View Full Version : Damaging Warp Points
Spoo
January 8th, 2002, 05:57 AM
How do they work? (i.e. how is damage calculated)
Phoenix-D
January 8th, 2002, 06:41 AM
The damage done is a set amount, set in the stellarabilities.txt file. Each time you go through the WP, it hits. Ignores shields but maybe not armor.
It also seems to hit a random component, and if that component is strong enough to take the hit, the damage is totally disipated.
They're like a non-sweepable permanent mine.
Phoenix-D
Facetious
January 8th, 2002, 08:44 AM
So is it possible to mod a component that would let you have the ability to create damaging warp points?
If so, is there a mod thats done it?
capnq
January 9th, 2002, 02:27 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Ignores shields but maybe not armor. <hr></blockquote>Armor works normally against damaging warp points.
Fyron
January 9th, 2002, 03:00 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Each time you go through the WP, it hits.<hr></blockquote>
Actually, it doesn't hit each time you go through the warp point. There is some random factor that determines whether your ship gets damaged by the warp point or not. Sometimes you can pass right through without anything happening.
[ 09 January 2002: Message edited by: Imperator Fyron ]</p>
rdouglass
January 9th, 2002, 07:21 PM
Also, IIRC with damaging warp points "size DOES matter". ISTR that escorts and destroyers will go thru certain(but not all) WP's without taking damage - even without armor.
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