View Full Version : Maintenence costs
Gurduloo
March 13th, 2002, 09:02 PM
I got some basic questions about maintenence:
How can I find out how much a ship/facility costs to maintain each turn?
What objects in the game require maintenence? I know ships do and satellites don't, but what about fighters?
Is there a way in the ship design phase to see how much it will cost to maintain?
I have a suspicion I'm overlooking something obvious.
Phoenix-D
March 13th, 2002, 09:11 PM
"How can I find out how much a ship/facility costs to maintain each turn?"
Once it's built, click on it. There will be a maintaince amount on the ship details panel.
Before you build it, open up the combat simulator and right click on the ship in question. That will give you the maintaince AND cost on the same screen.
Anything that requires a shipyard and is listed under "ships"- i.e. ships and bases- requires maintaince. Anything that doesn't require a shipyard, and is listed under units- fighters, drones, sats and weapons platforms- doesn't.
Another way to think about it: if a type could carry cargo, you have to pay maintaince. If it IS cargo, you don't.
Phoenix-D
Gurduloo
March 13th, 2002, 09:16 PM
Click on it, eh? I was overlooking the obvious. Thanks for the info.
Suicide Junkie
March 13th, 2002, 09:41 PM
Another option, is to right click on the item while inside a build queue.
There, it will show you both the price and maintenance.
Be warned: the windows with dual cost showing (price and maintenance), are not guaranteed. If the vehicle (such as a base) or a component is on the vehicle that modifies maintenance, it is not reflected in the dual window.
Once built, the maintenance shown when you click a vehicle is accurate.
I don't know if the latest public patch addresses this, but the next one surely will.
capnq
March 14th, 2002, 02:39 AM
Also, on the Ships screen (F6), there's a button which shows the maintenance cost for every ship you have, and you can sort the list by clicking on the column headers.
tesco samoa
March 14th, 2002, 04:09 AM
Maintance is also basically 1/4th the cost of the ship a turn..
Fyron
March 14th, 2002, 05:16 AM
Yeah, with no maintanence modifiers.
Andrés
March 14th, 2002, 05:34 AM
Wasn't mantenance supposed to increase when a ship grows older?
Osweld
March 14th, 2002, 05:34 AM
http://forum.shrapnelgames.com/images/icons/confused.gif The manual says that it's 30% the total cost.
Fyron
March 14th, 2002, 08:34 AM
Well, the manual is wrong.
PsychoTechFreak
March 14th, 2002, 10:21 AM
The basic maintenance costs are set in settings.txt, unmodded it is 25%. If you setup your race with characteristic "maintenance cost", e.g. to 110, then you will have to pay 15%, if you additionally take a cultural modifier (merchants for example with 5% maintenance reduction) then you will end up with 10% maintenance costs. And then there are the chrystalline races, with some nice facilities, which... Give it a try... http://forum.shrapnelgames.com/images/icons/icon12.gif
There is also a lower limit, you cannot go below 5% (hardcoded).
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