divide our goods amongst you. If you have a request of something you cannot yet forge, we will get it to you. We have many duplicates in addition to a few things we probably forgot to put on the list.
As far as betrayal goes, you know what happened. Fomorians joined the war on your side suggesting a fair division of lands, you sort of accepting it(but not really) till the last stages of the war and then saying that you don't like the suggested division thus only using us as a shield against Hinnom. Fomorians see no need to waste their lives to cover for an unthrustful ally anymore. We'd rather save Hinnom and ressurect them from the ashes so that we might cross swords with them once more on the battlefield, rather than deal with the untrustworthy little humans from Arco.
Also I would like to note something this Hinnom-Fomoria coalition does not aim for anything but the utter destruction of Arcoscephale. Both giants betrayed into sheding blood against their own kin. The web of lies and half-truths that the wretched god of Arcoscephale has been spinning will come to haunt them and will strike hard.
(personally I think giving them your Items/gems/everything might be a good idea for the balance. So go ahead:)
Vanguard X
April 8th, 2012, 03:33 PM
That's odd. My sources indicate that the war in the west was first fought between Fomoria, and Hinnom. And that Arco. came to Fomoria's aid. I'd bet Arco. is regretting that decision about now.
bbz
April 8th, 2012, 03:46 PM
That's odd. My sources indicate that the war in the west was first fought between Fomoria, and Hinnom. And that Arco. came to Fomoria's aid. I'd bet Arco. is regretting that decision about now.
Haha is that what it looked like,I guess you can not know since you don't have all my chat messages. Anyways I am not in a mood of explaining things but lets say I knew of arco's decision to break his nap although I stuck up to my word and declared the end of the nap between me and Hinnom. That is why I got attacked first and I lead the inital battles wheares Arco went on taking gem-rich lands at almost no cost for his armies.
As a matter of fact I think I still have the message from Arco inviting me to join him in that war. But I guess I shouldn't have trusted a guy that plans to lead war by breaking his Nap. (Well I was weary of him ever since that decision of his but I guess I was temped by the idea of territorial expansion).
Nosantee
April 8th, 2012, 04:08 PM
I had originally persuaded Fomoria to join me in my assault, I'd long been thinking of betraying the NAP of Hinnom and I for many turns. He attacked first while I launched the surprise offensive. My armies did take many hits though, I lost atleast 20 mages in direct combat and fighting. Lost dozens others in magic duels and suicide bombings. So don't believe I just waltzed in and took it all free of charge like Fomoria claims.
I love love love Diplo. I know I've contacted all of you atleast five or more times this game and It's one of the reasons this game is so great, you can create anything with another willing player. Truthfully this was the first game I'd ever played with Machiavellian style diplomacy. I'm typically completely loyal to my allies, the dealings we have, and only fight on decent terms. However, the positioning I was in and the fact I was surrounded by three giant nations and two blood had forced me to make a harsh choice.
Die by turn 20, or break off a piece of that kit-kat bar.
bbz
April 8th, 2012, 04:36 PM
Yea I have been always thrustworthy to my allies as well, but you have to keep in mind that what we did here was a military operation not an alliance. There are predefined alliances for the game and I obviously will stick to those.
I understand your movites completely and its hard for a solo player to fight so thats why you did what you had to do and I don't blame you at all. Also I admit I underestimated the ammount of looses you took just there didn't seem to be any major clashes between you and Hinnom thats the reason why I presumed that (that and the fact that at the time of the invasion I didn't have many scouts in Hinnom's territories so I might have missed some of the battles).
Anyways it has been fun playing with/trying to outwit you:D
Vanguard X
April 8th, 2012, 09:48 PM
That's odd. My sources indicate that the war in the west was first fought between Fomoria, and Hinnom. And that Arco. came to Fomoria's aid. I'd bet Arco. is regretting that decision about now.
Haha is that what it looked like,I guess you can not know since you don't have all my chat messages. Anyways I am not in a mood of explaining things but lets say I knew of arco's decision to break his nap although I stuck up to my word and declared the end of the nap between me and Hinnom. That is why I got attacked first and I lead the inital battles wheares Arco went on taking gem-rich lands at almost no cost for his armies.
As a matter of fact I think I still have the message from Arco inviting me to join him in that war. But I guess I shouldn't have trusted a guy that plans to lead war by breaking his Nap. (Well I was weary of him ever since that decision of his but I guess I was temped by the idea of territorial expansion).
Ohhh, I see. Ya, that is what it looked like, and sounded like from your messages to me prior the war against Hinnom.
When you were trying to recruit me to attack Hinnom, I was under the belief that the reason you were doing it was to stop Hinnom's Dominion spread; because we were all going to die from it, etc...Needless to say, I refused.
I find it ironic, that Hinomm now has a much stronger Dominion than at any time in the history of our world, but now you decide leave Hinnom alone, and target Arco. instead.
And your reasoning for attacking Arco. is based on province count, and territory value?! You already control the most provinces in the world. That seems like a flimsy excuse being used to take advantage of the situation now that Hinnom is no longer a threat to you.
So what are you going to do about Hinnoms deadly dominion spread that you so urgently warned me of before?
Excist
April 9th, 2012, 01:15 AM
To answer for BBZ he realized that I didn't start pushing my dominion hard until after Arco broke his NAP.
When the dom spread quickens instead of slows down and only knocks down the 4-5 candle barriers after I have less temples suddenly it makes sense that Arco was lying about the extent of my bloodsaccing as he did about a great many other things.
Such as his epic exaggeration of how many of his mages died when he waltzed through along the north side of the mountain range while I was tied up in seiges and raids with Fomoria.
20 mages, hah!
The last time I checked my Prophet was not named 'Paul Bunyan'.
...although, *note to self* that's not a bad name for a prophet next time around...
Arco lost 2 mages in magic duels and his communion fatigued maybe 2 cheap 1S mages to death.
Even in its death throes it appears the propaganda campaign is in
full bloom.
Happy Spring everybody. It appears that there is plenty of fertilizer to go around for spring planting.
Nosantee
April 9th, 2012, 01:11 PM
The Rap- Propaganda Train Has No Brakes
bbz
April 9th, 2012, 11:24 PM
Now that was a stupid way to loose 20D gems
Bullock
April 10th, 2012, 07:21 AM
i can't believe a lonely scout with 2 slaves collar unlock the use of gems of my mages ...
That's quite an ugly strategy beside the moveblock.
bbz
April 10th, 2012, 08:13 AM
I thought slave collars have been made unpickable?
Bullock
April 10th, 2012, 08:16 AM
I thought slave collars have been made unpickable?
they are, don't know what let you think otherwise.
bbz
April 10th, 2012, 09:43 AM
Hmm scout attacking you with two collars? Thats sounds like someone didn't know that they are unpickable:) and wanted to get rid of two of your mages. Otherwise its a waste of item since they could be usefull in certain situations..
Bullock
April 10th, 2012, 09:54 AM
Hmm scout attacking you with two collars? Thats sounds like someone didn't know that they are unpickable:) and wanted to get rid of two of your mages. Otherwise its a waste of item since they could be usefull in certain situations..
??
The purpose is to burn my gems, it sucks but it worked well.
i don't know why you focus on picking.
bbz
April 10th, 2012, 11:50 AM
so what a scout equipted with items would trigger mages?
I thought the trigger was HP of the attacking force.
Legendary League
April 10th, 2012, 12:01 PM
i can't believe a lonely scout with 2 slaves collar unlock the use of gems of my mages ...
That's quite an ugly strategy beside the moveblock.
I did not know that these moves were disallowed.
Sorry, I'll refrain from doing so next time. :(
I had intended to use those on mercenaries, but my apologies.
Bullock
April 10th, 2012, 02:30 PM
i can't believe a lonely scout with 2 slaves collar unlock the use of gems of my mages ...
That's quite an ugly strategy beside the moveblock.
I did not know that these moves were disallowed.
Sorry, I'll refrain from doing so next time. :(
I had intended to use those on mercenaries, but my apologies.
in fact there are not cause i've started the game an unusual way and forgot to add it after.
But the trigger & moveblock are both ugly moves cause you are exploiting some of the game & AI weaknesses.
But np if u r not using it anymore.
bbz
April 10th, 2012, 03:56 PM
ha? I've never heard of the trigger being an exploit.
The move block is though.
Legendary League
April 10th, 2012, 05:38 PM
Honestly, I was using it to scout out your forces (and slave collars, which I just wanted to get rid of), not considering the move block and the potential triggering of gem'ed spells. I suppose I should've asked on the thread, but then there's the whole telegraphing move thing (should've asked alot earlier, I guess).
Again, sorry for the cheese.
Nosantee
April 10th, 2012, 06:04 PM
Honestly, I was using it to scout out your forces (and slave collars, which I just wanted to get rid of), not considering the move block and the potential triggering of gem'ed spells. I suppose I should've asked on the thread, but then there's the whole telegraphing move thing (should've asked alot earlier, I guess).
Again, sorry for the cheese.
It can definitely happen sometimes and isn't a problem if it was accidental. I did not know though that items caused gem burn. This will be useful!
Now, I've got some preparing to do thanks to my own scout being discovered. I'm about to be assailed by 100 Morrigans, a well armed SC, and a team of 15 bows of lightning holders next turn. Not sure how I'm gonna stop this but I've got to try!
Excist
April 10th, 2012, 06:07 PM
Don't worry, LL. Arco was army blocking/"scouting" with scouts and diseased mages scripted to retreat as well so you are not alone.
Nosantee
April 10th, 2012, 06:31 PM
Don't worry, LL. Arco was army blocking/"scouting" with scouts and diseased mages scripted to retreat as well so you are not alone.
Now this one is a blatant falsehood! I admit my NAP violation but movement blocking is NOT in my past!
They were not capable of blocking any armies because movement happens BEFORE attacks are resolved and the issue only arises if two nations move laterally into eachothers provinces in the same round. No matter the number of diseased mages I sent from one of my provinces to scout you or fomoria during your war, not once did they ever block an army going to or from yours and fomoria's provinces because neither of you were moving into -my- provinces at any of the times I did this.
Now if you're talking about my diseased 100g mage with 2hp remaining that Magic Dueled your SC Melqart and won, that was simply temendous luck (40% chance both die, 25% one lived) on my part and a very valid tactic!
bbz
April 10th, 2012, 06:56 PM
Don't worry, LL. Arco was army blocking/"scouting" with scouts and diseased mages scripted to retreat as well so you are not alone.
Now this one is a blatant falsehood! I admit my NAP violation but movement blocking is NOT in my past!
They were not capable of blocking any armies because movement happens BEFORE attacks are resolved and the issue only arises if two nations move laterally into eachothers provinces in the same round. No matter the number of diseased mages I sent from one of my provinces to scout you or fomoria during your war, not once did they ever block an army going to or from yours and fomoria's provinces because neither of you were moving into -my- provinces at any of the times I did this.
Now if you're talking about my diseased 100g mage with 2hp remaining that Magic Dueled your SC Melqart and won, that was simply temendous luck (40% chance both die, 25% one lived) on my part and a very valid tactic!
Yea true blocking is only if you literally move a scout against an army that is moving to the province where he is. Then there is 50% 50% chance that the battle occurs where the army is or where the scout is.
Nosantee
April 10th, 2012, 08:09 PM
Possible delay! I ask for a small extension on this turn (3-6hr) as a safety net.
bbz
April 10th, 2012, 08:20 PM
Haha scared aren't we?:)
Excist
April 10th, 2012, 09:10 PM
Don't worry, LL. Arco was army blocking/"scouting" with scouts and diseased mages scripted to retreat as well so you are not alone.
Now this one is a blatant falsehood! I admit my NAP violation but movement blocking is NOT in my past!
They were not capable of blocking any armies because movement happens BEFORE attacks are resolved and the issue only arises if two nations move laterally into eachothers provinces in the same round. No matter the number of diseased mages I sent from one of my provinces to scout you or fomoria during your war, not once did they ever block an army going to or from yours and fomoria's provinces because neither of you were moving into -my- provinces at any of the times I did this.
Now if you're talking about my diseased 100g mage with 2hp remaining that Magic Dueled your SC Melqart and won, that was simply temendous luck (40% chance both die, 25% one lived) on my part and a very valid tactic!
No, I wasn't referring to thugging or single Mage magic duels. I was just talking about stuff that is cheesy but not declared illegal for this game (thus I did not complain when it happened), but for the record I consider constantly sending a scout into the same province with retreat orders to raise unrest to be cheesy to a slightly lower magnitude than LL sending his scout in to see enemy composition. Thus LL has company. Neither are illegal and both are cheesy.
Excist
April 10th, 2012, 10:44 PM
Actually, I have a business meeting tomorrow night, and I just realized that I'm not sure when I'll get back tomorrow night. Can we have a 24 hour delay please?
Bullock
April 11th, 2012, 06:01 AM
Yeah sure especially if 2 people need it.
24h granted.
Nosantee
April 11th, 2012, 08:21 AM
Haha scared aren't we?:)
SCARED?? I've got over sixty mages I need to rescript to ensure maximum Morrigan slaughter.
Do you know how long that takes?
Communion slave spell spell spe-
DAMNIT WRONG SPELL
Augh okay once again
Communion slave spell spell spell spell
Communion slave spell spell spell spell
Communion slave spell spell spell spe-
DAMNIT WRONG ONE AGAIN
Repeat x 50 lol
Bullock
April 11th, 2012, 08:24 AM
Haha scared aren't we?:)
SCARED?? I've got over sixty mages I need to rescript to ensure maximum Morrigan slaughter.
Do you know how long that takes?
Communion slave spell spell spe-
DAMNIT WRONG SPELL
Augh okay once again
Communion slave spell spell spell spell
Communion slave spell spell spell spell
Communion slave spell spell spell spe-
DAMNIT WRONG ONE AGAIN
Repeat x 50 lol
i hope you are kidding, you know how to register orders right ?
bbz
April 11th, 2012, 08:37 AM
yea just do it for the main mage types. Then hoover the mouse over certain script you want to register and press ctrl + 1(or any other number). now hoover over unscripded mage and press 1 (or respectively the other numbers).
While I'm pretty sure Arco knows that it might be a good knowledge for the newer players.
And voila you have 60 mages ready for their doom under the spears of my morrigans. (you can regard those spells they cast as their dying wish :D) Something of the lines of:
Morrigan: Have you got any last words?
Mystic: Hmm haven't thought about it let me check.
He looks into his neatly scripted book.
Mystic: Khmm ok. COMMUNION SLAAAAVE!!! . Aargh cough.. cough. (coughing up blood due to the big round hole in his throat)
Nosantee
April 11th, 2012, 08:38 AM
i hope you are kidding, you know how to register orders right ?
Yes, but I'm not dealing with all 1F1S mages or the like. My mystics are 1S 1FWES+100% 1F+50% 1W+50% 1E+50% and astrologers 3S 1FWES+100%.
Each one may be spamming different spells based on their setup for maximum slaying. So while I can CTRL+1/2/3/etc where 1 may be for the F1S1 guys, 2 may be for the E2S1, 3 may be for the S2 guys. Then there's the astrologers with 3S1E etc etc...
So while I can copy paste them, I've still got to go through and change the script setup for those slots depending on path and who I'll be fighting. THEN carefully go through and make sure I paste the right E2S1 script into the E2S1 mage and NOT into the W1S2 mage. It's a damn good thing I rename, or I'd never finish.
See the horrible horrible micro of varied arco communions?
Legendary League
April 11th, 2012, 11:15 AM
Remind me not to play Arco until I've gotten a clear schedule.
Nosantee
April 13th, 2012, 07:54 AM
One attack? Ofcourse. Two attacks? Possibly...
Six attacks, Fomoria?? Was NOT expecting that.
Though one was just you throwing/revealing a scout at one of m provinces. Eitherway, those kings are GOING DOWN. READY THE ANTI-FOMORIAN KING CANNON!
bbz
April 13th, 2012, 08:55 AM
:) I assume that they are.
Nosantee
April 14th, 2012, 05:44 PM
I dunno how you managed to sneak so many mindhunt distraction scouts into my provinces that had a watchers in them, but I'll be damned. That turn didn't go as expected either.
Especially on this note: I did not know Arco's capital only had 250 defense. That has to be the weakest cap castle in the entire game.
bbz
April 14th, 2012, 06:11 PM
Especially on this note: I did not know Arco's capital only had 250 defense. That has to be the weakest cap castle in the entire game.
Mine has the same:)
Nosantee
April 14th, 2012, 06:20 PM
Especially on this note: I did not know Arco's capital only had 250 defense. That has to be the weakest cap castle in the entire game.
Mine has the same:)
Well that's certainly useful information! I'll keep that in mind. For the meantime, get ready for some true oldstyle spartan fighting!
Come one come all, watch as 30 Arcoscephalian hoplites fend off a horde of 150 Fomorian sacreds and thunderbows!... Somehow...
bbz
April 14th, 2012, 07:13 PM
But generally I think that 250 is not too bad your problem was the ammount of hight strength high size giants there, that can breach through walls easily
Legendary League
April 14th, 2012, 09:44 PM
I'm going to assume Fomoria and Abysia take this game then, eh?
Nosantee
April 15th, 2012, 07:26 AM
I'm going to assume Fomoria and Abysia take this game then, eh?
Whoa whoa whoa! While my cap is about to be taken and there's nothing I can do about it*, and Aby has (rather abruptly!) decided to begin attacking me** this does not by any means mean I am down and out. The only thing stopping me from recovery is that my cap is the last province I have with 6 candles on it. So when the priests and telestics die then WHOOSH I'm going to have a 3 turn timer to take it back and start preaching again or I am DOMKILLED!
Army wise I'm quite powerful, and they're slowly making their way back around south to Fomoria(Mapmove 1 hoplites are very bad for mobility)
*who knows, maybe the 30 hoplites I have left in my Cap can go 300 style and kill the fomorian horde!
**Aby's sudden NAP break isn't bad. it is a team game so by all accounts, when fomoria ended his nap and began a war, so did Aby!
bbz
April 15th, 2012, 07:32 AM
*who knows, maybe the 30 hoplites I have left in my Cap can go 300 style and kill the fomorian horde!
**Aby's sudden NAP break isn't bad. it is a team game so by all accounts, when fomoria ended his nap and began a war, so did Aby!
First of all once you broke your Nap-3 with Hinnom there is no need to follow mine since you show that I can not trust your agreements. I did follow it though.(that is the price of breaking a nap-3) And even if I attacked you earlier It wouldn't have be breaking my nap since you already broke every nap you had when you broke the one with Hinnom.(Gray-man theory)
The second thing is as you mentioned and we were talking at the beginning of the game its a team game when I speak to you I spoke for my team, the same way we signed the nap at first place.
Bullock
April 15th, 2012, 08:56 AM
The second thing is as you mentioned and we were talking at the beginning of the game its a team game when I speak to you I spoke for my team, the same way we signed the nap at first place.
Yeah i haven't sent any nap breaking because Bbz told me had already done so in the name of the team.
I like to respect my engagements.
bbz
April 16th, 2012, 03:41 AM
hmm mistake after mistake. I decided to go over my head, and against the advice I got. Serves me right!
Nosantee
April 16th, 2012, 08:49 AM
hmm mistake after mistake. I decided to go over my head, and against the advice I got. Serves me right!
Fear not, we both made mistakes.
I lost seven more mages than I should have due to poor troop placemnt. Those thunderbows ignored the urge to strike the people upfront and shot their arrows STRAIGHT for my backrow hoplites and mages.
You had a bunch of genius fomorian champions in your formation, bbz. I'll tell you that much!
bbz
April 16th, 2012, 11:47 AM
I lost seven more mages than I should have due to poor troop placemnt. Those thunderbows ignored the urge to strike the people upfront and shot their arrows STRAIGHT for my backrow hoplites and mages.
You had a bunch of genius fomorian champions in your formation, bbz. I'll tell you that much!
Hmm maybe because of the order fire rear??
Nosantee
April 16th, 2012, 12:50 PM
I lost seven more mages than I should have due to poor troop placemnt. Those thunderbows ignored the urge to strike the people upfront and shot their arrows STRAIGHT for my backrow hoplites and mages.
You had a bunch of genius fomorian champions in your formation, bbz. I'll tell you that much!
Hmm maybe because of the order fire rear??
In my experience even with fire-rear they still shoot the nearest thing because of their derp derp herp nature lol.
Still, i should have expected it. Cost me cause I didn't
bbz
April 18th, 2012, 12:55 AM
Ok how do you do that explain to me? I have like 40 mages in the capital. you cast one mind hunt and it has to be my pretender.
Excist
April 18th, 2012, 01:16 AM
I would explain it to mean that your pretender doesn't have astral? :)
bbz
April 18th, 2012, 01:29 AM
nope he doesnt:D I went for a wild build but that is not the point!!:D. Tbh I feel that even without astral on pretender Fomoria can do quite allright.You can get into low astral with spectres if you didn't manage to find any indies. And there is always degan to hire.
Legendary League
April 18th, 2012, 01:57 AM
Mmm, looking at the dominion score graph, it seems I'll be left alone in this world soon with Himmon, Fomoria, and Abysia. That'll be fun.
Also Abysia, why do you have to siege that fortress? The Ench-20 site that gives 4 fire gems is mine, you hear? :mad: Even if I'm not Agartha and can't actually use it to anywhere close to its potential, you can't have it.
EDIT: Also, yay for Vengeance of the Dead! I killed something semi-important!
Nosantee
April 18th, 2012, 06:25 AM
Ok how do you do that explain to me? I have like 40 mages in the capital. you cast one mind hunt and it has to be my pretender.
That, was absolute luck. I wasn't even targeting your pretender, I wanted to kill your Kings.
Eitherway I'm dead next turn (If Ulm and Aby's dom can push hard enough to knock out a 2 candle prov next to three 6+ candle provs) Forgive me if this turn is less than motivated for me. Since Caelum is going to get dom-killed too, hinnom is in no state to make a come-back, and ulm would be alone with two nations in at the height of their power right now I'd just about be willing to call it.
'Team Fobyssia, VICTOLY!'
bbz
April 18th, 2012, 07:11 AM
The thing is what we could do if caelium falls(I don't understand how he manages not to get enough preachers)
There is still possibility that I get dom-killed. And Also I have a deal to fullfill with Hinnom. So if Caelium falls ulm+ your artifacts + the help of Hinnom vs us should be interesting enough.
I just lost my main army and my pretender remember?
Legendary League
April 18th, 2012, 11:32 AM
Even so, the situation is pretty dire as is. If I had a couple turns reprieve to consolidate land from the (inevitable) domkill and to regroup after wasting away my main army/battle communion, then sure, maybe. Problem is vampires under darkness aren't that useful against smoulderghosts, morrigans, and Fomorians, which is technically my primary defense mechanism after a certain point.
Abysia's raiding has been killer on my blood economy, and my research is definitely starting to lag behind.
Seriously though, I'm going to call it, unless this siege of my fortress results in the total annihilation of Abysia's forces (which I doubt). Then we're talking.
Excist
April 18th, 2012, 11:36 AM
Caelum will be fine. He has weathered the storm and still has provinces with 3-4 dominion (few though that they are)
Legendary League
April 18th, 2012, 12:12 PM
Even so, my position is pretty precarious right now, considering how crucial that fortress which is being sieged is, and how utterly likely it is to fall.
Pretty much calling it after next turn, unless aforementioned army is vaporized during the storm (which I doubt).
Bullock
April 19th, 2012, 12:08 AM
I'm stunned by the misfortune of my mate with the mind hunt !
Btw Legendary you are doing very well, you managed to deal pretty well with my zmeies, i wouldn't have done better, and you did well on the field too.
You are definitely not a noob as far as i can judge.
If our opponents are willing to surrender i'm fine with that i guess bbz will be too :)
Legendary League
April 19th, 2012, 12:27 AM
If by well on the field, you mean have my main army murderized by Heat from Hell and Blade wind spam (I really should've rushed Fire Fend and Iron Warriors there...or Gold Warriors [but that's way out of my research league), yeah. Then again, I've got way too many research priorities to juggle, from alt-6 for soul vortex and darkness, blood 5/7 for vampires and vampire lords (and other blood goodies), Const-6, thaum-6,..
I don't intend to surrender quite yet, I'm just expressing the certainty that I am inevitably doomed. I blame my fail expansion phase. :p I'll fight to the bitter end (which, honestly, will come soon).
I have learned quite abit. I.E. Don't switch over to counts for blood hunting if I expect Zmeys to pop up overhead, why my reverse communions keep failing horribly, etc.
I also get to examine the viability of this particular LA Ulm strategy (i.e. abandon national troops, switch over to chaff producers asap). Means abandoning fortune tellers almost right off the bat (i.e. after a death and nature random), but the freespawn chaff does free up quite alot of gold for mages and stuff (also, my first stab at a luck strategy instead of an order/prod strategy for Ulm; the extra gems are definitely nice, I'm just going to have to work on figuring out how to expand faster/establish larger/faster blood economies here).
Legendary League
April 19th, 2012, 10:25 PM
Well, Arco died without giving us anything.
Hmmm. If I had some artifacts (and gems), there would've been a chance that'd I pull a miracle out of a hat. As is, Fomoria too big, and Abysia too rich.
Also, you're going to need more than a single Zmey to storm my fortresess. :p
bbz
April 19th, 2012, 10:39 PM
did he not give you anything?:) well dunno probably he was hoping to stay alive for one more turn or something. Anyways thanks for staying till the end Nosante.
Excist
April 19th, 2012, 10:57 PM
Hi ho the witch is dead! YAY!
Arcosphale is officially the 2nd dead nation and the first dead team.
Hopefully Nosantee will learn a lesson and be more honorable in the future.
罪有應得
Bullock
April 19th, 2012, 10:58 PM
Also, you're going to need more than a single Zmey to storm my fortresess. :p
Yeah indeed lol, for some reason i thought it was empty.
Thx Nosantee for this game, you were a great challenger.
Too bad you die this way. I think you are the strongest nation i have seen vanishing by dom kill.
Bullock
April 19th, 2012, 11:03 PM
Hopefully Nosantee will learn a lesson and be more honorable in the future.
罪有應得
:p
*道 嘈杂
Excist
April 19th, 2012, 11:11 PM
Hopefully Nosantee will learn a lesson and be more honorable in the future.
罪有應得
:p
��*道 嘈杂
what words go here: ��*道
Vanguard X
April 19th, 2012, 11:42 PM
what words go here: ��*道
Caelum's intelligence officers have intercepted that communication between Abysinia, and Fomoria. It reads:
"Now that Arco. is out of the picture, it is time for us to finish off Hinnom, and conquer the rest of the world! Long live Team Bad Intermediates!."
You can thank us later for translating, and relaying that message. :)
Legendary League
April 20th, 2012, 12:17 AM
Well, that's 4 Zmeys dead in one turn.
Also, please attack province (49) Abysia. Pretty please?
While you're at it, please keep sieging my capital.
Bullock
April 20th, 2012, 11:10 AM
Well, that's 4 Zmeys dead in one turn.
Also, please attack province (49) Abysia. Pretty please?
While you're at it, please keep sieging my capital.
Yeah RIP Zmeies, btw they were in bad shape and in need of replacements :)
So get ready to meet the next generation of raiders !
Legendary League
April 20th, 2012, 11:51 AM
Flying Ember Lords now? :p
Nosantee
April 21st, 2012, 11:09 AM
Also, you're going to need more than a single Zmey to storm my fortresess. :p
Yeah indeed lol, for some reason i thought it was empty.
Thx Nosantee for this game, you were a great challenger.
Too bad you die this way. I think you are the strongest nation i have seen vanishing by dom kill.
It's been great fun! I've never once started in a position bordering six nations before haha. Since you host so many game I'm sure I'll make another appearance in one next month and look forward to it. Can't now due to my a cursed job. I'm feeling like I've niched myself too much into reliance on Astral and communions. I may try something crazy like Oceania or Pangaea next time we meet.
For now I vanish into the night, musing and mumbling insane words to myself and plotting the demise of my future enemies.
Legendary League
April 23rd, 2012, 03:34 PM
You preached that province into your dominion.
Damn, there went most of my vampires.
Bullock
April 24th, 2012, 11:31 AM
You preached that province into your dominion.
Damn, there went most of my vampires.
Yeah i noticed u were using a lot of immortals so i set a trap :)
However i wasn't expecting you to send so many !
Legendary League
April 24th, 2012, 12:00 PM
Well, there goes most of my counts.
I really need to pay more attention to dominion (but given it was at dom-6/7 before, I didn't think it'd go down that fast).
Bullock
April 25th, 2012, 03:37 PM
(but given it was at dom-6/7 before, I didn't think it'd go down that fast).
i've lost my first MP game because i was thinking like you.
I had dom 10 who switched to -2 in one turn... make me lose my rainbow "immortal" pretender as well as his global enchants. And the game finally.
Legendary League
April 25th, 2012, 03:40 PM
Yep.
Time to meticulously check the dominion in provinces I intend to send immortals in (dom spread happens after battles are calculated, right? I.E if I send immortals into a dom-1 territory and it flips to a negative dom that turn, the count will still live afterwards?).
Bullock
April 25th, 2012, 03:49 PM
Dom spreading by preaching is done before battle (even magic)
Classic spreading is done after battle.
So if your opponent has enough priest to switch your dom in one turn it is dangerous to send immortals there.
Legendary League
April 25th, 2012, 06:21 PM
Dom spreading by preaching is done before battle (even magic)
Classic spreading is done after battle.
So if your opponent has enough priest to switch your dom in one turn it is dangerous to send immortals there.
Well, that's something new. I assumed it would be calculated after.
That explains things then.
Bullock
May 7th, 2012, 05:00 AM
postponed 12h for bbz
Legendary League
May 7th, 2012, 03:44 PM
I will likely need a postponement (since my laptop is refusing to reboot and has been in startup repair for 24 hrs as of now). I can't say for how long, unfortunately.
Bullock
May 7th, 2012, 07:48 PM
alright i give another 36h to the turn. Tell us if you need more.
Excist
May 10th, 2012, 09:28 PM
If Team 4 wants to concede, I'm okay with resigning to Team 3 (Bullock/BBZ).
My hastily thrown together communion was overrun by Morrigans since apparently for some bugged reason the magic spell Solar Rays cast by Herald Lances weren't popping their mistform - waste of ~60 Astral Gems.:down:
Judging by the few remaining lands of Caelum's on the map I would say T3's victory is inevitable at this point.
Vanguard X
May 11th, 2012, 01:51 AM
...Judging by the few remaining lands of Caelum's on the map I would say T3's victory is inevitable at this point.
The delegation from the Caelum empire disagrees. So long as Caelum's army can enter the provinces of the foul red menace, and crush his stronghold walls during the same month that our armies enter his lands, the Caelum empire will continue to fight.
bbz
May 11th, 2012, 04:57 AM
If Team 4 wants to concede, I'm okay with resigning to Team 3 (Bullock/BBZ).
My hastily thrown together communion was overrun by Morrigans since apparently for some bugged reason the magic spell Solar Rays cast by Herald Lances weren't popping their mistform - waste of ~60 Astral Gems.:down:
Judging by the few remaining lands of Caelum's on the map I would say T3's victory is inevitable at this point.
Thx for the willingness to concede.
Regarding the morrigans I only saw mistform not poping on 2 of them(as a bug most likely, or they could have been in a different square}. But for the rest it did pop. I just had Kings set on casting fog warriors every round of the battle, so once you pop it, it was recast:) (also you know that fog warriors negates the first damage no matter what it is(spell or attack) and only deals 1 dmg, and that is what I observed in that battle).
Although It did fill my hearth with joy when I saw my lovely morrigans rip through your army:)
bbz
May 11th, 2012, 05:05 AM
Otherwise I don't mind either way, this game has been most entertaining and educational. And I fully admit that if It hasn't been for Hinnom killing Arco, I probably wouldn't have been able to be in my current position. Also I am thankful to Excist for keeping his word and not blood sacrificing which is another thing that would have killed me.
Bullock
May 11th, 2012, 11:43 AM
So if i understand well i have to slaughter Caelum now and it's a win ?
Glad to hear that, i have my news SCs ready to fight, would have been sad to not use them :)
Bullock
May 13th, 2012, 05:25 AM
FREE nuggets in Lish !
It seems Hinnom & Ulm has dropped of the game, at least this turn.
So i propose to stop there if Caelum is fine with that.
Fyi Caelum, each turn i ll be able to cast one more big horror (sometimes 2) and i m producing 2 new geared SCs like the 2 you have met in the small army who kicked your *** (each turn too) :)
Vanguard X
May 13th, 2012, 02:41 PM
FREE nuggets in Lish !
It seems Hinnom & Ulm has dropped of the game, at least this turn.
So i propose to stop there if Caelum is fine with that...
It sounds like you are hoping to claim victory while only actually defeating a single opponent this game (Nieflelhiem).
Needless to say, the Caelum empire will not accept that.
While you and your ally have an obvious, and large advantage, I doubt that will be too hard to achieve. I vowed to fight to the end at the start of this game.
So- BRING IT! False god.
bbz
May 13th, 2012, 04:45 PM
No I just remember that it was your team couple of turns ago that was saying that you are willing to conciede. I doubt Bullock minds playing around with you for a bit:)
Legendary League
May 14th, 2012, 12:26 AM
Well, I ended up missing this turn, but yeah. I'm pretty much going to concede if Caelum will.
I got my communions burned to a crisp by unexpected Heats from Hells and Firestorms. I probably should've gone a different route than the "spam all the chaff" strategy I adopted. I mean I could've probably beaten Abysia, but my inexperience is showing, with the multiple failures in communion scripting (plus I forgot how painful laying siege to a mid/late game nation's fort can be).
So yeah, I basically found alot of areas where I'm now working on (communions especially, the info I derived from this game was invaluable), and is forcing me to rethink my different LA Ulm strategies. So a good experience methinks.
Bullock
May 14th, 2012, 01:04 PM
I think the next turn might hurt Caelum's confidence
Vanguard X
May 14th, 2012, 08:38 PM
I think the next turn might hurt Caelum's confidence
I'm guessing that after the 11 attacks launched against the Caelum empire this turn, you were hoping for something more spectacular than taking only 1 insignificant, and weakly defended province to demoralize us. Try harder! :p
Bullock
May 15th, 2012, 07:23 AM
Yeah indeed ;)
I knew horror wasn't going to be very efficient against your PD. But still, i thought bigger one could handle it.
Doesn't matter it will take only a couple more turns !
bbz
May 16th, 2012, 12:41 AM
I felt bad for my troops besieging one of Hinnom's caslte coz they were starving outside it so thats one of the few orders I gave this turn. Don't need to worry Caelium I'll let you two with Abyssia dish it out without interfering :)
Although I'd love to show you the strength of my Morrigans.:)
Vanguard X
May 16th, 2012, 10:20 PM
I knew horror wasn't going to be very efficient against your PD. But still, i thought bigger one could handle it.
Actually I wasn't too happy with the way my PD fought the horror. If you look, you'll notice that my Iron Crowns -always- were the first troops to surround the Horror, every time it moved. The problem with that, is that Iron Crowns don't have magic weapons. All of my PD that uses magic weapons were blocked from attacking the Horror till all the Crowns died- thus, they couldn't deal with the ethereal.
From looking at it, I would have to say that it's something with the way flying movement is coded that caused that, because it was consistent, and the distance did not matter.
Vanguard X
May 19th, 2012, 03:36 PM
Sorry for the accidental stale turn. The Caelum empire will surrender, if Ulm has.
bbz
May 19th, 2012, 03:39 PM
ok thx all for the nice game;)
Bullock
May 20th, 2012, 07:16 AM
Yeaah we won :D
Thanks all for the game, it has been really fun.
Well played to Ulm, which was clearly above the noob level ;)
But also to the others for fighting 'til the end.
Special thanks to my mate also !
I hope everybody enjoyed the game has i did.
Cheers
Vanguard X
May 21st, 2012, 02:21 AM
Thanks everyone for the fun game! I personally learned a lot, and look forward to using that experience in future games.
Big thanks to Bullock for hosting this too. I found the team format quite helpful for learning things.
One thing I would like to suggest for any others looking to do a team game in the future with noobs: Split the teams so that every team has a mix of experienced players, and noobs. I found it very nice to be able to discuss strategy with team mates without having to post on the forums, and give away my plans. ;)
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