View Full Version : Mod EA-UGH The rise of Cavemans
Serfinus
April 16th, 2012, 06:18 PM
So much have been changed now. But now a new update is finnaly here with pretenders, spells, MA nation. And of course Mastodonts
The new version isnt tested yet.
<a href="http://imgur.com/0Ovqm"><img src="http://i.imgur.com/0Ovqm.png" alt="" title="Hosted by imgur.com" /></a>
Enjoy and pls comment :D
Serfinus
April 18th, 2012, 05:41 PM
Had nothing else to do, so its done for download, not tested yet. Have fun all :D
Admiral_Aorta
April 19th, 2012, 04:11 PM
These guys really need some mammoths as a summon or something. If you removed the riders from the Caelum mammoths you could use them for a remote attack spell, call it mammoth stampede or something like that.
Serfinus
April 19th, 2012, 08:06 PM
These guys really need some mammoths as a summon or something. If you removed the riders from the Caelum mammoths you could use them for a remote attack spell, call it mammoth stampede or something like that.
thanks, will have that in mind for next update, will also in a few seconds upload graphics to a MA nation that also will come with this mod.
Serfinus
April 19th, 2012, 08:12 PM
This is UGH-MA that soon will come with this mod, maybe a mammoth here to.... who knows :D
<a href="http://imgur.com/2JZDQ"><img src="http://i.imgur.com/2JZDQ.jpg" alt="" title="Hosted by imgur.com" /></a>
llamabeast
April 20th, 2012, 09:06 AM
That bottom right sprite is creepy!
Serfinus
April 20th, 2012, 02:04 PM
hehe, thanks. And here is some summons thats also will be added to next update.
<a href="http://imgur.com/k2ckq"><img src="http://i.imgur.com/k2ckq.jpg" alt="" title="Hosted by imgur.com" /></a>
legowarrior
April 20th, 2012, 04:52 PM
Mammoths are cool, but Mastodons would be a cooler.
Three Spells that come to mind
Summon Mastodon - Earth - A single Mastodon unit (which is sacred for more coolness)
Summon Stampede - Earth/Nature - Summons a Mastodon Bull (Leadership 10 and 1 Holy) and 5 Mastodon in target Territory
Eternal Hunt - Nature/Earth - Global - All pd gets buffed by 1-2 Mastodons.
Okay, I may have gone over board with the Mastodon theme. The take away message is
1) Remote Stampede is cool idea and you should use it,
1) Mastodons > Mammoths
3) Sacred Mastodons would totally Pwn, like an Awesome Possum that Pwns.
Serfinus
April 20th, 2012, 08:18 PM
Mammoths are cool, but Mastodons would be a cooler.
Three Spells that come to mind
Summon Mastodon - Earth - A single Mastodon unit (which is sacred for more coolness)
Summon Stampede - Earth/Nature - Summons a Mastodon Bull (Leadership 10 and 1 Holy) and 5 Mastodon in target Territory
Eternal Hunt - Nature/Earth - Global - All pd gets buffed by 1-2 Mastodons.
Okay, I may have gone over board with the Mastodon theme. The take away message is
1) Remote Stampede is cool idea and you should use it,
1) Mastodons > Mammoths
3) Sacred Mastodons would totally Pwn, like an Awesome Possum that Pwns.
I loved the idea of Mammoth stampede, and its under construction. So it will be added in next update.
At moment i just dont know if i will add it to the EA-UGH only, or if MA-UGH will get it as well..
legowarrior
April 20th, 2012, 08:57 PM
I can't stress this enough Serfinus, Mastodons are way cooler Mammoths.
I love the idea of a stampede, but what do you think of making them sacred? Maybe not all of them, but a sacred Mammoth or Mastodon would be fun to have on hand.
rdonj
April 21st, 2012, 03:12 AM
Well, absolutely THE only sensible bless for an elephant-like creature is Nx, with x preferably being 9 so berserk and they won't run away trampling you. This could feel very strong but they will always no matter what be incredibly vulnerable to magic and still largely lacking in protection, so they should be killable. But it'd make them a bit trickier to deal with.
Serfinus
April 21st, 2012, 04:30 AM
I love the idea of a stampede, but what do you think of making them sacred? Maybe not all of them, but a sacred Mammoth or Mastodon would be fun to have on hand.
yeah, like the idea of making them sacred, so i think i will do them sacred :D
Admiral_Aorta
April 21st, 2012, 05:01 AM
Mastodons and mammoths looked very similar, but calling them mastodons would serve to disinguish them from the Caelum mammoths. I guess you could make them a slightly different colour as well.
legowarrior
April 21st, 2012, 07:47 AM
And Mastodons have straighter tusks, but for charging. On the other hand, they are slightly smaller, which makes me sad.
I think this will be a very interesting nation. If you ever think it needs more power, you could always create a master race to control them. Puppet masters if you will, like Atlantis is to Mictan in the late era. No troops, just 2 or so leaders that are capital only and frail.
Ah, that might be too much. I just think that nation needs a motivation. They seem a little lack luster in the brains department, so something besides just the god must be pushing them to conquer the world.
Serfinus
April 21st, 2012, 08:27 AM
And Mastodons have straighter tusks, but for charging.
I think this will be a very interesting nation. If you ever think it needs more power, you could always create a master race to control them. Puppet masters if you will, like Atlantis is to Mictan in the late era. No troops, just 2 or so leaders that are capital only and frail.
Ah, that might be too much. I just think that nation needs a motivation. They seem a little lack luster in the brains department, so something besides just the god must be pushing them to conquer the world.
Hehe, thats alredy under construction. But not in EA, their will they be stupid raging cavemens. But if you look at the MA picture. You have a creepy looking guy in the down right corner. Thats a new interesting race im working on, that will lead the cavemens during the MA era. And also add som deathmagic to the nation.
I become very attached to this nation myself, so i will add a story to the nation and bring them all the way to LA eventualy.
legowarrior
April 21st, 2012, 09:03 AM
I will look forward to it. When you have it all worked out, I'd love to involved in a test game. Maybe after we worked out the kinks, we can do MA Jomon versus your unpronounceable cavemen.
Serfinus
April 21st, 2012, 12:57 PM
have anyone any idea how to make an remote attack spell?
Serfinus
April 21st, 2012, 12:57 PM
I will look forward to it. When you have it all worked out, I'd love to involved in a test game. Maybe after we worked out the kinks, we can do MA Jomon versus your unpronounceable cavemen.
sounds fun :D
Valerius
April 21st, 2012, 01:34 PM
have anyone any idea how to make an remote attack spell?
CBM is a great resource for modding tips and tricks. Take a look at Machaka's "Send Hunter Spider" spell. If you change the effect from 10050 to 10038 it will become an attack on a province rather than an assassination (see page 21 in the modding manual for more effects).
Serfinus
April 21st, 2012, 02:58 PM
have anyone any idea how to make an remote attack spell?
CBM is a great resource for modding tips and tricks. Take a look at Machaka's "Send Hunter Spider" spell. If you change the effect from 10050 to 10038 it will become an attack on a province rather than an assassination (see page 21 in the modding manual for more effects).
kk, thanks. will take a look at it. I hope I also get how to add both commander and u nits :) but i guess the units is the extra spell command
Valerius
April 21st, 2012, 04:19 PM
One correction: you probably want effect 10037 instead of 10038 as 10038 is an independent farsummon. For an example of how to do this see the Errantry War spell in Burnsaber's Bretonnia mod (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=50) (the Warhammer mods in general are also a good reference for modding tips).
Admiral_Aorta
April 22nd, 2012, 06:12 AM
You might want to save your preview picture as a .png, it'll look way better and show off the sprites more accurately.
Serfinus
April 22nd, 2012, 07:17 AM
You might want to save your preview picture as a .png, it'll look way better and show off the sprites more accurately.
yeah, i have noticed that. Will come a new png picture next update, with all units together. Its soon done, think i will have it ready today.
Serfinus
April 23rd, 2012, 02:32 AM
now testing the mod, and working on the LA Ugh.
Serfinus
April 23rd, 2012, 04:48 AM
I´m thinking about give the LA Ugh a bit of a scottish touch. With kilts to add some colour to the nation. And at LA extend the number of troops by adding different clans.
What you all think about that?
Serfinus
April 23rd, 2012, 05:16 PM
fixed a typo error that gives you wrong unit from the site "Zenads Tomb"
also fixed a very bad graphic miss
to fix this download the new ugh167.rar
Serfinus
April 23rd, 2012, 07:14 PM
fixing some issues i found in this version, but also working a bit with my idea of LA ugh.
this is the clans im planning
Clan ****** - who has chosed the path of war (they refuse to learn about magic)
Clan ****** - who has chosed the path of blood (dont wear armors, they just want as much blood as possible)
Clan ****** - who chosed the path of death (they will be followers of the zenads)
Clan ****** - who has chosed the path of earth (obssesed by metal and earth magic, heavy armors and so on)
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