View Full Version : Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
Hereward
December 11th, 2012, 05:19 AM
I told you you would regret this foolish war!
Tiavals
December 11th, 2012, 07:55 AM
krpeters, you should use Rudras. They're awesome thugs, especially at killing enemy SCs. Four arms = fun with axes of hate.
Their biggest weakness is the terribly low HP they have, but otherwise they're great. Natural(and storm) flight, fire death air magics at 3, all the good stuff. Well, they do cost a lot, 45 astral, so they aren't that good for massing. Devatas are better in that respect, but they do have Astral-2. :)
Minor Kitty
December 11th, 2012, 01:42 PM
I just checked kitty's other game , it appears he gave admin to someone else and potentially left the game. Kitty if life is busy im sure me or tiavals would be happy to take over admin, also if you wish we could find a sub
hey hey, sry exams. I'd be free in a week, but until then I'm quite busy. And it doesn't feel right postphoning that long. Anyways I'll be fine by tomorrow, since the heavy exams will be done.
Hereward
December 11th, 2012, 02:35 PM
Cool man don't neglect your studies!
krpeters
December 11th, 2012, 08:46 PM
Tiavalas, don't give away my strategy! ;->
Hereward, why would I regret a learning opportunity? :-P
Hereward
December 13th, 2012, 07:28 AM
Good answer :)
Sluagh
December 15th, 2012, 12:10 PM
Hey, so I'll be starting work 40-60 hours a week starting Monday, and am going to keep sending my turns in asap. If after next week it doesn't look like it's working though, I might request a sub. Just a heads up!
<3
Minor Kitty
December 17th, 2012, 05:48 AM
OK I'm cuirrently dtoo hung over to play, but ill sober up after the xtentions of 12 hrsa.
krpeters
December 17th, 2012, 07:24 AM
too hung over to type too, apparantly.
Which reminds me, who put the 'e' key next to the 'r' key? That can be a real pain in SP games!
Sluagh
December 21st, 2012, 07:17 PM
Looks like I'll be away until Tuesday for holiday funstuff. If it isn't too much trouble a delay would be awesome.
Minor Kitty
December 22nd, 2012, 08:27 PM
Looks like I'll be away until Tuesday for holiday funstuff. If it isn't too much trouble a delay would be awesome.
Done, I'm assuming Tuesday NA time. I'm quite busty too, practically for the next two weeks with family and friends.
Minor Kitty
December 25th, 2012, 06:55 PM
k changed hosting to 120 hrs for the holidays.
Minor Kitty
December 26th, 2012, 03:08 PM
hey Ermor are you still there? Having problems?
Sluagh
December 27th, 2012, 10:51 AM
I'm here, I've just been without a computer for several days. I'll play my turn later tonight, sorry for the delays >_<
krpeters
December 27th, 2012, 11:22 AM
Good to hear! Let's get this show back on the road!
Minor Kitty, Llamaserver is waiting for you too...
krpeters
December 28th, 2012, 12:53 AM
Hey! We have a turn in! Hopefully everyone knows we're still playing...
Hereward
December 28th, 2012, 09:48 AM
Next hosting is Jan 2nd so people have alot of time to realise.
Hereward
January 1st, 2013, 07:24 PM
Now that the holiday season is over I propose we put hosting back to 48 hours, what do people think?
Sluagh
January 2nd, 2013, 09:27 AM
60 hours would be a lot better for me, but I'll go along with the general consensus :)
krpeters
January 2nd, 2013, 08:22 PM
I'd prefer 36, but I could live with up to 72. But we do need to get this game moving along at some point.
Minor Kitty
January 4th, 2013, 01:19 PM
I'm personally up for 48hrs, I find that I'm losing determination, but gaining hatred...
Anyways I believe I'll be a bit busy for the next week moving and getting reestablished. Not impossible, but I prefer longer turns.
Tiavals
January 4th, 2013, 01:35 PM
I don't mind what the interval is, long or short, both is good.
Hereward
January 4th, 2013, 10:59 PM
Ok so you are going to put the timer to 48 or 60 now or after you've finished moving kitty?
Minor Kitty
January 6th, 2013, 10:57 AM
ABSOLUTELY, I just got back and due to some nice polite Natives and their railraod block for Idle no More I'm late 8 hours. I need to get stuff like food and textbooks so I'll delay until tonight
Sluagh
January 6th, 2013, 08:03 PM
Hehehe, it's for the greater good.
krpeters
January 7th, 2013, 08:13 PM
Did I miss something? I thought this was a newbie game...
Tiavals
January 7th, 2013, 11:45 PM
Did I miss something? I thought this was a newbie game...
???
krpeters
January 10th, 2013, 08:28 AM
Well, after watching one of my major forces getting squished like a bug, I'm feeling a bit outclassed.
I have one or two tricks still up my sleeve, but if they don't work, I think I'll be giving up on Dominions.
Hereward
January 10th, 2013, 09:28 AM
One thing I noticed peters is that you didn't have any mage support in our main battle, and i'm guessing you didn't have many mages in the battle against tiavals due to the sea element. Army strength could be considered 1/3rd troops, 1/3rd thugs and SCs and 1/3rd mages, roughly, and if you are lacking this 3rd element then it's pretty likely you will lose...
Hereward
January 10th, 2013, 09:46 AM
Also one of bandar's main strengths is the mobility of its top tier mages, who can teleport around and so join a battle all the way across the map in 1 or 2 turns from the capital.
As for the newbie element of this game, players who haven't played many mp games could still be way higher in ability than other 'new' players because of the strange learning curve of this game and the almost infinite different strategies you can employ. Although many of the players, especially agartha and ermor and me, and ulm before he left, are very competent in decisions and compositions, they still seem to me to be many levels below the upper tier of players - I have been playing one other game, my second, where there were some upper-tier players, and I was facing many SCs in the 30-40 turn period, and facing such strategies as small stealthy forces attacking many of my provinces each turn which I could hardly defend against. This game in comparison is much easier and 'standard' in that it consists of large areas which are very defendable through a few choke points, which encourages more standard large army vs large army play.
krpeters
January 10th, 2013, 06:51 PM
Yes, I recognize that my offense was extremely suboptimal. I was expecting to lose the battle. I just also expected to do some damage along the way, or learn something useful in the process.
For example, earlier in the game, I was sending my troops to their doom against Marignon's fire mages. Initially I had them staged up front to attack immediately, and so his mages easily incinerated them. I could tell from this that positioning was the issue, and that I should stage them at the back of the field instead to keep them out of range for the first few turns.
In this battle, I cannot conceive of *anything* my troops could have done differently... except simply not be there altogether.
I don't mind losing. I do mind being steamrolled. And apparantly there are greater differences in skill amongst beginners than amongst experts.
Tiavals
January 10th, 2013, 08:45 PM
Well, the cutting line was "less than 10 MP games played." and when I joined the game, that was true. By now, I have played over 10, and my learning curve has been exponential(which is normal for dominions).
The reason why your armies did so little is because I am so far ahead in research and the battle was underwater. To go to the mechanics, it was because of fatigue. Since your guys aren't natural ambhibians, they were at 7 encumberance underwater. This is extremely bad for units with high defence like your white ones, since each 10 fatigue lowers defence by 1. Practically each 3 combat rounds remove their defence by 2 and attack by 1. But what is more, I cast Curse of Stones, which increases fatigue on a unit, making it even more terrible for your guys to fight. And finally, I cast School of Sharks and Army of Gold and Lead. The sharks are useless normally, but with the Army of Gold spell, their protection increases by a massive amount. What this means, is that your white ones have to hack away at them for a longer time(and underwater it means more fatigue). By the time my naturally ambhibian agarthans arrived to the battle, your guys were severely tired, and with each round, they became even more tired(since my protection is immense, so while my guys are terrible at fighting, they can remain in the combat for a long time without being killed, which means more fatigue for your guys). Not to mention my powerful battle mages(earth magic 5 for many) cast Magma Eruption, which practically killed everyone in it's path, and my Pretender cast Prison of Sedna, which freezes a full 10 squares of white ones(they can't act, and they take more fatigue).
And as the final point, I had Sword of Aurgelmer on a guy, meaning all of my guys were under the effects of the Luck spell(50% of all damage sources are cancelled.)
Overall, you had just 2 battle mages(siddhas, with 2 air and 3 astral magic levels, both of which are some of the worst for underwater battles(except for high level unit boosting spells), while I had at least 6, among which were my pretender(fire 6, water 5, earth 5 or something), an agarthan with earth 4, one with earth 5, and one with water 5. I also had two great krakens, who, while being not so great as spell casters, are unstoppable underwater in combat unless countered with heroes specifically designed to kill them.
Overall, it was a battle of attrition due to my high level spells and liberal gem use.
Had it been not underwater, but over water, it would have been different since: a) I couldn't use my great krakens, b) couldn't cast the shark spell, c) your fatigue and defence situations would have been massively better since you wouldn't have had the underwater penalty, d) I couldn't have cast prison of sedna.
For the smaller battle, I had 3 poison golems with expensive gear and area kill weapons. It's no wonder why they won, since they're worth at least 100 gems each and you had no way to counter it.
This late in the game, mundane armies aren't that useful as killers. They're more useful as targets for mages and slowing enemy SCs down. With research and item use at such a high level, mundane troops lose much of their power. At least until you reach the research I have, since I can cast Weapons of Sharpness(halves protection) and Army of Gold/Lead(upps protection by a massive amount). Other spells exist, like Fog Warriors which are super good.
With the resources you had, you couldn't have done much differently, it's true. Your mages and troops were ill suited for an underwater battle against my naturally underwater guys and powerful mages.
I am by no means a great player, this is the first game ever I'm on a position where I might actually win. And that's due to great luck in the beginning. Playing against actually great players is a horrible experience, where they send out Bane Lords with flying boots and the like by turn 20, and you can do little except weep as your troops get killed as they hop from province to province while avoiding your mages who might stand a chance against it.
I hope this helps your morale, you haven't been steamrolled yet, I have barely touched your provinces. If you coordinate your attacks with Abysia properly, you should be able to counter my advance, and it would be wise to recruit allies against me.
The point is, choose your battles where you know you are going to win, and don't fight against a large enemy army without first knowing what sorts of units and tactics they use, unless you have a great advantage due to some factors, like I did.
As for your problems with mages in the beginning, use a lot of worthless troops(like markatas). The enemy mages will cast their spells on them and soon they will be without fatigue and can't cast anything. Then your better troops that were behind the monkeys will attack them. Using expensive units like White Ones against mages is generally a bad idea(especially unsupported), since they don't have much ranged or magic defence. Their advantage is melee combat
And there are indeed huge differences in beginner players. It was stipulated that one should have played less than 10 games. Yet, the difference between 1 and 9 games is huge, since you learn a massive amount playing against humans rather than the AI. I have also been studying how the game works by checking http://dom3.servegame.com/wiki/Main_Page and http://dom3-mod-inspector.googlecode.com/svn/branches/i-s-u/index.html?mod=CB1.94.dm
Knowledge is power.
krpeters
January 10th, 2013, 08:59 PM
Well, the other embarrassing thing is that this is something like my 8th MP game... so technically I "should" be better. And admittedly I am improving. But... it's just generally a frustrating experience.
As someone once pointed out, an 8-player MP game has 7 losers. So to enjoy Dominions MP, you generally have to enjoy losing :) I can tolerate it when I learn a valuable lesson, like "Don't send astral thugs against astral mages". But I get irked when I learn the same lesson the AI keeps teaching me over and over -- "don't send inferior forces against superior forces". OK, but then what do I do if I have only inferior forces? Hide in my castle? :(
Which is my strategy at the moment -- I'm in full retreat. Vanheim will have most of my provinces soon. But I'll be building up something useful for counterattacking (I hope!)
krpeters
January 10th, 2013, 09:03 PM
BTW, is Ossa still around to comment on how he was abused by me and Abysia? I feel bad about killing him -- he was a better player but with a worse starting position than I.
Tiavals
January 11th, 2013, 06:58 AM
Read the wiki I linked when you encounter something that makes you think it's out of your class. Once you understand why it seems so powerful, you may realize it has great weaknesses that you can exploit.
It was certainly(and still is) frustrating fighting against Caelum or Vanheim or other air nations with heavily armored guys(like Abysians), something I did a lot in my early times. The thunder strikes their mages dish out makes me want to cry, when my troops can't get even close, and I don't have cheap units to use as chaff to take their attacks. Sometimes Dominions is pain. :)
Generally when you're inferior, yes, you defend and hide until you can match the enemy, making attacks at their poorly defended provinces down the line(You get stealthy monkeys, right? Although if I remember correctly, they are terrible useless even as raiders since they have no armor and you don't get stealthy mages(Or are nagini stealthy in human form? A nagini casting Wooden Warriors will make them a lot more powerful)). Basic guerrilla tactics. :)
Research, trade for gems, summon guys and equip them with items, or summon battle mages and have them cast high level spells.
Hiding from Vanheim shouldn't be hard, their troops are mostly expensive and thus not good at sieging. Agarthans on the other hand are cheap and have a siege bonus.
Hereward
January 11th, 2013, 11:14 AM
I am loath to give you strategic tips regarding our war peters as I am still in a difficult position, but I will tell you some good things soon.
Kitty, are we going to decrease the hosting time tomorrow?
parone
January 11th, 2013, 06:18 PM
taking *** whoopins is the easiest way to learn. of course, i should be a genius by now...
Minor Kitty
January 11th, 2013, 11:08 PM
Unlikely, I just had a spat with my roommates and I'm temporarily expelled . (by that I mean my generally jackassery finally got to them) I'll extend by 24hrs and see where things are.
krpeters
January 11th, 2013, 11:44 PM
Dominions is notorious for its negative affects on academic careers :)
Minor Kitty
January 12th, 2013, 10:25 PM
Due to the demands of RL I have to leave soon, so I'd like to pass admin to someone else. Also I have delayed until I find a sub.
Hereward
January 13th, 2013, 09:43 AM
I nominate tiavals, krpeters or Ossa
Tiavals
January 13th, 2013, 10:40 AM
I don't mind being the admin, but I have no particular desire for it. If someone else wants to be, go ahead.
Hereward
January 13th, 2013, 01:36 PM
I think you should just take it on tiavals, doesn't take alot of effort and we might as well cut short any delay
Tiavals
January 13th, 2013, 02:51 PM
Problem is if I remember that I'm the admin for the game. :P
krpeters
January 13th, 2013, 06:04 PM
I'll nominate Tiavals (to escape the responsibility myself :)
Hereward
January 13th, 2013, 06:48 PM
Sso the reason why I don't step up is that I also have to leave in a week or two, but I want to get as many turns in as possible before I go.
Kitty or someone else needs to put up a sub request also...
Minor Kitty
January 14th, 2013, 05:02 PM
No, a deal was made with Van. He gets a good deal of the lands.
krpeters
January 14th, 2013, 07:43 PM
Is there any hope for a sub, or should Abysia just go AI?
Hereward
January 14th, 2013, 10:36 PM
Give it another day or two I guess. Tiavals, you need to get the admin password from kitty...
Tiavals
January 15th, 2013, 07:45 AM
Ah, got it already, I'm ready to admin.
Hereward
January 15th, 2013, 08:12 AM
Cool. deadline for A.I? maybe midnight wednesday GMT? (36 hours from now)
Tiavals
January 15th, 2013, 08:31 AM
Seems reasonable, the sub thread will have been up long enough then.
Tiavals
January 16th, 2013, 08:15 PM
Hmm, llamaserver is sluggish so I can't AI Abysia yet.
Tiavals
January 16th, 2013, 08:38 PM
Okay, it is done. Unfortunate that no one wanted to sub for Abysia, but there's little to be done about it.
parone
January 17th, 2013, 06:12 PM
i want to see if i can get this all straight, just for the fun of it
two players quit because of repeated denials of requested extensions
one player was, for awhile, playeing two diffent powers in this game
the admin has abandoned this game, and gone AI(was he still prominant as he was when i bailed?)
did i miss anything?
krpeters
January 17th, 2013, 07:29 PM
Well, you missed that he was getting pretty chewed up and was going to be finished off shortly, so his disappearance isn't that big of a deal.
I'm apparently next on the to-be-eaten list. But I'll do my best to go down kicking.
Oh, as an added bonus, I get to fight off the random AI hordes of my former ally. Whee!
parone
January 17th, 2013, 09:19 PM
LOL. krp, i love your attitude. i guess it doesn't matter how messed up a game gets as long as every one has fun.
game on!
Tiavals
January 18th, 2013, 06:51 AM
Well, I'm having a lot of fun at least, it's rare to feel like I'm doing really well, as I am in this game. :)
krpeters
January 21st, 2013, 08:34 PM
Wow! Another turn! Fantastic!
Now I have to see if my Rudras are the windshield or the bug.
krpeters
January 21st, 2013, 08:51 PM
So the good news is my Rudras survived... by not finding anything worthwhile to attack. How disappointing.
The bad news is Ulm's Iron Angels have all kinds of obliterate sacred spells. Ugh. I think I'm mega-screwed.
Well, I guess I can hurt Agartha first. Hopefully the other powerhouses will get some sense and gang up on him instead of me!
Sluagh
January 21st, 2013, 10:06 PM
The Unbroken Ermorean Empire has heard your pleas, and shall save the day!
Tiavals
January 21st, 2013, 10:30 PM
The world will be a better place when Agartha rules supreme. You know this to be true. Surrender and you might be able to become minor gods in the pantheon.
krpeters
January 22nd, 2013, 07:08 PM
The proud monkeys of Bandar Log will never surrender to slimey salamanders!
krpeters
January 23rd, 2013, 06:25 PM
OK, that's just annoying. I teleport some guys over to my castle to break a siege, and instead they teleport *into* the castle. Gah!
And where the heck did all those troops come from???!!!
Tiavals
January 23rd, 2013, 08:56 PM
Some teleports work only if there's a laboratory in the province, maybe it went inside because of that? Or maybe it always does?
What troops are you referring to?
Hereward
January 24th, 2013, 02:39 PM
So guys as mentioned earlier I'm going travelling. This is very painful as I've loved playing this game and have grown very attached to my Vanheim side. The time is approaching for a final showdown with Agartha, but it looks like I will not see it.
Erm... yeah, I kind of want to suggest delaying the game til I get back (a few months), but I do not expect people to want to do this. Though I do believe this is the best option if you cannot find a sub (the game would basically be broken). I will post up for a sub, grudgingly, because I really want an epic showdown... damn you, real life!
Hereward
January 24th, 2013, 04:55 PM
P.s. I have submitted this turn and will be able to submit next turn too so no need to delay hosting yet
Tiavals
January 25th, 2013, 07:07 AM
Most unfortunate, but what can you do. You have no access to internet or a computer on your travels, I take it? If you have access once a week, for example, we could increase the turn time limit accordingly.
krpeters
January 25th, 2013, 01:38 PM
A week or two off is one thing... no, I don't think we can postpone several months. But reducing the turn frequency is doable if that helps.
Getting a sub would be a good idea if Hereward can't continue.
I was talking about the Ulmish army that suddenly showed up way in the south in (2) Dagwood. I know they didn't walk there!
Hereward
January 25th, 2013, 01:51 PM
Nah sorry I'm not taking my laptop with me! I would delay until you get a sub, however long that may take - if the vanheim empire goes AI nothing can stop Agartha. I will personally message parone about taking over vanheim, he may be interested and will be about the right skill level.
krpeters
January 25th, 2013, 02:19 PM
Ahhh, in looking at the battle replay, I see the commander is burdened with a Gate Stone. I'll have to relieve him of that :)
Hereward
January 25th, 2013, 07:05 PM
Parone can't do it :( .. Ulm has a gate stone?! sick >
krpeters
January 26th, 2013, 06:09 PM
And Agartha has the Aegis. It's getting scary out there.
Tiavals
January 26th, 2013, 09:16 PM
Pfft, I've had the Aegis for a few dozen turns. :) Not to mention most of the rest of the artifacts, useless or not. :P
I tried to get players too, but none seem to be able to do it. Strange that it'd be this hard to get a sub.
Hereward
January 27th, 2013, 10:27 AM
Have you tried on the z7 invision forum as well?
I was starting to research construction 8, I think I will change that path now with my last turn...
Hereward
January 27th, 2013, 02:20 PM
Guys I have submitted this turn again (literally in the last hour before I leave) so obviously you can host again without finding the sub. Also basically I can play next turn again so long as you delay hosting til friday night GMT, as I am coming back to the laptop again for a few days before a much longer absence. So basically, this turn fine, next turn fine as long as you delay hosting on the next turn til friday night, then I'll be able to play the turn after that on the saturday, then I leave for reals.
So in sum the next 3 turns are fine so long as Tiavals delays hosting on the next turn (turn 60) til friday night. Just gives you longer to find a sub without stales.
krpeters
January 27th, 2013, 07:58 PM
Hmmm, ok, I'm out of ideas.
While you're looking for a sub for Hereward/Vanheim, can you try to find one for me too? Because it's a shame to waste a good position, but I have no idea what else to do with it.
OK, correction, I can think of one thing to do, but I really don't think gargoyles are going to save me at this point, especially since I don't have a 2e1a summoner handy. Or enough gem income.
I really don't think the AI would be a significantly inferior opponent for you at this point.
Tiavals
January 28th, 2013, 09:30 AM
I haven't tried to find anyone in the z7 invision forums since I've never used them. I'll try to remember to delay turn 60.
krpeters, it seems unlikely we'll find even one sub, let alone. Of course, I could declare myself the winner if no one opposes. ;) But I feel that most don't think I'm that powerful yet. :)
If we don't get any subs, it'd be pretty terrible to put two players to AI. It's a great problem, but it seems solutions are scarce.
krpeters
January 28th, 2013, 07:00 PM
Given the way Agartha and Ulm are expanding, I don't think it will make much difference whether Bandar Log goes AI. Just one more collection of provinces for you to divvy up. The loss of Vanheim looks more significant -- he actually looks like he knows how to play & would give you a good fight.
Poor Ermor looks screwed no matter what else happens.
Sluagh
January 28th, 2013, 08:01 PM
Only one way to make babies.
Hereward
January 29th, 2013, 09:14 PM
Ok I will post on invision! On my mobile's internet atm
Sluagh
January 29th, 2013, 09:45 PM
I'm about to stall, so I'm going to go AI for the sake of helping speed the game along. My tactic is about 10 turns too old to be effective anyway :)
Tiavals
January 30th, 2013, 10:17 AM
I've postponed hosting of the turn until saturday somewhere, so Hereward should have enough time.
Sluagh, you played well enough, it certainly took me a long time to advance deep into your lands, even after I took the focal point of your capital. :)
krpeters
January 30th, 2013, 06:58 PM
Well, if Sluagh is going AI, that means this game is pretty much done anyway. Agartha can claim victory unless Ulm really thinks he has a chance.
Let me know if I should finish my Dominions career by going AI or just walking away and ignoring all this.
Hereward
February 1st, 2013, 04:03 PM
krpeters, you might as well go AI as we haven't been able to find any subs so far, and it's less work for you to do it rather than leaving tiavals to do it.
Tiavals, instead of declaring an end to the game, considering there are only 3 of us left now, I challenge you to wait a month or two til I return, and we will resume at this point - an alliance of ossa and me against your empire. It seems a straightforward choice to me. Either way I do not grant you the victory - your choice seems to be either to turn me AI, as you indeed have the right to, and win - with dishonour! or wait a month or two and we can fight a titanic battle.
Tiavals
February 2nd, 2013, 06:14 AM
I have no problem with waiting a few month, what about Ossa?
Hereward
February 2nd, 2013, 08:27 AM
True that is an important factor. Ossa, forward for the grand alliance! The races that were foes shall now fight side by side! By now, I mean in a few months.
Ossa
February 5th, 2013, 03:49 PM
The game is too much fun to just abandon it. I also have no problems with waiting a few months for this game to continue.
Tiavals
February 6th, 2013, 06:52 AM
Very well, we wait then. I've set the game to quick-host but the turn interval to three months, meaning if for some reason we all make the turn, the next will be waiting.
Hereward
March 26th, 2013, 07:46 AM
Tiavals you ****ed up the world economy you crazy bastard!
Tiavals
March 26th, 2013, 12:48 PM
Gee, I wonder if that was my plan. ;)
Hereward
March 26th, 2013, 10:13 PM
2 SCs down, 100 to go
Tiavals
March 27th, 2013, 05:42 AM
They did have some important artifacts and gems on them.
Hereward
March 27th, 2013, 09:29 AM
Yeah the sickle and barrier, some good rewards :)
Hereward
March 27th, 2013, 01:30 PM
That ****ing Aegis!
Tiavals
March 27th, 2013, 04:25 PM
:angel
Frankly, I'm very interested to know how well the money-disturbing abilities of utterdark compared to money draining rituals work. So far it doesn't seem to have removed too many units from you guys. Do units still stay in your armies without being paid for a few turns?
Hereward
March 27th, 2013, 09:34 PM
apparently so :)
Ossa
March 28th, 2013, 06:06 AM
Proud Ulmish warriors need no monetary payment.
Hereward
March 29th, 2013, 01:25 PM
Awwwww yeah I have the Aegis. The unstoppable Aegis-golem has finally been killed. I just wish a whole army hadn't been turned to stone beforehand.
Tiavals
March 30th, 2013, 08:26 AM
The golem was stopped so easily too. :(
Not that you couldn't have stopped it trivially with the spell "Shatter", I think?
I dread to see what you're going to do with it. :)
Hereward
March 31st, 2013, 10:03 PM
Why the **** did I send an expensive summon up against Embers, equipped just with a burning brand? That is ridiculous. Still, almsot my first SC losses, I think you have lost alot more so far Tiavals... Do not give up, Ossa!
Ossa
April 1st, 2013, 07:02 AM
I cant forgive myself for not checking that I didnt research conj-9 before. Now I've summoned 8+ Zmeys who are hiding in my castles waiting for daylight.
I'll start turning out embers from next turn on, but I dont believe that will be enough to stop you.
Tiavals
April 1st, 2013, 07:28 PM
I may have lost a lot more, it's true, but I also have a lot more resources than you. It will be interesting to see how it turns out in the end.
Hereward
April 5th, 2013, 01:23 PM
I can't believe I didn't block your retreat routes for that battle. I was actually going to, but the game hosted before I could re-submit (though I have no-one to blame but myself)
Ossa
April 5th, 2013, 01:59 PM
Tiavals, please tell us how many gems you did put into that darkness. If its ridicilously high we can end this sooner than later.
Tiavals
April 5th, 2013, 04:51 PM
I can't believe I didn't block your retreat routes for that battle. I was actually going to, but the game hosted before I could re-submit (though I have no-one to blame but myself)
:)
If you had used more of your Ember Lords to capture my castle province, I doubt my guys would have been the ones to retreat, and I did have a grendelkin defending it as well, albeit a poorly equipped one.
Tiavals, please tell us how many gems you did put into that darkness. If its ridicilously high we can end this sooner than later.
I did use a rather high amount, but I'm not sure what ridiculously high means to you. I'd rather not divulge the total amount since that'd allow you to precisely know how many gems to use, or around. But it's more than 200, less than 800, if I remember correctly.
And it's not like I couldn't cast it again almost immediately since I get 70 death gems per turn.
Ossa
April 5th, 2013, 06:55 PM
Well... than I believe it's decided. I think we could fight you and beat your hordes and SCs in daylight, but this way you'll finish us in about 20 turns.
Congrats from my side.
Hereward
April 5th, 2013, 08:35 PM
Hmm Tiavals, I wouldn't have sent one of the ember lords, I would've cloud-trapezed a vanadrott or vanjarl with moderate equipment to each province - so that makes me feel better, as such a thug could almost certainly not beat a grendelkin...
Atm I think the darkness is almost benefiting us, because tiavals' income is way higher than ours, but the darkness puts everyone at 0, evening it out. Nearly all my SCs now are night-fighting ones, though I have lost alot through poor atk and def skill; it was an excellent decision to cast it Tiavals.
What is decisive for me is that Tiavals' gem income has just grown, and where it used to be 50 below our combined incomes, it's now 30 above. I think I could win a few more battles, and am pretty proud that my left, centre and right fronts have so far held out (except the right front this turn) but it is clearly a losing struggle. Would you be ok with playing another turn or two Tiavals? Want to check out a few more battle outcomes. Though you have my formal surrender...
Tiavals
April 6th, 2013, 04:07 AM
The darkness does benefit me a lot, it's just that I've focused on Ulmish territory mostly since it's closer to my own near the places I feel are most important(my capital region where most of my summoners are). This means I'm sending around 6 Armies of the Dead each turn(600 longdead usually) to his various provinces. Often one army is enough to take one province. If I had to use conventional troops or use the spell in daylight, the results would be far worse, since ulmish troops are far superior to my own in every conceivable way. It'd also mean that even if the armies of the dead succeeded, it'd be much easier to retake the provinces. My mages are pretty good against his guys on the other hand, but if you guys had income, you'd have more mages too.
And the darkness doesn't necessarily put me to zero. My upkeep is less than 800 more than my income, but I often get lucky events(since I have a positive luck scale), and due to my high amount of provinces, it's not that rare that I actually gain 1000 gold on some turns. And I sometimes pillage provinces to squeeze some cash out of them, usually the once I capture with the longdead. Though I mostly use the money to build temples. It's crazy how strong the old ermorian dominion is, it's still the strongest on the planet despite me having almost all of his old territory for myself for dozens of turns.
And I'd be interested in seeing the results of those battles, since it seems there'll be some very interesting ones in the next turn or the one after that. Don't be so quick to surrender, if those battles go terribly for me, you might have a much better chance. :)
Regardless, it's been a fine game. You'd have fared a lot better, I think, if you had used the long range province conquering spells. Then again, your supply of death mages is pretty poor, and they're mostly death spells. I think there's one for Air though, and nature, but I'm not sure how well they'll work in the darkness, since my PD has darkvision too.
Hereward
April 6th, 2013, 07:10 AM
Mwahaha, the defenders of point coral will never be defeated!
I wished for provinces and got 2. None of them belonging to agartha! I assumed that loads of provinces would have under 10 PD, which is a requirement for getting provinces with a wish. Now I wish I wished for a chayot instead :(
Regarding province raiding spells Tiavals, I only researched army of the dead 2 or 3 turns ago, and call of the winds is basically useless vs PD. I needed the nature gems for various items, and call of the wild is pretty bad vs PD anyway.
I will probably stop playing after playing 1 more turn, I will turn AI.
Was an excellent game, I was amazed that I managed to stay in it, especially when fighting abysia and bandar together. My central position was very interesting to play with Vanheim's famous mobility, I had unrivalled control of the whole divided centre region, which was a great strength.
Congratulations Tiavals, you did good lad.
Ossa
April 6th, 2013, 07:42 AM
Yep, you truly did.
Tivials, if you intend to quit - after reaping the spoils of victory and claiming your godhood - I'd like to try it out vs agartha on ai if you dont mind.
Tiavals
April 6th, 2013, 07:50 AM
Ah, so that was what the weird message was. I've never seen anyone Wish for provinces. I pretty much always buy PD to 10(except now that income was crippled), since it seems to be the most efficient number to me, and costs only some 50 gold, which it usually reaps when someone attacks.
I didn't actually mean Call of the Winds but Phantasmal Attack. I'm not sure if it can capture provinces since the description says the army dissolves after use.
Tivials, if you intend to quit - after reaping the spoils of victory and claiming your godhood - I'd like to try it out vs agartha on ai if you dont mind.
I don't mind, I'll set myself to AI then, after a turn or two, I want to see a few things too.
I believe this is only the second game I've won, so any win I get feels nice. :)
Hereward
April 6th, 2013, 09:51 PM
gg guys
Tiavals
April 7th, 2013, 04:04 AM
I've AI'd myself too, so have fun with reconquering the world Ossa. I'm guessing it'll be quite a bit easier against the AI. :)
Ossa
April 7th, 2013, 05:45 AM
I hope so;)
Who has admin btw?
Tiavals
April 7th, 2013, 12:01 PM
I did, I'll PM you.
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