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View Full Version : Deathstalkers Full Modd, Version 1.2


Deathstalker
January 3rd, 2002, 08:05 PM
I have uploaded the latest Version of the 'D-Mod', my full modd for se4 1.49. Lots of new goodies, resource mining made profitable, ripper/incinerator/wave motion seperated into new #'s, new facilities, new combat beam/torp pics.

New ship classes and built in abilities (spy ship with built in cloaking/sensors, etc)

The modd has been re-worked so that the 'latest tech' flagg is useable (for the most part), it is still mostly AI friendly, any normal se4 AI can be used, and most (any that use the 9999 variable in the research.txt) will use some of the higher new tech as well as crystal/organic will use crystal/organic ships/components.

Enjoy, any comments/suggestions please post here/email me (I_8_BAD_GRAPES@hotmail.com)

Please, give it a try http://forum.shrapnelgames.com/images/icons/icon7.gif

Deathstalker
January 8th, 2002, 04:15 AM
bump

Bluecher
January 10th, 2002, 06:31 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Deathstalker:
bump<hr></blockquote>

Actually I´m using it. Its quite nice so far.

Umm, if I choose my Race there are only six races to choose from. Is this intentional or have I made a mistake ?

Like the different techtree.

Bluecher
January 12th, 2002, 03:15 PM
Hi,

this mod is really great. Nice addition of shipclasses and techs. Racespecific shiptechs also.

But one thing irks me - sometimes some of the computer races showed up doubled ( two red gauntlet merc units ) ?

Bluecher
January 13th, 2002, 03:06 PM
OK.

I´ve actually RTFM now.

As suggested I´ve copied the tdm races in this mod. Together with this cool mountmod I have it really kicks a** .