View Full Version : Missles vs. Anti-Matter Torps
Tnarg
March 17th, 2002, 11:15 AM
I remember seeing somewhere that AM Torps and Quantum Torps rule over Missles. Looking at the charts I just cannot see why. Missles clearly do more damage and have a further range, whereas Torps just behave like beam weapons. Can anyone clarify which one is better, and why? On that note the Mental Singularity Generator, and Allegience Subverters really kick ***. I almost feel like I am cheating.
Deathstalker
March 17th, 2002, 12:04 PM
One word answer...Point Defense Cannons. Research them fast enough and missiles are pretty much useless where Torps are direct fire and unlike normal beam weapons don't loose damage with range, throw in a Talisman and you rock the enemy http://forum.shrapnelgames.com/images/icons/icon7.gif . Best weapons (IMO) are the phased poleron beam (early before phased shields) and the AntiProton beam (mid to late game, good range and damage) followed by the Enveloping Acid Glob (high damage and very nice range). Base se4 the weapons are a little out of balance (IMO of course), but with a good modd this is 'fixed', some of the best (Devnull/P&N) have tonnes of good weapons and counters/defenses against those weapons.
Suicide Junkie
March 17th, 2002, 05:47 PM
As a note:
Mental Singularity Generators are the weakest normal damage weapon in the game, once you've reached max tech.
Only WMGs come close, with the same damage rating, but an additional 10% bonus accuracy.
Lightning rays become weaker at max range, but are tied for 2nd best at minimum range.
The Allegiance Subverter really is an abusive weapon, IMO. I've been thinking about modding it into a "Destroy anything with mental activity on a ship" weapon instead.
pathfinder
March 17th, 2002, 07:29 PM
My 2 cents is torps are a great weapon for fighters...my anti-matter equipped fighters (IF they survive point defenses) gennerally rip even dreadnaughts to pieces...not usually a kill but damage them enough to send them out of a fight useless....
Zarix
March 17th, 2002, 07:37 PM
Actually, WMG has 30% bonus accuracy.
Phoenix-D
March 17th, 2002, 08:30 PM
"Missles clearly do more damage and have a further range, whereas Torps just behave like beam weapons."
Missles also fire less often. For every 2 shots (300 damage) a missle fires, a torp will fire 3 (300 damage). That evens out the damage difference. The range can be important, but torps aren't effected by point defense.
Phoenix-D
mottlee
March 17th, 2002, 10:16 PM
Also Beam weapons and Torps CAN and DO miss a missle will not, but you can run out of range!
http://forum.shrapnelgames.com/images/icons/icon12.gif
Suicide Junkie
March 17th, 2002, 10:31 PM
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Actually, WMG has 30% bonus accuracy<hr></blockquote>I meant 10% more, relative to the MSG.
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