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View Full Version : Making simeultaneous moves easier


derb
February 25th, 2002, 08:05 PM
There should be a "auto colonize breathable worlds in newly explored sectors" command so exploring colony ships don't halt each time they go through a warp point. Similarly you could have an "auto-attack enemy worlds" for exploring attack ships...

Phoenix-D
February 25th, 2002, 11:00 PM
You can turn off the halting in empire options..

Phoenix-D

derb
February 26th, 2002, 12:13 PM
The halting isn't the problem - the problem is that if a system is unexplored you don't know what to send your ships to. They can see what is in a system halfway through a turn but can't act on it until your next turn!

Growltigga
February 26th, 2002, 04:41 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by derb:
The halting isn't the problem - the problem is that if a system is unexplored you don't know what to send your ships to. They can see what is in a system halfway through a turn but can't act on it until your next turn!<hr></blockquote>

I don't really think this is worth modding in. The point is that I wouldn't have thought you would want your ship to assault the whatever enemy forces they come across - isn't it better to get a chance to check before you potentially get whomped?

Suicide Junkie
February 26th, 2002, 05:30 PM
What you can do, is give orders for your ship to duck in, and immediately leavy to go explore another warppoint.
No wasted time there, and there's less chance of someone in that system noticing you.