View Full Version : ATTN: Owners of Gold
Fyron
March 7th, 2002, 04:33 AM
Do to the overall suckiness of UPS, I wont be getting Gold for about a week. So, I have a request. Can somebody that owns Gold please change the Urban Pacification Center to have a negative value for Happiness Modifaction and then build one on a planet and see what it does after 30 turns or so? Could you do this for the Gestation Vats and Replicant Center too? Thanks in advance.
Sinapus
March 7th, 2002, 07:19 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Imperator Fyron:
Do to the overall suckiness of UPS, I wont be getting Gold for about a week. So, I have a request. Can somebody that owns Gold please change the Urban Pacification Center to have a negative value for Happiness Modifaction and then build one on a planet and see what it does after 30 turns or so? Could you do this for the Gestation Vats and Replicant Center too? Thanks in advance.<hr></blockquote>
An Urban Agitation Center? http://forum.shrapnelgames.com/images/icons/icon12.gif
Fyron
March 7th, 2002, 07:33 AM
Check this thread (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=23&t=003496).
Fyron
March 8th, 2002, 12:40 AM
Anybody?
Master Belisarius
March 8th, 2002, 12:55 AM
Stil I have not the Gold, but have the Beta 1.64.
I did the test and the people still growing and the planets doesn't riot.
I think that the program ignore negative values.
Fyron
March 8th, 2002, 01:09 AM
Thanks for testing it MB!
Nuts, guess my old ideas still won't work. http://forum.shrapnelgames.com/images/icons/icon9.gif
PvK
March 8th, 2002, 01:18 AM
Ya, I had similar plans. <g>
Captain Kwok
March 8th, 2002, 02:39 AM
MB,
Since you have beta 1.64, what kind of changes have been since Gold 1.60?
Mephisto
March 8th, 2002, 03:10 AM
Nice things for us modders, there is now a file with which we can control what units will be build on what planets. No more shotgun tatcic to fill the planets with units. And ship building is increased for the AI, too (as the AI will build units and ships in a turn, not one or the other anymore).
PsychoTechFreak
March 8th, 2002, 06:12 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by [K126]Mephisto:
And ship building is increased for the AI, too (as the AI will build units and ships in a turn, not one or the other anymore).<hr></blockquote>
... but on different build queues/planets, right ?
Master Belisarius
March 9th, 2002, 01:27 AM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by PsychoTechFreak:
... but on different build queues/planets, right ?<hr></blockquote>
If the empire have resources (is not in red numbers), every planet that is not building something, will build units.
I think that was one of the best improvements.
The other important thing, is that in the AI building queue, now can be included ship names (but the old system still is valid).
Captain Kwok
March 9th, 2002, 07:58 AM
Would anyone be able to post one of those history.txt files for the 1.64 beta? It sounds like some nice features have been added.
[ 09 March 2002: Message edited by: Captain Kwok ]</p>
Mephisto
March 9th, 2002, 11:56 PM
Sorry, that's up to Richard. http://forum.shrapnelgames.com/images/icons/icon9.gif
Richard
March 10th, 2002, 02:18 AM
Testers, you can post any of the history files anytime you like. Everyone will see them once we go public anyway, and I don't have time right now http://forum.shrapnelgames.com/images/icons/icon12.gif .
Mephisto
March 10th, 2002, 11:31 AM
Here we go!
Version 1.64:
1. Fixed - Resource modifiers were going into negative percents.
2. Fixed - Integer overflow with large numbers of units in combat.
3. Changed - Increased the "maximum number of ships per player" and the
"maximum number of units per player" selection to have an
upper limit of 20,000 each on the Game Setup screen.
4. Fixed - Maintenance cost displayed for designs was not taking into
account abilities of that design.
5. Added - You can now use an AI_Construction_Units.txt file with your
AI. The file will only be used if it exists. This supplements
the AI_Construction_Vehicles.txt file with specific units to
purchase. See the AI_Construction_Units.txt file included for
more details.
Version 1.63:
1. Fixed - The AI was not matching class names correctly from the Vehicle
Construction file.
Version 1.62:
1. Fixed - The AI was not purchasing colonizing ships.
2. Changed - Put in opening screen from release Version.
3. Added - More details to AI Fleet order debug output.
4. Fixed - AI was not creating multiple designs which were of the same AI
Design Type (even if they had different names).
5. Fixed - Troops were not using their shields in ground combat.
Version 1.61:
1. Changed - The Default_Ai_Construction_Vehicles.txt file will now allow
for the design name or the design type. The term "Colonizer" is
till hard-coded to be evaluated to the needed type of colonizer.
When looking for the design to build, the game will look for the
latest design which matches the design name. If no match is found,
then the latest design which matches the design type will be located.
If neither is found, this purchase item will be skipped.
2. Added - Added an optional file called "DebugSettings.txt". This filed should
be placed in the SE4 directory and controls whether certain debug
setting are used in the game (if the file is not present all of the
debug settings are turned off). See the file for complete details.
Mephisto
March 10th, 2002, 11:33 AM
And here is the Default_AI_Construction_Units.txt:
On each turn, this file will be processed (if it exists), and units will be added
to all planetary construction queues which:
1. Are not currently busy.
2. Those planets which have reached maximum facilities.
3. The amount consumed per turn won't reduce the empire's resources to zero.
Note: If there are units listed in the AI_Construction_Vehicles.txt file, they
will be constructed normally.
Colony Type:
Homeworld, Mining Colony, Farming Colony, Refining Colony,
Resupply Base, Research Compound, Intelligence Compound,
Construction Yard, Military Installation
Num Queue Entries:
Num Entries
Entry X Type:
AI Design Type - Mine, Satellite, Weapon Platform, Troop, Fighter,
Recon Satellite, Anti-Planet Drone, Anti-Ship Drone
Entry X Maximum in kT:
Maximum amount in kT this planet can have of this unit type. If the planet
is below this amount, then units of this type will be added to the construction
queue. If this amount or greater is present on the planet, move down to the next
entry. Maximum value for this is 65000.
Fyron
March 10th, 2002, 01:49 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>3. Changed - Increased the "maximum number of ships per player" and the "maximum number of units per player" selection to have an upper limit of 20,000 each on the Game Setup screen.<hr></blockquote>
Now that is really cool! Finally, I can put 100+ mines in every sector of every system I own! Muahahaha!
Q
March 10th, 2002, 03:28 PM
Excellent news. These are some major improvements!
Captain Kwok
March 10th, 2002, 06:23 PM
Very Cool. It looks like a lot of effort has been put into making the AI more organized.
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