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Fennrick
December 20th, 2014, 04:32 AM
Right now im trying to do a quest for the tentakulon faction that gives me a regenerative shield device and wants me to fly through 20 ion storms with it. Except that it does not work, i've flewn through many many ion storms but the game does not register my work.

Another thing with that quest: Everytime you accept it, you get aforementioned device as a gift. So what do we do?
1. Accept the quest.
2. Sell the device you just got.
3. Abandon the quest.
4. Take the quest again.
5. Get the device again (for free).
6. Sell it again.
7. Rince and repeat. Basically infinite credits. :down:

yeahjim
December 20th, 2014, 03:08 PM
Warped to sector 2, and...

http://s13.postimg.org/n6goyayp3/sector_2.jpg

P.S. Maybe a bug report sticky?

Fennrick
December 20th, 2014, 05:13 PM
Like the title says: If you have to collect 25 ressource samples b.e. and collect all of them that are available on a planets surface, then enter a cave on said planet and leave, there will be new ressource samples on the planet. Again, easily exploitable.

Something that could be a bug but im not sure:
Regarding gruff quests: The quests keep repeating (slay the phoenix, shoot the mercs etc.) but i still haven't got the achievement for doing all the gruff quests unlocked. I even unlocked a new ship so i think i've done everything those gruff have to offer.

I think ill stop playing for now until some of the stuff is sorted out. We need a "Bug Report Sticky".

vondee
December 22nd, 2014, 10:26 AM
Loved the demo and bought the game to play on my Mac. Demo worked fine but the production game crashes to desktop regularly. I think my longest uninterrupted duration of play was about 20 minutes.

Here is a screen shot of the error after it crashes. I've also attached a copy of the detailed text from the dump that is shown in the screen shot.

The game is great (for the little I've been able to play it). Hope you can find a solution because right now, I'm stuck with a game that doesn't work.

Many thanks!

ibol
December 22nd, 2014, 05:48 PM
OK, first:
Hi everyone, I am finally back from my pre-holiday travels
I am already working on the various issues that have been reported throughout the forum.
We knew that new issues would arise once we had a larger player base.

About the tentaculon quest:
abandoning a quest with a race does reduce your rep with that race, but perhaps it's not enough to deter players. Will investigate. Will also reduce the device's price, since it's very quest-specific and exploitable.

About Asteroid Sector:
I can't believe that is still happening. I apologize.
I will make yet another fix for that.

About the Mac Crash:
thanks a lot for the detailed information.
from the screenshot, it appears to have something to do with the music.
Which is good, because it's one of the few systems that are different between the demo and the release version. So, in the short term,
please try deactivating music as soon as you start, and try again.
Go into main option menu, and reduce volume to zero, or click the music button in-game, until music volume is 0.

Sorry,
will fix all,
Bob

Fennrick
December 22nd, 2014, 06:28 PM
Thanks for the reply Ibol. I don't think theres any reason to be sorry. The game is great and stuff like this is bound to happen after a game releases. Kudos to you for staying in touch and merry christmas to everyone!

ibol
December 22nd, 2014, 06:45 PM
Appreciated!
Looking more deeply into the tentaculon quest, I've confirmed a bug: it gives you the wrong device! (now do you think I should be sorry?!)

Here is a daily code for today (12/22) that will give you the right device,
allowing you to complete the quest:
qmSB3BKB
and here's one for tomorrow, just in case you used one today:
moUwfDK6

+1 on the Merry Christmas,
Bob

Fennrick
December 22nd, 2014, 09:42 PM
Thanks for the code, tried it, installed the new device and sucked up many ion storms. I think it still doesnt work. Quest is in my log but is not getting updated. :D

vondee
December 22nd, 2014, 10:19 PM
Thanks so much for looking at the Mac issue. Tried turning game sound down/off but still have the crashes. Thanks again for the great customer support and have a great holiday!

ibol
December 23rd, 2014, 12:07 AM
@Fennrick, it is entirely possible that that quest does not actually show a count of successes, so please keep at it & check back with the embassy. [edit] : I can verify, it does not show successes, but it is entirely complete-able.
I can also verify that a future tentac quest suffers from the same 'gives you the wrong device' error. (I re-arranged devices to alphabetical order, and didn't catch all the changes apparently)

@vondee, I said music & you said sound... just to be clear, I mean music. However, I will continue to look into it. I do have notes from a quite a few mac users, and have not had a similar problem.
[edit]: I read your future response and that sucks. :/

vondee
December 23rd, 2014, 12:31 AM
Sorry, I should have been clearer. I turned music off and still had the problem. Then turned all sound off and crashed again. Thanks Bob.

JimSB
December 23rd, 2014, 12:45 PM
Just starting and was leaving an explored planet. I received the following in a modal dialogue box:
"Failed to open file for writing media/Stnemevei.Hca at line 33699 in root."

Acknowledged the box and the program terminated.

I restarted the game and it put me in space at the planet I had just explored. I went to the surface and the exploration I had done seemed to still be there, and the game continued.

GreeneDR00L
December 23rd, 2014, 01:25 PM
I ran into this yesterday after completing the first quest in the Sigorn path:

http://steamcommunity.com/sharedfiles/filedetails/?id=360749538

I wasn't able to receive any further quests from them after this turned up.

vondee
December 28th, 2014, 01:35 PM
Bob - any update on fixing the Mac bug? I know with the holidays this past week things may be taking a while to get to. Thanks in advance for any info you can share.

ibol
December 28th, 2014, 09:09 PM
[message text removed, problem (temporarily) solved!]

JimSB
December 29th, 2014, 05:52 PM
I was attempting to complete the Resistance Quest which involves spelunking in a Banker cave. The planet was infested with bashers (my least favorite critter) with no open lines of sight for area weapons. So I took off and relanded using the vertical landing module so that I would be closer to the cave and wouldn't need to wade back and forth through the respawning bashers. However, the landing took place ON the cave (unlikely but it happened) and I was unable to enter and explore. I took off and landed again, and the cave had disappeared was replaced by a scorched earth tile. This forced me to abandon and restart the quest.

Cyberis
December 30th, 2014, 12:13 PM
JimSB,
This is a known issue which I had reported earlier. Ibol is aware and I believe he is working on a fix.

JimSB
December 30th, 2014, 01:54 PM
Was doing the space amoeba quest with an amoeba scoop installed. Ran into some of them and nothing happened except that they shot at me. Does this need to be done in a specific sector?

JimSB
December 30th, 2014, 01:55 PM
I just completed the Banker's quest. It says "You have just Achieved Planetary Emporer Victory". Note the spelling of "Emporer".

ibol
January 6th, 2015, 09:38 AM
That's how they spell it
.
.
.
IN SPACE!

:p

Seriously, wow, you got all that money?! I don't want to know how...

Re:caves: yes, it's fixed in my build...unlikely but possible...sorry
Re:amoebas: all I can say is, it worked the last time I tried it...moving into amoeba with amoeba scoop equipped should absorb them...will check.

Waltorious
January 6th, 2015, 10:37 PM
Looks like I just ran into that bug with the Tentaculon quest about ion storms... any chance I could get an updated code for the correct device? Thanks!

DamienPS
January 7th, 2015, 06:16 PM
I have come across a problem/bug with mysterious anomaly twice now.

Where it is hidden under Tentaculon ships which stay in place until you abandon the quest.

JimSB
January 8th, 2015, 08:03 PM
A bug similar to the ion storm bug happens to me with space amoebas. I get the quest to pick up some samples and a gizmo that is supposed to work when I bump into them. However, when I equip the gizmo and bump into me they not only shoot at me but also no progress is made on the quest.

ibol
January 9th, 2015, 02:26 PM
I am preparing to release an update, but it's got to go thru some testing. All verified issues reported here will be fixed.

Waltorious
January 11th, 2015, 12:08 AM
I am preparing to release an update, but it's got to go thru some testing. All verified issues reported here will be fixed.

Glad to hear that... I was wondering if the Tentaculon ships sitting on top of the anomaly is actually a bug? I encountered that too, but thought maybe it simply meant that to complete that quest for the Bankers I'd have to shoot some Tentaculon ships.

Also, I ended up finding the device I needed for the Tentaculon quest elsewhere, and actually managed to finish their questline yesterday. It was pretty cool!

ibol
January 11th, 2015, 12:55 AM
Wow, that's great!

As for the Tentaculons in general: yeah, they do love their anomalies, and they have just as much right to be there as you...tough choices... ;)
(not a bug, though I have reduced the number that spawn in the vicinity...)

bdhurkett
January 11th, 2015, 07:46 AM
I'm not sure if this is a bug, because I haven't touched it previously, but I can't seem to change the status of officers on the away team. I had the Captain, hired two more, and found one on a shipwreck. The last one started on the away team as expected, but I can't remove them or add others - clicking the 'Away Team' button does nothing. The Dismiss button works.

Edit: Ah. The 'Away Team' button worked fine once I exited the (Firax) space station. Overzealous prevention of changing away teams mid-mission?

Also, separate issue - I feel like something is missing from the text in the screenshot.

Cyberis
January 11th, 2015, 09:17 AM
I had a strange bug happen to me recently. I landed on a planet with a cave but hadn't yet explored the cave. I went back into orbit and brought the shuttle nearer to the cave (but not on top of it). I could see it on the map but was not visible to my player character as it wasn't yet in visual range. As soon as I got close enough for it to be in visual range it disappeared permanently. I lifted off and landed several times after that and it never reappeared. It disappeared right as it was going from non-visual to visual range.

phanatic62
January 11th, 2015, 11:16 PM
Found a typo. From a Firaxughinians Historical Monument:

Born before the tides of time were set apon...

Should be "upon".

bdhurkett
January 12th, 2015, 09:18 PM
The daily codes are a bonus, so it's not that much of a problem, but I've never been able to get one accepted. Do they use the date on the local computer? I'm UTC+10, so it's usually 'tomorrow' for me when I see them.

ibol
January 12th, 2015, 09:53 PM
Yes, it uses the date wherever you are, that's why I tend to release them ahead of time, and in groups. Time zones are a bit of a mess... there's no actual penalty for using a code that doesn't work, so if today's doesn't work, try yesterday's or tomorrow's...

Many of the above reported bugs have been fixed.

bdhurkett
January 14th, 2015, 02:47 AM
Having trouble uploading a screenshot, but ran into an odd situation in my Sector 28, where there wasn't a warp point present. 'Luckily' there was a wormhole so there was some kind of exit. I'm not sure if that's allowed to happen occasionally or just luck that I wasn't trapped?

bdhurkett
January 14th, 2015, 07:51 AM
Can't edit the above post, but it happened again so I guess it was on purpose.

Better bug: The 'ESC to exit' button in the artefact identification screen can't be clicked - at least when the other options are 'positive' or 'negative' effect.

ibol
January 14th, 2015, 11:05 PM
ok, so:
wormholes sometimes replace warp points. this is allowed. It is even conceivable that a warp point may destabilize and disappear. The solution there is to spend some time on a station or planet, and a new one will probably form...nature abhors a vacuum, etc. (but then why is 99% of it a vacuum...nature is self-loathing...)

'esc button on artifact ID' : yes, I've noticed that. thanks. will fix.
esc key does work tho.

also note: once you've selected positive or negative, there is no going back, no exiting. you have committed to guessing, and the consequences.

bdhurkett
January 15th, 2015, 12:53 AM
I didn't receive a message upon handing in the fourth relic (the quest window showed up, but the text portion up top was blank. The UI and cash in the reward bit were fine.) I had a quick peek in the text files without trying to spoil anything and it looks like there's nothing for completion written there. I also didn't see any unexpected ships in the sector, but I didn't exactly search for them.

Secondary bug: The game is too addictive?

Cyberis
January 15th, 2015, 05:38 PM
Yeah, this game is like spaceman crack!!!!!!!!!

Greyfang
January 18th, 2015, 03:18 AM
I have had it happen to me a few times now when in a cave and when I find a "heavy object" but I cannot pick it up because I am already carrying a "heavy object" that after going back to the shuttle and dumping my cargo on my return the previously spotted "heavy object" is gone and no longer anywhere to be found. Is this a bug or working as intended ?

ibol
January 18th, 2015, 01:29 PM
Greyfang,
that is working as intended.
certain things (ship components specifically) are considered to be so valuable that you must pick them up when you see them, or someone else will come along when you're not looking and take them.

You could always [A] abandon the thing you're already carrying, and if it's a "device", it might still be there later.

Greyfang
January 18th, 2015, 09:33 PM
thx for the explanation :)

on a side note what is the max level of caves we can get to ?

I am at lvl 116 now and there seems to be no end in sight...

ibol
January 18th, 2015, 10:25 PM
honestly, I thought that the max was 57.
are you on a quest that involves caves?
have you found any of the red rooms that are filled with treasure?
So you know how you're doing it?
(thank goodness for teleporters!)

Greyfang
January 18th, 2015, 11:28 PM
I did pass a level with the amulet of yendor, and I wished on it. I don't think I passed a level with a lot of schematics and such yet like the last rooms in other caves I've been. I am not on a quest involving caves as such. At the moment I am down to lvl 161 but I guess it will go on forever then heh. Really approaching infinity lol.

zircher
January 22nd, 2015, 03:32 PM
Ran into a sector with five warp points. First time seeing more than one. Bug or just some crazy roll of the dice I've never seen before?

David E. Gervais
January 22nd, 2015, 08:49 PM
Multiple warp points is possible. it's not a bug.. interesting eh?

Cheers!

Dubious
January 23rd, 2015, 01:10 AM
Economic message with incomplete sentence (missing marked with []):

"'No Luck!' - Mining concerns fail to find Transuranium. Market prices are[]. No end is in sight. Sector 4 is the hardest hit."

The "Transuranium" Commodity is colored Magenta.
"Red" is a shortage, "Blue" is a surplus, but what is "Magenta"? Increasing, perhaps?

-Dubious-

ibol
January 23rd, 2015, 10:46 AM
Dubious,
Thanks. That transuranium message is now fixed, as are a few other economic mishaps...
As for the "magenta", it signifies any commodity that is currently being affected by an economic event. In v1.0.1 (coming soon!) , you actually get a tooltip from magenta commodities, re-stating the details of the event.

Re: "sector with many warp points":
That actually gives a "level feel" message of "warp nexus".
There are many strange things out there with a 1% chance :)

Dubious
February 3rd, 2015, 01:37 PM
Star Temple of Paranoia: cleared red force field and explored all of one level. Two "brains?!" and a deactivated data terminal, none of which produced any reaction. Artifact: Teaspoon of Wretchedness. Map says only 55% explored. What did I miss and how do I get to it? (Or is that the "paranoia"? I did bounce off all the walls, after all!) I have had that happen with shipwrecks as well. Is it possibly computing the size before laying in the walls/voids and sometimes the two values no longer match?

-Dubious-

ibol
February 3rd, 2015, 11:42 PM
computing the size before laying in the walls
Yes.
Oops.

Dubious
February 4th, 2015, 03:03 AM
No mercy. Got another one.

1. Crafting Lab Research provides the schematic for a "Shield Regenerator". Yet the Crafting screen does not list one. I had recorded the 6 sub-components in the final test, and could not find any listed craftable item (out of 14) with even 2 out of 3 of the sub-components. The "Shield" item did indeed produce a Shield, but not a Regenerator, and only one sub-component matched.

2. I have had mixed results attempting to research a new item, and then re-load to just before starting in the lab and researching it again. I haven't had enough sub-components to test crafting much until recently, but it appears most (if not all) items of a particular sub-group (i.e. Sidearms) have the same disassembled sub-components. Those seem to have no impact upon the results such as damage, range, speed, etc., so I'm assuming that is dependent upon crafting skill, or is it just random results?

3. It appears that the research results are completely random every time, even from the same save game. Is this what you meant when you stated the lab was random? I though you meant it was random each game but fixed at the beginning of a given play-through.

(Yes. I have too much time on my hands. I'm a retired Systems Analyst/Tech Specialist. This is what I do for fun.:angel)

-Dubious-

Dubious
February 4th, 2015, 04:20 AM
Just added another: Same Scientist (Researcher) "Melanie Camo" available 2 sectors apart. I sure didn't give her a ride and went straight from one BS to the other. $7K cheaper in the lower sector, but I'm needing Engineers rather than a second Scientist.

-Dubious-

ibol
February 4th, 2015, 11:28 AM
Dubious,
Thanks. The "name repetition issue" is known, and I just tried a new way of handling it. We'll see. [edit: Aaaaaannnnnddddd... FIXED!]

Somewhere, some time, I will explain crafting in absolute tedious detail. Maybe i'll even draw a flow chart ;)

Cyberis
February 4th, 2015, 11:57 AM
Ibol,
+1
Yes a flow chart for us crafting challenged would be awesome!!

Lord Felix
February 4th, 2015, 08:34 PM
1. I'd still like a response I could use for the Tentaculon "The Ionic Accumulator" quest. How about a code I could use right now for the proper device?

2. This is close to being my all-time favorite computer game. And I've been playing computer games fanatically since 1969! The 1969 game was a stock market simulation on an IBM mainframe.

3. My all-time favorite PC game is Starflight (1986). This game Approaching Infinity reminds me of Starflight in many ways. I wonder if the developer Bob Saunders has played that great oldie?

4. This game has really good graphics, for what it is. But one thing I'd really like to see is dorky graphics of the aliens when you're talking to them, or fighting with them. That wouldn't be hard to program.

5. Is it still possible to make a Kickstarter donation to get the Daily Codes and to be glorified in the opening screen?

6. I'm on a campaign, under various UIDs, to promote this game. It's my favorite game in a LONG time--and I play the best PC games every day.

ibol
February 5th, 2015, 10:44 AM
Lord Felix, thanks for the kind words. "favorite game of all time"... hard to know what to say, but THANKS!

We are working hard on getting the first update out to you all, which fixes these quest-device issues, as well as others, and adds a lot of small features as well.

Response by the numbers:
1.
2/5/15 code for ion accumulator:
!zm*GPK2
2/6/15 code for ion acc, in case you missed it:
@2K*jxKy

2. THANKS! I remember playing stock market sims with a friend in the 80s, but I think he had an early lap-top...no mainframe :)

3. I am aware of it, but I have barely played it. Studied it some, but don't have the time now.

4. we are working on getting some 'alien individuals' of each race into the game, as "monsters". Maybe you mean like seeing their faces in embassies? not sure about that one....

5. I hesitate to ask for more money. I also hesitate to refuse from someone who asks. If you want, you can contact me at saunders72 at Hotmail dot com
(you can all contact me about whatever...my email address is all over this forum...)

6. Thank you so much! If you could provide me links, either here or in private, that would be great. Maybe we can get the ball rolling with a few more voices.

Really, Lord Felix, thank you.
Bob

Lord Felix
February 5th, 2015, 01:30 PM
Bob, Thanks much. The code worked.

Here's a review I just published: http://www.dailykos.com/story/2015/02/05/1362510/-Approaching-Infinity-Don-t-Miss-This-Game .

Daily Kos is the most active political site on the planet and with tens of thousands of frequent users it is one of the overall most active sites. Big posts like that are called diaries, and they are often republished to Facebook, etc.

Lord Felix
February 5th, 2015, 02:18 PM
Noon is not the best time to publish at Daily Kos. I may republish that when it's more prime time, like Friday night.

Okay, this is the bug report thread, so I seem to have another Tentaculon bug! The Ion Accumulator worked and I easily finished that quest. The next quest is to investigate a black hole. But they didn't give me any device. Circling the black hole in the sector (with or without the Gravity Repeller device installed) gives nothing.

Am I missing another device?

Lord Felix
February 5th, 2015, 03:10 PM
Noon is not the best time to publish at Daily Kos. I may republish that when it's more prime time, like Friday night.

Okay, this is the bug report thread, so I seem to have another Tentaculon bug! The Ion Accumulator worked and I easily finished that quest. The next quest is to investigate a black hole. But they didn't give me any device. Circling the black hole in the sector (with or without the Gravity Repeller device installed) gives nothing.

Am I missing another device?

PLEASE DISREGARD. Figured it out. Duh!

ibol
February 5th, 2015, 11:26 PM
Lord Felix,

Good job finding whitespace :)

I am reading your post now. I like it.
but I must point out a few errors.
1. the game is *not* available on steam. only thru shrapnel. that could really throw some people off.
2. I am IBOL , not Iboli (I'm only 1/8 Italian!) (pronounced "Eye-Ball")
3. I don't live in PA anymore, but that's basically irrelevant.

and actually having finished reading it, that's it. those 3 little things.

It's a really great read and I thank you for it.

Lord Felix
February 6th, 2015, 07:28 PM
IBOL, thanks for the corrections, which I've fixed.

The article is republished at this link:

http://www.dailykos.com/story/2015/02/06/1362510/-Approaching-Infinity-Don-t-Miss-This-Game

I trust it will get a bit more attention on a Friday night. Posts on that forum sometimes have more than 1,000 responses.

Everybody is free to republish or distribute that article as you wish, so long as you don't somehow reveal my real name.

Incidentally, the only trouble with getting to Whitespace is that henceforth there is zero need for scrounging of common commodities, since one has so many millions of credits. At the moment I'm just zooming around buying bigger ships and looking for trouble. My shields are now at 10,000!

bdhurkett
February 7th, 2015, 03:55 AM
Incidentally, the only trouble with getting to Whitespace is that henceforth there is zero need for scrounging of common commodities, since one has so many millions of credits. At the moment I'm just zooming around buying bigger ships and looking for trouble. My shields are now at 10,000!

10,000 huh? That's a good start...;)

(I ended up in a similar situation after a bug in the monk questline.)

ibol
February 7th, 2015, 11:13 AM
I'd like to know what that bug was, but
SECTOR 5003 ?!

bdhurkett
February 8th, 2015, 05:11 AM
I'd like to know what that bug was, but
SECTOR 5003 ?!

Oops, didn't notice that attachment got sized down - here's a more legible one (http://i.imgur.com/OJK7Wcy.png).

I don't know how much of it was a bug, but after doing the broken monk questline (as I mentioned to you before) I got 'stuck' and wasn't sure how to proceed, so I tried travelling to sector 1098 or something like that (the ID of the quest which was mistakenly displayed instead of a title).

By the time I got there:

I was ludicrously rich from selling data, perhaps thanks to modules or crew skills
For whatever reason, all but one alien race loved me, and the outlier tolerated me enough to not shoot on sight, so combat was unnecessary (and running away was easy)
Via modules/crews/upgraded parts, my ship no longer used supplies except for warping, and that amount was irrelevant
Also, the warp drive recharged in about three squares
Basically, at 1000 - or at least 2000 - I'd acquired the 'best' ship parts that apparently have minimums (like warp range of 9, etc)

After discovering there was nothing at the destination, I realised the quest was broken, and decided to go on a 'pilgrimage' instead. I skipped most of the rest of the way via wormholes (mostly forward). I decided I'd gone far enough at 5000, docked at the next Banker base I found, and finished their questline without too much difficulty.

ibol
February 15th, 2015, 03:11 PM
Hi All,
If you are signed up as a beta tester, could you please come over to the beta forums today (sunday EST) and try the download of what will hopefully be the first update.
Thanks,
Bob

Lord Felix
February 27th, 2015, 10:30 PM
Apparent bug.

In a previous ver. 1.0 game I had the Hand Scanners device. They worked perfectly. The effect is "L.O.S. Not blocked on planets." That means you can see everything out to the limit of your spacesuit's visibility range, even if it's behind a mountain or in a forest. Invaluable! I think this is the most valuable device in the game. If you have a spacesuit with vis. 9, you can explore an entire planet in about 5 seconds!

Later in that game, I found an artifact that had the same effect. It worked the same, consistently.

In my current ver. 1.1 game, I found Hand Scanners and they worked as before.

Then I found an artifact with the same effect.

But now, in my current game, when using the artifact but not the device, the effect short-circuits from time to time and everything goes dark.

This happens regularly. It goes back to normal after maybe 5 to 10 moves. At times this is dangerous and disconcerting. I'd say the effect now works properly only about 2/3rds of the time.

Is this a bug or a feature?

By the way, the Hand Scanners themselves work just as always. It's only the artifact with that effect that now is regularly crapping out.

If this is part of a general make-it-harder effort, then I think that's fine.

Lord Felix
February 28th, 2015, 12:37 PM
Another apparent bug. Playing another Hard/Permadeath game, have worked on to sector 68. All of a sudden I start getting lots of the starter achievements. Through various games I had earned something like 70 of the 143 achievements, but now they're all gone.

Lord Felix
March 1st, 2015, 09:34 AM
Drat! Another apparent bug, that will probably end my game. I've been in "crafting nirvana": my captain has Efficient Construction 3 (which means it takes only 2 of each part to craft an item) and I found an artifact with the same effect ("requires less parts"), so it has been costing me just 1 of each part. That means, if your're patient, that you can make 100 of an item, salvage all you don't want, and never lose any parts.

But last night I charged on to sector 205 (another planet farm). I just did some crafting, and now it's charging me 3 of each part! That's true even though my captain and the artifact are still there.

Maybe it's the gravitational pull of 500 planets in one sector?

Lord Felix
March 1st, 2015, 09:36 AM
I'll be darned! It WAS the gravitation pull of 500 planets. Nice touch! Not a bug but a feature.

Zythee
March 4th, 2015, 05:36 PM
Hi, fairly new to the game and just encountered an extremely frustrating bug. I had my best run yet, got to sector 12 (yes yes I know, not very far by you experienced lot standards) and then died in a cave from asphyxiation.

I'd managed to get quite a few of the achievements and had built up 260000 in my "Pay it Forward" and I finally thought I'd try spending it so I went to start a new game with all my pay it forward money on and...

I started dead.

It came up with the usual ending message (I wish I'd screenshot now) but said I'd explored nothing and done nothing.
I've lost all the pay it forward cash. I then tried to start again and same thing. As soon as I started I was dead. I couldn't get out of this loop and so I quit the game, restart and tried again and now it's all fine... only it remembers that I've lost all my money. Very frustrating!

Dubious
March 5th, 2015, 01:55 AM
Just encountered an unminable "Minable asteroid", free floating in space. Not in a "belt". Attempted to enter the square via keyboard and mouse from several angles. Save game available.

-Dubious-

ibol
March 5th, 2015, 11:11 AM
Zythee, welcome. Sorry to meet under these circumstances. That is a known issue that has been "fixed" several times. Do you have update 1.1 installed?
that should not happen in 1.1+

If you contact me privately, I may be able to restore your funds, although not sure how atm. (atm=at the moment, but also means "cash machine" ... heh ...) saunders72 at Hotmail dot com

Zythee
March 5th, 2015, 03:36 PM
ibol, that's a quick response, thanks!
I'm not sure what version I have installed - where should I look?
I'll email you.

ibol
March 6th, 2015, 09:38 AM
Which version is installed?
When you start the game, and get to the title screen where you select new, continue, etc., look in the bottom right. If you see "Version 1.1.0" , then you have 1.1 , if there is no text, then it's the base version of the game.

OrionM42
March 16th, 2015, 02:01 AM
Bug ?? I lost all my "Pay it Forward" credits, and was told in an error message, that I had cheated. Surely this is not a feature.

More details: I was in Sector 76, playing on the Easy Level, with PermaDeath on. I have been having fun; but can't seem to make any progress on the Unifiers Quest (at the point of trying to contact the Monks). This is kind of frustrating too, but I suppose the Unifiers story-line may not result in one of the wining combinations. So, anyways, I have been playing steadily, not wanting to lose all the progress I have made through 76 Sectors. If push comes to shove, I assumed I could always shift to another story-line, for a victory. (I should add that I have not down-loaded the 1st Update, yet, because I was hoping to eventually win this game first.)

So, I have been "Paying it Forward", and maybe I went too far. I had more than 27 million credits stored, but as I was approaching 28 million, I received an apparent error message, saying that I had "CHEATED", and that my "Pay it Forward" credits would be confiscated. It actually dropped me to 80,000.

This is pretty annoying; if this is a feature. Maybe I was storing up too many credits - more than I would ever need - but being reduced to 80,000 seems like a pretty severe punishment. If this is a feature, I think someone should be warned against accumulating too many "Pay it Forward" credits, instead of getting an error message accusing one of cheating.

Sorry to complain; I like this game; but this leaves a bad taste in my mouth. *** Is this a bug? or a feature? ***

ibol
March 16th, 2015, 09:38 AM
OrionM42,
Sorry. I think you might have gone beyond the limits of the integer... good job , really.
it is not intentional.
I should put a limit on donations, even if it is a high one...25 million maybe?
contact me here and I will do what I can to help you: saunders72 at Hotmail dot com

OrionM42
March 16th, 2015, 01:58 PM
Hey Ibol, thanks for the prompt reply! I posted my comment before I went to sleep last night, and you responded before I got up this morning. You must be a real 24-hour-a-day guy!

More importantly, I appreciate the gist of your reply. I am glad to hear that my issue was at least - arguably - a type of bug. I was dismayed by the thought that this transaction might have been intentional. In fact, now I feel pretty good about this! Apparently I tested this game, in a sufficiently strenuous manner, that I actually discovered a bug ...

Wow. I have never had that experience before ... :D ...

BTW, one may wonder why I had diligently "Paid Forward" such a large amount of credits. The thing is (and this is not a complaint) I had found this game sufficiently challenging, even on Easy, that I really did not know how LARGE a stock of credits might be useful, if I started my next game on the Medium or Hard levels. This perspective probably also reflects my very limited experience with "rogue-like" games ...

Anyways, no major harm done. I still have some 18 million credits left; and I will just make sure to pay forward a large chunk of them, before I resume my adventures. As long as I know what to expect (the inherent limitation) I can work with what I've got. (I do think you should put a known/identified limit on "Pay it Forward" donations, perhaps in the next update.)

So: "All's well, that ends well". :) Thanks again!

Fennrick
March 18th, 2015, 04:03 PM
Maybe another bug:

Since i updated to vers. 1.1 i encountered the following bug numerous times:

Whenever i pick up "alien art" instead of the picture that is normally displayed i just get a "file not found" error.
This does not crash the game. But its sad that i can't look at those art pictures anymore...

I had this happen three times already over the course of two games.

Waltorious
March 26th, 2015, 04:47 PM
Ran into a strange bug... I was exploring one of the new canyon planets, and took some trips into the caverns below it. I returned to my shuttle a few times for oxygen and to let my field medic heal up the away team (by standing on the shuttle and waiting several turns). On my last trip into the cave I explored most of the first floor (didn't find any stairs), but when I exited the cave the shuttle was gone. Instead, there was a red blinking shuttle icon on a different part of the map, which I couldn't reach because I didn't have water walkers. See the attached picture.

After my away team asphyxiated, I tried landing again and the shuttle was in the new location, which meant I couldn't move anywhere. I checked the debug file and it says "I HAD TO FORCE A NEW SHUTTLE SPOT!" over and over. Not sure why that happened. Debug file attached but renamed the extension because apparently I'm only allowed to attach .txt files if they are less than 50kb.

Oh, and I tried to save-scum to save my officers, but it didn't work. I copied out the "media" folder before my away team died, but when I copied it back in the game reverted to a MUCH older save. This is despite an AI-AUTO-SAVE.huh file dated from just an hour ago; the only thing I did this session was land on that planet and explore the cave, so the game clearly isn't loading the autosave. Any way to force that?

Thanks!

Narrew
March 27th, 2015, 06:51 PM
I am new so this may not be a bug. I got the Amulet of Yendor, I refused the Banker side of the quest, then chose not to take it through the black hole, thinking that was going to kill me since I don't have a device to let me through the black hole. So I abandoned the quest to dispose of the Amulet, been thinking I am going to be killed any minute...but so far nada. Don't know if that is a bug or not, but figured something would have happened by now.

DamienPS
March 27th, 2015, 11:20 PM
This is one of the annoying features of canyon planets.

Narrew
March 28th, 2015, 01:13 PM
This is one of the annoying features of canyon planets.

I have had that happen in a cave when I had a Hand Scanner, though it was just a ship device I would have Salvaged...

ibol
April 12th, 2015, 03:46 PM
Right now, I am compiling a to-do list from this thread.

Narrew, I thought I made that quest un-abandonable ... guess I was wrong. However, the amulet gives you the power to enter black holes. Not sure what would happen if you go in now...

[EDIT]:
and it's really great to see that there are only 5 things reported since the last update, and none of them are critical!

DamienPS
April 13th, 2015, 12:51 AM
[EDIT]:
and it's really great to see that there are only 5 things reported since the last update, and none of them are critical!

That is great news.

rlnonay
April 13th, 2015, 04:11 PM
A few things I have observed:

1. (twice now) - I have sectors 100 % explored, all planets and wrecks explored, yet on the warp screen it shows 1 planet unexplored. Is it invisible?? :confused:

2. Artifacts with strange effect. I had one that gave me a penalty for choosing both beneficial and negative effect... with no third choice, I am unable to identify it (I sold it to firax for quest so no longer have it...)

3. I have another artifact that has the negative effect of reducing suit oxygen. Before selling it, I had 416 oxygen. After, 368... seems like it was increasing oxygen. :doh:

4. Very frequently there are unreachable areas in both caves and on cave planets. Sometimes these areas have components too... :-(
In a related situation, at least 6 times I have had a component appear at the edge of a cave complex (edge of the walk-able part), yet be unable to pick it up (I was not carrying any other large item) - almost like it was in the wall. :eek:

rlnonay
April 13th, 2015, 04:44 PM
Oh yeah - one more

Using the shipwreck editor, I get crashes on attempting to save the plan (it says I don't have permission to write, and then closes).

ibol
April 13th, 2015, 10:26 PM
Hi, rlnonay, welcome to the forums! Thanks for the list. I will address each point, after I ask you this very important question:
Do you have version 1.1 installed? (the update) If you do, it will show 1.1.0 on the title screen.

1. I have never noticed that, but I will look into it.

2. this kinda relates to the 'update' question, because there used to be a bug where clicking the mouse would register as a choice for *both* questions, and cause "false failures".

3. That is interesting. Also obviously disappointing. There are other things that can effect your oxygen, but if you looked before and after selling it, i'll take your word for it. I think i'll need to force all negative artifacts to check for that.

4. unreachable areas in caves is basically working as designed. In the new (and as yet unreleased) update, I've made those areas more accessible, with the right power. I have seen devices spawn on top of cave walls (making them see-able but not get-able). That is bad, and I will check, but it might remain.

5. The shipwreck editor thing: You would need to change the write permissions on your "my documents" folder. I honestly don't see why Approaching Infinity would run fine, while the editor would not, but it seems like that might fix the problem.

5b. Thanks for trying the ship editor. It's great to see what people come up with.

Bob

rlnonay
April 14th, 2015, 02:42 PM
Sorry, forgot to mention that I am using 1.10 :-) On windows 7 pro, 64 bit, SP1.

The ship editor problem might be because I was running it on a different system (lunch time, at work...) - one without AI installed. (Win 7 enterprise 64 bit sp1)

I do have write permissions, which is why I thought the error message real odd.
Note it does seem to work on my home system (with AI installed)...

Baldrick
April 15th, 2015, 04:32 PM
Hi,

I as making the Tentaculons quest line and when I accepted the last quest and said yes to the message related to the end of the game, the game sent me directly to the victory screen. Afterwards, the game closed. I thought I had to start a new game, but I could continue the game as if I had not accepted the quest. The quest was still available. Has it happened to anyone else?.

ibol
April 15th, 2015, 10:42 PM
Hi, Baldrick.

It's actually kind of designed that way. I just can't bring myself to delete your save, even if you choose to finish the game with a winning quest. It just seems like a really jerky thing to do, so I didn't.

If there was an overwhelming consensus among players that they would in fact like there winning games to be truly and finally OVER , then I can update that.

Baldrick
April 16th, 2015, 04:16 PM
Hi Ibol,

I am afraid I did not explain the case correctly. I have read my post and it was not really clear. I went to the victory screen without doing the quest.That is why I think there is a bug.

Anyway, regarding your comments about finishing tha game or not after victory, I think it should be optional to finish or go on playing after you reach victory. So it is fine as it is now.

ibol
April 18th, 2015, 09:44 AM
Hi, Baldrick :)

It turns out that I did *not* understand you correctly. Pretty sure I do understand you now.

The thing is, some "victories" occur by *accepting* the final quest. You don't actually have to do anything at that point, it has all been done.

There should be a red pop-up message that says "accepting this quest will end your game". Key word being "accepting".

Sorry for the confusion.

Baldrick
April 18th, 2015, 05:16 PM
Thanks Bob,

Everything is clear. Ok.

Victory at last! (On easy level). :)

This quest line is great. I love it.

DamienPS
April 19th, 2015, 07:16 AM
I came home tonight after a long shift at work wanting to play, twice it failed at start up. I rebooted my computer and it failed again.

I'm mystified after so long without problems.

[Edit] It worked on the fourth try.

DamienPS
April 19th, 2015, 09:15 AM
Eaters quest line.

Eat the Limoquee.

The ships that are in the sector which are counted when you destroy them are Tentaculon Inquirers.

Baldrick
April 26th, 2015, 05:52 PM
Hi DamienPS,

I was going to post the same bug. I happened to me a couple of days ago.

PvK
April 26th, 2015, 06:15 PM
I can't scroll past page 1 on my cargo view.

I have 9 equipment types in my cargo hold (Asteroid Cracker through Water Walkers) and two types of commodities (boxes and nano-machines) and I now can't see the commodities as I usually can. There are scroll bars, and if I hit the down arrow, it flashes what looks like one commodity for a fraction of a second, which seems to end in "(1247)" in yellow, but then it goes back to the devices. Arrow keys don't do anything to it.

To investigate further, I sold one of the devices. Now it shows my two commodities.

Problems:

:bug: Having 9 (or more?) components in cargo results in 2 (or more - I tried buying another; it didn't help) types of commodities not being visible in the cargo display. Scroll arrows are shown, but for some reason it seems to page back immediately to page one after clicking the down arrow.

:bug: There's enough space to show 10 components per page, so it should probably use the unused space, unless it's there for something else, either tow show more stuff in cargo, or to indicate there is more stuff to scroll to.

:pointright: Aha - I notice if I have 5 types of commodities and 9 devices, then I can use the page-down on the scroll-bar as expected. So I expect there's just a wrong number in a test of how many elements for what to do on scroll-down, or something like that.

PvK
April 26th, 2015, 07:03 PM
Ah, I should have wrote 8, not 9, the first time. It won't show commodities with 8 or 9 (or more?) devices in cargo, if there are only 2 types of commodities. With 7 devices, it does.

ibol
April 28th, 2015, 02:11 PM
about 2 weeks ago, I posted in this thread, saying that there were only 6 new bugs reported, and they were all minor.

I guess you guys took that as a challenge, because that's when they started rolling in.

Noted.

We are going to beta on update 1.15 soon.

Baldrick
April 28th, 2015, 06:10 PM
I entered Whitespace and in one of the sectors I found a terran planet. I landed and killed all slimes. Afterwards I exited the Whitespace and docked in a Banker station. As I docked I received a message of quest completed. It was a quest I had accepted about killing slimes on a planet in another sector. Is it normal or it could be considered a bug?

DamienPS
April 29th, 2015, 03:17 AM
I entered Whitespace and in one of the sectors I found a terran planet. I landed and killed all slimes. Afterwards I exited the Whitespace and docked in a Banker station. As I docked I received a message of quest completed. It was a quest I had accepted about killing slimes on a planet in another sector. Is it normal or it could be considered a bug?

I would suspect bug.

ibol
April 29th, 2015, 08:30 AM
Damien suspects right... there should not be planets in whitespace.

except for "whiteworlds" , which I have not implemented yet!
(but they would be covered in whitewater, inhabited by whiteslimes)

I digress.

That is bad. Bad me.

Did you get into whitespace via the "race" quest, or the "hidden" quest, or accidentally ?

------------------
[edit]

PvK: "cargo screen weirdness" : that is a very specific problem, but I was eventually able to reproduce it. I am working on it now, but not having much luck. Even looking at the code, I can't understand why it behaves that way.

[edit 2]:
...and, true to my own form, 10 minutes later...FIXED!

Chris Steadman
April 29th, 2015, 09:31 AM
I'm playing v1.1, well into my current game - 350+K turns.

1. I too have seen planets in Whitespace, a couple of times, but had thought that they were intended. I have access to Whitespace as I have an artifact that "Allows travel through black holes".

Apologies if either of the following have been reported previously.

2. With several hundred crafting parts of each type, I often spend time crafting in order to improve the technology that I am using. I do so with the Cargo Hold selected (and usually empty at the start). As I craft items I watch them fill the bottom right display and often I do enough that they fill the space. Problem is that it will not let me scroll to the second page of them. Only way that I can get to see those is by salvaging or selling items on the first 'screen'; which leads me onto my next report.

3. Pawn Shop selling display. If I have a lot of items that I could potentially sell, running to more than one 'screen', if I click on an item at the top of the list in order to sell it, up pops the dialogue asking me if I really want to sell the first of my artifacts, which is not currently displayed as it is on the second+ 'screen' of items. I click 'no' and the item that I did want to sell is pawned and I get the cash. So no harm, but thought it worth mentioning.

Hope this is of help.

ATB

Chris

Baldrick
April 29th, 2015, 04:46 PM
Hi Ibol,

I went into Whitespace using a device that lets you travel through "Black holes". I am not completely sure, but in the sector I used to enter Whitespace were placed the Bankers Headquarters. Maybe it helps. I will try again today to see If something happens.

Baldrick
April 29th, 2015, 06:12 PM
Hi Ibol,

I have just played in Whitespace and I have found a vessel I had to destroy. It was a quest I had to do in another sector. Maybe quests appear in Whitespace unintentionally.

ibol
April 29th, 2015, 09:52 PM
Baldrick,
Thanks, that's what I was thinking. I just put whitespace checks in the quest-spawners. should hopefully put a stop to that.

There really are a lot of awesome changes in this next update, I'm pretty excited :)

PvK
May 7th, 2015, 03:29 PM
There seems to be a ranged weapon bug, which I notice when I'm in a hidden redeye mercenary base, and I'm on the opposite side of a door from a redeye guard. If I am two squares away north/south, and one square away east/west, the guard can shoot me, but I can't shoot back, even though neither of us are moving.

In the same arrangement but the longer axis east/west, there is no such problem.

Edit: Hmm I also see it happening on a planet with a slime-throwing blob two squares north of me and one east, with a "city wall" tile to my north, and a cave entrance to my northeast. It can spit at me, but my LOS is blocked to return fire.

Chris Steadman
May 7th, 2015, 03:30 PM
Don't know if this is a bug but it was odd. Well into my current game. Sector 206 has a Banker station. Bankers Love me. Vordalene Hate me. I cruise around and I am attacked by Banker ships??? Couldn't see a reason why. I loose them in some nebula. I find a Vordalene ship, and I have a thought. I sidle up to it, follow it, overtake it, come back at it, parallel it etc etc. it doesn't fire on me, which is the usual response. Maybe the Banker and Vordalene 'intentions' toward me have swapped? But when I go to the Banker station it still lets me dock without batting an eyelid. I leave and seek out a Banker ship which then attacks me. Never did figure out the reason why.

PvK
May 7th, 2015, 05:16 PM
Follow-up to previous: I see one where the red guard is two west and one north of me through a door, and he's shooting me but blocked to my return fire.

And now, a Frawg two west and one south of me (cave floor SW, deep cave wall W of me), able to spit on me but I can't shoot back, but I am sure I have seen some situations where I can.

For example, I stepped N, causing the same situation but rotated 90 degrees, and I can shoot the Frawg. I am two N and one E of it, with a deep cave wall to my SW and cave floor to my S. Should be the same as above, but isn't.

PvK
May 8th, 2015, 03:51 PM
I fought a powerful ship and took fairly heavy hull damage. I went to a Sigorn base, and the hull repair would cost about 77,000 credits. I looked to see if I could craft something to repair it myself, instead. Nope. I went back to the base menu, decided to wait, left the base, and then noticed that my hull showed a full bar. I don't have any officers or devices that would do that. I had one artifact, and decided to guess it did it, but no - the artifact did "extrapolate from clues". None of my officers repair things. I didn't swap any components in or out.

So it seems like I got a free armor repair somehow.

The log does not show the hull getting repaired. It does show a surge of positive energy restoring my supplies. Maybe it also repaired the hull?

Also I don't get how I have a hull rating of 409 in my Assault Scout, with armor at 121. But that's probably me not understanding the armor system?

ibol
May 9th, 2015, 09:33 AM
pvk:
first, about the "los/targeting" issues:
sometimes they are in a better position than you, and they can shoot you, but you can't shoot them. this will not change.

now, about the armor:
I can not explain the repairs. It's hard to say what happens in a game with so many variables and actions (like, did you choose "do everything" in the lobby, which also repairs the hull, or did the artifact repair the hull? I don't know)

did you ever buy a new ship from the shipyard? they start with higher hull points...

hull points work like this:
1. your ship has base "hull points" per type
2. your armor adds to your hull points
3. armor is damaged first, and if you can install a new armor component, then you don't need to 'repair' that.
4. armor components do retain their damage, so uninstall and reinstall will leave you with the same damaged armor (it doesn't auto-fix it).

I hope that helps.

I have never experienced mysterious repairs (without a clear explanation) so I can't say why that happened, at least without a much more detailed analysis. So I say, enjoy it ;)

Jestre
May 10th, 2015, 12:21 PM
I just received the game yesterday, on disc not download, and am having an issue with the game hanging up quite frequently with a "not responding" message in top left corner. Am playing the tutorial, have tried uninstalling and reinstalling, have tried turning off music and still cant get game to work without constant hangups due to "not responding"... any idea of what to do about this problem would be appreciated.

PvK
May 10th, 2015, 03:41 PM
Jestre, I haven't had that problem, but it might help someone answer if you said what version of Mac or Windows you're on.

I wonder if maybe a firewall on your computer is blocking the game's attempt to connect to a security server, or something? But I'm just guessing.

Jestre
May 10th, 2015, 04:37 PM
Jestre, I haven't had that problem, but it might help someone answer if you said what version of Mac or Windows you're on.

I wonder if maybe a firewall on your computer is blocking the game's attempt to connect to a security server, or something? But I'm just guessing.

Using PC windows 7.

ibol
May 11th, 2015, 09:46 AM
Hi, Jestre,
welcome to the forums! Sorry you're having troubles...

So: you only need to "register" the game one time. once that is done, it does not ever need to connect to the internet again.

We occasionally encounter "server" problems, but they have actually always been on the user's end: anti-virus software, firewalls, internet security settings, etc. One time a guy needed to reboot his router (he did it for his own reasons, and it solved his AI problem)

So, I suggest you turn off all that stuff, and register the game, then turn it right back on.

You can contact me directly and I can give you a *temporary* fix. saunders72 [at] Hotmail [dot] com. But some combination of the above suggestions should work for you.

Good luck!
Bob

Jestre
May 11th, 2015, 03:12 PM
I tried entering my activation code with the firewall down and a quick test showed it working so far, fingers crossed, thanks.

ibol
May 17th, 2015, 01:19 PM
Presented for your approval, a possible further solution to the "lighting" issues people struggle with:
https://youtu.be/NP-WBa4Kg8E

PvK
May 17th, 2015, 05:43 PM
That looks good, and would be very useful if something like that (or anything) could let you distinguish between what you can shoot at and what you know is there. It especially would help when you have a scanner on an away team, but also would be useful for when there's a difference due to sensor range vs. weapon range, or maybe even in those odd "they can shoot you but you can't shoot them" situations.

However, as a solution to the brightness thing, I'd want something to make the out-of-view known stuff bright enough to see easily. It looked like in the video like maybe you added a key for that, since the outside area became bright for a second? If so, that would work.

PvK
May 19th, 2015, 09:39 PM
Are Gruff supposed to be immune to Plasma Lance?

I tried using my Plasma Lance on a glowing Renegade Gruff Instigator several times, and it seemed to do no damage and caused no event in the log.

PvK
May 20th, 2015, 02:06 AM
I visited a ruins planet on a mission to clear it of insectoids. Two of those grouchy beetles were stuck on water tiles, unable to move. They weren't islands of land in the lake (there was another stuck on one of those) but actually on water tiles.

ibol
May 20th, 2015, 01:48 PM
PvK,
when you report something like that (insects on water), please provide a screenshot. That definitely should *not* happen; there's something in the spawning routine that is supposed to prevent it.
[edit] ok had a thought: maybe they were quadropi, but the quest routine converted them... interesting possibility...

re: gruff vs. plasma lance: you should be able to do it, but maybe it's because you are "friends" with the gruff in general, but this is a "renegade" and the game fails to realize the distinction in that case. checking...

[edit2]: have attempted to address both issues.

PvK
May 20th, 2015, 04:05 PM
Here's a screenshot of the bugs stuck in water:

https://drive.google.com/file/d/0Bwn0uQPqpkBfSXNiSEhPOHlzdFE/view?usp=sharing

For the Gruff, yes I was in combat with that ship (it attacked me) but friends with the Gruff in general.

ibol
May 21st, 2015, 10:08 AM
thanks,
I have done something for both of those issues now in the current beta.
I'd expect release early june ;)

PvK
May 22nd, 2015, 09:57 PM
Possible bug: One of my favorite features is finding logs of previous captains. Very cool. However, I recently found a couple of logs of my current living captain, in his own game, in a shipwreck. Not sure if this is a bug, or a clue that I'm being stalked by the Banker NSA.

PvK
May 26th, 2015, 08:18 PM
Seems like a bug that in my current game (Normal difficulty) even after sector 150 and with high-end gear and base crafting level at 200, markets continue to frequently offer scanners and engines at low cost (often under 10k credits) which have basic stats (engines with no bonus and 7 SUP, scanners with range 3-4 and no bonus) which would be fine except they still give me a crafting level increase for disassembling them. They're also the cheapest way to buy spare parts by sector 150, where spare parts themselves are about 25k per 5.

Seems like getting crafting level increases should only happen for disassembling something that's better than you can easily craft yourself.

PvK
May 26th, 2015, 10:13 PM
There are some other odd things about prices in sector 150 or so, too, with over 200 base crafting level. I can craft and re-sell light and medium ship weapons for about a half-million credits each (which kind of breaks the economy, particularly when I just got about 50 of all spare parts from the seemingly-infinite anti-Bankers' Merc Base Intercept Intelligence mission cave, and they're generally pretty abundant anyway).

But if I craft a heavy ship weapon, I get something similarly better than all weapons for sale, but the sell value I can get for it is more like 1-10k credits, which would remove the imbalance issue if it applied to everything I could craft.

Also, I probably don't understand how the system of learning base crafting levels from disassembly is supposed to work, but I find that while I can't learn from disassembling my own stuff right after I make it, it seems like I can learn from it if I use the equipment long enough.

dari
June 5th, 2015, 05:37 PM
in reply to PvK about crafting experiences:

in the sector range 30-50 and a crafting level 100+ i could sell quit some - but not all crafted heavy ship weapons for 800.000+ credits at a Gruff station (you know the guys who wants to fight)
The same weapon does sell worse in other races stations. Maybe you went to the wrong customer . I see that rather as a feature. Now guess what you can get for a crafting level 200 Plasma Mortar...

I also had the experience that with the same crafting level you could craft way better items if you were in higher sectors than in lower ones.

But overall crafting is beside Field medic a set of skills that is really overpowered. Maybe Hardcore mode without those 2 skill sets ?

I also encountered a few cheap scanners up to my current sector 70something range - but they did not give any crafting levels with disassembling.

Another maybe bug:
In Whitespace - the Data pickups that according to its descriptions should provide data - give nothing. Is it working as designed ?

And now my favourite bug..er feature:
i found an artifact that got a negative curse and voila that negative curse of removing credits now yields a whopping 2credit per turn plus YAY!

dari
June 6th, 2015, 09:17 AM
on another visit the data pickups in whitespace gives data..
(after dropping that Amulet in a Black Hole with help of Quantum Restrictor)

Btw. i like the possible Bug that sometimes quest stations get spawned into that "Strange Dimension"

dari
June 7th, 2015, 11:02 AM
on another run in whitespace - data pickups dont give data (i guess it was just the explore tile data) - are they supposed to not give data - but have to be picked up to get into normal space ?

ibol
June 8th, 2015, 08:28 AM
there you go, yes. collecting "white data" is how you are able to get back to normal space. Although technically, I suppose it should give you "data".

Baldrick
June 21st, 2015, 12:01 PM
Hi,

I was in a quest to destroy a ship in certain sector. I entered the sector and started to fight with it. There were more ships shooting at it and another ship shot it down. I thought I could obviously not finish the quest. But I reentered the sector again afterwards and my objective was there again. Then I finished the quest. Is it this way always in the game?. My first thought was abandonning the quest!.

PvK
June 21st, 2015, 05:33 PM
I've noticed that same thing with quests to destroy a certain number of ships. When I ran out of ships to kill myself, I could warp out and back and there'd be a new batch. For named ships though, it doesn't make much sense. Seems like for named target ships either the quest should vanish (you didn't fail so no reaction penalty, but you didn't do it yourself either), or you should get credit if you put in some damage before it was destroyed.

Or, if the game calculates a named target ship is about to be destroyed, you could have it warp out and escape instead... then it would make a little more sense to have to come back later to catch it again.

Or we players could rationalize that it escaped somehow (warp, cloak, etc.) when that happens.

Dubious
July 4th, 2015, 07:54 PM
This is almost so trivial I hate to mention it, but since patch 1.1 when identifying an artifact the "positive effects" options only have letter "E" on that one button. You can still select the other options with the appropriate letters, but those letters are not displayed on the buttons and using the mouse does not work.

When I first saw this it implied that option "E" was the only choice available. Testing showed otherwise.

-Dubious-

Dubious
July 14th, 2015, 08:59 AM
Patch 1.2. Sector 20, Pirate Base. Credits: 3M+.

Pricing has suddenly gotten weird for both Outfitters and Pawn Shop. Outfitter prices in this sector were a magnitude less prior to the patch, and the discrepancies between the two shops (buying and selling) was much less.

Starship Outfitters:
Large Compression Torpedo: DM:223 RN:4 CD:6 SU:77 SL:2 $350,812
Cloaking Device: SUP: 165 CD:60 $351,428
Sequence 5 Fission Reactor: WEP:1 DEV:2 SUP:9 SPD:0 $348,656
Steel Sword: DMG:188 SPD:0 $349,580
Cargo Vacuum: $115,500

Pawn Shop:
Cloaking Device: SUP:180 CD:60 $1,135
Titanium Hammer: DMG:547 SPD:-20 $10,179

-Dubious-

PvK
July 14th, 2015, 12:07 PM
I wonder if it's an adjustment for things like I reported in 1.1. Money was becoming a non-issue because of selling loot and crafted items. My Pay It Forward account overflowed the old limit several times, even after I'd given up on intentionally trying to get money.

ibol
July 14th, 2015, 10:31 PM
PvK is correct in that I am trying to limit your ability to make money be a non-issue.

To put it in the context of the game world, "The Bankers are increasing their prices based on how much money you have".
- although I suppose (and I wish I'd thought of this before) the race embassies should *not* do that... ok, 1.3 I guess...

And I guess i'll mention that PvK made a detailed analysis of AI, in response to my IRDC talk about infinite gameplay, and I really took it to heart... thanks!

PvK
July 15th, 2015, 01:11 AM
NON-bug feedback relative to prices in 1.20:

I started a new (Hard permadeath) game, and I bought a shield in Sector 1 which had 10 strength for 3-4K, then went to sector 3 (where I was very nearly blown out of space), and bought a shield which has 80 strength for 5-6K, and I was able to sell the one I bought in sector 1 at the Banker pawn shop for close to 2K, so it seems like the early sectors have relatively close buy and sell prices. I'm having to work to stay ahead at this point, so this seems pretty good for these early sectors so far.

dari
July 15th, 2015, 02:51 PM
To put it in the context of the game world, "The Bankers are increasing their prices based on how much money you have".
- although I suppose (and I wish I'd thought of this before) the race embassies should *not* do that... ok, 1.3 I guess...

..leveled prices that sounds soo SKYRIM (<-that is not a compliment)

can we (that is me) have equipment prices based on performance/stats of the item and not of the players account balance.

That is already covered with the inflated docking fees.

Maybe player could get one or more loans from Bankers with evil interest rates.

Dubious
July 16th, 2015, 07:52 PM
Patch 1.2.0.

F7 "Installation" doesn't scroll if you have more than 16 items.

Installed over Patch 1.1 game. "Shield Reinforcements" showing two "Accretion Potentiometer" (AP) (plus two other different) components to build. Building the item shows two APs used. IIRC this was a "found" item in a cave prior to Patch 2.0. As it is not possible to put more than one of a component into the Lab test pattern, it would seem this item could not have been "discovered"?

F8 "Lab" screen. Alignment: missing leading space for "Higgs Conductor".

F8 "Lab" screen. Ran through all 25 crafting components and got 3 "green" positives, but no final result discovered. Is this a case where two of the same component are needed? If so, how to complete?

-Dubious-

bdhurkett
July 21st, 2015, 09:22 AM
Ran into a tiny issue that might have been a much bigger deal, and an even tinier issue...

On a pirate shipwreck. Killed a pirate while he was standing on A Door, with one close behind; that guy dropped Transuranium. I moved onto the Door, collecting it, and the other pirate attacks me. I drop the Transuranium... onto a piece of Metal Wall adjacent to the door, entirely inaccessible to pick up again.

If this had been something rarer, let alone a quest item, this would be a lot worse. Luckily not a big deal here, though.

Tinier issue: The log just says " made you drop some Transuranium", with the space at the start, but (though it was obviously the pirate attack in this case).

I have a screenshot but it doesn't show much... I'll just quote the last few log lines instead, in chronological order:

The Space Pirate dies! [melee attack]
You picked up some Transuranium. [1st pirate's]
Space Pirate swings for 22 damage.
made you drop some Transuranium
The Space Pirate dies! [melee attack]
You picked up some Transuranium. [2nd pirate's]

Baldrick
July 21st, 2015, 01:21 PM
I was playing in normal permadeath. I boarded into a shipwreck (Normal, not from any race) and I found in front of me a red barrier, imposible to cross, so imposible to complete the shipwreck. Not a big deal anyway. The problem could be if a quest item is generated in this shipwreck and therefore a quest cannot be completed.

bdhurkett
July 21st, 2015, 10:13 PM
Bonus log-related oddity - clicking on my cloaked ship (default stealth runner), when cloaked, says "Docked at a station. The Cloak Has Dropped!" - the cloak does drop, but the message is the same regardless of my position.

ibol
July 25th, 2015, 04:23 PM
..leveled prices that sounds soo SKYRIM (<-that is not a compliment)

prices are still absolutely governed by item quality.
the "leveled" prices occur if you have >100k credits,
and are added to the calculated price.

also:
yes, I am quite aware that comparison to elder scrolls leveling systems is bad :) (I referenced them at IRDC)

dari
July 26th, 2015, 03:33 AM
..leveled prices that sounds soo SKYRIM (<-that is not a compliment)

prices are still absolutely governed by item quality.
the "leveled" prices occur if you have >100k credits,
and are added to the calculated price.


but having at least 100k credits is (at least in Hard v1.20) an emergency backup for repair and resupply - and in hard i managed to get up to a quarter Million creds till Sector 16 - and still cant impulse buy that new shiny device for 130K creds.
(maybe i would be less vocal at it - if i would know the formula for that "leveled" price)


now to the bugs .err features:

[negative Artifacts doing positive things] is it okay that a supposed negative (-) artifact give Targeting+14 (possible other sources like skills or unidentified artifacts for targeting not there)
and according to combat logs it even seems to work - actual damage is on the average higher than the listed weapon damage.

[Loot dropped from enemies at/onto walls - not accessible]
can confirm that bug - well it didnt hurt since it was just commodity - hope it doesnt happen with a big item!

[flying enemies - dont fly over lava]
are they scared of being fried ? :D

dari
July 27th, 2015, 11:12 AM
while iam here another few minor issues:
(v1.20 with fresh game start - unmodded)

1.in the <timestamp> AI Error.txt logs is one entry:
Sprite 175501 does not exist

2.traps override security fields - if it explodes it creates free spot to move

3.trap happy achievement already reached at 100 instead of 500

4.did i mention that even negative artifacts still give a positive bonus not just on the effect screen but also in gameplay terms (ie a negative personnel artifact allowed me to hire more crew!)

5. at shipwrecks heavy injured enemies (ie. pirates) retreats into an empty cell (blown off hull section i suppose) and are gone for good - dont know if that is working as intended - saves me one last shot.

6. DRM doesnt allow to have multiple copies on same computer - moved the game onto a ramdisk for testing purposes and had to reenter code - aborted it - started game from the original install location (had a bluescreen while the input window was open too) - had also to reenter it again. Would like to see that slightly loosen up - sometimes i like to mod in a complete safe way.

7. the \mod folder was not updated in v1.20 - but then one can copy from the original data files.

8. the ai_beta_115_debug.txt has one weird entry besides stating that its v115beta:
device recipes complete. NumFails=0, UltraMegaFail=1

Baldrick
August 5th, 2015, 10:27 AM
sector 39 Normal Permadeath on.

Took a quest to coolect samples of a certain element. When I arrived there were no samples at all. As a further information, there was a black hole in it. Could the samples be in Whitespace?.

DamienPS
August 22nd, 2015, 03:35 AM
I had an interesting crafting bug.

I made an item that had the same item twice. I had 5 of that item and it allowed me to build it. The game then subtracted 8 of that item and now I have -3 of them.

dari
August 22nd, 2015, 10:20 AM
(v1.20 with fresh game start - unmodded - NON-permadeath)
explored one planet that had caves - my a.t. got not much oxygen so i eplored other planets sectors
returned to the planet and explored the caves (so far so good)
died in some stupid chains of coincidences and recklessness on my part (well tough luck not anymore since its a non-permadeath game ;)

But at the next landing on the same planet (thx for autosave before lastvisit) - the whole planet was completely redone in the sense of it was like another frozen planet . Also the caves were gone.

On shipwrecks this works like a charm (with their only one level) - no knowing what awaits me. But on planets its kinda strange.

bdhurkett
August 23rd, 2015, 03:55 AM
First ever visit to a Unifier station, and I don't know anything about them, but apparently they really like stealth?

(Sector 84, Normal, Cloaking device SUP:315 CD:35 has a sale price of $723,871,104)

Dubious
August 24th, 2015, 09:08 PM
Quest: Tenaculons Data Tap in Banker Relay.

Despite using Comm Jammer and Fake I.D. while docked with the Relay, I still dropped to Hateful with their relations after the mission. Is this always the case, regardless of devices?

-Dubious-

Dubious
August 26th, 2015, 11:07 PM
Had a map that I had traveled done to the bottom (level 11) and was working my way back up to the top with a "Shovel Suit" when I entered a level that spawned an oxygen algae on top of the "exit stair". (On this same map was an "exit stair" located beyond the wall.) When I cleared the agae, the valid stair out was gone. Returning to the previous level and then back failed to restore the stair out. (The invalid stair remained.)

After using a teleport on a lower level to return to the surface, I returned down to that same level from the surface. This time the stair entered the level from the invalid stairwell (behind the wall).

So the map is getting altered between visits. I had noticed this with other landscape features such as walls being replaced with other "barriers to movement" such as acid or lava as well. These didn't bother me as much, but entry and exit points shouldn't become invalid.

-Dubious-

Dubious
August 30th, 2015, 01:10 AM
1. Vordalene Anti-Matter Shortage quest for 100 AM. Reported that I needed to sell them 10 more AM. Bought and sold a set of 10 (Shift-M & ?). This only counted as one AM for the quest. So apparently this quest really means "transactions of AM". Confirmed by selling 9 more units, one unit at a time to complete the quest. (Not a hardship as this counts as an economic shortage event.)

2. Apparently Space Amoebas can disrupt ship systems even when "Hardened Systems" device is installed. Not sure if this is an expected exception to the device.

3. Not clear if the "Message Repeater" effect does anything more than spam the log with double messages (including player prompts like "Press [SHIFT] to change crafting screens").

-Dubious-

dari
September 19th, 2015, 11:30 AM
[Wormhole counted as unexplored planet]

in the sector selection at the warp point: the number of unexplored planets includes wormholes (maybe only if there is at least one unexplored planet together with the wormhole/s)

Dubious
October 22nd, 2015, 07:41 AM
Patch 1.2: Boarded a "normally placed" (i.e. not a result of combat) shipwreck and found I was blocked from accessing the rest of the ship by a red forcefield. Absolutely nothing on my side of it. Had to abandon it untouched.

-Dubious-

dari
October 22nd, 2015, 03:38 PM
..go shopping for a "Disruptor Suit"...

Dubious
October 22nd, 2015, 05:41 PM
Re: "Disrupter Suit". Point. But there never seems to be one around when you want one (I've only seen one and had forgotten it), we apparently can't craft one, and lugging one around in cargo against that "1:250" occurrence (my experience so far) doesn't seem cost effective. But I do concede: it can be considered a "feature".

-Dubious-

Saul
October 27th, 2015, 01:38 AM
Hello, just a small glitch I encountered a moment ago.

I just got prompted with the Asteroid Miner I achievement. When I checked it in the list, it says I mined 100/100 asteroids, but my total numbers of mined asteroids, as per the next achievement, is 515 (I spent quite some time in a couple of belts two days ago ;D ).

Cheers!

Hakko
January 6th, 2016, 04:26 PM
I have an issue with version 1.3 for OS X. I upgraded and got an immediate crash. Re-downloaded the game, upgraded from new version of patch, and the same thing happened.

The splash screen loads but some images don't load properly. I select new game and the screen doesn't load properly. Then I click play and it crashes.

I've attached a crash report.

ibol
January 11th, 2016, 01:51 PM
Hakko,

I am sorry you are having a problem.


So you are saying that it worked in the past, and is now crashing on install of 1.3 , correct?

Are any other Mac users having issues? I did not have any on mine.


Those apple-generated crash reports are not very helpful.

The game generates a debug file of its own which might help me find the problem. it is called:
AI_BETA_129_Debug.txt

It is possible that some images or other files are not present when upgrading from 1.0 to 1.3 , but finding that file might indicate the problem.

Thanks,
Bob

Hakko
January 11th, 2016, 04:20 PM
Found it. It's attached.

Hakko
January 11th, 2016, 04:25 PM
Upload didn't work in last post. Sorry. But I think I know what happened: it appears that in copying over the patch, I overwrote rather than merged the old files, so a lot of the core files vanished. I'm going to re-download and then patch. Is there a simple, one- (or few) step way to patch the OS X version?

Thanks.

ibol
January 12th, 2016, 09:57 AM
Hakko,

I think there *is* an easier "command line" way to do it on the Mac, but I don't know it, sorry. I just go through and copy the new stuff into the old folders one by one. It takes a few minutes, but it gets the job done.

pzgndr
February 8th, 2016, 09:35 AM
Maybe this was just really bad luck, but a new game in v1.3 had Tentaculons around a quest anomaly in Sector 2 and one of them was on the warp point, something I never had before - bug or feature? Is there a diplomatic way to request them to move? I ended up shooting at them with the faint hope of surviving long enough to take him out and warp away before all his buddies took me out. I will be starting another new game...