View Full Version : Wishlist Mod Brainstorm-wishlist
Theunderlord
September 18th, 2012, 09:02 PM
Here is a place for modders to brainstorm new mods and ideas. If possible , I will make some ideas into mods!:):):)
Soyweiser
September 19th, 2012, 10:58 AM
For modding you might want to go here:
http://z7.invisionfree.com/Dom3mods/index.php?act=idx read the FAQ first.
Gandalf Parker
September 19th, 2012, 01:28 PM
Nahh he probably has it right.
For answers on modding go to Dom3Mods on invisionfree
But for ideas to be turned into mods this is probably best. When the Dom3Mod group were here any discussion about ideas for others to do tended to get a DIY response. :target:
I will have to dig up some of my old idea discussions to post here
elmokki
September 19th, 2012, 02:55 PM
No, it's probably a better place judging from topics here.
Soyweiser
September 20th, 2012, 11:53 AM
Well, I'm not convinced anything productive will come from this. As Theunderlord has yet to show any of his modding skills.
And if you want ideas, make the AI improvement mod, a mod that gives the AI access to units that have build in thugging and SC abilities. So it doesn't have to mod and script those. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=948
Gandalf Parker
September 20th, 2012, 12:05 PM
Most of my later mod requests shifted into programming. Programs which would write a mod such as creating an AI nation that you did not know so you could be surprised. Or ones that would use game quirks such as ideas for early game that would swap the mod out for changes in midgame (around turn 50) and then further change for late game (turn 100?). It could put back gemgens. Or create new in-game events like invasions by independents
The only other mod request I remember pushing that hasnt been done is duplicating the nations in the game. Not all can be duped but it would be nice to have some. At least the easy ones. I think one of the Ulms got done. That way we could have REAL challenge games where people could prove they play a nation better than someone else by having games where everyone is playing the same nation. Ulm vs Ulm or Abysia vs Abysia
I did make some mods that everyone played the same generic nation. And others have done some of those also. Of course such a game could probably be done with most modded nations that other people have done if the nation doesnt use special Dominion effects.
Theunderlord
September 20th, 2012, 09:31 PM
Well, I'm not convinced anything productive will come from this. As Theunderlord has yet to show any of his modding skills. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=948
Modders take their time. I have a demonic nation in the works. Expect it next month.
Soyweiser
September 21st, 2012, 06:13 AM
Looking forward to it! :D (And I mean it btw, I like new mod nations. Sadly my select a mod list is huge now).
Gandalf Parker
September 21st, 2012, 08:53 AM
Me too. Long ago I had to make multiple copies of Dom3 on my machine. Luckily no registry entries so that works.
I had to make copies for testing server stuff, and one for solo play, and one for projects I am working on myself, and one for mp.
llamabeast
September 21st, 2012, 12:23 PM
Programs which would write a mod such as creating an AI nation that you did not know so you could be surprised.
I take it you're familiar with elmokki's amazing UnitGen project Gandalf? (Might better be called NationGen.)
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=659
Gandalf Parker
September 21st, 2012, 12:32 PM
Yes. Great for solo play but I had something abit different in mind for server games.
Theunderlord
September 22nd, 2012, 09:41 PM
Here are my ideas so far:
An easy itemslots calculator
Warhammer 40k nations adapted for Dom3 (i'm working on a tyranids mod right now):bug:
A MC-compatible Unitgen.
Admiral_Aorta
September 23rd, 2012, 07:14 AM
An easy itemslots calculator
how would this work? And what for? Figuring out the numbers for item slots takes like a minute anyway.
Theunderlord
September 23rd, 2012, 09:37 AM
how would this work? And what for? Figuring out the numbers for item slots takes like a minute anyway.
Yes, but if you get it wrong, it ends up having two headslots and 40 armslots ;)
Soyweiser
September 24th, 2012, 02:15 PM
I think that isn't possible. But iirc nobody has really tried to determine which slots you can give a unit. A guide with all that information could be useful.
Gandalf Parker
September 24th, 2012, 02:23 PM
Maybe do it like we did the Unit display which found hidden units.
We put every unit in a game assigned to a human player. the units "name" was its ID number. That way we could look at everything, and know its ID number to use it.
Maybe generate a big mod creating units with sequential binary assignments for slots. Name them the binary number used. Then create a game with all of them in the game assigned to a human player so you can go in and examine each one.
elmokki
September 25th, 2012, 05:39 AM
A MC-compatible Unitgen.
UnitGen is designed to be compatible with any mods provided there are enough ID slots left after the mods. I figure I could also just add a feature to allow replacing vanilla stuff if so configured so there's no feasible way to run out of IDs unless your game is absolutely massive.
By default it is only compatible with CBM (actually 1.92 to be precise, I'll fix that eventually), but absolutely anyone can open forbidden_ids.txt and just write the id ranges the MC mods they want to use are using, and UnitGen will not write anything conflicting.
llamabeast
September 25th, 2012, 05:52 AM
But iirc nobody has really tried to determine which slots you can give a unit. A guide with all that information could be useful.
I believe this information is in the modding manual.
elmokki
September 25th, 2012, 05:55 AM
Also the modding document is very clear on how to combine slots (see 7.11.2). If you understand binary, it's also pretty easy to see that 2 hands is sum of 1 hands and an unlisted value (4) for extra hand. 3 hands is sum of two hands and yet another unlisted value (8) and it goes on for 4 hands (16). These are binary numbers in decimal which are summed up for things like terrain types or random pick path masks too. Why? Because you can always break sums of binary numbers expressed as decimal numbers to the individual binary numbers so the one number tells the game all the terrain types or all the magic paths in the sum.
Basically you could list it as:
First hand - 2
Second hand - 4
Third hand - 8
Fourth hand - 16
Sum up for combination.
Due to how this is done, you can only choose one line per slot type from the list. So you are limited to 0-4 hands, 0-2 heads, 0-1 body, 0-1 feet and 0-4 miscs. If you really want to experiment, you can try adding 65536 to the #itemslots because that is the first binary number expressed as decimal number that is not used judging by the item slot list, but I doubt it'll do anything.
Theoretically you could also try summing up things in the style of fourth hand + first hand from my list above for 18, but what's the point when that's two hands just like the 6 that is guaranteed to work.
Someone may wonder why it's not worth it to try combining something like 2 + 3 hands for example for 5 hands. The sum of those values is 6 + 14 = 20. The reason to this being obviously infeasible is pretty simple. 20 is the expression of binary numbers expressed as decimals 16 and 4 summed up, resulting (see my list above) in adding second hand and fourth hand and probably resulting in either two hands, crash or no hands at all.
One binary number can appear only once in the mask which is the reason to above. Summing up 6 and 14 is stupid because it basically means first hand + second hand + first hand + second hand + third hand. Similarly you can never get two bodies because 1024 + 1024 = 2048 which is the number for one pair of feet.
Of course if someone has patience, go ahead and do experiment, but the table of item slots is certainly not encouraging for experiments.
Theunderlord
October 2nd, 2012, 10:56 PM
Here are some nation ideas/expansions
A "revival" of Jazzepi's Lodum mod (great concept, but no spritework)
A LA Machaka (IW is coming out with the EA nation.
Another aquatic race (sharkmen,crabmen, The list goes on and on
Admiral_Aorta
October 3rd, 2012, 04:54 AM
its cool that you have ideas. i had an idea once. i remember it clearly.
A LA Machaka (IW is coming out with the EA nation.
lol
Radio_Star
October 3rd, 2012, 02:19 PM
Here are some nation ideas/expansions
Another aquatic race (sharkmen,crabmen, The list goes on and on
You could make a race of crabpeople who live in the center of the Earth. They're too frail to fight humans directly, so they make an incredibly detailed strategy game that hooks everyone in. In time, they drive away the brightest 10% of the players, leaving the remaining 90% to share its ignorance, becoming steadily less intelligent (and overweight from too much gaming) until the community becomes too fat, stupid and lazy to prevent the crabpeople's rise to dominance. You could even call the game Dominance just for the sake of irony.
Soyweiser
October 3rd, 2012, 02:36 PM
Here are some nation ideas/expansions
A "revival" of Jazzepi's Lodum mod (great concept, but no spritework)
A LA Machaka (IW is coming out with the EA nation.
Another aquatic race (sharkmen,crabmen, The list goes on and on
How about you put your money where your mouth is? Ideas are worthless.
Gandalf Parker
October 3rd, 2012, 08:35 PM
Here are some nation ideas/expansions
A "revival" of Jazzepi's Lodum mod (great concept, but no spritework)
A LA Machaka (IW is coming out with the EA nation.
Another aquatic race (sharkmen,crabmen, The list goes on and on
Hmmm an aquatic race that people will actually let into a game might be good. We could have a lot of discussion on that. Or maybe a separate thread for that. (luckily you are on this forum)
But I think most of the complaints about water nations is more about the map than the mod
Theunderlord
October 3rd, 2012, 08:55 PM
But I think most of the complaints about water nations is more about the map than the mod
Yes, maps are the problem. There are no good water-based maps out there.
Gandalf Parker
October 3rd, 2012, 09:05 PM
There are some. But if a water naton entrenches itself then one of the only ways to get to it is by dominion. I feel that maps with smaller waterways is best to allow that. And it also allows units such as Admirals to function
Admiral_Aorta
October 3rd, 2012, 11:50 PM
i had an idea for a water nation. then i actually made it into a mod!!! wow, what effort
Admiral_Aorta
October 3rd, 2012, 11:51 PM
heres an idea: make a thread of ideas with no intent of actually ever doing anything. you'll be the coolest dude ever
Soyweiser
October 4th, 2012, 06:50 AM
Well, it isn't the ideas that bug me, it is the lack of work. Only one line isnt a good idea. It is just a random thought. I want to see results. [category:talkytalkproject]
Stagger Lee
October 4th, 2012, 08:41 AM
Yes. Great for solo play but I had something abit different in mind for server games.
I don't think anyone has called you out on this comment yet, so here I go getting involved when I know I shouldn't. Your density is astounding. Unitgen is probably ok for SP, but is intended and actually works as an MP mod. There are several games running now with that mod and it has been a tremendous success. To dismiss this project in the way you do demonstrates the depth of the disconnect between you and all the creative people you have helped run off of this site.
Vets and regulars to this site will probably already have made up their minds, but new people should look at the invision site and compare the two. I continue to regularly check this site, but the other one has far more active and knowledgeable contributors, and is open to all. The banning from this site of many of those people created the need for that site, and has actually helped that site to become the better place for all things dominions, especially modders.
imho :)
Foodstamp
October 4th, 2012, 11:02 AM
Here are some nation ideas/expansions
Another aquatic race (sharkmen,crabmen, The list goes on and on
...they drive away the brightest 10% of the players, leaving the remaining 90% to share its ignorance, becoming steadily less intelligent (and overweight from too much gaming) until the community becomes too fat, stupid and lazy to prevent the crabpeople's rise to dominance...
Hubris. You can't even contain it after the fall.
Gandalf Parker
October 4th, 2012, 01:04 PM
Yes. Great for solo play but I had something abit different in mind for server games.
I don't think anyone has called you out on this comment yet, so here I go getting involved when I know I shouldn't. Your density is astounding. Unitgen is probably ok for SP, but is intended and actually works as an MP mod. There are several games running now with that mod and it has been a tremendous success. To dismiss this project in the way you do demonstrates the depth of the disconnect between you and all the creative people you have helped run off of this site.
Well thank you for that well worded opinion. But I said server not MP. Server games do not have to be MP games. IF you bothered to look at MY server you would see that the games I prefer to setup as always open games include many interesting variations and most of them allow Solo play for people who want to try such variations without figuring out first how to set one up. I also prefer that they can be played without requiring all players to download/run a mod.
I did a actually do some work along that line long ago and wrote a program to create a randomly created nation. But I could not come up with a way to include it in map commands. I dropped the project hoping someone else would pick up on it. So altho I love that Elmokki's program and love using it, it does not fit the idea I had for another server game.
Vets and regulars to this site will probably already have made up their minds, but new people should look at the invision site and compare the two. I continue to regularly check this site, but the other one has far more active and knowledgeable contributors, and is open to all. The banning from this site of many of those people created the need for that site, and has actually helped that site to become the better place for all things dominions, especially modders.
imho :)I totally agree. Everyone should check out that site. The banning of such people did definitely create the need of a site for them and anyone else preferring such a forum. We now have two forums operating the way they want and serving as proof for the results of their policies. Not unusual for corp vs fan-run forums. It seems to be working out very well and is greatly appreciated.
imho :target:
Radio_Star
October 4th, 2012, 01:44 PM
Here are some nation ideas/expansions
Another aquatic race (sharkmen,crabmen, The list goes on and on
...they drive away the brightest 10% of the players, leaving the remaining 90% to share its ignorance, becoming steadily less intelligent (and overweight from too much gaming) until the community becomes too fat, stupid and lazy to prevent the crabpeople's rise to dominance...
Hubris. You can't even contain it after the fall.
Hubris? Please read the above comment. QED, brother.
Oh, and people with a sense of humor are immune to crabpeople. I suggest developing one to thwart the coming invasion.
Foodstamp
October 4th, 2012, 01:58 PM
...they drive away the brightest 10% of the players, leaving the remaining 90% to share its ignorance, becoming steadily less intelligent (and overweight from too much gaming) until the community becomes too fat, stupid and lazy to prevent the crabpeople's rise to dominance...
Hubris. You can't even contain it after the fall.
Hubris? Please read the above comment. QED, brother.
Oh, and people with a sense of humor are immune to crabpeople. I suggest developing one to thwart the coming invasion.
I have a pretty decent sense of humor. I apologize if you find my defending the community and calling you out on your true bitter intentions to be humorless.
Gandalf Parker
October 4th, 2012, 06:55 PM
I dont think Id have called it hubris. Such a post made on their site would be hubris. Here its propaganda. I had some training on the subject. Note that propaganda does NOT mean that its false. It only means that its been worded to lean one direction. The same information can just as easily be worded in favor of the change. People have commented that my attitude has changed but it has not. I feel the same but I word it more carefully which is one of the reasons I am still here.
Sometimes a pat on the head can be more insulting than a rude word. And with a bit of practice he also could learn to make the same point with more of a honey tongue. If he made the effort then maybe he can even raise up that 10% abit. :target:
Radio_Star
October 5th, 2012, 12:34 AM
http://imgs.xkcd.com/comics/argument_victory.png
/thread
Gandalf Parker
October 5th, 2012, 01:13 AM
Heehee. You comment that its 90% here, and 10% there. And you made the comment in a way that proves many points about the differences between the way the two forums function.
If you consider that a win than I think everyone won on that one. :D
/returning thread to OP
llamabeast
October 5th, 2012, 04:27 AM
I'm afraid, Gandalf, that I have literally no idea what you're saying.
The two forums should not be hostile towards one another. I think everyone agrees on that (Sombre just reiterated it over in the other forum). The only reason the forum split is because of mishandling by Shrapnel staff.
However, for people interested in modding or other content creation, there is far more going on in the other forum than here. So I would direct people interested in content over there.
Ideally people can check in both forums. I get more comments in the other forum, but there is also great feedback to be had here (thanks Valerius!).
Link to other forum for anyone for whom this is a mysterious conversation: http://z7.invisionfree.com/Dom3mods/index.php?act=idx
As for this thread: Theunderlord, it's great to have enthusiasm. However you're being met with sarcasm because in practice producing mods takes a lot of time and effort (for me a mod nation takes several months of obsession and working on it in every available scrap of time). The people who make them normally have plenty of ideas of their own. On the other hand, we have seen a lot of people turn up with tonnes of "ideas", who go on to contribute nothing. So there is inevitably some skepticism of "ideas" threads.
Soyweiser
October 5th, 2012, 04:33 AM
http://i22.photobucket.com/albums/b337/lunchb0xromance/Snark/boy-that-escalated-quickly.jpg
Thanks llamabeast for telling theunderlord in words what I was trying to convey with sarcasm and skepticism.
Lesson #12 in propaganda, never talk about the lessons you had in propaganda.
s/propaganda/manipulation/ ;).
Soyweiser
October 5th, 2012, 05:10 AM
Fyi, Gandalf, I think you can get the code for unitgen from Elmokki, so then it would be easy to add additional map data to the existing code. It is Java code.
Not sure if it is open source or whatever. But from what I recall, Elm was not against sharing the code. He is reachable on irc.
Soyweiser
October 5th, 2012, 05:14 AM
Heehee. You comment that its 90% here, and 10% there. And you made the comment in a way that proves many points about the differences between the way the two forums function.
If you consider that a win than I think everyone won on that one. :D
/returning thread to OP
Another FYI, you misread his comment. He meant of the 100% of the people that visit this forum. The other forum was never mentioned.
Gandalf Parker
October 5th, 2012, 08:47 AM
Heehee. You comment that its 90% here, and 10% there. And you made the comment in a way that proves many points about the differences between the way the two forums function.
If you consider that a win than I think everyone won on that one. :D
/returning thread to OP
Another FYI, you misread his comment. He meant of the 100% of the people that visit this forum. The other forum was never mentioned.
Ahh yes. He said drive away 10%.
Well, it seems that might also be his intention so the improvement would still work.
Gandalf Parker
October 5th, 2012, 08:53 AM
Fyi, Gandalf, I think you can get the code for unitgen from Elmokki, so then it would be easy to add additional map data to the existing code. It is Java code.
Not sure if it is open source or whatever. But from what I recall, Elm was not against sharing the code. He is reachable on irc.
Thanks.
But as I mentioned, I had already gone down this road with my own program quite a while back. I dropped it because I could not make it work as only map code the way my SemiRand, allied AI's, and Chaos programs did. I was able to get mine to work in creating a mod. I probably should have released it at that point I guess
Gandalf Parker
October 5th, 2012, 09:27 AM
Back to the OP...
Theunderlord: feel free to glance at my mods on Dom3Minions.com
Not much there and what is there is mostly as proof-of-concept hoping someone else will improve on it. In particular the Watcher mod could probably be improved based on changes to the modding capabilities in the game (altho the debug mod did a pretty good job of improving on it)
Foodstamp
October 5th, 2012, 10:01 AM
Holy cow, are you guys freaking serious? That forum is devoted to trashing people over here. You get a couple of return comments to some negative comments you make over here and all the sudden you guys are being picked on. Sack up. If you are going to trash people all day long on your forum and then come over here and make disparaging comments under alternate accounts, expect some resistance.
Fantomen
October 5th, 2012, 10:13 AM
As far as quality of discussion, I suggest this thead being used as a benchmark for comparison.
Flame on mothafokkaz!
Foodstamp
October 5th, 2012, 10:29 AM
As far as quality of discussion, I suggest this thead being used as a benchmark for comparison.
Flame on mothafokkaz!
That sounds like a great idea. Let's compare it to these:
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=774
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=56
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=144
It only took me a couple of minutes to find those, I'm sure there are better examples of the quality environment your forum has. Please put your blinders back on and head back over to your sewing circle with the rest of the bitter cry babies.
And to the rest of you, it would do you well not to kiss up to these trolls, it doesn't affect what they think about you, one bit.
elmokki
October 5th, 2012, 12:15 PM
Difference is, those threads are obvious jokes (well, the drunk one may not be) and as a bonus they are all posted on the offtopic section of the forums.
Stop being so butthurt, please.
rdonj
October 5th, 2012, 12:33 PM
God, this thread just needs to die in a fire already.
Foodstamp
October 5th, 2012, 12:39 PM
Or how about you guys don't come over here to spew your "ignorant 90%", "MOD is not an acronym crap" and I won't respond in kind? Apparently, you guys are so perpetually "butthurt" you can't get over a few people getting banned and have to come here and remind us how emo you are.
Edi
October 5th, 2012, 01:16 PM
Foodstamp, tone it down. Posting flamebait is not going to serve anyone well.
I'm getting REALLY tired of all the sniping involved with people who identify themselves too strongly in either the Shrapnel Camp or the Dom3Mods Camp and then proceed to go all Highlander and yelling "There can only be one!" from that basis.
Like llamabeast so articulately put it earlier in the thread, there was a necessity for the Dom3Mods forum so it was formed, but its existence does not mean that there must be automatic hostility between the two communities.
The forum rules over there are not the same as the rules over here, so trying to measure them with the same yardstick in every respect is pointless. If one must compare, then it's better to compare based on threads that focus on similar content (i.e. comparing mod threads or map threads or whatnot).
It is also patently obvious that some people who have migrated to Dom3Mods and use it as their primary community are dissatisfied with some things here and some others prefer the community over here at Shrapnel. If you happen to disagree with someone's preference of community, it's best to abide by the following maxim:
"If they absolutely positively wish to be wrong, let them. That is their privilege."
AND leave it at that. Don't drag the Shrapnel vs. Dom3Mods up every single time the two communities are mentioned in a thread. Note that I personally DO NOT consider anyone's preference of either Shrapnel or Dom3Mods to be wrong.
Now, let's take a look at this thread:
The opening post comes across as naive and sort of like fishing for ideas for lack of one's own, which explains a lot of the responses that the first page garnered, including all the snark and sarcasm. Whether it was intended that way or not is immaterial, that is how it looks on a first reading.
The later posts then include a lot of things that stem from people talking past each other and making statements that contain too many unmentioned assumptions. These then lead to misunderstandings and somewhat flared tempers because somebody interpreted something differently than the poster intended. Possibly due to a very fine distinction that is not necessarily immediately apparent without further explanation.
And soon after that the flamebaiting starts, somewhat on both sides.
Just put a *bleeping* stop to it. I don't give a damn about who started what, the only certain thing is that if it doesn't stop, this thread will. And any future threads with similar sniping contests are also going to share the same fate.
Foodstamp
October 5th, 2012, 01:28 PM
Basically, this is what happens: They come here and make ****ty remarks and then they go brag about it on their forum. I don't see people who primarily post here doing the same to them at all. It's a one way street. Heaven forbid someone who frequents this forum takes a stand against it, that just won't do.
Edi
October 5th, 2012, 02:27 PM
The opening post and several of the other posts by Theunderlord are basically nothing more than "Post some cool ideas for me and I might do something with them".
Little content and formulated in a manner that is very annoying, because it's basically asking for things to be given to him ready made. Like I said, that's how they come across.
To be brutally honest, it's practically asking for mockery. After giving this thread another read, it's amazing just how productive the discussion was for the first 20 or so posts.
After that, some people got fed up with Theunderlord's attitude/posting style and started taking the piss. I'm trying really hard to see it as somehow inherently bad. And I'm failing spectacularly, given the absolutely content-free nature of said posts.
And soon after that it degenerates to a different sort of pissing contest between you and the Dom3Mods crowd, with a few other useful, unrelated posts in between.
Yes, I went and took a look at the thread over at Dom3Mods, namely this one. (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1064) Are they laughing at this thread over there? Yes. And? It doesn't really matter.
If someone wants to learn modding, that's all fine and well. There are good places to start, such as the modding manual and this forum. The forum at Dom3Mods is also a good place to find expert advice. However, the correct way to go about it is to ask specific questions about the kind of things you can do or put forth an idea and ask for input on the best ways to go about realizing it. Namely, demonstrating that you're actually putting in some real effort instead of just hot air.
NOT the way the opening post in this thread began. Were I a more suspicious sort of fellow, I might actually take the opening post itself as being troll bait due to its general character.
However, continuing a sniping duel between the Shrapnel adherents and the Dom3Mods adherents is still not going to improve this thread any.
I want the flamebaiting to stop and I want it to stop from both sides in this thread. I'm also not going to entertain any arguments as to why it should continue or what justifications if any there are. If it continues, this thread dies without any further warning.
Soyweiser
October 5th, 2012, 02:37 PM
Foodstamp what? huh? the first topic you link to was about decourcy being a total *** at dom3mods, and then flaming dom3mods from shrapnel. Basically, he was trolling dom3mods, and then complaining at shrapnel about all the trolls in dom3mods. He deserved what he got. (see my vomiting in the comparison.) Perhaps I went a bit to far.
The others are just lighthearted slowchatting. Basically IRC on a bad day. And the subjects are mostly sniping others users from dom3mods. (note Pyg is not really banned, it is a joke nickname). And it was referencing the hilarious penetration threads. Those where funny, you got to admit that.
If you do not like to read threads making fun of topics here, I suggest you do not read dom3mods. At least not the cesspit part. (funny thing, the topic there, about this topic here has already activated somebody enough to create a new mod :D. Do not know if he is going to finish it. And from what I heard about it the subject matter was rather juvenile, but still :D ).
One minor thing. People do apologize every once in a while on dom3mods. People call others out on their aggressive behaviour, and eventually most people end up in agreement. Like the recent calahan/maer/frosted/danayel debacle. So it isn't the big den of *&**olæ that people say it is.
I am happy that Edi is back moderating.
Last thing, part of me thinks theunderlord is trolling. He never reacts to anybody, hardly posts more than one line. Has silly ideas, and has not shown any proof that he is actually working on something.
Fantomen
October 5th, 2012, 02:41 PM
I see both forums as ONE community, with split interfaces only to circumvent a random technicality. From my perspective there is no "they" that are "coming here" to post, if you are either here or there you are a part of the community at large. The IRC channel is just another interface of the same community. They may have some minor differences but only because one is moderated by a disconnected entity, and as a consequence of that a bit more inflammatory.
In this case I recommend Foodstamp to "take his stand" at dom3mods instead, since he could speak his mind freely without being subject to repression there, it would be great fun to discuss this matter with you without this ****ing gagball in my mouth.
elmokki
October 5th, 2012, 03:06 PM
I would like to state that I find including me on your flaming for pointing that the threads that were linked were irrelevant is completely out of place. Yes, I do post more on the other forums. But seriously, check my post history. I don't think I have posted anything or nearly anything that insults any other user here on this board. The only organization I've insulted in Shrapnel itself.
I would like to think that posting on the other forum does not make anyone evil.
Foodstamp
October 5th, 2012, 03:28 PM
Hey, this attempt at reconciliation sounds like a fantastic idea. How about we start by you guys not posting insulting posts on this forum and we will do the same on your forum.
Well look at that, we've already lived up to our end of the reconciliation since the day you opened your forum. Looks like we're halfway there.
EDIT: I just now read through this entire thread. When I originally started posting in it, it was in response to Radio Whatever's reply. I didn't realize every single one of you dip****s were in here taking jabs at Gan and the OP. Now I realize why Elmokki got so defensive and thought I was directing my comments at him.
Soyweiser
October 5th, 2012, 03:47 PM
How about you stop claiming this forum as yours, while it is shrapnel's, or even Illwinter's. Certainly not yours.
Stop assuming Radio_star is actually an active member of dom3mods. Or part of some secret cabal of dom3modders that come here just to annoy you.
Stop making all these assumptions. Nobody is out to get you. Or this forum. (Hell, if I wanted it dead, I should just stop posting here).
Stop playing the white knight. It isn't a role that suits you.
Edit2: like I said. This topic. Close it.
Foodstamp
October 5th, 2012, 03:51 PM
And you are too thin skinned for the e-bully role. So how about you leave the members of Shrapnel's forums alone if you guys are going to cry and cave as soon as someone stands up to you?
Soyweiser
October 5th, 2012, 04:12 PM
I'm not crying, nor acting hurt. I have mostly been supportive in this thread. I even resisted urges to create flaming posts.
Sure I'll admit right here and now I sometimes troll. But at least I have been a positive influence on the dom3mods community the last few months. Nobody even knows who you are foodstamp. You only come out of the woodwork when there is trouble. The last time I saw you was when Calahan was banned.
Edit: having this whole us vs them attitude is only going to make stuff worse. But I just assume you are trolling right now. Perhaps even wanting a ban. So you can go out in a bang.
Edi
October 5th, 2012, 04:19 PM
I never give out more than two warnings on an issue before I act on it. Thread closed.
Consider this warning one for future threads as well.
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